Borstock said: sh81 said: Borstock said:The way this will be tricky is what happens if I get to 900 or so with 32 matches won/played. I want to keep my points for the overall season, but I can't stop playing because I need more wins. So I have to fight matches with my shield down, and I'm going to get clobbered during that time. So to get to 40, it's probably going to cost me points for the overall season. The only way to avoid this is to rush to 40 ASAP and then play for points later. As stated, Im far from serious in PVP, but, this would be the case for everyone wouldnt it?So nobody would be getting the same points for placement as they used to, but you will still all be competing will you not? Im sure shield hoping strategies etc will emerge, and that for those playing seriously things will level out much like they were before.Id hope so at least. I hadn't considered that, but I don't see any inherent flaw in your logic. We'll have to see how it plays out, but I think you're probably right.
sh81 said: Borstock said:The way this will be tricky is what happens if I get to 900 or so with 32 matches won/played. I want to keep my points for the overall season, but I can't stop playing because I need more wins. So I have to fight matches with my shield down, and I'm going to get clobbered during that time. So to get to 40, it's probably going to cost me points for the overall season. The only way to avoid this is to rush to 40 ASAP and then play for points later. As stated, Im far from serious in PVP, but, this would be the case for everyone wouldnt it?So nobody would be getting the same points for placement as they used to, but you will still all be competing will you not? Im sure shield hoping strategies etc will emerge, and that for those playing seriously things will level out much like they were before.Id hope so at least.
Borstock said:The way this will be tricky is what happens if I get to 900 or so with 32 matches won/played. I want to keep my points for the overall season, but I can't stop playing because I need more wins. So I have to fight matches with my shield down, and I'm going to get clobbered during that time. So to get to 40, it's probably going to cost me points for the overall season. The only way to avoid this is to rush to 40 ASAP and then play for points later.
Brigby said: madok said:Brigby , so each person gets one CP or top 10 all get 15 CP? Or Maybe 1st gets 15 and the rest get 1 because they suck and didn't win. @madok All top 10 players would receive an additional 15 CP, on top of the rewards they already receive.
madok said:Brigby , so each person gets one CP or top 10 all get 15 CP? Or Maybe 1st gets 15 and the rest get 1 because they suck and didn't win.
madsalad said: Borstock said: sh81 said: Borstock said:The way this will be tricky is what happens if I get to 900 or so with 32 matches won/played. I want to keep my points for the overall season, but I can't stop playing because I need more wins. So I have to fight matches with my shield down, and I'm going to get clobbered during that time. So to get to 40, it's probably going to cost me points for the overall season. The only way to avoid this is to rush to 40 ASAP and then play for points later. As stated, Im far from serious in PVP, but, this would be the case for everyone wouldnt it?So nobody would be getting the same points for placement as they used to, but you will still all be competing will you not? Im sure shield hoping strategies etc will emerge, and that for those playing seriously things will level out much like they were before.Id hope so at least. I hadn't considered that, but I don't see any inherent flaw in your logic. We'll have to see how it plays out, but I think you're probably right. I'm basically looking at this as stretching one PVP's worth of playing into two PVP's worth of playing. Meaning: join bracket immediately; grind grind grind to high score (let's say 15-20 wins). Sit unshielded and let the hits comes. Start over again and grind grind grind to high score shield. Hop a few times to get to for wins and toward placement. Hope you don't enjoy free time.
madsalad said: @Brigby Also, as others had said, why is D3 so determined to give 15 CP to Top 10 players in SCL 1-5 when they should not even be spending CP yet? Top 10 placement for those players should not involve a giant load of CP.
Wjohnson992 said: madsalad said: Borstock said: sh81 said: Borstock said:The way this will be tricky is what happens if I get to 900 or so with 32 matches won/played. I want to keep my points for the overall season, but I can't stop playing because I need more wins. So I have to fight matches with my shield down, and I'm going to get clobbered during that time. So to get to 40, it's probably going to cost me points for the overall season. The only way to avoid this is to rush to 40 ASAP and then play for points later. As stated, Im far from serious in PVP, but, this would be the case for everyone wouldnt it?So nobody would be getting the same points for placement as they used to, but you will still all be competing will you not? Im sure shield hoping strategies etc will emerge, and that for those playing seriously things will level out much like they were before.Id hope so at least. I hadn't considered that, but I don't see any inherent flaw in your logic. We'll have to see how it plays out, but I think you're probably right. I'm basically looking at this as stretching one PVP's worth of playing into two PVP's worth of playing. Meaning: join bracket immediately; grind grind grind to high score (let's say 15-20 wins). Sit unshielded and let the hits comes. Start over again and grind grind grind to high score shield. Hop a few times to get to for wins and toward placement. Hope you don't enjoy free time. PVE will take noticeably less time when SCL scaling becomes a thing.
10 pages in - so maybe missed this as I skipped some of the discussion. In a system where a min of 38 pts/win is what most players look for in PVP the win count at the top end of the scale seems to be pushed too high. I don't know why the later rewards skew so far from that total.
If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less. Table below shows the difference.
I'd argue that it looks good until around 725/800 reward mark, then jumps too quickly. At most the win count should be 10 above the 38 pt match win count. Based on the above I think 30 wins for 900 is reasonable, that's avg of 30pt matches, which allows for some hits.
Punter1 said: 10 pages in - so maybe missed this as I skipped some of the discussion. In a system where a min of 38 pts/win is what most players look for in PVP the win count at the top end of the scale seems to be pushed too high. I don't know why the later rewards skew so far from that total. If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less. Table below shows the difference. I'd argue that it looks good until around 725/800 reward mark, then jumps too quickly. At most the win count should be 10 above the 38 pt match win count. Based on the above I think 30 wins for 900 is reasonable, that's avg of 30pt matches, which allows for some hits.
fmftint said: If removing the final command points from progression is such a good idea, how about bringing it over to story mode as well? Final command points removed and awarded to T20 finishers
sh81 said: In PVE you usually play around 150 for a 4 star.9 nodes x 7 clears is 63 clears which is 1 sub, and its not normally until somewhere through day 2 to 3 the 4 star comes up from progression.To make a 4* from placement you need to play optimally for the entirety of the event, so 60+ clears directly before and after the opening of a sub. The Hulk is a 7 day event, at the moment I am on course for one Miles Morales cover, at 441 clears, all at a prescribed time, in intensive chunks.
Borstock said: You're getting attacked in there, too.
Borstock said: Punter1 said: 10 pages in - so maybe missed this as I skipped some of the discussion. In a system where a min of 38 pts/win is what most players look for in PVP the win count at the top end of the scale seems to be pushed too high. I don't know why the later rewards skew so far from that total. If you're getting better than 38pts, it should take at most 24 fights to hit 900, if the climb is good and you find some 60pt matches then quite a few less. Table below shows the difference. I'd argue that it looks good until around 725/800 reward mark, then jumps too quickly. At most the win count should be 10 above the 38 pt match win count. Based on the above I think 30 wins for 900 is reasonable, that's avg of 30pt matches, which allows for some hits. You're getting attacked in there, too.
Sure attacked here and there, but not 16 fights worth of losses. Under 900 the points lost aren't equal to the gain I believe, so early losses may only put you back 10-15pts. Plus the 24 fights count is at 38pts/fight. It's usually not hard to find 50-60pt matches early in a climb.
I'm ok with a slightly higher fight count to 900 to simulate losses, but not 16 fights more. I'm going to count the number of wins it takes to hit 900 in Vulture.