How do the clubbed baby seals feel?

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  • DrDevilDinosaur
    DrDevilDinosaur Posts: 436 Mover and Shaker
    edited October 2017
    wymtime said:
    As a baby seal in this scenario, I've been hit less and managed to earn more points than before. So, uh, carry on I guess.
    Change of subject for real.  How do you feel about the win based system?  Does it feel like a grind or do you feel you are playing about the same amount of time??  Have you gone through sim to get the 4* cover or do the wins seem like a lot to try and the cover??  
    Real questions looking for different opinions

    I like the idea of the win-based system, but I do believe that the number of wins required for rewards need to be reduced. I'm regularly way past 600 points (sometimes even 700+) by the time I collect the 16 wins for 10 CP, and well over 1200 by the time I collect the 40 wins for the 4* cover.

    I am absolutely playing more PvP than previously, as I was generally only playing to 575 points, however that time is being spread out over the 2.5 days for each event. In the past I was just grinding out enough wins for points in a single sitting.

    I'm only at 35 wins in Sim right now, so that's a little lower than where I probably should be for this far through the season. In part, I had been holding off on progressing since I wanted to use the bullseye covers to finish a 2* farm, so I was just waiting for the right timing to make the swap. With 39 more wins required I'll need to average 3 wins a day from here on out.  I'd like to avoid leaving it to the end, so I'll probably try and fit some larger Sim sessions in along the way. In a vacuum, the 74 wins doesn't seem too bad, however the fact is that there are other PvP events running alongside which are asking a similar level of time contribution. I also really want that Rogue cover, so I'll be targeting those wins - there have been other covers in the past (Sandman) where I haven't prioritised hitting 2000 points and wasn't upset when I missed it. I think I'll have to get back to you at the end of the season and see if my opinion has changed dramatically.

    Edit:

    Less shielding going on has funny effects. And really makes 5* MMR suck harder. It's really hard to break MMR now. So long as there are unshielded strong rosters to serve up to other strong rosters, those strong rosters won't see you as much, if ever. And your peers have more targets to choose from, so any given target is less likely to be hit at all, much less ganged up on.

    Has your placement improved?

    Yes, I was placing in top 100 (two 2* covers, 3 elite tokens, etc.) and now regularly placing in top 25 (three 3* covers, 3 elite tokens, etc.).

  • crackninja
    crackninja Posts: 444 Mover and Shaker
    ZeroKarma said:
    Reading some of the responses, I’m not really surprised that the lower level rosters enjoy a clearer path to a 4*. It makes sense after all, and if you were only getting 600 before then who cares? Once I get to the point where I’m hitting “seals” they are generally only worth 5 points and I doubt it affects them much.

    That said, an interesting point was mentioned by several people. You were struggling to get rewards and spending 600hp to get 900 points and a 4*. Now you are getting this without spending....anything.

    Would you say that the new system has also led to You spending more money on the game or less. Do you completely dispense with shielding now?
    I never spent real money in order to purchase HP specifically for shields, so I don't think it made a difference for me.  My guess is that the average player spends less on HP now.
    I no longer shield at all unless I stand to lock in a top 10 placement or something like that, which happens from time to time.
    The reason for these threads is that on average, the better your roster, the worse the change is for you.  It's just hard to put yourself in the shoes of someone with a dramatically different game experience...I've never been remotely close to hitting 1200, and it took me close to 40 wins to maybe hit 900.  When I read that others were getting to 1200 in 20 or 25 matches it totally makes sense why those players are outraged by the change.
  • corytutor
    corytutor Posts: 414 Mover and Shaker
    I dont mean to be mean but looking at the responses it seems the most in favor of the new system didnt play competitively to begin with, or thought they were, but have no understanding on how to succeed at it under the old paradigm. 

    The ones who could do it are the largest portion against the change, like myself. 
  • Kahmon
    Kahmon Posts: 625 Critical Contributor
    I only began to consistantly reach the 4* a couple months ago and when I did it was stressful and not fun.
    Before that I would always hit a backslide that was so much worse if made the game miserable to play.

    Now I'm playing a bit more, but it is much more enjoyable and I know everything is reachable if I put the time into it.
    Before, no matter how many matches I won, the goal posts kept moving further away and I would always come up short.

    To me, the ideal revamp would have been to have current and earned points be separate. Current for placement, and earned for progression. Everybody wins.
  • Daredevil217
    Daredevil217 Posts: 3,967 Chairperson of the Boards
    Yeah I usually

    - Hit 6-8 seed teams
    - Use my favorite team of 3* Wolvie/ 3* Gambit/ Loaner for like 10-12 matches.
    - Wait for the 3* retals (skip the 4s and 5s) and hit those (I’m guessing there will be even more when Gambit is no longer boosted)
    - Then for like the last 10-12 matches use two boosted 4*s or a 4 and a battery (this event was Riri/Vulture).
  • meekersX
    meekersX Posts: 334 Mover and Shaker
    I'm genuinely glad that some people are enjoying the new system. Perhaps it will be better for the long-term health of the game. We all know PvP has had serious issues from its inception.

