Time Gem Season Updates *Updated (10/19/17)
Comments
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I'll admit this is pretty bad for me as a player over all. I have to play way more now... and fighting 5 stars non stop is pretty taxing.
Hope all the 4 star players and below are enjoying it though.0 -
Also points seem to be sky how now, but I think that's mostly because hardly anyone is shielding like, unless you pushing for top 10 its pretty pointless. I've hit more 60-75 point team though out the events than ever before. So now points are mad inflated.... in a nutshell its much worse for starting and mid level 5 star players and probably a few end level 4 star players.
But good for everyone else.0 -
corytutor said:As a vet a 3* and 4* cover just isnt as appealing as 15cp. 95% of the time anyway. So there's no reason for me to 40. Wins,No reason to stay in a top scl except occasionally, and no reason not to join late and bracket snipe on my way up.
Each event I'll make a decision as to whether to join early and get the 40 wins via nefarious trapcaking strategies and maybe make a late climb to a score acceptable to my alliance, or just snipe a late bracket and aim for 16 win seats and placement. Apart from maybe weekend events doing both is out of the question.
Either way I'll be missing out on some form of rewards, and potentially also having to step out of my alliance for some events if I don't score sufficiently high.2 -
thedarkphoenix said:I'll admit this is pretty bad for me as a player over all. I have to play way more now... and fighting 5 stars non stop is pretty taxing.
Hope all the 4 star players and below are enjoying it though.6 -
19 wins. 1039 points. But was in the top 10. So I received 15 CP I didn't earn. But missed out on HP, tokens, and a 4* cover I should have. Forgot about the 3* cover I missed as well.6
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Tony Foot said:Spudgutter said:What difference does the placement make to someone who wasn't going for placement? Smkspy got the 4* cover that he would not have otherwise. He came out better in this pvp than before. Maybe you didnt, and so you didnt do better this pvp. As we have been going back and forth on, this change will benefit some, and negatively impact others.
Or most tinykitty of all you have a player getting t5 and that doesn't even give them the 3 star cover reward. Seriously that's the player spending on shields and climbing for placement, they should automatically give them all those other rewards as a sorry for this mess of wins and points.
I'm not a huge pvp fan admittedly but for me it also kills any desire I have to progress. 40 wins of hell, I like a challenge to hit the climbing wall and try to break through it, this is not as challenge it's a chore.
I'm sure there are people that are enjoying this. There have been a few in this thread who have stated as such. And just because there have been a lot of people that have voiced they didnt do as well (me included) i still believe that number is outweighed by 3* and 4* transitioners who now have access to more rewards.
Just like when they increased pve to 5 clears and added a few rewards, i didnt like it because it makes me play more, i can understand it because it helps beginners and maybe keeps the casuals engaged and playing by giving them more options.
And maybe i am wrong? I also enjoyed vaulting, and they got rid of/modified it several months later. Maybe they do the same here. Only time will tell, because the devs certainly arent going to come in here and tell us.
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Just got my season 10-pack - something I wouldn't normally do until around Thursday or Friday. It helped that I was laid up in bed with a bad back, so I played more than I normally would have, but I don't think that would have happened under the old system. Not saying that's a point in favor of the new system (I would have got it anyway) and still undecided on the new system, but it was nice. And it was a nice 10-pack - five 3*s and a yellow Mr. Fantastic (the one color I don't have).0
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astrp3 said:Just got my season 10-pack - something I wouldn't normally do until around Thursday or Friday. It helped that I was laid up in bed with a bad back, so I played more than I normally would have, but I don't think that would have happened under the old system. Not saying that's a point in favor of the new system (I would have got it anyway) and still undecided on the new system, but it was nice. And it was a nice 10-pack - five 3*s and a yellow Mr. Fantastic (the one color I don't have).
/sarcasm4 -
I’ve played under the old system and the new system as bouth a 4-star player (pre-Anniversary, zero leveled/champed 5’s) and now as a five-star transitioner (post-Anniversary, champed Jean and OML).
