Progression Reward Changes in Versus Tournaments (7/20/17)
Comments
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As someone who likes to play every day, a fair amount of time, I do really like this more than what's currently. I can sneak 12-15 victories per day and get rewards I have never got before. Why? Because I am not a whale user and I don't have whales and I have never reached 900 points. No matter what strategy I use. Also I just -recently. champed C4rol, so yeah, I do like this a lot more than before.
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Silverblade said:Why? Because I am not a whale user and I don't have whales and I have never reached 900 points. No matter what strategy I use.1
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So their data is telling them that people play way more than 40 matches per PvP?? I find that unlikely.1
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_M4ru_ said:Silverblade said:Why? Because I am not a whale user and I don't have whales and I have never reached 900 points. No matter what strategy I use.
EDIT: Updated the roster, And yes I know hitting 900 is nigh impossible right now.
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Day 1361 player here, not a whale by any stretch, but I get VIP and the odd HP. Full disclosure, I have a max 5* (Thanos) and another 2 fully covered but not levelled (Starlord and Hawkeye), not enough ISO, and 35+ 4* champed. I've gone from a casual alliance of friends, to a team of snipers, to an alliance based on hand holding, to finally being in an alliance where you hit whoever whenever for the last year or more. I don't use Line to find targets or line people up, I just play PVP when I'm online, and go upto my target score.
For the the past couple of years, I've hit 900 (or 1,000 prior to that) with 3*, then 4* and now with a 5*/4* team given my progressive MMR change, and I can completely understand people who say 500/600 etc is difficult to hit. I am not averse to this change - indeed, it was tried once before with the release of 3* Daredevil a long time ago, when his covers were progression-based in PvE. Personally, though, the number of matches sounds terrible for everyone, no matter the player level.
For example, if you play PvE, that's 60+ matches over the course of 24 hours to get close to optimal. A minimum 45 if you just go for progression. Most people use some health packs, and with the new scaling that will come in permanently soon, those in the middle tiers seem to be getting blitzed a bit. Now add in 16 matches against characters, not goons. So, to take one example, at 3* level, Black Panther and Rage of the Panther - it does 4,563 damage at 266, and he has 15,402 health. Surely everyone at the 3* MMR will have Black Panther when he's buffed, and given he's in the current heroic packs, probably well covered. You'll be hit upto 16 times for 4,563 damage, and you'll probably need 2 health packs every couple of matches. Buffed to maximum, he's up at 11 or 12,000 damage per Rage of the Panther. That's health packs every fight.
I understand that the idea is great, but playing 80 matches a day if you want to play PvE and PvP, probably spread out as you can't take the health pack usage, seems crazy. For me, matches take 3-5 minutes, depending if who I'm fighting, whether it's PvE or PvP etc. Waves take longer usually. So, at best, I'm now playing around 4 hours a day, if I want to play both modes. Surely this game is not supposed to take *this* long? I really enjoy it, but seriously, what about real-life? I thought that changes were supposed to improve QoL, making PvE now 5 clears per node for progression, and PvP 10+ matches more than before, seems crazy, as everyone is affected, not just a small percentage of the player base.
As an aside, the reason behind the higher points for more developed rosters is most likely there are fewer targets, so you there's a higher probability when you skip an opponent, you line-up a higher value target. Additionally, as more developed rosters shield more often, there are fewer people out there to hit. Conversely, there are a lot more players at the 4* level, so your actual MMR is causing your long climbs I think, and fewer points. If D3 made it slight more focussed and fixed the MMR a bit, it wouldn't be an issue.
As a second aside, given I'm on a writing blitz now, I was wondering why the system needs to be designed in such a way that everyone can achieve all rewards? In all other games I play, you need to be on the highest difficulty and grind through the best opponents to get the best rewards. Take Marvel Heroes, an MMORPG-type on PC and console. You level your character to maximum, you take on challenges, you unlock harder difficulty, you can then earn better equipment. Or Madden, an NFL game. I want the best players in Ultimate Team mode, I have to be the best legendary players. I can list many other games, iOS games too, always the same - top progression/placement is limited to the people with more stuff. And to be clear, I don't hit 1,200 often, I've been in the T5 of PvP a handful of times in 3 years, and I don't mind that, as I'm having fun and building carefully and slowly.
The main difference between this game and others, most games give more rewards out lower down, to allow you to progress upwards, so if you player a lot, you will get there. The season rewards are massively out of date, and we should be giving CP out etc for 300 points, and keep CP at 575 too. We should be rewarding not penalising.
