aesthetocyst said: So that's 1080iso or 1440iso worth of XP, plus 100iso for selling, which beats selling covers individually.
True, as long as the value of xp stays above 10 iso you make a small profit. Only question I've got is if you're not better off spending that roster management time on playing one more sim match.
On the other hand, what's more mindnumbing? Farming 1* or playing yet another sim match...
Brigby said: Bryan Lambert said: Of course, if the true intent was to grant XP fo your roster strength, there’d also be an XP award for leveling characters under the new system. Cough cough. But that’s OK. The big question for me isn’t so much this change, versus how many people abandon clears five and six in PvE, which I was doing mainly for that green check and the 10XP. If enough people do that and it doesn’t affect my sub and final placmenet too much, this could seriously cut back on the grind. *looks at provided chart* But you do get an XP award for leveling up a championed character.
Bryan Lambert said: Of course, if the true intent was to grant XP fo your roster strength, there’d also be an XP award for leveling characters under the new system. Cough cough. But that’s OK. The big question for me isn’t so much this change, versus how many people abandon clears five and six in PvE, which I was doing mainly for that green check and the 10XP. If enough people do that and it doesn’t affect my sub and final placmenet too much, this could seriously cut back on the grind.
Kevin61 said: Ok, correct me if I am wrong but isn't XP an abbreviation for experience points? One of the definitions of experience is: "the observing, encountering, or undergoing of things generally as they occur in the course of time"Experience means playing a match, win or lose. As they have it now, playing a single-reward match (DDQ nodes) awards 10 experience points because you are gaining experience in playing, team building, strategy, etc. With the new method, all you have to do is roster/champ/level up your characters. Where is the experience???? Not sure exactly sure yet how I feel about this change.
So if they call it Roster Points you're ok with the change?
Why not just call it like it is and say you don't like that you'll get less ISO? That's a far better justification to dislike the change than arguing about terminology.
If the idea is to reward the levelling system, would it not be worth giving 1* Champ levels? That would give even more incentive to roster them for newer players and keep them longer – throw in some iso and standard tokens, maybe a heroic or 2 for later ranks.
I've always felt this game completely abandoned the 1* tier but it has some iconic characters in it and the only Juggernaut in the game, would be nice to give it some extra use. If players will farm 1* for XP, they will definitely farm for extra rewards.
Banacek555 said: Am I missing something here? So if your roster is completed and you can't train a power, your already championed and MAX, and you can't recruit new characters until they are released.where is the XP coming from that makes up for this loss in 1000s of XP points per month?by my calculations - if can only wait for 5* train power XP - I'll be getting 1 a month!is this fair brigby?
Punisher5784 said: Brigby said: Winning matches and completing missions in Versus Tournaments and Story events, respectively, will no longer grant XP.The reason for this is because completing them does not increase the strength of your roster, therefore we do not want it impacting your S.H.I.E.L.D. Rank, which should be representative of roster strength only. On paper I do not like this change at all. The statement you made above in Bold is wrong. In order to increase the strength of our roster we must complete matches because ISO is needed to level a character. Therefore, if we're not playing numerous matches, it is difficult to strengthen our roster. However someone who buys a bunch of HP to buy tokens and adds champ levels will gain XP.. without playing a match.To make this worse this change followed after PvE full progression increased from 4 to 5 and win-based PvP has resulted in far more matches played. This change feels like a response to all the XP gained from the increased playtime.Personally for me, I will greatly miss the TU XP. I initiated the TU request process within our alliance. It felt great that we worked together to send TU for XP.
