Borstock said: I honestly have no idea how you're getting 50 points per match. The matchmaker stops giving me targets that juicy at 500. I can skip until my thumb turns numb.
Bowgentle said: Well Xeno's roster is better than yours, then.
Borstock said: alaeth said: Borstock said: You're getting attacked in there, too. If you're getting attacked in competitive PvP before 900, you're doing it wrong.1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself. None of what you just described is true of my PvP experience... at all. The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each.
alaeth said: Borstock said: You're getting attacked in there, too. If you're getting attacked in competitive PvP before 900, you're doing it wrong.1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself.
Borstock said: You're getting attacked in there, too.
zodiac339 said: Borstock said: alaeth said: Borstock said: You're getting attacked in there, too. If you're getting attacked in competitive PvP before 900, you're doing it wrong.1. climb to "float point" (typically 400 pts) - in the current model, the risk vs reward makes you an unappealing target... so you are unlikely to be hit2. When time permits, climb to your first shield point (800, 900, or higher). 5* rosters typically don't even shield until they're well over 1200.3. shield hop to preserve your points, hitting only targets that are 60+ points to make it "worth it" to break your shield and expose yourself. None of what you just described is true of my PvP experience... at all. The 400 pt float point is exactly what I do, and I can usually count on getting hit at least 5-10 times if I "float" there. Once I get to around 800, I'm consistently getting hit while I'm playing. I have never, in my entire time playing from the lower ranks to now, been able to climb higher than 900 without consistent attacks at that point. It's shield hop or die. And once I've gotten to that point, the matchmaker has NEVER given me anything remotely close to a 60 point target. Once I've hit 900, I don't even see 40 point targets and they're usually less than 30 points each. No, you mean they're worth "30" points. When you actually win, they're worth 9 points. PVP scoring system is so messy.
elvy75 said: Borstock said: I honestly have no idea how you're getting 50 points per match. The matchmaker stops giving me targets that juicy at 500. I can skip until my thumb turns numb. The issue is that in your mmr range many people just quit after hitting 575. Also slice in which you play plays big role. Its easier to find 75 points target in slices 1,3 and 4. Those slices trickle down the points down to lower rosters. you see if 5* roster gets over 2k points, they will grill and people with 4* rosters can q them for 75 points. Those 4* rosters will be visible and can be beaten by people with boosted 3*. So everyone in the chain wins 75 points because the big guy grilled. In slice like s2 grills dont exist, big guys there keep points for themselves, and because of MMR no one can even see them, so max points in those slices are only around 1200, but since points dont trickle down, you will never be able to q someone with high points. Also another reason is that for high roster in limited slices like s2 MMR breaks down after they get over certain level ... maybe 900ish points or even less and they can q now everyone, including low 3* teams, and they further suppress points by hitting them.
Maceo511 said: elvy75 said: Borstock said: I honestly have no idea how you're getting 50 points per match. The matchmaker stops giving me targets that juicy at 500. I can skip until my thumb turns numb. The issue is that in your mmr range many people just quit after hitting 575. Also slice in which you play plays big role. Its easier to find 75 points target in slices 1,3 and 4. Those slices trickle down the points down to lower rosters. you see if 5* roster gets over 2k points, they will grill and people with 4* rosters can q them for 75 points. Those 4* rosters will be visible and can be beaten by people with boosted 3*. So everyone in the chain wins 75 points because the big guy grilled. In slice like s2 grills dont exist, big guys there keep points for themselves, and because of MMR no one can even see them, so max points in those slices are only around 1200, but since points dont trickle down, you will never be able to q someone with high points. Also another reason is that for high roster in limited slices like s2 MMR breaks down after they get over certain level ... maybe 900ish points or even less and they can q now everyone, including low 3* teams, and they further suppress points by hitting them. Actually I believe they dump before hitting in S2. They are real sickos there.
Pinko McFly said: Asides from the CP nerf, this change could be made totally acceptable to all level of players with one simple change, make it either/or for each level of prizes.4* cover : 40 wins or 900 points, whichever comes first.Using this mentality the CP could be put in at 50 wins or 1200.This gives the low level players shots at the rewards if they want to grind it. Top level players still have benefit from being top level and are not presented with a grind.
ZamWiesel said: Currently @2348 points in blind justice and still not in top 10. Not getting the CP with the new system means a much slower process for me in transitioning from a 4* roster to a 5* roster. Doesn't help that the cp system is so horrible already with extreme dilution in classics and the fact that we STILL don't have colorless cover rewards yet!
Borstock said: ZamWiesel said: Currently @2348 points in blind justice and still not in top 10. Not getting the CP with the new system means a much slower process for me in transitioning from a 4* roster to a 5* roster. Doesn't help that the cp system is so horrible already with extreme dilution in classics and the fact that we STILL don't have colorless cover rewards yet! That would put you 8th in my slice. Top 25 starts at 909.
Darknes21 said: Sounds to me like you guys are trying to get people to buy more Health Packs again! Here is an idea....how about open CL 9 & 10...how long has it been 9 - 12 months? Coming Soon....Right! -Darknes21
GrumpySmurf1002 said: Borstock said: I honestly have no idea how you're getting 50 points per match. The matchmaker stops giving me targets that juicy at 500. I can skip until my thumb turns numb. This season I'm averaging 1497.5 per PvP, and 29.75 wins. (50.3 per win)Season before was 1477.4 and 26.3. (56.2 per win)