How do the clubbed baby seals feel?
Comments
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sh81 said:acescracked said:sh81 said:Im not the one claiming to know it all, am I?
Ive claimed, consistently, only to know my level of the game and the effect the changes have had here.
And Ive offered my opinion on other aspects - recognising its not coming from a place of authority.
Its quite funny how much of an issue that seems to present for some.
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The rockett said:Ducky said:The rockett said:Calnexin said:smkspy said:
I feel the PvP changes are a direction result of an established community-based game becoming so large that it tends to scare away new players more than it attracts them.
Do you really think I don't know that? Do you think I do not understand what they are trying to do here? My main point and still is, removing the CPs from progession is a bad long term move. This will hurt player development long term. My Line comment was about me personally and other that have said this many times. I am not talking about how we play the game differently, I could care less about that. I am talking about removing something that has been in progression since CPs came out and moving to placement.3 -
mexus said:shardwick said:More covers, more rewards, less frustration and I've saved some hp. It's been pretty positive for me. I wish pve was setup in a similar fashion where you have the full length of the event to get your rewards instead of playing in 24-48 hr subs. So if the time change screwed you up, you got busy with work/family or if your internet went out in the middle of your usual grind then it wouldn't really impact you too much.
I never understood the placement / ranking thing in PVE at all, just move those rewards into progression.
As it is now, PVE is just as much PVP as PVP is PVE.
(maybe that's why they're called Versus and Story)
PVE and PVP have swapped players, or should have, IMO.
Pre changes 5*s were scaled out of PVE, hence their devotion to PVP where their strength game them genuine advantage (as it should).
PVE was better for 4* level players who found it the ideal balance of effort/reward aided by scaling.
Where are we now?
4* players cant compete with 5*s in PVE, and hold all the aces in PVP!0 -
A few observations, suggestions, and my plans for next season:
- Wins-based is not bad in and of itself, and I understand the goal to improve this for some segments of the community. However, this was poorly implemented because...
- The actual goals and rewards do not reflect the realities of different levels of the player base, especially the mid-to-high level player base (high 4* through a good chunk of the 5*). 40 wins is a painful slog for a 4* or 5 * player. The structure of rewards has exposed another weakness...
- The SCLs were potentially a good idea. They do not reflect anything meaningful. This change makes that painfully obvious. When you have high rosters diving down to SCL5 to get rewards, something is wrong. While the change opened some rewards for budding rosters, it closed down others.
Some suggestions:- Adjust the win counts and rewards to reflect the levels of the player base. Make it so the high level players would want to stay in SCL8. One suggestion would be to simply make SCL 7-8 have 15 CP for T25, or SCL 7 have 15 for T10 and 10 for T25. Or taper CP across T100. Something to make it worthwhile for people to stay at high levels.
- It would be nice to see some limits on where various rosters can play. If a player is SL125, either hold them to SCL7-8, or make the rewards there enough that they don't want to leave higher levels. (The rewards would be better). This was pre-existing to wins-based PVP; there hasn't been anything to drive players to play higher levels since SCLs came out.
- Fix MMR. It's ridiculous. While I'm OK broadly with wins-based, MMR is a major factor that makes it even worse. It's been known to be a problem for a long, long time. My lonely barely champed Surfer and a 435 Hawkeye gets me qs filled with high-level Gambolts and Panthos. That's just stupid.
- Developers: demonstrate that you've tested the game at all player levels. All of the above, and most of the negative commentary are a reflection of not understanding how the game is played and what the experience is like at various player levels. Surveys are nice, play is better.
For me, next season I go to 16 wins, and play 3 sim matches a day. I was a T50 player or better; now it's just not worth my time. It is plain not fun to play, and if it's not fun, it's work. I'll be moving completely out of PVP, which I've been playing competitively since before CCs and Line were a thing.8 -
AlexxKats said:Ducky also forgot to quote his sources of all that claims regarding devs.
Because, if for some reason you speak for them with data, feel free to share, or disclaim it as your own personal position as a "player"
Acting like this is the first big change to impact and irritate high level players is either disingenuous or willfully ignorant. Creating thread after thread, collecting "data" that the devs already have, isn't changing it.
Will it be adjusted in the seasons to come? Possibly. We have no way of knowing
Will it change because of the campaign of just a few people? Highly unlikely.
Will those people claim credit if it does get changed? Not a doubt in my mind.4 -
Ducky said:The rockett said:Calnexin said:smkspy said:
I feel the PvP changes are a direction result of an established community-based game becoming so large that it tends to scare away new players more than it attracts them.
In my case, I'm just happy I was fortunate to waste time and not money.0 -
acescracked said:Ducky said:The rockett said:Calnexin said:smkspy said:
I feel the PvP changes are a direction result of an established community-based game becoming so large that it tends to scare away new players more than it attracts them.
In my case, I'm just happy I was fortunate to waste time and not money.0 -
Not everyone cares about the 5* game and people are playing in the now. Like for me I have 17 champed 4*s and absolutely could not care less about 5*s because I love the 4* game and slowly building up more of my 4s. Also, it's a mobile game, the whole point of it is to be a time waster. I don't think I've stuck with a mobile game, or most games for that matter, for longer than a few months so even if I walked away from the game today and never played another match I put a stupid amount of time into this game so I could look back with fond memories. Well, fond memories minus the billion aggravating fights with Daken would come out to still somewhat enjoyable memories. And I've only spent like $20 on the game. 13 or 14 months of daily entertainment from a game is pretty damn good especially when you consider it's a match three game.3
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sh81 said:mexus said:shardwick said:More covers, more rewards, less frustration and I've saved some hp. It's been pretty positive for me. I wish pve was setup in a similar fashion where you have the full length of the event to get your rewards instead of playing in 24-48 hr subs. So if the time change screwed you up, you got busy with work/family or if your internet went out in the middle of your usual grind then it wouldn't really impact you too much.
