Half way mark of the PVP season, how is it going for you?
Comments
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No I hate the changes, but playing more PVPI hate the change, but I admit I've been playing more to chase the 4* cover. I actually start asking myself if this game worth my time anymore. Less and less fun, but more and more difficult to progress.
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No I hate the changes, and playing less PVP
This new idiotic system benefits no one. End game rosters would have to play a crazy amount of time to hit 40 wins. The people that wanted this still only play for 10cp and stop.
If they keep this new system they should open MMR completely. Why should it take a 5 star roster twice as long as 3 star roster to obtain the same rewards? You should be rewarded for having a stronger roster, not punished.
I also find it annoying they did "testing" but didn't change anything from the tests. Just shows it how the tests were just a joke.
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No I hate the changes, and playing less PVPI stopped even getting to the 10cp.1
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just hit 40wins with 2d3hrs left, boosted riri and im40 just dont care.
what i care about are 40wins - thats a bit much, and if i couldnt use the cover (not even if its a champ level) i would stop at 16 wins.
on the other hand, i would not play this much at the start of the event - but i had the time, didnt care about shield strategy and just stomped everybody with my always reliable im40 + boosted 4* combo
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No I hate the changes, but playing more PVPHate. Tried playing to the 40 win cover a couple times and it's just pure tedium. Now I'm playing to the alliance minimum and 16 wins just to save face. We've lost 5 long time vets and most others hanging in are grumpy about it.
Haven't met someone who sees it as 100% positive (or 50% positive for that matter)2 -
Yes I like the changes, and playing the same PVPI play to 16 wins every time for the 10 CP, and sometimes to 20 wins for the additional token. I played to 40 wins once so far as it was for a cover I needed. It was tedious, but I was guaranteed to get what I needed as long as I tolerated the grind. I'll never play to 40 wins for a champion level, however.
One thing they should do to help keep players interested is revisit the season progression reward structure. After 133 wins for the 10-pack, the rewards become sparse and pointless: 166 wins for 2,000 ISO, 250 wins for 100 HP, 340 wins for 15 CP. Why isn't this structured like champion rewards, where the higher you get the better and more dense the rewards become? We should still be getting rewards every 10-15 wins, and they should be improving in quality: higher amounts of ISO, plenty of 3* covers, some 4* covers, more 10-packs, and more CP. Add this in, and you'll keep me engaged.5 -
I didn’t vote. I’ve been on vacation and haven’t been playing much PvP because of that. However currently I’ve already finished the simulator and got the 10 pack. That puts me ahead of my normal season ending progression. My placement is much lower than normal however. Normally I end the season ranked around 200, currently I’m at 1525. The only difference between those two ranks is 50 HP, 5 CP, and 1 HT so I don’t really care.
The bigger loss is probably the individual event ranks. Getting a lot of 2*s and ETs vs 3*s and HTs.
I cant give it a 1:1 comparison until next season when I willl likely play every event to 40 wins. But even now I’m ok with the trade off I’m getting. I’m less stressed playing PvP and overall am getting slightly better rewardd for the less stress2 -
No I hate the changes, and playing less PVPI hate the change I lost my whole alliance behind this change. Now I'm trying to build a new one but on ones want to play with theses changes1
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Indfferent to the changes, and playing the same or less PVPI picked "indifferent" but really "mixed feelings about the changes" would describe it better. Definitely playing less though. I hit 40 wins (and surprisingly, top 10) in the first two events of the season, but haven't had the patience/time to do it since. Trying to farm low-level retaliations for easier wins sort of worked but only for the first 20 wins at best, then it was a constant 5* slog. PvP feels less fun & exciting and more like a grind/slog.
I think it's good that the devs are trying to do something about the common complaint of getting close to a reward and then losing lots of points from being attacked, but I really hope that some sort of points/wins hybrid system eventually gets adopted here. The "40 wins or 900 points, whichever comes first" model would do a LOT to make this less of a slog for 5* rosters without taking away the newbie's chance to grind their way up to the good cover, imho.1 -
I quit PVP due to these changes and might come back if they changeAlfje17 said:
3*-4* transitioner, used to play only seed teams unless I really needed the 4* cover and could spare 20 healthpacks to get it. Constantly getting the message "You've been beaten, lose 100 points" and coming out of a battle with less points than when you got in, does gets you down, so I played very little PvP.
Playing much more now as I don't give a hoot about points and can actually get some decent rewards.
I'm sure the changes are bad for the top end players, I can only say that it's good for someone in my position. To paraphrase the con-man in charge "Many people say that these are the best changes and they're the best changes for me, the humblest and most generous person ever in all of history"
Most of us who can't play because of this change aren't any kind of whale. Last time I spent was $4.99 beginning of 2015. I just played the game like you are now but got a head start. Be aware all the time you are investing now will get you nowhere.1 -
I quit PVP due to these changes and might come back if they changemadoctor said:Hate the changes, playing much less PvP and back to focussing more on PvE.
