Updates to S.H.I.E.L.D. Rank and Player XP (11/7/17)
Comments
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So how much experience will the other game actions give now? It is a bit hard to judge the effects without knowing that.
Completing a versus match was only giving 2 XP previously, so if it is being reduced presumably going to be 1 XP under the new system. Can we expect a similar drop for completing all rewards for a story mission, dropping it to 5 XP? It certainly sounds like any reduction in XP from opening cover packs will be offset by increases in champion or training XP though.
I wonder if this will be enough to remove the incentive for completing a sixth clear of story events, reducing the points needed to hit certain placement rewards?
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Wait. So you are announcing both a negative (less xp foe playing matches) and a positive change (more xp for roster activities). But you are only giving details for the positive side of things?
Sorry, i refuse to get excited, or even bother commenting further on 1/2 of a new system. I reserve all judgment. C'mon demi/d3, if you are going to announce a change, please tell us what it actually is.
Edit: i see brigby's response to phumade. All xp will come from roster activities.
Hmm, what is the point of this change? Cash grab since roster activities can be bought? People playing too many matches with new pvp? People playing too few matches with new pvp? Another barrage in the war on hoarding?
In any event, this reduces the value of sub-optimal 6/6 pve play significantly. Not sure if it will be a good or bad change yet.1 -
Brigby said:@Phumade After these changes, the only activities that will grant XP will directly be related to improving a player's roster: recruiting characters, training their powers, increasing champion levels, etc. Winning matches and completing missions in Versus Tournaments and Story events, respectively, will no longer grant XP.
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Follow up question. Are 4* champ bonuses retroactive? I’ve only got two unchamped so if not, looks like I did too well too quickly.1
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So I just about have every 4*, 3*, and 2* rostered and at 13 covers. So other than occasionally getting a 5* cover and champ levels(which is same before) I'm only getting xp from duping low * characters? How is that supposed to match my prior rate? How is that supposed to be a better reflection of my roster strength?2
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Suddenly farming 1*s becomes a thing, but that's a lot of iso out the door. Wonder if the trade off is worth it.0
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Vhailorx said:-Snip-
Hmm, what is the point of this change? Cash grab since roster activities can be bought? People playing too many matches with new pvp? People playing too few matches with new pvp? Another barrage in the war on hoarding?
In any event, this reduces the value of sub-optimal 6/6 pve play significantly. Not sure if it will be a good or bad change yet.
By identifying which game elements improve and strengthen a player's roster, and having just those aspects award XP, it allows the team to design a game experience that's more appropriate to their level.8 -
Considering I have almost all the 2 star and higher players rostered I'm having a hard time figuring out how this is supposed to help me. Never mind all the XP I missed out on by putting them there in the first place.4
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Ducky said:Suddenly farming 1*s becomes a thing, but that's a lot of iso out the door. Wonder if the trade off is worth it.
That's assuming you fully cover 1 and sell. If you recruit, gain 5XP, then sell. It's a big win. Also a mindless time suck. So pluses and minuses.
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Brigby Any chance selling champs directly will get the recruiting xp?
Under the new system you get 100iso and 5xp for rostering and then selling a 1*, but only get 100iso and no xp for selling directly. This equates to 5xp for useless extra clicking for each 1* sold.0 -
Really the changes exist to encourage people to spend more money on the game. No thank you.2
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GrumpySmurf1002 said:Ducky said:Suddenly farming 1*s becomes a thing, but that's a lot of iso out the door. Wonder if the trade off is worth it.
That's assuming you fully cover 1 and sell. If you recruit, gain 5XP, then sell. It's a big win. Also a mindless time suck. So pluses and minuses.0 -
TeamStewie said:Considering I have almost all the 2 star and higher players rostered I'm having a hard time figuring out how this is supposed to help me. Never mind all the XP I missed out on by putting them there in the first place.actuaryal said:Brigby Any chance selling champs directly will get the recruiting xp?
Under the new system you get 100iso and 5xp for rostering and then selling a 1*, but only get 100iso and no xp for selling directly. This equates to 5xp for useless extra clicking for each 1* sold.
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Other than 2 star farming and selling off 1 stars, I'm not really seeing how I'll actually gain shield levels now. Edit: Also 3 star farming has become a big deal now.
5 stars- rare has a non hoarder and zero champed.
4 stars- 50 champed- maybe open 1-3 tokens per day (on a good day) and the occasional heroic/vault/PvP 4 star.
3 stars- All previously non-vaulted characters ranging from 240-266 And previously vaulted ranging from 220-240.
Seems to me that shield rank has just become a pay to level system now.
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Guess you need people to buy more roster slots huh?
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Brigby said:Don’t you worry, MPQ veterans. We haven’t forgotten about those of you that have already hit Rank 125. We’ve been keeping track of all of the XP you’ve been earning, and you’ll automatically be accredited with the XP you’ve been accumulating, as soon as this change goes live.
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It seems like this will result in less XP for those of us that regularly do full clears in PVE, but I’ll take it since the max is increasing. Better to get ISO for hitting 126, 127, etc. slowly than never.0
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Stax the Foyer said:Brigby said:Don’t you worry, MPQ veterans. We haven’t forgotten about those of you that have already hit Rank 125. We’ve been keeping track of all of the XP you’ve been earning, and you’ll automatically be accredited with the XP you’ve been accumulating, as soon as this change goes live.10
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Brigby said:Vhailorx said:-Snip-
Hmm, what is the point of this change? Cash grab since roster activities can be bought? People playing too many matches with new pvp? People playing too few matches with new pvp? Another barrage in the war on hoarding?
In any event, this reduces the value of sub-optimal 6/6 pve play significantly. Not sure if it will be a good or bad change yet.
By identifying which game elements improve and strengthen a player's roster, and having just those aspects award XP, it allows the team to design a game experience that's more appropriate to their level.
Please don't take any offense to this, but if one of the goals of this change is to make sure newer players aren't being faced with challenges that their roster can't yet reasonably complete, maybe just raise the minimum rank required to enter events? I know when I was rank 47 (or whatever it is currently), trying to play in cl9 probaby would have made me want to quit.
It seems to me that the majority of forumites have reached their current shield rank through activities.such as 2* farming. While the XP gained for this activity has always been welcomed, most of us (I think) would agree that being able to green check a node or win a match in Versus is a much greater indicator of roster strength than just constantly rerostering the same characters over and over again.
Tl:dr. While the increase to the cap on SR is very welcome, I don't think it should come at the expense of what is one of the more important parts of a match-3 game...you know, matching gems.5
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