Progression Reward Changes in Versus Tournaments (7/20/17)
Comments
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Borstock said:Punter1 said:
If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less.
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Open up MMR, let me queue 4* teams below 1200, and I'll hit your 40 matches.
80 if you want, for 1200.
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As someone who has been bored with MPQ for the past couple months (but still playing for some reason) because PVP MMR hasn't been fun, this sounds like a great change that may bring me back to PVP.0
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So let's go over each rank of player and see how this affects them:
Brand-new 1* players - I don't really play PvP much, so this doesn't affect me. I can play a few matches and get some rewards. But this can't possibly be for all CLs, can't it? I mean, if I make top 10 in my super-n00b bracket, will I get 15 CP? I don't have the HP to slot 4* characters yet and if I'm unlucky enough to get a 5* character, then my scaling and play experience is ruined. This seems like an unnecessary change for me.
2* and early 3* players - I might dabble a bit in PvP to get a token or 2, but that's it. So now I might be able to get that 3* cover that I had no chance of getting before! Wait, 28 matches to get a 3* cover?! I don't have the roster to win that many matches, especially if the MMR is as bad as usual.
3* to 4* transitioners - the sweet spot! I had no chance of getting to 900 or 1200 before, but now all I have to do is to win matches to get those 3* and 4* covers. Too bad it's such a grind though. 40 matches is a ton. Oh well, the rewards are worth it, but I have no chance of getting top 10 unless I snipe a fresh bracket. But if I do that, I won't get to 40 wins. Catch-22 there.
4* players that couldn't get to 1200 before - pretty much the same as the players above. A good change, but I'll have to work harder to get the 3* and 4* covers. At least I don't have to worry about shields or messy hopping since I have no chance at top 10.
4* players that worked on Line to get to 1200 - This is a horrible change. Not only do I have to win a lot more matches to get to 40 and my 4* reward, but I'll never see that sweet 15 CP again since the big boys will take the top 10 spots.
5* players (me) - Horrible, horrible change. Sure, the big boys won't be too affected, since when they hop to 2000+, they win 40 matches anyway. But this will drastically affect grills and Line communication. Maybe that was the point? It will go one of two ways. Either everyone will put out cupcake teams to get a bunch of free wins, or it will be a ruthless free-for-all. But with only the top 10 getting 15 CP, that will screw over a ton of CL8 players. It also forces them to play at the end of the event to make sure that they keep that precious top 10. I know that before in s4, I would have to get to 1500 to have a chance at the top 10. But I'm guessing that the top 10 threshold will become much higher than that. Which means I'll have to change slices. But s4 has the most convenient ending time for my time zone.
All I know is that I'm not going to participate much in this trial. It's the worst possible change for me. The ONLY reward that I care about is the CP. And this change makes it much, much harder for me to get that.5 -
I'm intrigued by the changes. I know this will definitely be a CP drop for me, but it might actually make pvp more interesting and natural to play. More people will be out early providing variety and no worries about retals from low value targets would drastically change the way I play. Battlechats will still exist but will be severely crippled by lack of activity early on. Only top 10 getting CP will provide less incentive to bake. Alliances will have mass snipers to prevent others from taking top 10 from team members. Many will quit and many will turn to buy clubs to supplement lost CP. Please...run this test during a regular season, the flame threads will be epic!!1
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OJSP said:Tony Foot said:Pleased with this change, a step in the right direction. 40 wins is a bit high but it's a starting point. We can all run two star teams right?
We could beat stronger teams with weaker teams, but the matches would take longer than usual, we risk losing the match and spending more health packs.0 -
Asides from the CP nerf, this change could be made totally acceptable to all level of players with one simple change, make it either/or for each level of prizes.
4* cover : 40 wins or 900 points, whichever comes first.
Using this mentality the CP could be put in at 50 wins or 1200.
This gives the low level players shots at the rewards if they want to grind it. Top level players still have benefit from being top level and are not presented with a grind.
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[IMG]http://i64.tinypic.com/11axwdc.jpg[/IMG]
This leadership board shows the top 10. top 10 is 1500 points.
below the top 10, there are many with 1200 points. these people just got **** for their 15 CP.
please consider this carefully before changing it.0 -
alaeth said:Borstock said:You're getting attacked in there, too.
1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit
2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.
3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself.
The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each.
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Borstock said:alaeth said:Borstock said:You're getting attacked in there, too.
1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit
2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.
3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself.
The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each.0 -
Stax the Foyer said:INT. DEMIURGE OFFICES
demiurge_rugen: "How high should we set the threshold for the four-star cover?"
...
demiurge_humperdinck: "Fine, 40. You're no fun."
Anyway, will test. 40 wins looks way high, considering that PVP matches are like a flamethrower to your healthkit supply. That said, being free to hit marginal-point teams just for a win, using your own marginal teams, sounds excellent.
Disconnecting point loss from progression is *Exactly* what I and others have asked for, so the main issue is how much time/effort is required to get there. Please, do not increase the effort required. You've already done so for PvE (this needs fixing). Versus is a clear case where you can and are disconnecting placement and progression, and giving an incentive to placement. Leave the progression effort the same!
--Khanwulf3 -
Xenoberyll said:Borstock said:Punter1 said:
If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less.
3 -
A strange game indeed.
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Bowgentle said:Borstock said:alaeth said:Borstock said:You're getting attacked in there, too.
1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit
2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.
3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself.
The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each.0 -
Bowgentle said:Borstock said:alaeth said:Borstock said:You're getting attacked in there, too.
1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit
2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.
3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself.
The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each.
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madsalad said:A strange game indeed.0
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Well Xeno's roster is better than yours, then.
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Borstock said:3
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