Progression Reward Changes in Versus Tournaments (7/20/17)
Comments
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Borstock said:I'm definitely open to the possibility that 40 is just too high. But the people who think it should be 15 because that's what they can get when they basically game the system using LINE... I don't know. That doesn't feel like a puddle of tears I should care about.3
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sinnerjfl said:Once again, the devs of this game looking at metrics and imposing a conclusion from those metrics while
totally ignoring real problems that will occur in-game from this (mainly playing twice as much in PVP).
Remember everyone, they're totally reading our feedback and not doing whatever the heck they want.
Looking at the comments on this thread, it looks like people are having wildly different experiences in PVP, which means it is difficult for any one of us to generalise our experiences to the entire player base. In contrast the developers do have metrics about how many matches people take to reach certain progression goals on average.
It's possible that they've got the numbers wildly wrong, but that's why they're running a test rather than rolling this out permanently. The best thing to do would be to participate: if 40 wins is too much, stop playing when you think the extra effort isn't worth the reward. That will also give them feedback.
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Borstock said:I'm definitely open to the possibility that 40 is just too high. But the people who think it should be 15 because that's what they can get when they basically game the system using LINE... I don't know. That doesn't feel like a puddle of tears I should care about.
Very little of my climb to 800 involved "gaming" anything and in fact was slightly more difficult because I had to skip friendlies who were worth decent points because they were also simultaneously climbing. Getting to 1200 with a 4* roster usually does involve using Line but I was hitting 900 pretty easily once I had 5-10 4* champs even before joining a check room and it was never taking more than 25-30 matches. Hell I hit 900 just riding Peggy/IM40 without either being boosted a few times when the boost lists weren't complimentary to my roster.
If it takes you a lot more matches to get to 900 you are probably either climbing at the wrong time, climbing with teams that are too slow or not using shields effectively.3 -
wymtime said:Borstock said:I'm definitely open to the possibility that 40 is just too high. But the people who think it should be 15 because that's what they can get when they basically game the system using LINE... I don't know. That doesn't feel like a puddle of tears I should care about.
I think we'd need a number of tournaments with these rules before we can really see what the effect will be. I suspect it will result in lower scores, but it might also see more engagement and more teams to be matched against at all levels. It will result in a different optimum strategy, and it is difficult to say what that will be exactly.
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OJSP said:Borstock said:I mean, I'm on day 800.5
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jamesh said:sinnerjfl said:Once again, the devs of this game looking at metrics and imposing a conclusion from those metrics while
totally ignoring real problems that will occur in-game from this (mainly playing twice as much in PVP).
Remember everyone, they're totally reading our feedback and not doing whatever the heck they want.
Looking at the comments on this thread, it looks like people are having wildly different experiences in PVP, which means it is difficult for any one of us to generalise our experiences to the entire player base. In contrast the developers do have metrics about how many matches people take to reach certain progression goals on average.
It's possible that they've got the numbers wildly wrong, but that's why they're running a test rather than rolling this out permanently. The best thing to do would be to participate: if 40 wins is too much, stop playing when you think the extra effort isn't worth the reward. That will also give them feedback.
But I know that most people in the 4* tier do not play 40 matches in PVP every event, that is crazytown.
Ok sure, people in 2* or 3* tier might play 40 matches, the problem here is those matches are probably a lot faster since the health pools are much much smaller.
40 matches in SCL4/5 does not equal 40 matches in SCL7/8.
That's just the developpers ignoring reality and not really playing their own tinykitty game at higher levels.
And Ill say it again, our feedback is ignored 100% of the time, they will do whatever they think is best because thats the way they operate (Vaulting, 5 clears instead of 4 etc etc.). They do not give a tinykitty what we think, the almighty metrics is what's important to them.
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I don't have the time or interest to devote my life to mpq playing "as the developers intended".
I could quite reliably get the required placement if I wanted. I don't care to play 40 matches for a 4* cover. But vaulting has already killed progress for a large segment of my 4*s. With 54 4*s already in the game, of which I have 52 champed - yes including Dino and Howard - they should be opening higher cls and increasing availability of 4* covers and cp.
