Time Gem Season Updates *Updated (10/19/17)
Comments
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Not that anyone cares, but I thought I’d post about my PvP experience so far, since it is different from what others have posted.
In Category-5, things went about the same as they normally do for me in terms of points, placement, and time spent (but not in matches played). I ended up with 50 wins/867 points for 31st place (in my bracket - 1200 would have netted you 10th place).
I played more matches than normal, but they were also easier , I had to skip less, lost less, and was able to use a wider variety of teams, so I feel like I only spent a little bit more time playing than before.
Background: I am an early 4* player (23 champs, highest is lvl 297), day 340. I play PvP and PvE at SCL7. In PvP, I reach 800 about half the time and 900 about half the time (I only go for 900 if I want the 4* cover). I almost always finish top 50 and occasionally top 25. I never tried for 1200 and doubt I could make it. I don't shield hop or use Line rooms. In PvE, I usually finish top 50 and occasionally top 10.
I never tracked wins per PvP before, but I’d guess it was about 30. Why so high? Unlike a lot of people on here, under the previous system, I almost never saw 60-point queues, no matter how much I skipped and rarely saw upper 50s (maybe because I don't play in Line rooms or knowingly use grills). Most of my matches were for ca 39-52 points. I occasionally hit lower-point matches if I didn’t think they’d retal or if I was about to shield or reach a goal.
50 is almost twice that, but as I mentioned above, I don't fell like I spent much more time playing (though that may be a perception thing). For one thing, the matches were easier and faster - mostly 3* teams and, less often, 4* teams with neither 4* boosted. They were also less stressful and more fun, so maybe that made it seem like I was playing less time than I was. I also used fewer boosts and almost no health packs.
So overall, my experience wasn't as bad as I feared and was comparable to what it was before - a few things were a little better, a few were a little worse.
My main concern is what will happen as I progress. As I’ve built my roster, I’ve had to grind less and less (the grind is my number one complaint about the game by far). I was hoping that this trend would continue in the future and PvP would get even easier, but I’m worried that with the new system, it won’t and may actually get worse if I stop seeing those easy queues.3 -
The 4* cover is a really attractive reward, but only in certain windows of your roster development. It's vital from the point where you have a healthy amount of 3* champs (no need for them until then) - until you have 20+ 4* champs (when you start getting many more than you can use).
Judging from my own roster, and several others in my alliance at roughly the same point, once you reach 20-30 4* champs, you will have most of the 4* covered. ISO becomes the problem, not covers. Using CP to pull only gives you covers you can't use - same with event progression rewards.
This is a good change for the 3-4 transitioners, but they too will see the problems once they get to the point where covers cease to be the most attractive reward.
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It took me 44 wins to hit 2091, all dual champed 5s except for two grills.
1200 in my cl7 bracket goes down further than I can see (t20).
That's an awful lot of people missing out on 15 CP.
T5 starts at 2300, 2000 probably won't get you t10.
Thank you for another brilliant design decision, Demiurge.15 -
Bowgentle said:It took me 44 wins to hit 2091, all dual champed 5s except for two grills.
1200 in my cl7 bracket goes down further than I can see (t20).
That's an awful lot of people missing out on 15 CP.
T5 starts at 2300, 2000 probably won't get you t10.
Thank you for another brilliant design decision, Demiurge.0 -
CL8, had 900 points with 20 wins, ended up rank 21 with 1233 points, so I play twice as much as I usually would and lose out on 15 cp, guess I'll drop down a couple CLs and see if it makes any difference, probably not because I'm sure a lot of other people are going to do the same1
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OJSP said:Used my 4*s to climb from 101 to 600, took 1 hr and 30 minutes and 12 matches (got hit twice).
OJSP, how did it take 90 minutes for 12 matches? Unless I'm severely underestimating, I don't think it would have taken me more than half an hour to do 12 matches, if that, and I'm sure it didn't take me an hour and a half for my first twelve post-seed-team matches (I'll try to time myself in Devil You Know). Are you playing against 5* teams? Are you skipping hundreds of times? Are you doing other things while playing?
I suspect your roster is far ahead of mine and if so, I really hope it isn't the case that it will start taking me 90 minutes for 12 matches. This game is enough of a grind as it is and I was hoping that improving my roster would make it less of one (it has so far). If it actually makes my matches take significantly longer, I may have to think about quitting.
BTW, did you not do the seed teams? I entered at the start and got 8-10 of them in about five minutes. I've pretty much always done that but I think it's especially crucial under the new system.
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OJSP has multiple 5* champions, so most likely all matches were against duo 5* teams. This weeks boost list isn't the strongest or quickest so I can easily see matches with 4's vs 5's taking up to 10m each.
If using 5's vs 5's then 3-5m is more of a standard time for a match, but again this can vary based on the 5's you're using/against and who the essential character is.2 -
28 wins. 1372 points. Ridiculous1
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40 wins. 734 points. Marvelous.5
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What was your placement though?0
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19 wins. 1039 points. This is complete tiny kitty.0
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What difference does the placement make to someone who wasn't going for placement? Smkspy got the 4* cover that he would not have otherwise. He came out better in this pvp than before. Maybe you didnt, and so you didnt do better this pvp. As we have been going back and forth on, this change will benefit some, and negatively impact others.3
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Bottom line is this, in SCL8 15 command points needs to extend at least to T25, for someone to score over 2k and NOT get full command points is unacceptable.6
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fmftint said:Bottom line is this, in SCL8 15 command points needs to extend at least to T25, for someone to score over 2k and NOT get full command points is unacceptable.7
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1300 for 32 wins no will to go further.
For release event I will go 40 wins but otherwise I will do like so many and drop to scl5 or 6 and try to grab t10 and 900 for alliance score0 -
Right at 40 wins, just over 1200 points (a score I never reached before) and finished 8th. My highest is 302 Legendary, and I was surrounded (in placement) by folks with Champed Epics. It was a good way to start the day. I guess I’m right in the middle of the population this change was meant for?1
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Zodiac you never hit 1200? Arent you in s3 big room?0
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Tony Foot said:Spudgutter said:What difference does the placement make to someone who wasn't going for placement? Smkspy got the 4* cover that he would not have otherwise. He came out better in this pvp than before. Maybe you didnt, and so you didnt do better this pvp. As we have been going back and forth on, this change will benefit some, and negatively impact others.
Or most tinykitty of all you have a player getting t5 and that doesn't even give them the 3 star cover reward. Seriously that's the player spending on shields and climbing for placement, they should automatically give them all those other rewards as a sorry for this mess of wins and points.
I'm not a huge pvp fan admittedly but for me it also kills any desire I have to progress. 40 wins of hell, I like a challenge to hit the climbing wall and try to break through it, this is not as challenge it's a chore.5 -
As a vet a 3* and 4* cover just isnt as appealing as 15cp. 95% of the time anyway. So there's no reason for me to 40. Wins,No reason to stay in a top scl except occasionally, and no reason not to join late and bracket snipe on my way up.
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Ahhhh i see0
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