How do the clubbed baby seals feel?
Comments
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wymtime said:DrDevilDinosaur said:As a baby seal in this scenario, I've been hit less and managed to earn more points than before. So, uh, carry on I guess.
Real questions looking for different opinionsI like the idea of the win-based system, but I do believe that the number of wins required for rewards need to be reduced. I'm regularly way past 600 points (sometimes even 700+) by the time I collect the 16 wins for 10 CP, and well over 1200 by the time I collect the 40 wins for the 4* cover.
I am absolutely playing more PvP than previously, as I was generally only playing to 575 points, however that time is being spread out over the 2.5 days for each event. In the past I was just grinding out enough wins for points in a single sitting.
I'm only at 35 wins in Sim right now, so that's a little lower than where I probably should be for this far through the season. In part, I had been holding off on progressing since I wanted to use the bullseye covers to finish a 2* farm, so I was just waiting for the right timing to make the swap. With 39 more wins required I'll need to average 3 wins a day from here on out. I'd like to avoid leaving it to the end, so I'll probably try and fit some larger Sim sessions in along the way. In a vacuum, the 74 wins doesn't seem too bad, however the fact is that there are other PvP events running alongside which are asking a similar level of time contribution. I also really want that Rogue cover, so I'll be targeting those wins - there have been other covers in the past (Sandman) where I haven't prioritised hitting 2000 points and wasn't upset when I missed it. I think I'll have to get back to you at the end of the season and see if my opinion has changed dramatically.
Edit:
aesthetocyst said:Less shielding going on has funny effects. And really makes 5* MMR suck harder. It's really hard to break MMR now. So long as there are unshielded strong rosters to serve up to other strong rosters, those strong rosters won't see you as much, if ever. And your peers have more targets to choose from, so any given target is less likely to be hit at all, much less ganged up on.
Has your placement improved?Yes, I was placing in top 100 (two 2* covers, 3 elite tokens, etc.) and now regularly placing in top 25 (three 3* covers, 3 elite tokens, etc.).
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ZeroKarma said:Reading some of the responses, I’m not really surprised that the lower level rosters enjoy a clearer path to a 4*. It makes sense after all, and if you were only getting 600 before then who cares? Once I get to the point where I’m hitting “seals” they are generally only worth 5 points and I doubt it affects them much.
That said, an interesting point was mentioned by several people. You were struggling to get rewards and spending 600hp to get 900 points and a 4*. Now you are getting this without spending....anything.
Would you say that the new system has also led to You spending more money on the game or less. Do you completely dispense with shielding now?
I no longer shield at all unless I stand to lock in a top 10 placement or something like that, which happens from time to time.
The reason for these threads is that on average, the better your roster, the worse the change is for you. It's just hard to put yourself in the shoes of someone with a dramatically different game experience...I've never been remotely close to hitting 1200, and it took me close to 40 wins to maybe hit 900. When I read that others were getting to 1200 in 20 or 25 matches it totally makes sense why those players are outraged by the change.
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When I used to venture into PvP I used to get clubbed. Now I do it I get clubbed. Difference? 10CP and so a 4* every second event.5
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The funny thing is, those that like the PvP change. You shouldn't advance your roster now to a few 5* champs.
If you have two to three 5* champs in the 450 to 460 range the new PvP is a smoldering dumpster fire unless you pour $$ in. It's just excruciatingly tedious now with meager rewards.
Why would you play now knowing that's where you'll end up? I wouldn't, wish D3 would have let us know the punishment for playing up front.8 -
I dont mean to be mean but looking at the responses it seems the most in favor of the new system didnt play competitively to begin with, or thought they were, but have no understanding on how to succeed at it under the old paradigm.
The ones who could do it are the largest portion against the change, like myself.3 -
1) This thread seems like a poorly designed troll job (which backfired because as expected no one really cares about getting hit by a 5* roster in this new system).
2) I get clubbed much less in this system than I did in the old one (probably due to more people playing now).
3) Us 4* baby seals are too busy clubbing 3* infant seals to care.9 -
I only began to consistantly reach the 4* a couple months ago and when I did it was stressful and not fun.
Before that I would always hit a backslide that was so much worse if made the game miserable to play.
Now I'm playing a bit more, but it is much more enjoyable and I know everything is reachable if I put the time into it.
Before, no matter how many matches I won, the goal posts kept moving further away and I would always come up short.
To me, the ideal revamp would have been to have current and earned points be separate. Current for placement, and earned for progression. Everybody wins.4 -
Yeah I usually
- Hit 6-8 seed teams
- Use my favorite team of 3* Wolvie/ 3* Gambit/ Loaner for like 10-12 matches.
- Wait for the 3* retals (skip the 4s and 5s) and hit those (I’m guessing there will be even more when Gambit is no longer boosted)
- Then for like the last 10-12 matches use two boosted 4*s or a 4 and a battery (this event was Riri/Vulture).3 -
I'm genuinely glad that some people are enjoying the new system. Perhaps it will be better for the long-term health of the game. We all know PvP has had serious issues from its inception.
I still think they should have given more consideration to how it would affect the transition to 5*, and in particular those with 5* rosters already. The time/reward balance isn't right for me.
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I need the next 2 progression rewards, so I get to see what it’s like to reach 40 wins.