I am currently at 121 approaching 122. I am in direct competition with my casual alt account at rank 60 with champed 3*s and no usable 4*s.
I have all 5*s up to Hawkeye champed. Right now the only things that interest me are Starlord, Doc Ock and 5pidey, and 4* champ levels. Choke off my access to either; I will not be here next anniversary.5 -
15 CP for placement down to CL5.
Where there isn't even a 4* in progression.
You are completely out of touch with your own game, Demiurge.22 -
If you don't need XFW rewards, for instance because he is vaulted and you don't have him already champed, you can go all the way down to scl 5 and get pretty much the same rewards..
So guess what, scl5 players? You'll be getting a bunch of extra people in your brackets that would lose out on their 1200 score cp. Too bad for you, but it is what D3 wants. Best go down to play below your reward tier, just like with the PVE test.12 -
I'm in 3* star land. I wanted to maybe get a vulture in one of the last event opened my bracket and seen people in the top 20 at 3000 points. You all sound a bit selfish. A vast majority of players are in the stage I am. Not to mention getting 4* characters isn't really easy. I will happily ground out 40 matches if I want that character. If I don't then I won't grind out 40 matches. I do think 40 matches is A lot. Maybe 30. Either way if y'all stop playing you won't be missed. Then maybe I can actually place in top 50 in a pvp0
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This can't happen soon enough, I'm trying to get to the ten pack reward and every time I put the shields down I'm attacked before I finish the one fight that will get me the reward
seems very unfair to me that it's set up this way0 -
Borstock said:I'm definitely open to the possibility that 40 is just too high. But the people who think it should be 15 because that's what they can get when they basically game the system using LINE... I don't know. That doesn't feel like a puddle of tears I should care about.
As for your MMR, aestocyst, revskip and wymtime have previously said, there is something it right, and there hasn't been for a while, for some players. The Shield Levels were supposed to help this but seem to have compressed the problem at some levels. And I really want D3 to look at this primarily, this is the issue. This is completely the issue. I mean, one quick fix which is pretty easy to program in, is to simply program bots/AI characters in at the levels where you don't have enough targets giving enough points. Or remove the ability in PvP to target your own alliance and at the same time remove names, to cut back on Line if that is what they think the issue is. There are so many ways they can make it easier for those such as yourself Borstock, without making it more work for all. Quality of Life means less playing, and combining this with the increase in PvE time, it all seems the opposite of QoL.konannfriends said:I'm in 3* star land. I wanted to maybe get a vulture in one of the last event opened my bracket and seen people in the top 20 at 3000 points. You all sound a bit selfish. A vast majority of players are in the stage I am. Not to mention getting 4* characters isn't really easy. I will happily ground out 40 matches if I want that character. If I don't then I won't grind out 40 matches. I do think 40 matches is A lot. Maybe 30. Either way if y'all stop playing you won't be missed. Then maybe I can actually place in top 50 in a pvp
The vast majority I think are not at your level. - I thought the most used character in the game is 2* Wolverine, and the majority are at the 2* level. Either way, I understand your frustration, honestly. Having played PvP in all its incarnations, it's better now than it's ever been. Sounds hard to imagine, and a number of changes by D3 have set it backwards in the past, but it's less pain than it used to be. I would also suggest asking people to be less selfish, when you're asking them to increase their playing time by two or three times, is not really a fair one. What everyone wants is a better system for all, and altering MMR, targets, etc, to make your experience better, not just the same but for better rewards, which is what D3 is currently offering.
Seeing the rewards previewed now, it is as I suspected - you only get the 4* for 40 wins in CL 7 or 8, but CP @15 goes down to CL 5, which means two things for this test - players will try and play above their roster to get the 4* in higher CL, and players who comfortably get 1200 now without problems will drop down in CL to get the CP, as it is more important than the 4* to them (option to get 5* covers, plus specifically non-vaulted 4* who are generally stronger than the vaulted ones). Which will most likely lead to the next change I imagine, making the people who can play in certain CL more set, making CL 7 and 8 much higher, and making a maximum level you can enter into the lower CL (so no jumping up or dropping down). It's something players lower down have been asking for, so I'm sure it's been discussed.