New system has forced me to quit my alliance. It has changed my playstyle a lot too. Now I just go for doing seeds ASAP, do about 20 matches first day of PvP. Late climb the rest near the end and shield out. Don't care about placement (beyond T25/50), save my HP.
HP saving measures mean I have not renewed my VIP yet.
Only a few hours left for the bonus. Finding it hard to weigh the pros in the favor of renewal.
EDIT - Was an optimal PvE, 1.2k PvP player. 42 4* champs.
Now I'm an optimal PvE, on and off 40 wins PvP if I have the time.
They want people to spend or leave. If you can hit 1200 at will and get the CP in about 20 matches, they don't like that. They realized they were giving too much CP too easily.
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No I hate the changes, but playing the same PVPI wanted the option, “It’s only halfway done? When will the nightmare end???”
It is nuts to me that this change strongly encourages FTP lifestyle with this system. Right? We are all basically shielded 24/7 in terms of progression. I realize that’s the point. But....is that the goal? Maybe sell a few roster slots, I guess.
Also, PVP is insanely boring if you go for 40 now. Boring is not a good word to use in relation to a video game, especially one that depends on micro transactions/continuous engagement. I have fallen asleep while “climbing” many times this season.
On the other hand, as others have pointed out, thinking you want to hit 40, every time, feels kind of like thinking about eating a giant sandwich/steak/etc at a restaurant to try to get it free. The first few bites would be pretty good, but by the end you would just want it to be over. Now, not 20 mouthfuls from now.
I am waiting for the first post that says “What is a Shield and why would I ever use one in PVP?”2 -
No I hate the changes, and playing less PVPHere's the problem I am facing. I only have Hawkeye as a 5, so it's challenging to get above 1200 points in pvp as it is. But now, there is no reason for me to even attempt to earn more points if, say, rank 10 is at 1900 points.
I can understand devs wanting people to play their game more, but if I wanted to play more games, I'd do it on console or computer. Not on my cell phone. Mobile gaming is supposed to be done in small bursts, not 4 hour grind fests that I have to stay plugged into a wall outlet to accomplish. The changes to PvE were spot on. This just.. missed the mark completely. Now it's even harder to progress to endgame status, and I've been at this game from the start.
Super frustrating.5 -
Well, let's see here. Ten wins away from being done with Shield Sim, less than 40 from hitting the final 15 cp in season with about a 6k season score, playing virtually stress free and getting more rewards overall. Probably playing a little more now than in the old system too. I know it sucks for the 5* guys but for me? I really can't complain too much.3
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No I hate the changes, and playing less PVPPLBIV said:I think lost in this is the option, “I hated the changes before and then they added boosted Gambit, making it almost unplayable.”2
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No I hate the changes, and playing less PVPCopypasta from another thread to put in my vote.
Definitely feeling burnout. Due to RL issues I haven't had as much time to spend on mpq as before, but could still get full progression in both pvp and pve without too much fuss.
I got to 40 wins in the first 2 pvps of the season. Thereafter I've been stopping shortly after 20, whether I get placement cp or not.
It's too much time commitment compared to the previous system, my ability to earn covers and cp is considerably reduced, and I'm finding it hard to care because a single 4* cover, a drop of hp, even the token /iso/3* in the upper progressions aren't worth my time when I am well past the 5* transition.
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No I hate the changes, but playing the same PVPI am not happy with the changes. Like a lot of the players, I have invested lots of time and some money to build my roster where I could reach 1200 easily. As Slabag mentioned above, the game is now a " tedious chore." Where is the fun in that.4
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I quit PVP due to these changes and might come back if they changeshardwick said:Well, let's see here. Ten wins away from being done with Shield Sim, less than 40 from hitting the final 15 cp in season with about a 6k season score, playing virtually stress free and getting more rewards overall. Probably playing a little more now than in the old system too. I know it sucks for the 5* guys but for me? I really can't complain too much.
Do a little forward thinking. All of us had the same troubles you did. Previous system as you built your roster PvP got easier. Now it will *never* get easier than 40 wins, ever. There is no challenge but to grind 40 wins every PvP.
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No I hate the changes, but playing more PVPOnly playing more because I've got a good Thor LR bracket.2
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No I hate the changes, and playing less PVPHate the change. I'm playing far less PVP and if it doesn't change back next season I might have to just bag it entirely for the sake of my own sanity. The only thing that was keeping it semi-enjoyable was the Gambit boost, which is over after the Ghost Rider event.1
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