Time Gem Season Updates *Updated (10/19/17)
Comments
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CharlieCroker said:8punch said:when i got my 10 CP i had a score of 974 points. so that means for me to get 10 cp in PVP mode i have to do almost double the matches and not even getting that level 4 card.
i end up most of the time in top20 in pvp so getting to 1200 is basicly useless now for me, since i get no cp at 1200. so i just go for 10 cp from now on and wait till the developers change it back into something good again.
I don't have a huge amount of time to play this weekend so just made a straight climb to 1400pts which cost me 15 healthpacks. That took 25 wins including the three seeds.
Under the old system that would have got me all progression rewards including the 3* cover, 4* cover and 15cp. I could then decide if wanted to hop and fight for t5 or shield out and settle for t10/t25.
With the new system I still have to win 15 more fights just to get the 4* cover (so maybe 4/5 hops) and that still might not be enough to get the 15cp.
Thanks to the developers for this wonderful change. More time spent for potentially less rewards was exactly what I wanted. And I may be going PVE only to get it assuming you don't screw that up too.1 -
Vhailorx said:NotBAMF said:Just as a personal update to where I am at: In the Category-5 event, I am up to the 24 wins award, and I've yet to cross 550 points. So I've gotten well past the 10CP awards whereas under the points system, I wouldn't have even gotten the 10CP yet.
So yeah, I still dig this. *shrug*
Are you unable to see higher value opponents, or do you only see higher value opponents that you consider unbeatable?
But another aspect is that I'm much more willing to lose battles I initiate now. No more skipping around constantly looking for the biggest fish with the easiest team. Now it's as soon as I find a team that doesn't look to be unbeatable, I go into thinking "What's the weakest team I can build that should be able to beat this team?". If the opposing team is worth 50 points or 7 points, who cares? As long as I think I have a chance, I go for it. And if I lose, so what? It was worth a try, and it's helping me strategize for next time. Losing battles I initiated used to be rage-inducingly frustrating; now it's the mildest of inconveniences.
I'm earning/saving more Iso from not skipping nearly as much. I'm earning more wins from being able to play a lot more at once (I'm almost never using heath packs except on Storm herself because I just skip around my healthy characters, so it's no more "I can only play until the one single best team I can build is not healed enough to continue"). I'm getting more rewards than I used to (I used to grind up to 575 and then just stop until the last hour or so of the event to salvage some progression, and now I'm earning well past the 10CP threshold). So all in all.. yeah, I'm a huge fan of the change so far, but it's only, what, three days in?
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Given the 40 wins a good play test again today, changed my mind. Effort isn't worth the reward. Didn't get seeds, could have hit 900 at 23ish wins and that was with hitting whatever I could regardless of points. Spent the day climbing to 850 and waiting for hits, rinse and repeat. Currently on 31 wins and hating myself.
There's no way in hell I will step up to 5* with this system and I'm 2 weeks away from 300 pulls. Won't be bothering.
Like the idea in general over the old system but points and wins is confusing as hell, mixed bag of nothing. 40 wins is still far too much. I'm so glad I'm about done with bothering needing to chase 4* covers because it's too much for me.
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Tony Foot said:Given the 40 wins a good play test again today, changed my mind. Effort isn't worth the reward. Didn't get seeds, could have hit 900 at 23ish wins and that was with hitting whatever I could regardless of points. Spent the day climbing to 850 and waiting for hits, rinse and repeat. Currently on 31 wins and hating myself.
There's no way in hell I will step up to 5* with this system and I'm 2 weeks away from 300 pulls. Won't be bothering.
Like the idea in general over the old system but points and wins is confusing as hell, mixed bag of nothing. 40 wins is still far too much. I'm so glad I'm about done with bothering needing to chase 4* covers because it's too much for me.
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23 wins. 870 points. T4 imb. Only hitting wins to preserve t10 now. 19hrs left i dont think I'll see 40 and couldnt be happier about it. 40 is waay too much1
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Milk Jugz said:Tony Foot said:Given the 40 wins a good play test again today, changed my mind. Effort isn't worth the reward. Didn't get seeds, could have hit 900 at 23ish wins and that was with hitting whatever I could regardless of points. Spent the day climbing to 850 and waiting for hits, rinse and repeat. Currently on 31 wins and hating myself.
There's no way in hell I will step up to 5* with this system and I'm 2 weeks away from 300 pulls. Won't be bothering.
Like the idea in general over the old system but points and wins is confusing as hell, mixed bag of nothing. 40 wins is still far too much. I'm so glad I'm about done with bothering needing to chase 4* covers because it's too much for me.3 -
Tony Foot said:Given the 40 wins a good play test again today, changed my mind. Effort isn't worth the reward. Didn't get seeds, could have hit 900 at 23ish wins and that was with hitting whatever I could regardless of points. Spent the day climbing to 850 and waiting for hits, rinse and repeat. Currently on 31 wins and hating myself.