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turbomoose said:This can't happen soon enough, I'm trying to get to the ten pack reward and every time I put the shields down I'm attacked before I finish the one fight that will get me the reward
seems very unfair to me that it's set up this way0 -
Daiches said:turbomoose said:This can't happen soon enough, I'm trying to get to the ten pack reward and every time I put the shields down I'm attacked before I finish the one fight that will get me the reward
seems very unfair to me that it's set up this way
It's not obvious to me that it'd make sense to change one but not the other: if they think it is a problem to miss out on tournament progression rewards due to defensive losses, wouldn't it also be a problem to miss out on season progression rewards for the same thing?
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So, ISO is a scant resource, yet there are people that still want to keep the system as it is. You know...where everyone skips matches like crazy trying to find one that is 'worth it'. With this new system I will skip exactly zero matches. I want the extra ISO and I don't give a **** about getting hit back.
For the people at the top, the climb will be much easier. If y'all are too afraid to play each other at the top then you probably shouldn't pretend you are super heroes and villains.0 -
mikebdot said:So, ISO is a scant resource, yet there are people that still want to keep the system as it is. You know...where everyone skips matches like crazy trying to find one that is 'worth it'. With this new system I will skip exactly zero matches. I want the extra ISO and I don't give a tinykitty about getting hit back.
For the people at the top, the climb will be much easier. If y'all are too afraid to play each other at the top then you probably shouldn't pretend you are super heroes and villains.0 -
sh81 said:OJSP said:
I just hope when the change is implemented, the numbers are tweaked so we don't need to play 40 matches to get to the equivalent of 900 points in an event. I know it might be what some players are already doing now, but i think that is either due playing inefficiently (except the frontrunners who might need to beat 5 pt matches to get there) or they might not have the appropriate roster to be getting that score to begin with.
Anyway, we've had our say. Lets try the event out and see how it goes.
I have none of that, and I find PVP to not be very accessible at all.
AND, if it takes all that effort to get *somewhere* I question if its worth it.
So I play, I do as well as I can, I get kicked down, I build up again... Seriously, 575 is an epic effort and is easily the best part of 40 matches for me. And all I want to do is play a game and get something back.
I think these changes remove nearly all the issues I have with PVP. I can play, when I want, and to a level I choose.2 -
I'm logging in for the first time in ages just to voice my appreciation for this change. I always slogged my way to 575 then just quit (and watched as I lost another 100+ points even with 4* teams...), now I might actually go for a 4* progression reward.
40 wins may be too many, but if D3 is willing to adjust as necessary after the event then I'm all in on this.8 -
I am loving the new system. Just started and scored the 10 Cps already. 16 wins is easy. And 40 wins by the third day is certainly within reach no matter how high or low is your roster and SCL. So yeah I'm all in for this.
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Borstock said:I'm definitely open to the possibility that 40 is just too high. But the people who think it should be 15 because that's what they can get when they basically game the system using LINE... I don't know. That doesn't feel like a puddle of tears I should care about.
Our rosters are not so different - I have 45 champed four stars, you say you have 35 - I don't have any high levelled five stars because I chose not to.
I don't use battle chat rooms, I typically use only one shield in a pvp, which is to shield to the end once I've hit 900 (which I always do - and before the change in progression 1000).
I don't snipe brackets, I typically join 24-30 hours before the end of a pvp and will see plenty of winnable matches for 50-70 points along the way
I take my time during my climb to make sure I don't hit any other members of my alliance family and always try not to multiple tap the same person unless the mmr gives me no other choice.
In an individual pvp I will typically fight 20-25 matches, finish t25 and get the four star progression cover and I know lots of people who have exactly the same experience
I don't doubt that for a lot of people the changes announced for the test event will be attractive but there are a significant number for whom it is not - I'm not advocating which is the best way forward here but please stop trying to sell it as somehow players like me are getting what we deserve for some mass conspiracy theory to deprive others of what is rightfully theirs and maybe consider that it makes some of us think about whether it's time to think about retirement, which is a little sad.14
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