Old system, 4-star roster: 575 was easy and casual. 900+ was doable, but stressful and unpleasant, required shields, worry about hopping/point loss.
Old system, beginning 5-star transition: 575 damn near impossible. 900 a distant dream. Constantly matched against tougher teams. Very difficult to find consistently winnable matches. Ate up health packs.
New system, 4-star roster: 4-star easily attainable, as it was trivial to find consistently beatable teams I could spread out over 2.5 days without worrying about point loss. Light drain on health packs depending on who the boosteds were.
New system, beginning 5-star transition. Same MMR problem as before. Burning through health packs. Getting hit dozens of times between lay sessions. Have earned three more progression rewards than I normally would with my 4-star roster under the old system, will probably be able to push the last six wins this evening after finishing The Hunt. A lot more effort due to the match types. Probably something I’ll only do for progression covers I need rather than champ levels unless I’ve got a lot of free time.1 -
It doesnt help that you only have 2 5s champed and both are weak.0
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So I am now at 2000 points with 45 wins in CL7. 8-10 players in my bracket will miss out on the 15CP based on the new system. I am #10 in my bracket with 2.5 hrs left. The biggest thing the new system is doing is it is encouraging bigger roster players to play lower CL. You are going to see 5* rosters in CL5 and CL6. Now if you are suppose to be in CL5 or 6 and you see top 10 players in you bracket with championed 5* it will eventually get discouraging because players want to be able to compete. This is the most important reason to add CP back to progression even if it is in CL9 and above. This will get more 5* players at higher shield rank playing CL9 and they will get the 15CP they want but then 4* players can play CL 7-8 and get the cp from placement. You might even see 4* players choose to go for CL9 because they can get the progression. D3 you need to stop encouraging players to play lower CL and encourage them to play at their highest CL.2
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corytutor said:It doesnt help that you only have 2 5s champed and both are weak.2
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Daredevil217 said:I think PVP was a broken system, but people learned how to work it and are afraid of change because even if it helps others, they feel they are getting robbed no longer being able to game the game. I'm sure not everyone wants to download additional apps, coordinate outside the game, read multiple how-to guides (and on and on) just to play a match-3 game. This change allows people to pick up and play AND progress (rather than regress) in any given event while making placement even more competitive for the top rosters or competition/"strategy" junkies.
I have a couple of honest questions.
1) People talking about 5* players having longer matches, is that true? I admittedly might not be remembering clearly, but I assume my matches in 4* land take just as long as they did in 3 and 2* land. Yes I'm seeing bigger health pools, but I'm also doing way more damage. And since all throughout my transition I've always seen people of relatively equal roster strength, I don't quite understand but admittedly am not there.
2) People are talking about seed teams being a thing, which I was unaware of other than lightening rounds. What's the best way to cue them up? Say I want to play slice 4. Do I select my slice as soon as the event starts, or do I select my event as soon as the slice is ready to open?
Regarding the change to PvP, I just want to echo the statements made by vhailorx and others. Making the 4* more accessible - good. It hurts late joiners but oh well... we will adapt. However, CP moving to placement is a negative change, objectively.
1) it gates a reward which was previously attainable by anyone, provided they had the roster strength and/or pvp know-how (admittedly pvp is hard to learn at first), behind luck of the draw. I didnt think this would impact me until i got the bracket from hell on the very first event. Just because i got unlucky i lost out on a reward which i can normally easily get... and i should be able to get it! Without that CP there is no motivation for me to play pvp.
2) even if you could not yet attain the CP, you could have eventually gotten it with enough effort and/or time spent developing your roster. There was no cap on how many people could get the CP before, now there is.
3) if youre hoping that you will be able to luck into an easy bracket in a low CL and get CP you normally wouldnt have gotten, well, you might at first, and good for you. But eventually the top rosters will collaborate to spread out from each other, and youll see the t10 dominated by stronger rosters, even in low CLs. For 5* transitioners, CP is the only thing that matters and they will do what they need to to maintain their income. At that point, youll be losing out on the t10 rewards (besides the CP which you couldnt get before) which you normally could have lucked into and/or gotten with enough effort.