I never understood the placement / ranking thing in PVE at all, just move those rewards into progression.
As it is now, PVE is just as much PVP as PVP is PVE.
(maybe that's why they're called Versus and Story)
PVE and PVP have swapped players, or should have, IMO.
Pre changes 5*s were scaled out of PVE, hence their devotion to PVP where their strength game them genuine advantage (as it should).
PVE was better for 4* level players who found it the ideal balance of effort/reward aided by scaling.
Where are we now?
4* players cant compete with 5*s in PVE, and hold all the aces in PVP!
Not all the aces. Getting top placement in PvP is easy with fivestars, so while it may be more of a slog to get 40 wins it's still easy to get an extra 15 CP per PvP. I don't mind trading some of the progression rewards for those 15 CP, I have more use for the CP in the long run.1 -
I honestly feel bad about clubbing seals, so it's good to hear from those folks that they don't mind. - thanks!
I do feel worse when I get the +1 after shielding and see the roster.
Please baby seals - Please check the red node you're hitting - or at least bring a DP3 whales TU and super whales it.
I feel like such a bully seeing those defensive wins against a roster that has almost no chance against championed 5*s1 -
alaeth said:I honestly feel bad about clubbing seals, so it's good to hear from those folks that they don't mind. - thanks!
I do feel worse when I get the +1 after shielding and see the roster.
Please baby seals - Please check the red node you're hitting - or at least bring a DP3 whales TU and super whales it.
I feel like such a bully seeing those defensive wins against a roster that has almost no chance against championed 5*s0 -
alaeth said:I honestly feel bad about clubbing seals, so it's good to hear from those folks that they don't mind. - thanks!
I do feel worse when I get the +1 after shielding and see the roster.
Please baby seals - Please check the red node you're hitting - or at least bring a DP3 whales TU and super whales it.
I feel like such a bully seeing those defensive wins against a roster that has almost no chance against championed 5*s
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I love being clubbed cause it gets me to progression faster by reducing my mmr due to points. Come one, come all, knock me down so I can rise again.
Got every 4* this season and top25 placement. Even got the elusive season 15cp. Let's not forget, that wasn't really accessible to most people prior to wins based pvp.
I do feel bad for those that hit 1200 every pvp, cause truly, cp is the best way to get the 5* progress, but this change affects me in a positive way and my own 5* roster is growing faster thanks to the change.
Down the road though, I can see myself hating this change, maybe?1 -
alaeth said:I honestly feel bad about clubbing seals, so it's good to hear from those folks that they don't mind. - thanks!
I do feel worse when I get the +1 after shielding and see the roster.
Please baby seals - Please check the red node you're hitting - or at least bring a DP3 whales TU and super whales it.
I feel like such a bully seeing those defensive wins against a roster that has almost no chance against championed 5*s
If someone is serious about placement they will be shielding as best they can and likely less effected. If someone isnt shielded then chances are they really dont care - so why should you?
Also - Id be interested to see what effect the new system has had on defensive wins. It occurs to me people could well be seeing a lot more points coming in this way.
Anecdotally Im noticing some defensive wins - though I dont leave a team out with that in mind. However, being someone going for progression only - Im losing a lot more as well. Ill happily take a match with my players half dead just on the off chance I get lucky and win before using health packs. And when my preferred players are out, and Im out of health packs I am happy to throw random teams at a few matches to see if I can get a win (often losing).
So Im pretty sure I personally contribute to defensive wins for people, I wonder if its more widespread?0 -
alaeth said:I honestly feel bad about clubbing seals, so it's good to hear from those folks that they don't mind. - thanks!
I do feel worse when I get the +1 after shielding and see the roster.
Please baby seals - Please check the red node you're hitting - or at least bring a DP3 whales TU and super whales it.
I feel like such a bully seeing those defensive wins against a roster that has almost no chance against championed 5*s0 -
I will also throw absolutely terrible teams at the hardest match I've got to reset the skip tax. There might be some of that going on there, too.
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I don't even care which 4 stars are boosted in a week anymore, I'm climbing with gash teams to 16 wins and rarely even have to use a boosted 4 stars. The more hits the better and quicker I can get done with this pile of steaming er fun?0
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All your CP are belong to us clubbed seals. Seriously, the 16 Wins = 10CP is where all your progression CP went.ZootSax said:alaeth said:I honestly feel bad about clubbing seals, so it's good to hear from those folks that they don't mind. - thanks!
I know I hit a few, wait till I get bashed back down to get more viable targets - maybe I will try tanking now too.
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Tony Foot said:I don't even care which 4 stars are boosted in a week anymore, I'm climbing with gash teams to 16 wins and rarely even have to use a boosted 4 stars. The more hits the better and quicker I can get done with this pile of steaming er fun?0
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I dont think its forum lingo, its UK lingo. Gash = Rubbish/Terrible/Fill in the blank...0
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