Yay!0 -
meekersX said:I'm genuinely glad that some people are enjoying the new system. Perhaps it will be better for the long-term health of the game. We all know PvP has had serious issues from its inception.
I still think they should have given more consideration to how it would affect the transition to 5*, and in particular those with 5* rosters already. The time/reward balance isn't right for me.corytutor said:I dont mean to be mean but looking at the responses it seems the most in favor of the new system didnt play competitively to begin with, or thought they were, but have no understanding on how to succeed at it under the old paradigm.
The ones who could do it are the largest portion against the change, like myself.
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TPF Alexis said:The more I hear about 5* play, the less I think the Devs have any idea of what it's like. They seem to actually be doing a pretty good job with the play experience up through the 4* tier, but you guys shouldn't be getting punished for the rebalancing at lower levels.
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DrDevilDinosaur said:As a baby seal in this scenario, I've been hit less and managed to earn more points than before. So, uh, carry on I guess.
Scores from 11+ in PVP are going way down over the past few events. The top placers still have to hop and put up very high scores to secure the "only places that matter." but no one else is bothering to shield at all since there is little value in doing so.
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Noobulator said:I've noticed how to get to 40 wins I have to club baby seal teams (4* teams), mostly for 10-30 points max. It's pretty efficient with Panther and Thanos, but curious how the baby seals feel about it? Do you still enjoy 40 wins over 1200 progression rewards?
As I say I don't like the system, it's forced me to softcap 3 new 5*s until it changes or MMR opens up but I really don't think you will find many "clubbed seals" that care a jot about being hit, they now have the easiest time and the shortest matches if they play smart and don't chuck out an A team.
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I'm at 17 champed 4* characters (including Devil Dino though, so more like 16), so some weeks I get zero boosted 4*'s. When that happens, I hit a point where I'm only presented teams with two boosted 4* characters. Having a higher level player knock me back down then isn't so bad, since I can find easier matches.
The best placement I ever shot for previously was top 50, and it hasn't been too much trouble to keep that if I want it.
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4* player here, I get hit far less often (probably because I'm a 2 4* champ team and still only worth 1 win)
Used to go for 900 when I had the time, now I can't be bothered to grind out 40 wins or try manipulating my score to find those easy 3* teams other people talk about.
I usually try and go for top 25 placement, which usually ends up being ~20 wins to get to ~900 points.
For me these changes have turned PvP into yet another chore. Guess I've saved some time and HP for the cost of the upper half of the progression rewards
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I am finding recent changes to both PVE and PVP have made big improvements to my QoL.
Though perhaps not in the way intended.
Id always been a PVE player, and was competitive in SCL7 and 8, but was finding it a drag.
I started playing PVP and hated it. Some kind people on here schooled me in the ways of the game and I was making progress, but it was hard fought.
Generally I was 50/50 as to whether or not I made the 4* reward. Which usually came at a fair HP cost as well.
The biggest issue for me was finding matches worth playing. As well as the inevitable "you won +50 this match, but -200 while you were playing" dance.
It was stressful, and I disliked the fact the art of the game was in not playing. Or at least, only playing at optimal times, then shielding again for hours.
Much like PVE - when and how you play is dictated if you want to place well.
The changes to PVP and PVE have lead me to a simple conclusion (reaction?) - forget placement altogether and just go for progression.
Which has been a revelation.
In PVE I play when it suits me. Timing doesnt matter. As it happens on most events I start playing optimally, then hit progression with a day/day and a half left, and then just leave it.
With PVP all the stress is gone. I no longer shield* and I no longer care if I get hit. I think 40 wins is high, and is higher than I would manage the times I got the 4*, but probably not by much. I also find much less repetition in my opponents, which keeps it interesting. I just pick fights I want because the points on offer are of no concern.
The extra matches are worth it for the complete lack of stress in the process. I play a few matches whenever I feel like it.
Given the way PVE goes, I often have a day/day.5 to just focus on PVP between PVE events, which works out nicely. Ive made full progression on each PVP under the win based method (and did in the tests as well).
So, between both events, I just play as and when I feel like it. Completely stress free, and I still get more than enough reward to progress at a reasonable pace.
The HP surplus is interesting as well, Ive been able to buy several slots for duplicate covers. Currently I have nearly 2k HP and nothing to do with it. It is entirely possible Ill decide to empty an appealing vault soon - something Ive never done before.
So, club away. It effects me not one bit. Im still playing. And I enjoy it more than before.
*Sometimes I find in PVP Im sitting in the top 50 and I like the look of the 3* on offer so Ill shield out the remainder of the event. This is the only time I shield in PVP.6 -
I got hit by 5* teams before and probably get hit more now, the difference is I don't care about hits now. It's actually fun when I can trade hits with someone who has a fun team and not have to worry about their points. I'm still fairly neutral on the new system as a whole, but you need to hit me to get to 40, go for it.
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I don't like it, but not because of being hit. I don't like it because it takes way too long to hit 40 wins. Since no one else is shielding it's easy to get the points back, but getting progression takes the better part of several evenings.1
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wymtime said:DrDevilDinosaur said:As a baby seal in this scenario, I've been hit less and managed to earn more points than before. So, uh, carry on I guess.
Real questions looking for different opinions
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