There's no way in hell I will step up to 5* with this system and I'm 2 weeks away from 300 pulls. Won't be bothering.
Like the idea in general over the old system but points and wins is confusing as hell, mixed bag of nothing. 40 wins is still far too much. I'm so glad I'm about done with bothering needing to chase 4* covers because it's too much for me.
As a casual player I found myself sometimes with nothing to play because I would not be optimal anymore or I was shielded. With this system I could play and not have drawbacks.
Win some, lose some. Not a perfect system, not sure if better than old one or not, but we have to deal with it now.3 -
D4Ni13 said:Tony Foot said:Given the 40 wins a good play test again today, changed my mind. Effort isn't worth the reward. Didn't get seeds, could have hit 900 at 23ish wins and that was with hitting whatever I could regardless of points. Spent the day climbing to 850 and waiting for hits, rinse and repeat. Currently on 31 wins and hating myself.
There's no way in hell I will step up to 5* with this system and I'm 2 weeks away from 300 pulls. Won't be bothering.
Like the idea in general over the old system but points and wins is confusing as hell, mixed bag of nothing. 40 wins is still far too much. I'm so glad I'm about done with bothering needing to chase 4* covers because it's too much for me.
As a casual player I found myself sometimes with nothing to play because I would not be optimal anymore or I was shielded. With this system I could play and not have drawbacks.
Win some, lose some. Not a perfect system, not sure if better than old one or not, but we have to deal with it now.0 -
Milk Jugz said:D4Ni13 said:Tony Foot said:Given the 40 wins a good play test again today, changed my mind. Effort isn't worth the reward. Didn't get seeds, could have hit 900 at 23ish wins and that was with hitting whatever I could regardless of points. Spent the day climbing to 850 and waiting for hits, rinse and repeat. Currently on 31 wins and hating myself.
There's no way in hell I will step up to 5* with this system and I'm 2 weeks away from 300 pulls. Won't be bothering.
Like the idea in general over the old system but points and wins is confusing as hell, mixed bag of nothing. 40 wins is still far too much. I'm so glad I'm about done with bothering needing to chase 4* covers because it's too much for me.
As a casual player I found myself sometimes with nothing to play because I would not be optimal anymore or I was shielded. With this system I could play and not have drawbacks.
Win some, lose some. Not a perfect system, not sure if better than old one or not, but we have to deal with it now.
i have the day off tomorrow. so instead of sitting behind a shield and not playing tomorrow, i can play all day, at my leisure. i'm also sure that there will be days where it doesn't benefit me. by keeping an open mind about it, i hope to not be as bitter about it as some people are when that happens.2 -
Spudgutter said:Milk Jugz said:D4Ni13 said:Tony Foot said:Given the 40 wins a good play test again today, changed my mind. Effort isn't worth the reward. Didn't get seeds, could have hit 900 at 23ish wins and that was with hitting whatever I could regardless of points. Spent the day climbing to 850 and waiting for hits, rinse and repeat. Currently on 31 wins and hating myself.
There's no way in hell I will step up to 5* with this system and I'm 2 weeks away from 300 pulls. Won't be bothering.
Like the idea in general over the old system but points and wins is confusing as hell, mixed bag of nothing. 40 wins is still far too much. I'm so glad I'm about done with bothering needing to chase 4* covers because it's too much for me.
As a casual player I found myself sometimes with nothing to play because I would not be optimal anymore or I was shielded. With this system I could play and not have drawbacks.
Win some, lose some. Not a perfect system, not sure if better than old one or not, but we have to deal with it now.
i have the day off tomorrow. so instead of sitting behind a shield and not playing tomorrow, i can play all day, at my leisure. i'm also sure that there will be days where it doesn't benefit me. by keeping an open mind about it, i hope to not be as bitter about it as some people are when that happens.
EDIT: In Cat-5 I've already been to 900 twice, at 22 wins and 28 wins. I want to be shielded to the end and not *have* to play tonight or tomorrow.
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Milk Jugz said:Spudgutter said:Milk Jugz said:D4Ni13 said:Tony Foot said:Given the 40 wins a good play test again today, changed my mind. Effort isn't worth the reward. Didn't get seeds, could have hit 900 at 23ish wins and that was with hitting whatever I could regardless of points. Spent the day climbing to 850 and waiting for hits, rinse and repeat. Currently on 31 wins and hating myself.
There's no way in hell I will step up to 5* with this system and I'm 2 weeks away from 300 pulls. Won't be bothering.
