mega ghost said: Kahmon said: If they were to give 1*s champ levels then they should first give the ones with 2 abilities a 3rd one and raise max base levels to 50 to even them out.Would think it would be 2500 iso champ them and probably only 25 levels of champ rewards. Specific 2*s would be fine, but just resources would be fine too. Probably would look something like this:Level 51: Elite tokenLevel 52, 53: 100 isoLevel 54 250 isoLevel 55: 25 Hero pointsLevel 56-58: 100, 100, 250 isoLevel 59: 1 command pointLevels 60-62: 100,100, 250 isoLevel 63: Elite tokenLevels 64-66: 100,100, 250 isoLevel 67: 50 Hero pointsLevels 68-69: 100 isoLevel 70: 500 isoLevel 71: Elite tokenLevel 72: 100 isoLevel 73: 250 isoLevel 74: 500 isoLevel 75: Heroic token They'd likely keep CP out of the rewards as we'd be cycling through these rather quickly, plus it's not a resource you want a new player to have easy access to. HP would definitely be minimal too. But I could definitely see Elite tokens (in place of an assigned 2*) and 100-500 ISO.
Kahmon said: If they were to give 1*s champ levels then they should first give the ones with 2 abilities a 3rd one and raise max base levels to 50 to even them out.Would think it would be 2500 iso champ them and probably only 25 levels of champ rewards. Specific 2*s would be fine, but just resources would be fine too. Probably would look something like this:Level 51: Elite tokenLevel 52, 53: 100 isoLevel 54 250 isoLevel 55: 25 Hero pointsLevel 56-58: 100, 100, 250 isoLevel 59: 1 command pointLevels 60-62: 100,100, 250 isoLevel 63: Elite tokenLevels 64-66: 100,100, 250 isoLevel 67: 50 Hero pointsLevels 68-69: 100 isoLevel 70: 500 isoLevel 71: Elite tokenLevel 72: 100 isoLevel 73: 250 isoLevel 74: 500 isoLevel 75: Heroic token
smkspy said: Is it a game anymore? Feels more like an economics class.
Dax317 said: smkspy said: Is it a game anymore? Feels more like an economics class. I use to teach econ at the high school level. Wish I still did because I could use this game as a teaching tool and actually play during class time and have the kids play as well LOL
Dax317 said: @Brigby, couple questions for the devs team. 1) Since roster strength is the goal of shield rank and gaining xp is mainly done through that could you ask if they would look at giving xp for each pre champion level. Here is my reasoning. A level 70 Rogue is not a strong as a level 209 Rogue so I should gain xp for those levels in between. My humble suggestion is 1 point of xp per level for 1 stars, 2 points per level for 2 stars, 3 points per level for 3 stars, 4 points per level for 4 stars, and 5 points per level for 5 stars.2) Is there any thoughts on allowing 1 stars to be championed up to say level 100? Now that they are being used for xp purposes seems like a time to expand their use.Thanks for passing along my questions. And thanks in advance if you are able to pass any answers back to us.
Borstock said: smkspy said: Is it a game anymore? Feels more like an economics class. You don't have to play optimally. If you want to treat it as just a game, it's as simple as, ya know, doing that.
bluewolf said: I know some are upset about losing XP from playing nodes, but I appreciate that I don’t lose anything if it’s at 0 and I don’t care about the remaining rewards. It is more optional, which is a good thing when the game seems to be pushing for more grinding.
pheregas said: bluewolf said: I know some are upset about losing XP from playing nodes, but I appreciate that I don’t lose anything if it’s at 0 and I don’t care about the remaining rewards. It is more optional, which is a good thing when the game seems to be pushing for more grinding. My only issue is that since placement rewards are now the only way to get non-progression PVE XP, it might actually force people to play more to secure top placements for optimal XP gain.
bluewolf said: Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers.
mexus said:The big problem as I see it is that this makes it very "easy" to buy a level up. Go for that 40-pack, you'll have hundreds of XP from the covers.
Zalasta said: With this change, only new(er) players will have a shield rank that accurately reflects their roster strength.
Zalasta said: Since the stated goal was to have shield rank reflect roster strength, I think they really dropped the ball by not resetting & recalculating everyone's shield ranking. With this change, only new(er) players will have a shield rank that accurately reflects their roster strength.If I was a cynical person, I'd suggest that change is forthcoming, but the devs wanted to shower the highest level players with mountains of ISO8 before they change it to minimize backlash.
broll said: bluewolf said: Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers. They’ll have more when they really needed. After applying tons of covers. As a hoarder I like it better that way.
aesthetocyst said: bluewolf said: Has this already been pointed out? This is a giant disincentive to hoarders. Just had that thought today. No XP without applying covers. Hoarding is all about delayed gratification. Changes disincentivizing hoarding seem to be the order of the season.