Updates to S.H.I.E.L.D. Rank and Player XP (11/7/17)
Comments
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Brigby said:Winning matches and completing missions in Versus Tournaments and Story events, respectively, will no longer grant XP.
The reason for this is because completing them does not increase the strength of your roster, therefore we do not want it impacting your S.H.I.E.L.D. Rank, which should be representative of roster strength only.
To make this worse this change followed after PvE full progression increased from 4 to 5 and win-based PvP has resulted in far more matches played. This change feels like a response to all the XP gained from the increased playtime.
Personally for me, I will greatly miss the TU XP. I initiated the TU request process within our alliance. It felt great that we worked together to send TU for XP.2 -
New McG said:At a glance, I haven't seen the answer to this, but I will assume it's a "no". Will there be a retroactive awarding of XP to those not yet at level 125 for previous champ levels, powers trained, etc from your roster?
Example: If I have a 310 Carol, will I get the extra XP difference between what I did receive for those 40 champ levels, as opposed to what I'd get for applying 40 levels all at once after this change is made?
@Brigby
thanks0 -
Killabee said:Just a thought. Based on the chart, what would stop people from recruiting a 1* and selling it immediately. That's 5xp plus the 100iso you were already going to get.
My guess the 1000 HP it cost for the empty roster slot.0 -
Killabee said:Just a thought. Based on the chart, what would stop people from recruiting a 1* and selling it immediately. That's 5xp plus the 100iso you were already going to get.0
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Edit: nevermind, I'm dumb and read your post backwards lol.
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@Brigby This mostly seems like a sensible update, but can we make two changes?
1) Can you remove XP from 1* activity? This literally just means we'll all be rostering and selling every 1* cover we get for the XP, one at a time, which just adds tedium to the game while also not offering a clear link to our roster levels — we could easily be getting more XP from this than anywhere else.
2) Award us XP for every level we raise a character with ISO prior to championing. This helps show a better link between roster level and S.H.I.E.L.D. clearance level as well.
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I agree with XP for leveling - especially with the philosophy of SHIELD Rank being directly tied to roster strength.
Having a base-level fully covered character shouldn't be the same XP and max-1 level1 -
If it’s like the current recruiting of duplicate characters. You only get XP for the first instance of that character that you recruit. So less iso than y’all think.0
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Some of the feedback here would be better understood if you provide your current Shield Rank.
I'm at SR 110, and by the sounds of it I'll be in the group where XP gains will be at a slower pace. I currently 6-7 check PvE and hit 40+ wins in PvP, not to mention a reasonable number of LR's per week.
The 2* farm will continue to foster XP, and I'm glad I had to wait a bit for more HP to be able to roster and build my 8th & 9th 3* dupes once these changes go live.
Perhaps this means my gameplay over the last few months has progressed the SR faster than my roster would truly indicate. If so, then I guess this change is fair for me, especially since after 15 more levels this SR reward system would have previously been ended.0 -
Dax317 said:Killabee said:Just a thought. Based on the chart, what would stop people from recruiting a 1* and selling it immediately. That's 5xp plus the 100iso you were already going to get.
For a 10-cover 1*, it "costs" me 900 ISO to train them up (since I get 100 for selling them instead of 1000 for selling the covers). At my SHIELD rank (100) , I have to do this 39 times to reach the next rank (101), for a total cost of 35,100 ISO, which is far less than the 52,500 I'll get for rank 101.
For a 13-cover 1*, the cost is 1200 ISO and I have to do it 30 times for a total cost of 36,000.
Of course, that requires roster slots, but I'm hoping that at the rate I earn 1*s, I can do it with a single rotating roster slot.
If I've missed something or got something wrong, let me know.0 -
astrp3 said:Dax317 said:Killabee said:Just a thought. Based on the chart, what would stop people from recruiting a 1* and selling it immediately. That's 5xp plus the 100iso you were already going to get.
For a 10-cover 1*, it "costs" me 900 ISO to train them up (since I get 100 for selling them instead of 1000 for selling the covers). At my SHIELD rank (100) , I have to do this 39 times to reach the next rank (101), for a total cost of 35,100 ISO, which is far less than the 52,500 I'll get for rank 101.
