Progression Reward Changes in Versus Tournaments (7/20/17)

1141517192032

Comments

  • Silverblade
    Silverblade Posts: 51 Match Maker
    As someone who likes to play every day, a fair amount of time, I do really like this more than what's currently. I can sneak 12-15 victories per day and get rewards I have never got before. Why? Because I am not a whale user and I don't have whales and I have never reached 900 points. No matter what strategy I use. Also I just -recently. champed C4rol, so yeah, I do like this a lot more than before.
  • _M4ru_
    _M4ru_ Posts: 91 Match Maker
     Why? Because I am not a whale user and I don't have whales and I have never reached 900 points. No matter what strategy I use. 
    Looking at your roster from the link in your signature, you simply don't have a roster to reach 900, period. To reach 900 in pvp you need a wide 4* roster. Stop blaming "whales".
  • Bruinsfan17
    Bruinsfan17 Posts: 132 Tile Toppler
    So their data is telling them that people play way more than 40 matches per PvP?? I find that unlikely.
  • Silverblade
    Silverblade Posts: 51 Match Maker
    edited July 2017
    _M4ru_ said:
     Why? Because I am not a whale user and I don't have whales and I have never reached 900 points. No matter what strategy I use. 
    Looking at your roster from the link in your signature, you simply don't have a roster to reach 900, period. To reach 900 in pvp you need a wide 4* roster. Stop blaming "whales".
    I have yet to update it, But yes I know I can't reach 900 even with my updated roster. But I can sneak 40 wins, so yes, I prefer it, and no I don't blame whales. How people has fun it's up to them. I only care about me making 40 wins every 3 days.
    EDIT: Updated the roster, And yes I know hitting 900 is nigh impossible right now.
  • sinnerjfl
    sinnerjfl Posts: 1,276 Chairperson of the Boards
    _M4ru_ said:
    A few "interesting" comments from devs: 
    How dare we to optimize our play time! We should all be ashamed! Grind 8+ hours or die!
    Once again, the devs of this game looking at metrics and imposing a conclusion from those metrics while
    totally ignoring real problems that will occur in-game from this (mainly playing twice as much in PVP).

    Remember everyone, they're totally reading our feedback and not doing whatever the heck they want.
  • Xenoberyll
    Xenoberyll Posts: 647 Critical Contributor
    _M4ru_ said:
    A few "interesting" comments from devs: 
    How dare we to optimize our play time! We should all be ashamed! Grind 8+ hours or die!
    8hours? This sounds like they're aiming for 24/7 and then there's PVE on top. They'll be looking for new jobs soon enough if that's what they expect from their players. 
  • zodiac339
    zodiac339 Posts: 1,948 Chairperson of the Boards
    _M4ru_ said:
    A few "interesting" comments from devs: 
    How dare we to optimize our play time! We should all be ashamed! Grind 8+ hours or die!
    Unfortunately, the way they designed PVP created the problem. Regardless of how much time is alloted, there was always going to end up being a strategy of, "join, wait 36-48 hours, then steal big points from people who were actually trying." I kind of figured what they were doing with this trial had something to do with players playing in an uninteded way rather than actually staying engaged in the game. Wish they could just figure out how to fix scoring itself.
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    I only read the first few pages, and then this last page, so don't know if this has been discussed before.

    But I'm pretty sure what this also addresses is their "intent" of top players being spread out between brackets/slices, instead of bunching up and coordinating shield hops. They've always tried to reduce ultra high scores, which I understand because it can discourage new players. And this could finally do it.

    And that's because the new optimal alliance strategy is now to spread out between slices/brackets. Top PVP alliances have 20 players, who you don't want competing with each other for the top 10 CP. The best way to achieve that now is to spread out into different slices and stagger start times for those who are in the same slice. And if the top alliances do this, it will reduce the number of people in the same slice who will be able to coordinate. I don't think it'll reduce being able to hop to higher scores, but I think it'll bring down those high scores because of less top players in the same slice.

    Though it's also possible some of the alliances say screw the CP and stay in the same slice.

    I know for me, I've stayed in slice 4 because it makes it the easiest to get the 1200 CP. If this change is implemented, I'd move to another slice to have the best shot at the top 10 CP, since that's the main resource needed for me to advance in 5* land.

