smkspy said: broll said: vinsensual said: I don't follow this argument about protecting newer players from themselves when they overreach in choosing SCLs. When you enter an event, it shows you the range of the enemy levels, doesn't it? Why give thought to players who would knowingly walk into a den of enemies 100s of levels above their own, get mollywhopped, then do it again 3-4 days later? Also, I was 3% draw rate for 4s on 140 heroic tokens. This is all kinds of bogus. They specifically stated this is to support upcoming changes. It's possible they are considering what many have suggested and locking people into playing the highest SCL or some small range of SCLs near the top (like the top 2 or 3). I hope that's not the case, but it seems likely based on this. Then they should tell us what upcoming changes they are considering so we aren't rabid dogs speculating on it. Better to tell us now, so they can receive feedback now.
broll said: vinsensual said: I don't follow this argument about protecting newer players from themselves when they overreach in choosing SCLs. When you enter an event, it shows you the range of the enemy levels, doesn't it? Why give thought to players who would knowingly walk into a den of enemies 100s of levels above their own, get mollywhopped, then do it again 3-4 days later? Also, I was 3% draw rate for 4s on 140 heroic tokens. This is all kinds of bogus. They specifically stated this is to support upcoming changes. It's possible they are considering what many have suggested and locking people into playing the highest SCL or some small range of SCLs near the top (like the top 2 or 3). I hope that's not the case, but it seems likely based on this.
vinsensual said: I don't follow this argument about protecting newer players from themselves when they overreach in choosing SCLs. When you enter an event, it shows you the range of the enemy levels, doesn't it? Why give thought to players who would knowingly walk into a den of enemies 100s of levels above their own, get mollywhopped, then do it again 3-4 days later? Also, I was 3% draw rate for 4s on 140 heroic tokens. This is all kinds of bogus.
Hoser said: So you are making this change to increase rosters...but you are doing away with xp for opening covers? How do you increase your roster again....?
Brigby said: Hi Everyone. I've just confirmed with the developers that you only receive XP from recruiting if it is the first time you would be recruiting that specific character.
Daiches said: Brigby said: Hi Everyone. I've just confirmed with the developers that you only receive XP from recruiting if it is the first time you would be recruiting that specific character. So that stays the same as before? I feel like we aren't getting enough replacement for the 150 xp daily (minimum) from Story and ~50-100 xp from Versus per day if all were getting is a bump to champ level Xp.
Justice Jacks said: Brigby said: Hi Everyone. I've just confirmed with the developers that you only receive XP from recruiting if it is the first time you would be recruiting that specific character. @Brigby Please circle this square, because you need to explain how the above statement is not in direct conflict with your initial statement: "You’ll now get a lot more XP from recruiting characters and training their powers. To balance this out though, we’re removing XP from Story Mission rewards, winning a Versus mission, opening packs, and donating Team-Ups."As a 5-star player with all current toons on roster, all 3s previously maxed, and many 3s and 4s currentl at max levels, can you please explain to me how these new cover rewards will in any way make up for the XP loss for matches played, etc.? Especially since, when looking at your numbers chart in the OP, the values for the 4 and 5 champ levels are barely changed while the 2-3 star values are greatly increased.
Thorstienn said: I think some people aren't realizing the "idea" behind this change.They want SCL tank to reflect the state of your roster, not how much time you have a day to smack nodes. The ISO rewards at rank up are now just a reward.Someone with the roster you have, should be at around max rank in the new system (which should gift you a nice lump of ISO), which means you get access to SCL15 (for example) where you can get a select 5* in progression etc. That's your reward.
Brigby said:: We're aiming for S.H.I.E.L.D. Rank to better measure how much you've progressed throughout the game. Tying S.H.I.E.L.D. Rank and roster strength closer together lets us use S.H.I.E.L.D. Rank for event improvements we're hoping to make in the future.
Brigby said: Daiches said: Brigby said: Hi Everyone. I've just confirmed with the developers that you only receive XP from recruiting if it is the first time you would be recruiting that specific character. So that stays the same as before? I feel like we aren't getting enough replacement for the 150 xp daily (minimum) from Story and ~50-100 xp from Versus per day if all were getting is a bump to champ level Xp. Well it's not just Champion Level XP that gets an increase. It's also Training a Power, and the act of Championing a character. The team spent a lot of time crunching the numbers to make sure that the XP players are gaining in the new system would be equivalent to the XP gain in the old system.
aesthetocyst said: As it is presumably calculated and tallied on a rolling basis, at the point of each event, and not off of a snapshot, and further because the XP triggers and counts are currently live and working away for players < rank 125, how the heck would you propose tomorrow's settlement to be retroactively based off the new triggers and values??If by "poor implementation" you mean failing to record every transaction in this game at a micro level for posterity, then sure, they're apparently guilty.Would you rather have your XP paid as you play, or retroactively periodically?They are cashing out one system of parameters and rolling to the next. It's clean enough.Now, continuing to try to use the same system to reward ingame activity, as well as tracking player strength, is flawed, and will remain flawed. That's poor design. No matter how well implemented, it will produce poor results, util that conflict is resolved.
Spoit said: OK, so since the recruit cover doesn't count for exp, there are 2 break even points we want to keep in mind for 1* farming (of course you want to continue to champ cycle everyone else):11.1111 for 2 power characters (100*10 ISO/9*10 exp) and10.833 for 3 power characters (100*13/12*10)Doing a quick and dirty fit (it would probably be better to just find the average of each 5 rank "step"), The estimated ranks where it would stop being more profitable to build out 1*s to their max covers before selling would be about 142 and 152 respectively. If the new levels follow the trend, of course