How do the clubbed baby seals feel?
Comments
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tiomono said:Calnexin said:smkspy said:
I feel the PvP changes are a direction result of an established community-based game becoming so large that it tends to scare away new players more than it attracts them.
Now we are dealing with the devs attempting to make the game more accessible for newcomers.
Edit: Just want to emphasize, my complaint/concern, which I believe are the same with most of the vets', are the effort to get the 4* which is now more or less doubled and the removal of 15 cp from the progression. The concept of wins-based is fine, as long as the reward structure makes sense which, in my opinion, is not at the moment.
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I understand why the changes aren't good for most 5* players. They could fix this problem by releasing cl9 for pvp with good prizes. Imagine a legendary for top 5 and 2 legendaries for 1st place (similar to cl9 pve). Better placement and progression rewards. Would benefit everyone as placement would become easier in lower CL.
That being said, I don't think some people fully appreciate just how many more 3* and 4* players are playing pvp. Which makes sense because a 5* player can't normally queue them until breaking mmr. As a 4* player, I used to be able to queue 3* teams worth good points until around 500-600. Now I can queue them at 800+. It's great! I've never hit 40 wins in any of these pvps, but I've been top 10 fairly often. In the nightcrawler pvp, I climbed from 0 to 1100+ without any hits. Got to play around with a bunch of different teams and had more fun than ever before in pvp.
The new system is better for some and worse for others. I hope they improve it. I think cl9 with good prizes would do the trick, and if enough of us agree then perhaps we could work together to convince the devs to release it.
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aa25 said:
As for removing the 15 CP, I agree with the theory posited elsewhere that it's just economics. There was too much free CP going into the system for the long-term health of the game, so they bottlenecked it into a highly reduced form that is easily tracked and controlled. They've still left a little less than half of the original offer on the progression table, so it's not like they shut off the spigot. They just turned it way down.
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I play far more pvp mow then before the change.1
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acescracked said:sh81 said:Im not the one claiming to know it all, am I?
Ive claimed, consistently, only to know my level of the game and the effect the changes have had here.
And Ive offered my opinion on other aspects - recognising its not coming from a place of authority.
Its quite funny how much of an issue that seems to present for some.5 -
Finished Falcon pvp today. 40 wins, 10 were seeds, probably another 15-20 were seals and the rest were guys at or above my level. Don't think I ever got higher than 650. Quick question. Can it really be called a grind or a slog if I'm enjoying it?4
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shardwick said:Finished Falcon pvp today. 40 wins, 10 were seeds, probably another 15-20 were seals and the rest were guys at or above my level. Don't think I ever got higher than 650. Quick question. Can it really be called a grind or a slog if I'm enjoying it?0
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BoyWonder1914 said:shardwick said:Finished Falcon pvp today. 40 wins, 10 were seeds, probably another 15-20 were seals and the rest were guys at or above my level. Don't think I ever got higher than 650. Quick question. Can it really be called a grind or a slog if I'm enjoying it?
I tend to find I play for an hour straight on day 1, including 3 seeds I end up around 20 wins.
After that the matches are tougher, but its easy enough to play 10 miutes here and there and make up another 10 or so wins over the day.
Then its a day and a half to make another 10 wins, which I often do the following day just because Im impatient and like getting the rewards.
I certainly seems MMR is the mystery ingredient here - for me its basically fun. I see a variety of teams, at a level that make it challenging by the end.
Others have it hard from the start, at which point 40 wins must be beyond daunting.
As Im not playing PVE past progression I tend to find I have time to play PVP when I would ordinarily play PVE but dont need to now. So it works out fairly conveniently.0 -
I usually get 8 to 10 if I join in the first few sdconds.2
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BoyWonder1914 said:shardwick said:Finished Falcon pvp today. 40 wins, 10 were seeds, probably another 15-20 were seals and the rest were guys at or above my level. Don't think I ever got higher than 650. Quick question. Can it really be called a grind or a slog if I'm enjoying it?0
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The rockett said:Calnexin said:smkspy said:
I feel the PvP changes are a direction result of an established community-based game becoming so large that it tends to scare away new players more than it attracts them.
