Progression Reward Changes in Versus Tournaments (7/20/17)
Comments
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Xenoberyll said:Why don't you combine the systems and have the progression rewards up to the 4star cover at wins and leave the 15cp at 1200 points. Wouldn't it be fun to see how many players stop at 1200, earning the CP but not the 4star cover because no way in hell they'll do 40 matches?1
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broll said:Daiches said:Wow, that's the dumbest idea I have ever seen. I don't think anyone will enjoy getting progression by beating the same seals over and over and over and over and over, but if that's the toxic environment they want to create, okay.
And taking away 15cp from that many people in scl 6 to 8 to give them to people in scl 1-5, who actively shouldn't be spending cp yet until you introduce scl based scaling? Dumb dumb dumb.
This change is bad for a very small percentage of players based on what I'm reading (mainly those in 5* land and/or regularly easily hitting 900-1200 with less than 40 wins), but it's probably a positive change for 90% or higher of the players. One of the biggest complaints for as long as I've been playing is the fact that PvP progression is hard to get because it's like walking a sand dune, the higher you get the faster you backslide. This takes that out and let's all progress be guaranteed (which is what progress should be IMO) and makes it easier for anyone who's willing to put the time in get max PvP progression (and without throwing money/resources away on shields)
Pve will become an unfun nasty grind with 55k health dark avengers.
PvP the only fun mode where your built 5* roster would've help you hit 1200 & get T50 and occasionally T25 rewards is gone. Edit- You'll be T25 a little more than occasionally,
You say, well I don't need 5*s. Then why play if getting the top characters makes the game suck?4 -
acescracked said:Are you interested in ever growing your 5* roster? If you are you'll hate the game.
Pve will become an unfun nasty grind with 55k health dark avengers.
PvP the only fun mode where your built 5* roster would've help you hit 1200 & get T50 and occasionally T25 rewards is gone.
You say, well I don't need 5*s. Then why play if getting the top characters makes the game suck?
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I'm going to reserve judgement on how this will affect me until I've actually tried it. On the face of it, 40 wins for a 4* cover seems manageable for me.
It certainly does seem like this is going to suck for high-end and low-end players, though. 5* players are going to have to play many more matches for fewer rewards, and 2*-3* players are going to be ground into the dirt by 4* players.
I can see the problems they're trying to solve, but I hope this is only a first step, because otherwise? Eesh.
Oh, and please put the top CP progression back in. Moving that to placement makes no sense. And I say this as someone who has never even sniffed it.0 -
Sounds to me like you guys are trying to get people to buy more Health Packs again!
Here is an idea....how about open CL 9 & 10...how long has it been 9 - 12 months? Coming Soon....Right!
-Darknes216 -
Daiches said:Wow, that's the dumbest idea I have ever seen. I don't think anyone will enjoy getting progression by beating the same seals over and over and over and over and over, but if that's the toxic environment they want to create, okay.
And taking away 15cp from that many people in scl 6 to 8 to give them to people in scl 1-5, who actively shouldn't be spending cp yet until you introduce scl based scaling? Dumb dumb dumb.0 -
Play 40(!!!) matches for a measly 4* cover?
If one match takes 90 seconds you have to play an hour just for that!
Check your brain d3...
This makes PvP a twisted PvE.
I vote the complete team to the madhouse.0 -
sh81 said:
The PVP changes appear to rather negatively effect the 5* rosters. But guess what? The PVE testing screws absolutely everyone EXCEPT the 5* rosters. Swings and roundabouts...
Instead of finally rolling out the PVE changes they're coming up with this abomination.
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To the small guys who didn't play pvp much because of the frustrations of point loss (understandably) that are excited for this change.
If you think you will be powering through 40 matches in a smooth manner at your leisure you are mistaken. Don't forget their **** MMR is still a thing. You're still going to hit a wall of unbeatable matches at some point. When I break through MMR I get matched with little baby seal teams for 1 point. When you break through, you get matched up with me for 75. Now you either wait to get attacked or go dump your points. Have fun dumping when you get matched with nothing but super high pointers. Or sit there and dump your iso instead fishing for something easy to come up. Is having to do all this what you want to do? Imagine the stupidity of having to go do something dumb and counterproductive every time you do a clear in pve.
