Time Gem Season Updates *Updated (10/19/17)

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Comments

  • thedarkphoenix
    thedarkphoenix Posts: 557 Critical Contributor
    I'll admit this is pretty bad for me as a player over all. I have to play way more now... and fighting 5 stars non stop is pretty taxing.

    Hope all the 4 star players and below are enjoying it though.
  • thedarkphoenix
    thedarkphoenix Posts: 557 Critical Contributor
    Also points seem to be sky how now, but I think that's mostly because hardly anyone is shielding like, unless you pushing for top 10 its pretty pointless. I've hit more 60-75 point team though out the events than ever before. So now points are mad inflated.... in a nutshell its much worse for starting and mid level 5 star players and probably a few end level 4 star players.

    But good for everyone else.
  • CharlieCroker
    CharlieCroker Posts: 254 Mover and Shaker
    corytutor said:
    As a vet a 3* and 4* cover just isnt as appealing as 15cp. 95% of the time anyway. So there's no reason for me to 40. Wins,No reason to stay in a top scl except occasionally, and no reason not to join late and bracket snipe on my way up. 


    Having grinded my tinykitty off to get to both 40 wins and top 10 (needed 2K+ for the latter in S1) I have no desire to do the same every single event.

    Each event I'll make a decision as to whether to join early and get the 40 wins via nefarious trapcaking strategies and maybe make a late climb to a score acceptable to my alliance, or just snipe a late bracket and aim for 16 win seats and placement.  Apart from maybe weekend events doing both is out of the question.

    Either way I'll be missing out on some form of rewards, and potentially also having to step out of my alliance for some events if I don't score sufficiently high.
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    Tony Foot said:
    What difference does the placement make to someone who wasn't going for placement?  Smkspy got the 4* cover that he would not have otherwise. He came out better in this pvp than before.  Maybe you didnt, and so you didnt do better this pvp.  As we have been going back and forth on, this change will benefit some, and negatively impact others.  
    Yesterday I thought as you did, today I realised after a good play test that there isn't a winner. I thought i'd be able to casually get the 4 star cover in my own time. I have screen shots of me at 23 wins (despite hitting easy low point teams) just under 900, 30 wins, 33 wins and 39 wins. I had to play and dump 4 times when one more match would have done the job.

    Or most tinykitty of all you have a player getting t5 and that doesn't even give them the 3 star cover reward. Seriously that's the player spending on shields and climbing for placement, they should automatically give them all those other rewards as a sorry for this mess of wins and points.

    I'm not a huge pvp fan admittedly but for me it also kills any desire I have to progress. 40 wins of hell, I like a challenge to hit the climbing wall and try to break through it, this is not as challenge it's a chore.
    I wont argue that the system isn't flawed, i stopped at 28 wins myself, sitting at 1160 in 11th place with 3 hours to go is slice 3, cl8.  That is pretty normal for me, except i am usually around 1050.

    I'm sure there are people that are enjoying this. There have been a few in this thread who have stated as such.  And just because there have been a lot of people that have voiced they didnt do as well (me included) i still believe that number is outweighed by 3* and 4* transitioners who now have access to more rewards.

    Just like when they increased pve to 5 clears and added a few rewards, i didnt like it because it makes me play more, i can understand it because it helps beginners and maybe keeps the casuals engaged and playing by giving them more options.