It's not like there is a pop-up once you start playing that says "hey, we know we don't give you clear instructions on how to play the naunces of the game. Go to this line app and learn all about it!"
I didn't learn about line until about my second line alliance where one of the commanders suggested to get it.
Much as sharks hate this change, the reasoning behind it and changes to every aspect is clear whether or not.one agrees with it or not.
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Same. I was almost 1 year in before learning about LINE. thats changed everything for me with the game. Learned so much more about the game and what to do and how then I could learn here. I guess one thing that really makes me upset is they run a sale and i dropped $XXXX with my ally mates buying a lot also and then they make the changes for the why pvp is played. No warning or nothing.0
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Man, I didn’t want to post in this thread, but it’s evolving like PvP into something completely different!
I just wanted to suggest that, rather than CL9 being a ‘thing’ in PvP, why don’t they just add ‘old PvP’ back as ‘end game/5*’ as a new mode, with decent rewards for all who enter. Maybe even make it ‘pay Hp’ to enter like the very first 3* Falcon PvP was - 50 HP, everyone guaranteed at least 1 heroic pack.
There is is a real divide between vets, high 4*, mid 4* and so on downwards, and it feels like ‘one system for all’ is not a good idea - just add in more modes, and make the end game more interesting/exist at all, with worthwhile rewards.
On the topic itself, our alliance family covers high-end to 3* peeps, and mostly everyone dislikes it (we never coordinate for PvP, but we still aim for T100 Alliance wise) and I certainly dislike being hit more than I used to, though as I am a Shark (love this terminology), it’s not really the same. I personally have altered my goals - 1 x 4* per PvP is a drop in the ocean, at 58 4*, so 58 weeks to get one cover in each colour if no more 4* are released, not worth the effort - aiming solely for T10. Sure, I’ll probably not get the end of season CP, but i would rather enjoy myself than get 15 CP.1 -
Falcon PVP I got 8 seeds to start.
I’ve used the same unboosted 3* team (except Falcon who is uber boosted and a great pair with my favorite 3* duo)- good ole Patch/Gambit.
Got a lot of wins doing laundry Sunday and before work/ over lunch while bored.
Climbed to 35 wins so far. Will probably switch to my Champed boosted 4s to get the last five sometime tonight or tomorrow.
Weirdly it’s feeling less like a slog now than when the season started, likely because I finished Sim a long time ago and have learned to pace myself better in events. I’ve 40-won every event so far and have been more or less enjoying it.
The only negative is my season score has tanked because I totally forgot to shield a few times and am like meh... forget it at this point. The season reward difference really won’t make or break my roster.2 -
Yeah, I went pretty hardcore early on in Shield Sim trying to get the Rogue cover as fast as possible, and mainly so I wouldn't have to crank out lots of fights in the last few days of the season like past seasons, but then I ended up pulling my 5th green Rogue from a heroic so it may as well just be a 1k iso reward as the final reward.0
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The rockett said:Calnexin said:smkspy said:
I feel the PvP changes are a direction result of an established community-based game becoming so large that it tends to scare away new players more than it attracts them.14 -
Ducky forgot to drop the mic at the end of their post.2
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Ducky also forgot to quote his sources of all that claims regarding devs.
Because, if for some reason you speak for them with data, feel free to share, or disclaim it as your own personal position as a "player"1 -
Ducky said:The rockett said:Calnexin said:smkspy said:
I feel the PvP changes are a direction result of an established community-based game becoming so large that it tends to scare away new players more than it attracts them.
Do you really think I don't know that? Do you think I do not understand what they are trying to do here? My main point and still is, removing the CPs from progession is a bad long term move. This will hurt player development long term. My Line comment was about me personally and other that have said this many times. I am not talking about how we play the game differently, I could care less about that. I am talking about removing something that has been in progression since CPs came out and moving to placement.
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More covers, more rewards, less frustration and I've saved some hp. It's been pretty positive for me. I wish pve was setup in a similar fashion where you have the full length of the event to get your rewards instead of playing in 24-48 hr subs. So if the time change screwed you up, you got busy with work/family or if your internet went out in the middle of your usual grind then it wouldn't really impact you too much.2
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