    I still think they should have given more consideration to how it would affect the transition to 5*, and in particular those with 5* rosters already. The time/reward balance isn't right for me.
  • Avalancher
    Avalancher Posts: 125 Tile Toppler
    I need the next 2 progression rewards, so I get to see what it’s like to reach 40 wins.

    Yay!
  • Taganov
    Taganov Posts: 279 Mover and Shaker
    The more I hear about 5* play, the less I think the Devs have any idea of what it's like. They seem to actually be doing a pretty good job with the play experience up through the 4* tier, but you guys shouldn't be getting punished for the rebalancing at lower levels.
    Your other point too, but very much this.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    As a baby seal in this scenario, I've been hit less and managed to earn more points than before. So, uh, carry on I guess.
    As a philosophical question, if you get more points, but the points mean much less, are you better off?

    Scores from 11+ in PVP are going way down over the past few events.  The top placers still have to hop and put up very high scores to secure the "only places that matter."  but no one else is bothering to shield at all since there is little value in doing so.
  • Tony_Foot
    Tony_Foot Posts: 1,816 Chairperson of the Boards
    I've noticed how to get to 40 wins I have to club baby seal teams (4* teams), mostly for 10-30 points max. It's pretty efficient with Panther and Thanos, but curious how the baby seals feel about it? Do you still enjoy 40 wins over 1200 progression rewards? 
    How many baby seals were getting 1200? You sound very bitter, I'm not a fan of this new system myself but your scenario describes 4* players as baby seals. Fair enough then I'm a baby seal. I haven't been hit by any 5* players even when going for 40 wins. I run 3* gambit, 3* featured and 4* blade and just climb to 40 off retals, very very easy, takes next to know health packs and I get 10x the defensive wins I used to because other 4 and 5* players are doing the same. Inviting low level retals and they sometimes lose to my team.

    As I say I don't like the system, it's forced me to softcap 3 new 5*s until it changes or MMR opens up but I really don't think you will find many "clubbed seals" that care a jot about being hit, they now have the easiest time and the shortest matches if they play smart and don't chuck out an A team.
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    edited October 2017
    I'm at 17 champed 4* characters (including Devil Dino though, so more like 16), so some weeks I get zero boosted 4*'s.  When that happens, I hit a point where I'm only presented teams with two boosted 4* characters.  Having a higher level player knock me back down then isn't so bad, since I can find easier matches.

    The best placement I ever shot for previously was top 50, and it hasn't been too much trouble to keep that if I want it.
  • Starfury
    Starfury Posts: 719 Critical Contributor

    4* player here, I get hit far less often (probably because I'm a 2 4* champ team and still only worth 1 win)

    Used to go for 900 when I had the time, now I can't be bothered to grind out 40 wins or try manipulating my score to find those easy 3* teams other people talk about.

    I usually try and go for top 25 placement, which usually ends up being ~20 wins to get to ~900 points.

    For me these changes have turned PvP into yet another chore. Guess I've saved some time and HP for the cost of the upper half of the progression rewards

  • STOPTHIS
    STOPTHIS Posts: 781 Critical Contributor
    I got hit by 5* teams before and probably get hit more now, the difference is I don't care about hits now. It's actually fun when I can trade hits with someone who has a fun team and not have to worry about their points. I'm still fairly neutral on the new system as a whole, but you need to hit me to get to 40, go for it.
  • Calnexin
    Calnexin Posts: 1,078 Chairperson of the Boards
    I don't like it, but not because of being hit.  I don't like it because it takes way too long to hit 40 wins.  Since no one else is shielding it's easy to get the points back, but getting progression takes the better part of several evenings.
  • Huntah86
    Huntah86 Posts: 221 Tile Toppler
    wymtime said:
    As a baby seal in this scenario, I've been hit less and managed to earn more points than before. So, uh, carry on I guess.
    Change of subject for real.  How do you feel about the win based system?  Does it feel like a grind or do you feel you are playing about the same amount of time??  Have you gone through sim to get the 4* cover or do the wins seem like a lot to try and the cover??  
    Real questions looking for different opinions
    I have a solid 4* roster but in this scenario I think I'd be considered a baby seal too.  I'm personally indifferent about the change.  I like it because I play quote a bit anyways just to kill time and before playing PVP when I'm at my float was just pointless since I'd typically end up losing more than I started with. Another pro is that my float is MUCH higher now since there's so many more points to go around and I'm surprisingly getting hit less than expected). Downside is that I don't always have extra time to play so getting to 40 wins can be a chore some times and especially if I'm struggling with the 5* node in PVE and don't have many health packs to go around. I can definitely see the pros and cons from both sides though, this affects me a lot less though only because I'd always join right at the begining, I was never one to join late and snipe.