Updates to S.H.I.E.L.D. Rank and Player XP (11/7/17)
Comments
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Dayv said:We have no certainty they will increase the maximum shield rank again. Several players were already at level 200 immediately, it's not like it's years and years down the road.
(and, as pointed out above, this stops being of value before then anyway. To me, it's just not worth the extra fiddle-faddle.)0 -
Spoit said:OK, so since the recruit cover doesn't count for exp, there are 2 break even points we want to keep in mind for 1* farming (of course you want to continue to champ cycle everyone else):
11.1111 for 2 power characters (100*10 ISO/9*10 exp) and
10.833 for 3 power characters (100*13/12*10)
Doing a quick and dirty fit (it would probably be better to just find the average of each 5 rank "step"),
The estimated ranks where it would stop being more profitable to build out 1*s to their max covers before selling would be about 142 and 152 respectively. If the new levels follow the trend, of course
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broll said:
Unless you're close the math still works out. Let's say your 140. If rostering instead of selling allows you to go up 5 levels in 5 weeks instead of 4, then you earned that 60+K reward bonus. Unless you're like 190 or higher 200 isn't something to scare you away from this.
SR 111 : 4575XP = 57500ISO
458 1* to fully level.
Sell only : 57500+(458*100)=103300
Roster, Train and Sell : 57500+((458/13)*100)))=61023.07692
I know it is a ridiculous example, but it should at least highlight that the more 1* you use per level up the less the net reward for that level.
Edit-------------Thanks aesthetocyst for telling me where I was going wrong!
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@Jomu5 said:Brigby Will they recalculate our shield rank by analysing our roster strength in regards to characters rostered and champion levels attained?0
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Thanks aesthetocyst for telling me where I was going wrong!0
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Killians8 said:Some people fail at the marshmallow test.
https://www.youtube.com/watch?v=QX_oy9614HQ
Some iso now or more iso later if you can be patient.
In the case of 1* I don't think the little bit of extra iso is worth my time of having to manage the 1* vs just sorting and selling all the pending covers at once.3 -
Is it a game anymore? Feels more like an economics class.1
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@Brigby, can you tell us what the highest XP total in the game is and what rank that would be equivalent to if the rank boundaries were extrapolated past 200?
Even more fun would be a chart showing rank and number of active players in that rank.
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@Brigby, couple questions for the devs team.
1) Since roster strength is the goal of shield rank and gaining xp is mainly done through that could you ask if they would look at giving xp for each pre champion level. Here is my reasoning. A level 70 Rogue is not a strong as a level 209 Rogue so I should gain xp for those levels in between. My humble suggestion is 1 point of xp per level for 1 stars, 2 points per level for 2 stars, 3 points per level for 3 stars, 4 points per level for 4 stars, and 5 points per level for 5 stars.
2) Is there any thoughts on allowing 1 stars to be championed up to say level 100? Now that they are being used for xp purposes seems like a time to expand their use.
Thanks for passing along my questions. And thanks in advance if you are able to pass any answers back to us.0 -
Yeah, I could appreciate 1* Champions. I’d even roster Yelena, Hawkeye, and Venom then. 2* covers as Champ rewards though? Should they? And third powers finally? Cover rewards mostly easy to figure out:
Hawkeye > Hawkeye
Black Widow > Black Widow
Storm > Storm
Juggs > Moonstone (fingers crossed this doesn’t get mod edited, edit: yeah, figured that might happen)
Yelena > Bagman?
and Venom > ??? Should that be Bagman?
then Yelena > Bullseye?
and Iron Man to Steve, making for an odd build path.
//Removed Inappropriate Content -Brigby0 -
Just convert the 1 star to 2 star then they could feed 3 stars.
Edit: reskin or retire dupes like storm and hawkeye.0 -
I'd be in favor of letting us champ 1* characters so we could farm them the same way we do 2* characters, but if that's the case their levels should be reduced that way a max-champed 1* isn't over-powered in relation to 2* and 3* characters (I'm mainly thinking of Juggernaut and Spider-Man here. They might even need to tweak their numbers and AP costs beyond that so their abilities don't outdo most 2* champs, even.)0
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If they were to give 1*s champ levels then they should first give the ones with 2 abilities a 3rd one and raise max base levels to 50 to even them out.
Would think it would be 2500 iso champ them and probably only 25 levels of champ rewards. Specific 2*s would be fine, but just resources would be fine too. Probably would look something like this:
Level 51: Elite token
Level 52, 53: 100 iso
Level 54 250 iso
Level 55: 25 Hero points
Level 56-58: 100, 100, 250 iso
Level 59: 1 command point
Levels 60-62: 100,100, 250 iso
Level 63: Elite token
Levels 64-66: 100,100, 250 iso
Level 67: 50 Hero points
Levels 68-69: 100 iso
Level 70: 500 iso
Level 71: Elite token
Level 72: 100 iso
Level 73: 250 iso
Level 74: 500 iso
Level 75: Heroic token0 -
Kahmon said:If they were to give 1*s champ levels then they should first give the ones with 2 abilities a 3rd one and raise max base levels to 50 to even them out.
Would think it would be 2500 iso champ them and probably only 25 levels of champ rewards. Specific 2*s would be fine, but just resources would be fine too. Probably would look something like this:
Level 51: Elite token
Level 52, 53: 100 iso
Level 54 250 iso
Level 55: 25 Hero points
Level 56-58: 100, 100, 250 iso
Level 59: 1 command point
Levels 60-62: 100,100, 250 iso
Level 63: Elite token
Levels 64-66: 100,100, 250 iso
Level 67: 50 Hero points
Levels 68-69: 100 iso
Level 70: 500 iso
Level 71: Elite token
Level 72: 100 iso
Level 73: 250 iso
Level 74: 500 iso
Level 75: Heroic token0 -
Do you actually want to be rostering and dumping iso into 1* characters though? Or do you just want something to justify the time cost of rostering and selling these characters?
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@Brigby - a solution to the “problem” people will have with one stars (to many clicks) might be to increase the iso they are sold for by 100 for each card they train, at least for the first 13.... then people could hold them and would not have to sel them after 1 card.
or, since 1* really don’t add much to a players roster, just give the XP as they sell them.
————
alterantively, if XP really are supposed to represent roster strength ... then you should just base it off the roster, giving different points for each card type and level (ie, a level of a 5* is worth xxxx points, a level of 4* is worth xxx points, etc ). If people sell cards, their rank goes down as their roster is weaker.... ISO awards are only given in achieving a level not previously attended.
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I don't really care if things aren't numerically exactly the same as before, I'm training up 1* characters now which makes me actually eager to get them from matches and standard tokens are more fun3
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brisashi said:I don't really care if things aren't numerically exactly the same as before, I'm training up 1* characters now which makes me actually eager to get them from matches and standard tokens are more fun0
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