R134 Release Notes *Updated (8/29/17)
Comments
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I think the load times may be caching the characters. If you replay the same mode with the same team then load times are practically zero.
It's still irritating though. Really, really irritating.0 -
AXP_isme said:I think the load times may be caching the characters. If you replay the same mode with the same team then load times are practically zero.
I finished off the easy PVE nodes, and even after the first time I still got hit with a 2-3 second load, even on successive plays of that same node. They must have fundamentally changed how assets load. I've been playing this game for years, and the few other times I've seen loads like these, they only happened the first time, and then never again. EVERY FIGHT has one now, both on load-in and even load-out I would get a very quick barely a second load screen.
And yeah, they must have absolutely zero testing, or they do have testing and just don't care and release updates "just cause" to fit some odd arbitrary release schedule. Having very obvious localization strings instead of the translated text should have been cause for delay of release. Any rational publisher would have held this update back, because obvious bugs usually indicate more less obvious bugs.
News flash = Making games is hard. Don't add artificial hindrances (like self-imposed update/release windows) to make it even harder. If something takes longer to do to get it right, then it takes longer to do.
Somehow I knew this Repeater tile update wouldn't go smoothly...0 -
Also happens when loading covers, say when opening a vault. If you even get a cover graphic at all. I just saw a bunch of blank screens with banners in front of them.0
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don't really care about that change, gameplay wise.
but I wonder how many hilarious bugs this opens.0 -
As these abilities no long count as countdowns, it weakens Star Lord's "Oldest Trick in the Book" and Drax's Secret Weapon, right?
Based upon the descriptions above, OTitB and Secret Weapon should both no longer work with Repeaters, but neither are listed as no longer being affected.
Can this please get clarified, as repeaters were especially good for both of them, as they allowed improved damage consistency.
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MirrorKnight said:
As these abilities no long count as countdowns, it weakens Star Lord's "Oldest Trick in the Book" and Drax's Secret Weapon, right?
Based upon the descriptions above, OTitB and Secret Weapon should both no longer work with Repeaters, but neither are listed as no longer being affected.
Can this please get clarified, as repeaters were especially good for both of them, as they allowed improved damage consistency.
Brigby said:
So I spoke with the developers, and those abilities do not count Repeater tiles; they only work with Countdown tiles.Jaedenkaal said:Do powers that count countdown tiles for some effect (Such as Oldest Trick in the Book and the active part of Secret Weapon and the active part of Super-Secret Tech) also count repeater tiles?
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*Added update regarding increase in load screens0
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I've played with almost my entire roster and am still having severe load times.1
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Even when using the same team in Lightning Rounds, with its limited repeating opponents in seeds, I see some load screens when encountering the same characters again.
Edit: One thing I had not considered is the background art, which does change from round to round. Need to load that too, I assume (?).1 -
Hmmmm... something doesn't make sense to me. Last night playing PvE I still had increased load times on nodes where I used the same team against the same opponent 4x in a row. Seemed to be worse the first time, but it didn't go away as this labour-intensive workaround suggests it should.
Also, will this get fixed in the next release or is it entirely up to the users to rectify the issue themselves?1 -
completely ridiculous that the game forces you to update when there's a known bug in the new build. game plays like garbage now with all the loading screens.0
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Android: Great news! Tap "OK" to get the latest version of the game.
Must I? Apparently I must.
I'd already noticed with R133 that every single time I started the game it was loading something, starting at 64% and taking a little while to get to 100. Every. Single. Time.
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I just played the first GR node in System Reboot three times, to check if the "loading assets" thing worked. I used the same team each time, but still had a loading screen even on the third. It did seem to go faster, but considering the first one was long enough for my screen to turn off, that's damning with faint praise.1
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What does redownload character assets mean? How do I do that?2
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Instead of forcing us to "redownload character assets", can't you just do a push update?0
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Daredevil217 said:What does redownload character assets mean? How do I do that?0
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cpeyton3535 said:Daredevil217 said:What does redownload character assets mean? How do I do that?
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Shouldn't, and yet I just did. More than once.
This may be, and probably is, part of the problem, but it's clearly not the whole problem.3 -
Brigby said:cpeyton3535 said:Daredevil217 said:What does redownload character assets mean? How do I do that?0
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