Borstock said: Punter1 said: If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less. You're getting attacked in there, too.
Punter1 said: If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less.
If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less.
Bowgentle said: Open up MMR, let me queue 4* teams below 1200, and I'll hit your 40 matches.80 if you want, for 1200.
elvy75 said: Bowgentle said: Open up MMR, let me queue 4* teams below 1200, and I'll hit your 40 matches.80 if you want, for 1200. oh bow you are such a cyberbully
OJSP said: Tony Foot said: Pleased with this change, a step in the right direction. 40 wins is a bit high but it's a starting point. We can all run two star teams right? It requires a player to have a certain type of MMR for this to work and a good knowledge of how MMR works, otherwise our defensive team would be invisible and we are playing harder matches for nothing. We could beat stronger teams with weaker teams, but the matches would take longer than usual, we risk losing the match and spending more health packs.
Tony Foot said: Pleased with this change, a step in the right direction. 40 wins is a bit high but it's a starting point. We can all run two star teams right?
alaeth said: Borstock said: You're getting attacked in there, too. If you're getting attacked in competitive PvP before 900, you're doing it wrong.1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself.
Borstock said: You're getting attacked in there, too.
Borstock said: alaeth said: Borstock said: You're getting attacked in there, too. If you're getting attacked in competitive PvP before 900, you're doing it wrong.1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself. None of what you just described is true of my PvP experience... at all. The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each.
Stax the Foyer said: INT. DEMIURGE OFFICESdemiurge_rugen: "How high should we set the threshold for the four-star cover?"...demiurge_humperdinck: "Fine, 40. You're no fun."
Xenoberyll said: Borstock said: Punter1 said: If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less. You're getting attacked in there, too. I usually hit an average of 50 points per match. Going for 1200 with 300 extra to make up for the hits in between, that means i have to make 1500/50= 30 matches. I think i'm on the generous side there. 40 for 900 is just ridiculous.
Bowgentle said: Borstock said: alaeth said: Borstock said: You're getting attacked in there, too. If you're getting attacked in competitive PvP before 900, you're doing it wrong.1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself. None of what you just described is true of my PvP experience... at all. The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each. Move out of S2.
madsalad said: A strange game indeed.