Brigby said: Winning matches and completing missions in Versus Tournaments and Story events, respectively, will no longer grant XP.The reason for this is because completing them does not increase the strength of your roster, therefore we do not want it impacting your S.H.I.E.L.D. Rank, which should be representative of roster strength only.
aesthetocyst said: I'll be rostering the 1*s, and training them to full coverage, and then selling them. Unless they changed it, you won't get XP for rostering a previously rostered toon. I've farmed all the 2s twelve times over, so I've confirmed that many times You will however get the XP for training the covers (again, unless they changed that.)So 90 or 120xp, depending which 1 we're talking about, at the opportunity cost of 0xp and 1000 or 1300 iso (covers that could have been sold), and sell the character at 100iso.The XP itself has iso value, so long as you're not at max rank, which I won't be as of Thursday. At rank 125 easch xp was worth roughly 12iso IIRC.So that's 1080iso or 1440iso worth of XP, plus 100iso for selling, which beats selling covers individually.AND saves the hassle of selling the character off the roster 10 or 13 times ... "...lose all progress?" "Yes." "...lose all progress?" "Yes." "...lose all progress?" "Yes.""...lose all progress?" "YES YES YES YEESSSSSS."____________________In general I agree that Rank should reflect roster strength, not in-game grinding.BUT #1 ... Too bad all our ranks are now built on "tainted" foundations. Let's just all agree to forget about this.BUT #2 ... Earning XP for farming seems to counter this design goal. I've received a pantload of XP from 2* farming, 3* farming, and now 1* farming. Yes those activities help me make 4* champs and eventually 5* champs, but those activities yield their own XP. If rank = current roster strength is the goal, then characters should only pay XP for their first cycle, or pay reduced XP on additional cycles. And selling characters should negate some XP, if you really want rank to reflect roster.Meanwhile, thanks for tackling this now, I'll take advantage whilst I may ... !
mexus said: Phillipes said: Mexus and few others are right.Re-rostering wont give us XP, just read Brigby´s first post.I dont´t know why so many forumites (page 1 - 5) are so happy, when XP gain probably practicly stops for most of us. Mexus aka. Ulfpam, howdy alliance mate!I cannot find the statement in the original post you refer to. It's a lot of text though so I might have missed it.For me, it's an assumption that re-rostering characters won't grant XP like when you build them the first time. Is this actually really confirmed?
Phillipes said: Mexus and few others are right.Re-rostering wont give us XP, just read Brigby´s first post.I dont´t know why so many forumites (page 1 - 5) are so happy, when XP gain probably practicly stops for most of us.
nonnel1 said: Wait.... so the game won’t award xp for, you know, playing it? Like every other game in the known universe from call of duty to wheel of fortune
mexus said: Phillipes said: mexus said: Phillipes said: Mexus and few others are right.Re-rostering wont give us XP, just read Brigby´s first post.I dont´t know why so many forumites (page 1 - 5) are so happy, when XP gain probably practicly stops for most of us. Mexus aka. Ulfpam, howdy alliance mate!I cannot find the statement in the original post you refer to. It's a lot of text though so I might have missed it.For me, it's an assumption that re-rostering characters won't grant XP like when you build them the first time. Is this actually really confirmed? After these changes, the only activities that will grant XP will directly be related to improving a player's roster: recruiting characters, training their powers, increasing champion levels, etc. Winning matches and completing missions in Versus Tournaments and Story events, respectively, will no longer grant XP.I think thats the one. Rebulilding farm is not improving roster. But I can be wrong ofc. We will see. With this I agree.Could be a "nice wording" for "re-cycled characters doesn't grant XP" or not. We'll see. I'm going to assume that you and me are right in our assumption though until further notice.
Phillipes said: mexus said: Phillipes said: Mexus and few others are right.Re-rostering wont give us XP, just read Brigby´s first post.I dont´t know why so many forumites (page 1 - 5) are so happy, when XP gain probably practicly stops for most of us. Mexus aka. Ulfpam, howdy alliance mate!I cannot find the statement in the original post you refer to. It's a lot of text though so I might have missed it.For me, it's an assumption that re-rostering characters won't grant XP like when you build them the first time. Is this actually really confirmed? After these changes, the only activities that will grant XP will directly be related to improving a player's roster: recruiting characters, training their powers, increasing champion levels, etc. Winning matches and completing missions in Versus Tournaments and Story events, respectively, will no longer grant XP.I think thats the one. Rebulilding farm is not improving roster. But I can be wrong ofc. We will see.