I have never seen a group of devs that encourage player burnout such as these guys.5 -
Borstock said:Ledonjon said:Play 40(!!!) matches for a measly 4* cover?
If one match takes 90 seconds you have to play an hour just for that!
Check your brain d3...
This makes PvP a twisted PvE.
I vote the complete team to the madhouse.
So?
To get 4* (impossible for me right now, cuz i am loosing points faster than i am gaining them) it would take me more 2 hours (which is acceptable, comparable to PvE), but 90 second per match is a nonsense. BUT i must admit this change comes with brand new strategy - picking weak foes that gives few points only to get progress reward faster.0 -
broll said:It would be nice if they counted defensive wins also, that would make the number sting a little less and make 40 wins much easier for people also trying for placement (since they'd be the target of more attacks).
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This looks like a terrible change. Now requiring 40 matches to get what I was getting in 14-20. And no chance at the 15 cp now. Every change that has dropped this year has made me wonder if you guys are just trying to shut your game down. If that's the case, just shut your servers down. Quit torturing us and yourselves with this "we're trying to make things better" non-sense. No one wants to have to play longer to get the same cr@p. If this change goes permanent, I'll be done with pvp. **** are you people thinking?1
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It's fine you guys want to test yet another change--I'll reserve judgment until I try it out--but what about the PVE tests you guys ran twice? What were the results of that? When will that be made permanent?
Y'all are juggling too many things here. See one through to completion before you start monkeying with other facets of the game.6 -
veny said:Borstock said:Ledonjon said:Play 40(!!!) matches for a measly 4* cover?
If one match takes 90 seconds you have to play an hour just for that!
Check your brain d3...
This makes PvP a twisted PvE.
I vote the complete team to the madhouse.
So?
To get 4* (impossible for me right now, cuz i am loosing points faster than i am gaining them) it would take me more 2 hours (which is acceptable, comparable to PvE), but 90 second per match is a nonsense. BUT i must admit this change comes with brand new strategy - picking weak foes that gives few points only to get progress reward faster.
I've never counted how many matches it takes for me to get to 900. It's way more than 900 / 40. This is because of all the times my score goes down when I'm attacked and because at a certain point the matchmaking system stops giving me anything more than 30 pts per match. From a conservative estimate, I'd say that I probably come close to 40 already. The benefit here is that, if I want that 4* cover, I can now play on my own schedule.
The way this will be tricky is what happens if I get to 900 or so with 32 matches won/played. I want to keep my points for the overall season, but I can't stop playing because I need more wins. So I have to fight matches with my shield down, and I'm going to get clobbered during that time. So to get to 40, it's probably going to cost me points for the overall season. The only way to avoid this is to rush to 40 ASAP and then play for points later.
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sh81 said:veny said:Borstock said:Ledonjon said:Play 40(!!!) matches for a measly 4* cover?
If one match takes 90 seconds you have to play an hour just for that!
Check your brain d3...
This makes PvP a twisted PvE.
I vote the complete team to the madhouse.
So?
To get 4* (impossible for me right now, cuz i am loosing points faster than i am gaining them) it would take me more 2 hours (which is acceptable, comparable to PvE), but 90 second per match is a nonsense. BUT i must admit this change comes with brand new strategy - picking weak foes that gives few points only to get progress reward faster.
Maybe thats an hour each day, I dont know.
I do know, for me, that will mean no health packs, no shields, and the ability to ease up on PVE as well.
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This is great. SCL scaling is coming which will allow 5* rosters to sweep PVE and hoover up the 4* placement prizes. This change actually gives the rest of us a chance to get a 4* cover. This is a move for the better!
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sh81 said:The way this will be tricky is what happens if I get to 900 or so with 32 matches won/played. I want to keep my points for the overall season, but I can't stop playing because I need more wins. So I have to fight matches with my shield down, and I'm going to get clobbered during that time. So to get to 40, it's probably going to cost me points for the overall season. The only way to avoid this is to rush to 40 ASAP and then play for points later.
So nobody would be getting the same points for placement as they used to, but you will still all be competing will you not? Im sure shield hoping strategies etc will emerge, and that for those playing seriously things will level out much like they were before.
Id hope so at least.
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As a PvE player, I think this is a great change to PvP. Personally, I'm a fan.
1
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