    And maybe i am wrong?  I also enjoyed vaulting, and they got rid of/modified it several months later.  Maybe they do the same here.  Only time will tell, because the devs certainly arent going to come in here and tell us.
  • astrp3
    astrp3 Posts: 367 Mover and Shaker
    Just got my season 10-pack - something I wouldn't normally do until around Thursday or Friday. It helped that I was laid up in bed with a bad back, so I played more than I normally would have, but I don't think that would have happened under the old system. Not saying that's a point in favor of the new system (I would have got it anyway) and still undecided on the new system, but it was nice. And it was a nice 10-pack - five 3*s and a yellow Mr. Fantastic (the one color I don't have).
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    astrp3 said:
    Just got my season 10-pack - something I wouldn't normally do until around Thursday or Friday. It helped that I was laid up in bed with a bad back, so I played more than I normally would have, but I don't think that would have happened under the old system. Not saying that's a point in favor of the new system (I would have got it anyway) and still undecided on the new system, but it was nice. And it was a nice 10-pack - five 3*s and a yellow Mr. Fantastic (the one color I don't have).
    Phew!  So glad 5* transitioners get less cp now so that you can get that 10 pack 3 or 4 days early.  Great tradeoff!
    /sarcasm
  • Bryan Lambert
    Bryan Lambert Posts: 234 Tile Toppler
    I’ve played under the old system and the new system as bouth a 4-star player (pre-Anniversary, zero leveled/champed 5’s) and now as a five-star transitioner (post-Anniversary, champed Jean and OML).

    Old system, 4-star roster: 575 was easy and casual. 900+ was doable, but stressful and unpleasant, required shields, worry about hopping/point loss.

    Old system, beginning 5-star transition: 575 damn near impossible. 900 a distant dream. Constantly matched against tougher teams. Very difficult to find consistently winnable matches. Ate up health packs.

    New system, 4-star roster: 4-star easily attainable, as it was trivial to find consistently beatable teams I could spread out over 2.5 days without worrying about point loss. Light drain on health packs depending on who the boosteds were.

    New system, beginning 5-star transition. Same MMR problem as before. Burning through health packs. Getting hit dozens of times between lay sessions. Have earned three more progression rewards than I normally would with my 4-star roster under the old system, will probably be able to push the last six wins this evening after finishing The Hunt. A lot more effort due to the match types. Probably something I’ll only do for progression covers I need rather than champ levels unless I’ve got a lot of free time.
  • corytutor
    corytutor Posts: 414 Mover and Shaker
    It doesnt help that you only have 2 5s champed and both are weak. 
  • wymtime
    wymtime Posts: 3,763 Chairperson of the Boards
    So I am now at 2000 points with 45 wins in CL7.  8-10 players in my bracket will miss out on the 15CP based on the new system.  I am #10 in my bracket with 2.5 hrs left.  The biggest thing the new system is doing is it is encouraging bigger roster players to play lower CL.  You are going to see 5* rosters in CL5 and CL6.  Now if you are suppose to be in CL5 or 6 and you see top 10 players in you bracket with championed 5* it will eventually get discouraging because players want to be able to compete.  This is the most important reason to add CP back to progression even if it is in CL9 and above.  This will get more 5* players at higher shield rank playing CL9 and they will get the 15CP they want but then 4* players can play CL 7-8 and get the cp from placement.  You might even see 4* players choose to go for CL9 because they can get the progression.  D3 you need to stop encouraging players to play lower CL and encourage them to play at their highest CL.
  • Bryan Lambert
    Bryan Lambert Posts: 234 Tile Toppler
    corytutor said:
    It doesnt help that you only have 2 5s champed and both are weak. 
    Yep, but that’s the way the covers landed. 
  • Matt Murdock
    Matt Murdock Posts: 28 Just Dropped In
    I think PVP was a broken system, but people learned how to work it and are afraid of change because even if it helps others, they feel they are getting robbed no longer being able to game the game.  I'm sure not everyone wants to download additional apps, coordinate outside the game, read multiple how-to guides (and on and on) just to play a match-3 game.  This change allows people to pick up and play AND progress (rather than regress) in any given event while making placement even more competitive for the top rosters or competition/"strategy" junkies.

    I have a couple of honest questions.

    1) People talking about 5* players having longer matches, is that true?  I admittedly might not be remembering clearly, but I assume my matches in 4* land take just as long as they did in 3 and 2* land.  Yes I'm seeing bigger health pools, but I'm also doing way more damage.  And since all throughout my transition I've always seen people of relatively equal roster strength, I don't quite understand but admittedly am not there.