    This change is mainly bad for the top end of PVP as currently played, but it's still unknown if it'll be bad or eventually good once the meta shifts. It really does depend on the numbers of players who can get 1200 without getting top 10. They say it'll distribute more CP, but if it spreads it out to lower rosters while reducing the flow to top rosters, that's exactly where it does NOT need to be. They already screwed up by putting CP in PVE, because it allowed smaller rosters to get their scaling screwed up by getting 5* covers. It should have only been available for those ready to transition to 4* land and up.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Very very few people were "only playing the last 8 hours or less" and that number will remain constant and or increase as they were the ones looking to bracket snipe a T5 placement.  Expect that number to increase with a premium reward on T10

    I don't understand why these developers insist on punishing players for advancing their rosters
  • Wjohnson992
    Wjohnson992 Posts: 175 Tile Toppler
    Tbf I dont get the issue of claiming the transition is affected by lack of CP. CP flows well enough for me and I have never broke t25 in PVP so no where near the placement CP. Whats effecting my transition is iso. Its always the iso.
  • wymtime
    wymtime Posts: 3,760 Chairperson of the Boards
    I think it is comical the decks are going against the last 8 hours of PVP.  Here is the reality the players who score over 1200 regularly play PVP throughout the event.  I personally place 2-3 shields per event and make my big push with about 24 hours left in some events because that is when I can play.  At this point in time I have no clue on what the devs want PVP to look like
  • _M4ru_
    _M4ru_ Posts: 91 Match Maker
    broll said:

    Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling. 
    That would mean that on average your opponents were worth only 22pts each, which is kinda, well, not optimal. Hitting anyone worth less than 38pts is a waste of time and effort (and healthpacks).
  • awarnica
    awarnica Posts: 44 Just Dropped In
    18 pages, hundreds of comments. Many insightful, good ideas, took the community 1-2 days to see the flaws of the new system.

    What percentage of the above ideas, will be implemented, or even considered?


    This might help players who currently cannot acheive 900. Instead of moving that reward to 600, 700, 800, change the system to potentially hurt high level players who have supported this game for years and who might, after thousands of hours of play, want to enter an event late and get 1200 / top 10? I personally don't - I start too early and sheild way too much, & won't have an issue, but see the problem with those who do.

    This also makes floating and sniping even more rewarding, nice side benefit!

    Another side effect is that hardcore players will coordinate in bracket rooms to spread out top 10 even more (this is common) . This will only hurt the mid / lower level pvp players even more, making the 10cp harder to get, is that the desired effect?

    Side note - I was camping this week and had to enter a shard late, with 8 hours left in the event. Got a score of over 2000, highest in many seasons, and wasn't top 10 in shard 4. Top score was over 4000. Under the new system, I would not get the 10 cp? Not entirely sure how this helps. According to the comments above from D3, me buying 30 health packs and pushing hard against champed 5* teams, because I started late, meant that I didn't *deserve* the cp, because I didn't spend 3 days playing 3 hours a day.  


    What percentage of the above ideas, will be implemented, or even considered?

    We all know the answer to this question.
  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
    _M4ru_ said:
    broll said:

    Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling. 
    That would mean that on average your opponents were worth only 22pts each, which is kinda, well, not optimal. Hitting anyone worth less than 38pts is a waste of time and effort (and healthpacks).
    You're not paying attention. 
  • ammenell
    ammenell Posts: 817 Critical Contributor
    Bowgentle said:
    ammenell said:

    now make the 4* cover something useful, don't bomb your test because you are greedy and give out elektra or mordo. 
    It's Xforce Black.
    yeah, and that was that.
  • _M4ru_
    _M4ru_ Posts: 91 Match Maker
    Borstock said:
    _M4ru_ said:
    broll said:

    Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling. 
    That would mean that on average your opponents were worth only 22pts each, which is kinda, well, not optimal. Hitting anyone worth less than 38pts is a waste of time and effort (and healthpacks).
    You're not paying attention. 
    ???
  • thisone
    thisone Posts: 655 Critical Contributor
    _M4ru_ said:
    Borstock said:
    _M4ru_ said:
    broll said:

    Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling. 
    That would mean that on average your opponents were worth only 22pts each, which is kinda, well, not optimal. Hitting anyone worth less than 38pts is a waste of time and effort (and healthpacks).
    You're not paying attention. 
    ???
    Apparently, people are climbing on 22 point targets early doors, then being shocked when they get retaled for tons of points.

    "Ohh my gawd, you guys stop hitting me"

    If you make 40 fights. Guess how many retal nodes you leave?

    "Ohh my gawd. Why do I keep losing points? IT'S NOT FAIR!!!"




  • Punter1
    Punter1 Posts: 729 Critical Contributor