Updates to S.H.I.E.L.D. Rank and Player XP (11/7/17)
Comments
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This has been out for a month now and I've only gained one level, and am about 100xp away from another. It's definitely slower than it was before. I'm sitting on 40ish champed 4*s and most of my others are fully covered. I feel like that's where I'm. Not getting much xp for leveling. I could be getting 80xp per 4* cover I add, but the only ones I have not fully covered are Nightcrawler, MEHulk, Nico, and maybe one or two others I'm missing a cover on. Instead I just get 25xp per 4* champ level, which wasn't much of an increase over what it was before.0
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Player1575 said:This has been out for a month now and I've only gained one level, and am about 100xp away from another. It's definitely slower than it was before. I'm sitting on 40ish champed 4*s and most of my others are fully covered. I feel like that's where I'm. Not getting much xp for leveling. I could be getting 80xp per 4* cover I add, but the only ones I have not fully covered are Nightcrawler, MEHulk, Nico, and maybe one or two others I'm missing a cover on. Instead I just get 25xp per 4* champ level, which wasn't much of an increase over what it was before.
Feels about the same as before.0 -
Out of curiosity, how much does a max champed 5* sell for? Does anyone know?0
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I did a bit of mathcrafting on this point. I’ll post some more complete analysis a bit later when i’ve had a chance to prepare some reasonable observations.
At a high level the XP gain for me was about the same but that’s a personal observation. The major difference is the timing of when you receive the XP. I tend to hoard my tokens for most of a season and then open them all at the end. Doing that it means I see very little change most weeks and then a massive jump when I crack a hoard open. Before I would reliably get 100XP or so each day from DDQ, easy PvE nodes and sending TUs so progress would feel much smoother.
The other big big thing I noticed was the value of a std token jumps massively under the new model since a 1* cover is now worth approximately 9XP on average if you roster it. That bumps the XP associated with std tokens up a lot compared to where it was previously but it assumes you roster all your covers. When you pass the inflection point for 1*s when the XP is worth less than the ISO your XP gain would decrease significantly.0 -
Bump
I just hit rank 200 today
I have over 265,000 Red ISO saved as I haven't pulled a support in over a month
not sure where I go from here as I doubt either will be addressed/updated/acknowledged any time soon0 -
LFChikarason said:Bump
I just hit rank 200 today
I have over 265,000 Red ISO saved as I haven't pulled a support in over a month
not sure where I go from here as I doubt either will be addressed/updated/acknowledged any time soon
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Borstock said:LFChikarason said:Bump
I just hit rank 200 today
I have over 265,000 Red ISO saved as I haven't pulled a support in over a month
not sure where I go from here as I doubt either will be addressed/updated/acknowledged any time soon
3 five stars
7 four stars
11 three stars
16 two stars
5 one stars
all maxed
0
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