For a 13-cover 1*, the cost is 1200 ISO and I have to do it 30 times for a total cost of 36,000.
Of course, that requires roster slots, but I'm hoping that at the rate I earn 1*s, I can do it with a single rotating roster slot.
If I've missed something or got something wrong, let me know.
That's 95 XP for foregoing 900 ISO. Rostering and selling would net 50 XP at a cost of 0 ISO for the same 10 covers. Or 125 XP / 1200 ISO against 65 XP / 0 ISO.So it would take nearly twice as long to go up a level with the rostering and selling option, but you don't "lose" ISO. And you need only 1 spare roster slot. I think I'll go that way.
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Moon Roach said:
That's 95 XP for foregoing 900 ISO. Rostering and selling would net 50 XP at a cost of 0 ISO for the same 10 covers. Or 125 XP / 1200 ISO against 65 XP / 0 ISO.
So it would take nearly twice as long to go up a level with the rostering and selling option, but you don't "lose" ISO. And you need only 1 spare roster slot. I think I'll go that way.
Actually, if that IS the case, I think my numbers were a bit off. Assuming that you get no XP for rostering a character, you'd only get 90 XP for training up a 10-cover character and 120 for a 13-cover one (instead of 100 and 130), so the total cost would be 39,000 ISO for either one to reach rank 101.
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astrp3 said:Moon Roach said:
That's 95 XP for foregoing 900 ISO. Rostering and selling would net 50 XP at a cost of 0 ISO for the same 10 covers. Or 125 XP / 1200 ISO against 65 XP / 0 ISO.
So it would take nearly twice as long to go up a level with the rostering and selling option, but you don't "lose" ISO. And you need only 1 spare roster slot. I think I'll go that way.
Actually, if that IS the case, I think my numbers were a bit off. Assuming that you get no XP for rostering a character, you'd only get 90 XP for training up a 10-cover character and 120 for a 13-cover one (instead of 100 and 130), so the total cost would be 39,000 ISO for either one to reach rank 101.
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Moon Roach said:Well, if you don't get any XP for re-rostering someone, my figures are completely incorrect, and you'll get 0 XP but 100 ISO per cover. You're forced to make a decision between XP and ISO. I know it goes completely against the forumite code of conduct, but I think I'll wait and see what happens with the update before making my decision. Or Brigby could just tell us categorically what's going to happen.0
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Stax the Foyer said:Brigby said:Don’t you worry, MPQ veterans. We haven’t forgotten about those of you that have already hit Rank 125. We’ve been keeping track of all of the XP you’ve been earning, and you’ll automatically be accredited with the XP you’ve been accumulating, as soon as this change goes live.4
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I'm pretty certain the Recruit line is supposed to be first-time recruiting just like it currently does for XP. It wouldn't say increase if it was a brand-new way to get XP for every time a character is rostered, first-time or a repeat.0
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One of the greatest changes in this game was the sell all 1s button. Now it's become a sell all Xp button.
Having to keep an open slot to roster a 1, then sell it, roster the next one is going to be the absolute worst.
And to take away the biggest source of Xp in PVE nodes at the same time?
Why does every long time requested change in this game come with a kick in the ****?8 -
1. So we have to start farming 1*s now? That is going to be yet another time, iso and HP drain. I guess that’s the point though, so we all buy more. I think I’d prefer the iso from just selling a 1* cover anyway. Iso is more important to me than XP.
2. For anyone lucky to be over 125, won’t they get a ton of iso on Thursday? Nice for them I guess.0 -
Why do you remove XP from opening packs? You said that Story Mission rewards and winning a Versus mission don't make players' rosters become stronger, but you remove XP from opening packs. Opening packs means that players can gain more rosters to improve their own rosters. Am I wrong?
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If they want a number representing roster strength to act as a gate to certain game features, why not just calculate that number directly from the player's roster rather than going through secondary mechanisms like experience?
There is obviously code in the game for measuring this, since it was used to set levels for story events before clearance level based scaling. Couldn't you just make that number visible?
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