Progression Reward Changes in Versus Tournaments (7/20/17)

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Comments

  • Xenoberyll
    Xenoberyll Posts: 647 Critical Contributor
    Borstock said:
    Punter1 said:  

    If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less. 

    You're getting attacked in there, too.
    I usually hit an average of 50 points per match. Going for 1200 with 300 extra to make up for the hits in between, that means i have to make 1500/50= 30 matches. I think i'm on the generous side there. 40 for 900 is just ridiculous.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Open up MMR, let me queue 4* teams below 1200, and I'll hit your 40 matches.
    80 if you want, for 1200.
  • elvy75
    elvy75 Posts: 225 Tile Toppler
    Bowgentle said:
    Open up MMR, let me queue 4* teams below 1200, and I'll hit your 40 matches.
    80 if you want, for 1200.
    oh bow you are such a cyberbully :D
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    elvy75 said:
    Bowgentle said:
    Open up MMR, let me queue 4* teams below 1200, and I'll hit your 40 matches.
    80 if you want, for 1200.
    oh bow you are such a cyberbully :D
    What can I say, I still have fond memories of the Valentine PVP :D
  • Rykard
    Rykard Posts: 35 Just Dropped In
    As someone who has been bored with MPQ for the past couple months (but still playing for some reason) because PVP MMR hasn't been fun, this sounds like a great change that may bring me back to PVP.
  • Avalanche Kincaid
    Avalanche Kincaid Posts: 83 Match Maker
    I'm intrigued by the changes.  I know this will definitely be a CP drop for me, but it might actually make pvp more interesting and natural to play.  More people will be out early providing variety and no worries about retals from low value targets would drastically change the way I play.  Battlechats will still exist but will be severely crippled by lack of activity early on.  Only top 10 getting CP will provide less incentive to bake.  Alliances will have mass snipers to prevent others from taking top 10 from team members.  Many will quit and many will turn to buy clubs to supplement lost CP.  Please...run this test during a regular season, the flame threads will be epic!! 
  • zodiac339
    zodiac339 Posts: 1,948 Chairperson of the Boards
    OJSP said:
    Tony Foot said:
    Pleased with this change, a step in the right direction. 40 wins is a bit high but it's a starting point. We can all run two star teams right?
    It requires a player to have a certain type of MMR for this to work and a good knowledge of how MMR works, otherwise our defensive team would be invisible and we are playing harder matches for nothing.  

    We could beat stronger teams with weaker teams, but the matches would take longer than usual, we risk losing the match and spending more health packs. 
    I wonder. The key word was all. We can all run 2-star teams. That means, don't start up on the seed teams and go, "Imma use Thanos and win in 1 move, lol!" It means, "I'm going to use my 2-stars on these, because my defensive team shouldn't show up as characters that I didn't use, and I hope my peers are on board with this." There could be a community agreement to use only the loaner and 2-3 star unboosted characters for the first 12 hours of a PVP. That's enough time for a decent number of attacks and retaliations before switching up to A-team characters.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    edited July 2017
    [IMG]http://i64.tinypic.com/11axwdc.jpg[/IMG]

    This leadership board shows the top 10. top 10 is 1500 points. 

    below the top 10, there are many with 1200 points. these people just got **** for their 15 CP.

    please consider this carefully before changing it. 
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Borstock said:
    alaeth said:
    Borstock said:
    You're getting attacked in there, too.
    If you're getting attacked in competitive PvP before 900, you're doing it wrong.

    1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit

    2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.

    3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself.

    None of what you just described is true of my PvP experience... at all.

    The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each.
    Move out of S2.
  • Khanwulf
    Khanwulf Posts: 103 Tile Toppler
    INT. DEMIURGE OFFICES

    demiurge_rugen:  "How high should we set the threshold for the four-star cover?"

    ...

    demiurge_humperdinck
    :  "Fine, 40.   You're no fun."
    Amusing!

    Anyway, will test. 40 wins looks way high, considering that PVP matches are like a flamethrower to your healthkit supply. That said, being free to hit marginal-point teams just for a win, using your own marginal teams, sounds excellent. 

    Disconnecting point loss from progression is *Exactly* what I and others have asked for, so the main issue is how much time/effort is required to get there. Please, do not increase the effort required. You've already done so for PvE (this needs fixing). Versus is a clear case where you can and are disconnecting placement and progression, and giving an incentive to placement. Leave the progression effort the same!

    --Khanwulf
  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
    Borstock said:
    Punter1 said:  

    If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less. 

    You're getting attacked in there, too.
    I usually hit an average of 50 points per match. Going for 1200 with 300 extra to make up for the hits in between, that means i have to make 1500/50= 30 matches. I think i'm on the generous side there. 40 for 900 is just ridiculous.
    I honestly have no idea how you're getting 50 points per match. The matchmaker stops giving me targets that juicy at 500. I can skip until my thumb turns numb.
  • Wjohnson992
    Wjohnson992 Posts: 175 Tile Toppler
    Bowgentle said:
    Borstock said:
    alaeth said:
    Borstock said:
    You're getting attacked in there, too.
    If you're getting attacked in competitive PvP before 900, you're doing it wrong.

    1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit

    2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.

    3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself.

    None of what you just described is true of my PvP experience... at all.

    The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each.
    Move out of S2.
    Same happens to me in S1.
  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
    Bowgentle said:
    Borstock said:
    alaeth said:
    Borstock said:
    You're getting attacked in there, too.
    If you're getting attacked in competitive PvP before 900, you're doing it wrong.

    1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit

    2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.

    3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself.

    None of what you just described is true of my PvP experience... at all.

    The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each.
    Move out of S2.
    I don't play in S2.
  • Wjohnson992
    Wjohnson992 Posts: 175 Tile Toppler
    madsalad said:
    A strange game indeed.


    Thats viable. Sniping I believe its called.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Well Xeno's roster is better than yours, then.
  • elvy75
    elvy75 Posts: 225 Tile Toppler
    Borstock said:

    I honestly have no idea how you're getting 50 points per match. The matchmaker stops giving me targets that juicy at 500. I can skip until my thumb turns numb.
    The issue is that in your mmr range many people just quit after hitting 575. Also slice in which you play plays big role. Its easier to find 75 points target in slices 1,3 and 4. Those slices trickle down the points down to lower rosters. you see if 5* roster gets over 2k points, they will grill and people with 4* rosters can q them for 75 points. Those 4* rosters will be visible and can be beaten by people with boosted 3*. So everyone in the chain wins 75 points because the big guy grilled. In slice like s2 grills dont exist, big guys there keep points for themselves, and because of MMR no one can even see them, so max points in those slices are only around 1200, but since points dont trickle down, you will never be able to q someone with high points. Also another reason is that for high roster in limited slices like s2 MMR breaks down after they get over certain level ... maybe 900ish points or even less and they can q now everyone, including low 3* teams, and they further suppress points by hitting them.