Updates to S.H.I.E.L.D. Rank and Player XP (11/7/17)
Comments
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mega ghost said:Kahmon said:If they were to give 1*s champ levels then they should first give the ones with 2 abilities a 3rd one and raise max base levels to 50 to even them out.
Would think it would be 2500 iso champ them and probably only 25 levels of champ rewards. Specific 2*s would be fine, but just resources would be fine too. Probably would look something like this:
Level 51: Elite token
Level 52, 53: 100 iso
Level 54 250 iso
Level 55: 25 Hero points
Level 56-58: 100, 100, 250 iso
Level 59: 1 command point
Levels 60-62: 100,100, 250 iso
Level 63: Elite token
Levels 64-66: 100,100, 250 iso
Level 67: 50 Hero points
Levels 68-69: 100 iso
Level 70: 500 iso
Level 71: Elite token
Level 72: 100 iso
Level 73: 250 iso
Level 74: 500 iso
Level 75: Heroic token0 -
Rule #1 for 1* farming: Do not put iso into 1’s that you will not use. There is no benefit. No champ rewards etc.
Just add covers then sell, up to scl 159. Or not. It’s up to you...
But don’t waste any iso.2 -
Dax317 said:smkspy said:Is it a game anymore? Feels more like an economics class.1
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Dax317 said:@Brigby, couple questions for the devs team.
1) Since roster strength is the goal of shield rank and gaining xp is mainly done through that could you ask if they would look at giving xp for each pre champion level. Here is my reasoning. A level 70 Rogue is not a strong as a level 209 Rogue so I should gain xp for those levels in between. My humble suggestion is 1 point of xp per level for 1 stars, 2 points per level for 2 stars, 3 points per level for 3 stars, 4 points per level for 4 stars, and 5 points per level for 5 stars.
2) Is there any thoughts on allowing 1 stars to be championed up to say level 100? Now that they are being used for xp purposes seems like a time to expand their use.
Thanks for passing along my questions. And thanks in advance if you are able to pass any answers back to us.
Disagree on #2. Going back and adding champ levels to 1*s would be a step backwards for the game. The fact that this introduced 1* farming is a step backwards.
@Brigby
Can you provide any insight on why adding power levels to dups and champ levels for dups grant XP? Neither of these advance a roster so based on what the devs say they want these don't fit. If it's a technical limitation that's one thing. If it's simply to maintain the ISO gain status quo then it's a bad call IMO. The ISO could be addressed by either adding extra ISO into other modes to make the difference up, or doing Dax317's #1 suggestion above of giving XP for levels gained from spending ISO (excluding duplicates)5 -
I know some are upset about losing XP from playing nodes, but I appreciate that I don’t lose anything if it’s at 0 and I don’t care about the remaining rewards. It is more optional, which is a good thing when the game seems to be pushing for more grinding.1
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bluewolf said:I know some are upset about losing XP from playing nodes, but I appreciate that I don’t lose anything if it’s at 0 and I don’t care about the remaining rewards. It is more optional, which is a good thing when the game seems to be pushing for more grinding.0
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pheregas said:bluewolf said:I know some are upset about losing XP from playing nodes, but I appreciate that I don’t lose anything if it’s at 0 and I don’t care about the remaining rewards. It is more optional, which is a good thing when the game seems to be pushing for more grinding.0
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Bagman, Howard and Dino should get extra XP per cover added and each champ level added because they're way way more rare than the average character.
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Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.0
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bluewolf said:Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.mexus said:The big problem as I see it is that this makes it very "easy" to buy a level up. Go for that 40-pack, you'll have hundreds of XP from the covers.0
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bluewolf said:Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.0
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Since the stated goal was to have shield rank reflect roster strength, I think they really dropped the ball by not resetting & recalculating everyone's shield ranking. With this change, only new(er) players will have a shield rank that accurately reflects their roster strength.
If I was a cynical person, I'd suggest that change is forthcoming, but the devs wanted to shower the highest level players with mountains of ISO8 before they change it to minimize backlash.2 -
Zalasta said:With this change, only new(er) players will have a shield rank that accurately reflects their roster strength.1
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Zalasta said:Since the stated goal was to have shield rank reflect roster strength, I think they really dropped the ball by not resetting & recalculating everyone's shield ranking. With this change, only new(er) players will have a shield rank that accurately reflects their roster strength.
If I was a cynical person, I'd suggest that change is forthcoming, but the devs wanted to shower the highest level players with mountains of ISO8 before they change it to minimize backlash.
Else vets with all chars rostered will have a lower rank than players who are still rostering their first copies of 3* characters.
I don't think the idea is to have lower players have higher ranks than 5* players.0 -
broll said:bluewolf said:Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.
Hoarding, this does the very opposite.
Even without that, a 25 xp increase in champing a 4 is such a joke.0 -
So, question. Regardless of the net win/loss of ISO regarding 1* selling/training, I was wondering in terms of progress. If you are not 1* xp farming with covers you receive from standard tokens (I don't play PVP much so 1* covers from there are neglible for me), will your SCL leveling progress slow down compared to the old system?
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According to Brigby the idea is that xp income is basically the same,0
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aesthetocyst said:bluewolf said:Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.
Which is why the 5* essential node and 5* HfH experiment baffle me. The best way to get the shiny new essential 5* so you can chase placement is to have a lot of CP or LT's which, well, requires a mini-hoard. Right? Maybe the approach makes a dent in existing hoards but it promotes hoarding for those who don't currently have one. Or am I missing something?
I consider 500 CP a hoard, but I have zero willpower. Hand me my marshmallow.
Sorry, that was off topic. I'm only level 92 currently so farming 1*s is profitable for the time-being.
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