OJSP said: simoncklee said:Withering Stare (passive): "You've been smoking behind the bike shed again, haven't you?" Aunt May wasn't born yesterday you know! All friendly and enemy countdown and repeater tiles get stuck at one unless Aunt May is stunned, sent airborne or downed. That’s brilliant for Doc Ock..
simoncklee said:Withering Stare (passive): "You've been smoking behind the bike shed again, haven't you?" Aunt May wasn't born yesterday you know! All friendly and enemy countdown and repeater tiles get stuck at one unless Aunt May is stunned, sent airborne or downed.
Jexman said: Is this a problem just for 5* players? I have a pretty strong 4* roster but no 5 star above 360 & I never encounter Gambit in PVP. I hit 900 occasionally. Playing that high sucks for all the reasons everyone knows so I don't usually bother going above 575---but Gambit isn't the reason that 575+ sucks.
PorkBelly said: His black should be changed the same way the 3* version was. Only without the self damage. His ability to overwrite special tiles would still make him very powerful.
Welcome Death said: PorkBelly said: His black should be changed the same way the 3* version was. Only without the self damage. His ability to overwrite special tiles would still make him very powerful. That would make him entirely too slow and nobody would ever use him
sinnerjfl said: Welcome Death said: PorkBelly said: His black should be changed the same way the 3* version was. Only without the self damage. His ability to overwrite special tiles would still make him very powerful. That would make him entirely too slow and nobody would ever use him lol, does noone use other characters who dont generate their own AP passively? (btw, thats EVERY character in the game)