    2) People are talking about seed teams being a thing, which I was unaware of other than lightening rounds.  What's the best way to cue them up?  Say I want to play slice 4.  Do I select my slice as soon as the event starts, or do I select my event as soon as the slice is ready to open?
    I think the reason 5* matches tend to take longer is because health increases a lot from 4>5 but attacks dont, really (other than match damage). A good boosted 4 can crank out a lot more damage than a 450 5* on their abilities. Not to mention there are a lot of annoying passives in 5* land which can draw out a match.

    Regarding the change to PvP, I just want to echo the statements made by vhailorx and others. Making the 4* more accessible - good. It hurts late joiners but oh well... we will adapt. However, CP moving to placement is a negative change, objectively. 

    1) it gates a reward which was previously attainable by anyone, provided they had the roster strength and/or pvp know-how (admittedly pvp is hard to learn at first), behind luck of the draw. I didnt think this would impact me until i got the bracket from hell on the very first event. Just because i got unlucky i lost out on a reward which i can normally easily get... and i should be able to get it! Without that CP there is no motivation for me to play pvp.
    2) even if you could not yet attain the CP, you could have eventually gotten it with enough effort and/or time spent developing your roster. There was no cap on how many people could get the CP before, now there is.
    3) if youre hoping that you will be able to luck into an easy bracket in a low CL and get CP you normally wouldnt have gotten, well, you might at first, and good for you. But eventually the top rosters will collaborate to spread out from each other, and youll see the t10 dominated by stronger rosters, even in low CLs. For 5* transitioners, CP is the only thing that matters and they will do what they need to to maintain their income. At that point, youll be losing out on the t10 rewards (besides the CP which you couldnt get before) which you normally could have lucked into and/or gotten with enough effort.
    4) this change hurts higher cls and rewards lower cls, which makes sense... how?? This cant have been the intended effect.
  • corytutor
    corytutor Posts: 414 Mover and Shaker
    corytutor said:
    It doesnt help that you only have 2 5s champed and both are weak. 
    Yep, but that’s the way the covers landed. 
    Understand that. My first champs werent top tier either. 
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    corytutor said:
    It doesnt help that you only have 2 5s champed and both are weak. 
    Yep, but that’s the way the covers landed. 
    First 2 I covered were Phoenix and Banner, still haven't champed Banner. Since I've covered and champed, in order, Thanos, Ock, Parker. Just covered DD yesterday, I'll champ him next. I'll eventually get to Banner. But, yeah, all about the way the covers land
  • Rick_OShay
    Rick_OShay Posts: 765 Critical Contributor
    edited October 2017
    NotBAMF said:
    Wins-based PVP has been even better for me than I initially expected. I got the Mr. Fantastic cover from Category-5 without ever crossing 700 points total. And I'm just blowing through rewards on the Shield Simulator and the Time Gem Season main progression. I'm going to end up getting a LOT more rewards under this system than I used to be able to.

    Kudos to the new system. 

    This is good to hear from a fellow player, well done!

    However now, to give appropriate feedback - just in case the devs actually read this - PLEASE state your roster status, comparisons to your previous play/expectations, etc.

    @NotBAMF
  • Zalasta
    Zalasta Posts: 302 Mover and Shaker
    The last two times they ran this during the off season, I commented on how the bar was too high. I got to my 10 CP at 12 wins (570 points). Even ignoring points this time, I got to 570 points in 14 wins. This format has potential, but right now the bar is too high and it's become a grind fest.

    I dread trying to grind out simulator at 74 wins.
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    edited October 2017
    I just did a few simulator matches, found a fun, fast team in Parker/Ock/Miles. But, I'm sitting on 714 points in 12 wins.... I seriously have to do 62 more.... ****....