broll said: @BoyWonder1914 Point #1 - Someone who does DDQ only gets a lot of XP with little gain. Add to that anyone who joins low SCLs and/or only does the easy missions 6 times, and people who do low SCLs in PvP. It's totally possible get a lot of XP through grinding and get nothing but 1* and 2*s from it that dont' advance a roster for anyone playing for more than a few months.Point #4 - RNG determines if opening a token advances your roster or not. It's totally possible to open hundreds of tokens and get only a very small amount of roster progression out of it and a lot of throw away covers. If you only have 1 3* that isn't max champed then you could open 10,000 ETs and get almost no roster progression from it.This method makes way more sense then the current system.
Devs: "So we hear some of you have some spare Hero Points since win based PvP was introduced..."
maguirenumber6 said: So I should open my elites and heroics now but apply any covers tomorrow?
BoyWonder1914 said: broll said: @BoyWonder1914 Point #1 - Someone who does DDQ only gets a lot of XP with little gain. Add to that anyone who joins low SCLs and/or only does the easy missions 6 times, and people who do low SCLs in PvP. It's totally possible get a lot of XP through grinding and get nothing but 1* and 2*s from it that dont' advance a roster for anyone playing for more than a few months.Point #4 - RNG determines if opening a token advances your roster or not. It's totally possible to open hundreds of tokens and get only a very small amount of roster progression out of it and a lot of throw away covers. If you only have 1 3* that isn't max champed then you could open 10,000 ETs and get almost no roster progression from it.This method makes way more sense then the current system. I'm not following.....what exactly was the issue with a player earning XP for those activities? It's not like that was gaming the system somehow to only get the XP that you were capable of, or felt like getting. There's also nothing inherently wrong with opening a bunch of hoarded tokens that you've earned fair & square for your efforts. Earning XP still brought you closer to earning and ISO sum that helps your roster regardless of where it's at. Why does them weighing XP heavier on the actual roster development itself somehow mean that the old way was wrong or didn't make sense?
broll said: BoyWonder1914 said: broll said: @BoyWonder1914 Point #1 - Someone who does DDQ only gets a lot of XP with little gain. Add to that anyone who joins low SCLs and/or only does the easy missions 6 times, and people who do low SCLs in PvP. It's totally possible get a lot of XP through grinding and get nothing but 1* and 2*s from it that dont' advance a roster for anyone playing for more than a few months.Point #4 - RNG determines if opening a token advances your roster or not. It's totally possible to open hundreds of tokens and get only a very small amount of roster progression out of it and a lot of throw away covers. If you only have 1 3* that isn't max champed then you could open 10,000 ETs and get almost no roster progression from it.This method makes way more sense then the current system. I'm not following.....what exactly was the issue with a player earning XP for those activities? It's not like that was gaming the system somehow to only get the XP that you were capable of, or felt like getting. There's also nothing inherently wrong with opening a bunch of hoarded tokens that you've earned fair & square for your efforts. Earning XP still brought you closer to earning and ISO sum that helps your roster regardless of where it's at. Why does them weighing XP heavier on the actual roster development itself somehow mean that the old way was wrong or didn't make sense? It causes confusion on new/causual players who get SCL7/8/9 opened up waaaayyyy sooner than they should, they try them and then get super frustrated that they can't play due to SCL based scaling. If SR isn't a good measure of roster level (which it's not today) it kinda breaks SCL based scaling. Many people have proposed locking people into top or top few SCLs to prevent people trolling down, but with the current setup that would make the game literally unplayable for these causal players who have over-inflated SRs due to getting lots of XP with little roster progression.
aesthetocyst said:In general I agree that Rank should reflect roster strength, not in-game grinding.BUT #1 ... Too bad all our ranks were built on "tainted" foundations. Let's just all agree to forget about this.BUT #2 ... Earning XP for farming seems to counter this design goal.