Like the idea in general over the old system but points and wins is confusing as hell, mixed bag of nothing. 40 wins is still far too much. I'm so glad I'm about done with bothering needing to chase 4* covers because it's too much for me.
As a casual player I found myself sometimes with nothing to play because I would not be optimal anymore or I was shielded. With this system I could play and not have drawbacks.
Win some, lose some. Not a perfect system, not sure if better than old one or not, but we have to deal with it now.
i have the day off tomorrow. so instead of sitting behind a shield and not playing tomorrow, i can play all day, at my leisure. i'm also sure that there will be days where it doesn't benefit me. by keeping an open mind about it, i hope to not be as bitter about it as some people are when that happens.
EDIT: In Cat-5 I've already been to 900 twice, at 22 wins and 28 wins. I want to be shielded to the end and not *have* to play tonight or tomorrow.
Played to 800 with my 4s, dumped, sitting at 700 with 20 wins.
Screw 40, I'll do my normal climb tomorrow for alliance points and think long and hard about sniping brackets in the last 8 again - something I haven't done in about a year.2 -
I have been watching this thread and now I see some others that were "Heck yes we love it" and now see it in action during a season and not an offseason are like "Um.....yea about that. I don't like this". A few of us were trying to say that off-season with gimmick events was not a true test. We will have 9 more events, 25 more days of this blood bath. I have already heard of some top ally's that are having top end players moving towards pve only. This major PVP change could have a massive change to the game and how people play and NOT in the way D3/Demi thought.
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I still believe the wins option is better than how it was. The problem is they've set the bar way too high. Lower the bar, and I think it would work much better for all players.
I'm exiting on 16 wins and the 10cp. I simply cant be bothered to play to 40 wins.1 -
@Spudgutter
You keep preaching in this "the other side", the little guy that can't get to 900 at all or regularly. I have a problem with your stance in that we all have been that little guy. I didn't join MPQ a little over 2 years ago and start hitting top progression immediately. We all have been that little guy. We have been telling people keep building your roster, you will get there, we did. With win based what is the incentive to build your roster up? You can grind 40 wins right out of the prologue with the 3 1* characters the game starts you with. As a 3* it was fairly easy to find "easy" targets, a little harder with a 4* roster but they still existed. With a 5* roster "easy" targets do not exist. Where is the incentive to build past a certain point?? @Tony Foot said it in one of these threads (I lost track of which one) win based has killed his incentive to pull his almost 300 LL to jump into 5* land. It actually makes sense for progression to be harder with a low level roster, making progression harder as your roster gets better makes no sense whatsoever.......
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@Milk Jugz
I posted earlier in this same thread to you and you didnt respond, so i will copy/paste
don't believe me? you have your roster in your signature. 46 champed 3*, 41 champed 4*, and four champed 5*.
now go create an all new account. Knowing what you know, with your alliance connections, knowledge of good versus bad characters, how and when to hoard which tokens and any other little tidbit that would give you a leg up on another new player. under the current system, how long until you have a comparable roster? how long would it take for someone without your insight?
now try to tell me with a straight face that a new person can't get there a little bit quicker just by grinding out 40 wins an event and getting all those 4* that much quicker.
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So they got a 4.
Until they have all 2s and 3s it dont mean much if anything1 -
If they aren't smart enough to see that its going to take up a valuable roster slot as they continue to struggle with not having iso or hp or essential toons1
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Spudgutter said:@Milk Jugz
I posted earlier in this same thread to you and you didnt respond, so i will copy/paste
don't believe me? you have your roster in your signature. 46 champed 3*, 41 champed 4*, and four champed 5*.
now go create an all new account. Knowing what you know, with your alliance connections, knowledge of good versus bad characters, how and when to hoard which tokens and any other little tidbit that would give you a leg up on another new player. under the current system, how long until you have a comparable roster? how long would it take for someone without your insight?
now try to tell me with a straight face that a new person can't get there a little bit quicker just by grinding out 40 wins an event and getting all those 4* that much quicker.
Secondly, I acknowledged that fact in my post to youMilk Jugz said:@Spudgutter
You can grind 40 wins right out of the prologue with the 3 1* characters the game starts you with.
Third, that doesn't answer my question. What is the incentive to build your roster up when the game punishes you for it?
No matter what you say I'll maintain this, it makes no sense to have progression get harder as you make your roster better. But, it makes sense for progression to be hard with a lesser roster.0 -
Mpq has a history of abusing you more the stronger you get.
Scaling. Mmr. 5* nodes. High priced roster slots. And now more toons than you could ever iso.
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Storm pvp I'm at 37 wins, 1800 points, haven't "earned" a 4 star cover yet and also not guaranteed 15 command points. AWESOME9
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