4) this change hurts higher cls and rewards lower cls, which makes sense... how?? This cant have been the intended effect.2 -
Bryan Lambert said:corytutor said:It doesnt help that you only have 2 5s champed and both are weak.0
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Bryan Lambert said:corytutor said:It doesnt help that you only have 2 5s champed and both are weak.0
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Wins-based PVP has been even better for me than I initially expected. I got the Mr. Fantastic cover from Category-5 without ever crossing 700 points total. And I'm just blowing through rewards on the Shield Simulator and the Time Gem Season main progression. I'm going to end up getting a LOT more rewards under this system than I used to be able to.
Kudos to the new system.5 -
NotBAMF said:Wins-based PVP has been even better for me than I initially expected. I got the Mr. Fantastic cover from Category-5 without ever crossing 700 points total. And I'm just blowing through rewards on the Shield Simulator and the Time Gem Season main progression. I'm going to end up getting a LOT more rewards under this system than I used to be able to.
Kudos to the new system.
This is good to hear from a fellow player, well done!
However now, to give appropriate feedback - just in case the devs actually read this - PLEASE state your roster status, comparisons to your previous play/expectations, etc.
@NotBAMF1 -
NotBAMF said:Wins-based PVP has been even better for me than I initially expected. I got the Mr. Fantastic cover from Category-5 without ever crossing 700 points total. And I'm just blowing through rewards on the Shield Simulator and the Time Gem Season main progression. I'm going to end up getting a LOT more rewards under this system than I used to be able to.
Kudos to the new system.
I don't know if I'll get more rewards overall (I may get more 4* covers), but I know I'm having WAY more fun playing than I was before. I already got to 40 wins in Devil You Know. Not because I wanted to grind it out, but because I was having so much fun. I was able to use my entire roster for a change. I think I used every 4* and even a few 3*s. And if the AI got miraculous luck and I lost, I didn't get upset and curse RNG (like I do way too often and WAY too loudly), I just switched to another team, which also saved on health packs. Even X-Force Wolverine got a little love (the classic Deadpool purple/Wolvie black one-two punch).
In the old system, I often had time to play, but had to stop because a) I ran out of health packs or b) I climbed too high in the standings and there weren't enough points in the system. Neither one of those were an issue this time.
One of my favorite things about this game is the variety of characters and playing different ones, but I was never really able to do so because I always felt I had to play the same boosted 4*s over and over and over (and over and over and over). I champed Mockingbird today and normally would have said "Welp, can't wait until she's boosted so I can actually try her out."
Before, I was hesitant to do this in PvP because I didn't want to lose points. If I'm going for top 10 in PvE, it's out of the question since I have to use my fast teams. I can do it in PvE when not going for top 10 but that's often against goons and Dark Avengers, not "real" teams. Shield sim is supposed to be the place where you experiment, but even there, I didn't do it much. I don't have the roster or health packs (or maybe it's the skill I lack) to go from 1000 to 2000 in one shot and I usually didn't make 2000 until the very end of the event (because every time I gained points, I lost them all in short order), so I ended up using my boosted 4*s there too. Plus, shield sim wins kind of felt like a waste of time to me, whereas wins in the new system actually contribute to a real goal.
Don't know if it will last and not saying I approve of the change overall (especially moving the CP, even if that is what's allowing me to have more fun), but right now, I'm liking it more and more.
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The last two times they ran this during the off season, I commented on how the bar was too high. I got to my 10 CP at 12 wins (570 points). Even ignoring points this time, I got to 570 points in 14 wins. This format has potential, but right now the bar is too high and it's become a grind fest.
I dread trying to grind out simulator at 74 wins.0 -
I just did a few simulator matches, found a fun, fast team in Parker/Ock/Miles. But, I'm sitting on 714 points in 12 wins.... I seriously have to do 62 more.... ****....0
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