And yes, that is a tangential mess of thoughts... May go back to edit slightly later...6 -
_M4ru_ said:A few "interesting" comments from devs:
How dare we to optimize our play time! We should all be ashamed! Grind 8+ hours or die!
totally ignoring real problems that will occur in-game from this (mainly playing twice as much in PVP).
Remember everyone, they're totally reading our feedback and not doing whatever the heck they want.
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_M4ru_ said:A few "interesting" comments from devs:
How dare we to optimize our play time! We should all be ashamed! Grind 8+ hours or die!0 -
_M4ru_ said:A few "interesting" comments from devs:
How dare we to optimize our play time! We should all be ashamed! Grind 8+ hours or die!0 -
I only read the first few pages, and then this last page, so don't know if this has been discussed before.
But I'm pretty sure what this also addresses is their "intent" of top players being spread out between brackets/slices, instead of bunching up and coordinating shield hops. They've always tried to reduce ultra high scores, which I understand because it can discourage new players. And this could finally do it.
And that's because the new optimal alliance strategy is now to spread out between slices/brackets. Top PVP alliances have 20 players, who you don't want competing with each other for the top 10 CP. The best way to achieve that now is to spread out into different slices and stagger start times for those who are in the same slice. And if the top alliances do this, it will reduce the number of people in the same slice who will be able to coordinate. I don't think it'll reduce being able to hop to higher scores, but I think it'll bring down those high scores because of less top players in the same slice.
Though it's also possible some of the alliances say screw the CP and stay in the same slice.
I know for me, I've stayed in slice 4 because it makes it the easiest to get the 1200 CP. If this change is implemented, I'd move to another slice to have the best shot at the top 10 CP, since that's the main resource needed for me to advance in 5* land.
This change is mainly bad for the top end of PVP as currently played, but it's still unknown if it'll be bad or eventually good once the meta shifts. It really does depend on the numbers of players who can get 1200 without getting top 10. They say it'll distribute more CP, but if it spreads it out to lower rosters while reducing the flow to top rosters, that's exactly where it does NOT need to be. They already screwed up by putting CP in PVE, because it allowed smaller rosters to get their scaling screwed up by getting 5* covers. It should have only been available for those ready to transition to 4* land and up.0 -
sinnerjfl said:_M4ru_ said:A few "interesting" comments from devs:
How dare we to optimize our play time! We should all be ashamed! Grind 8+ hours or die!
totally ignoring real problems that will occur in-game from this (mainly playing twice as much in PVP).
Remember everyone, they're totally reading our feedback and not doing whatever the heck they want.
if less people were skipping 80% of each PvP event maybe there wouldn't be a problem with not enough targets? People have been gaming PvP and then complaining that it doesn't work when they aren't playing as it was designed. I have. No problem with the devs trying to drive people to play as designed.
Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling. It'll be over 40 before a clear ad I'm having to blow HP on a shield. I can't imagine how many fights a 3* or 2* player would have to do to hit 900 (or how much they'd have to waste on shields)6 -
Very very few people were "only playing the last 8 hours or less" and that number will remain constant and or increase as they were the ones looking to bracket snipe a T5 placement. Expect that number to increase with a premium reward on T10
I don't understand why these developers insist on punishing players for advancing their rosters2 -
Tbf I dont get the issue of claiming the transition is affected by lack of CP. CP flows well enough for me and I have never broke t25 in PVP so no where near the placement CP. Whats effecting my transition is iso. Its always the iso.
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I think it is comical the decks are going against the last 8 hours of PVP. Here is the reality the players who score over 1200 regularly play PVP throughout the event. I personally place 2-3 shields per event and make my big push with about 24 hours left in some events because that is when I can play. At this point in time I have no clue on what the devs want PVP to look like2
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Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling.3
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18 pages, hundreds of comments. Many insightful, good ideas, took the community 1-2 days to see the flaws of the new system.
What percentage of the above ideas, will be implemented, or even considered?
This might help players who currently cannot acheive 900. Instead of moving that reward to 600, 700, 800, change the system to potentially hurt high level players who have supported this game for years and who might, after thousands of hours of play, want to enter an event late and get 1200 / top 10? I personally don't - I start too early and sheild way too much, & won't have an issue, but see the problem with those who do.
This also makes floating and sniping even more rewarding, nice side benefit!
Another side effect is that hardcore players will coordinate in bracket rooms to spread out top 10 even more (this is common) . This will only hurt the mid / lower level pvp players even more, making the 10cp harder to get, is that the desired effect?
Side note - I was camping this week and had to enter a shard late, with 8 hours left in the event. Got a score of over 2000, highest in many seasons, and wasn't top 10 in shard 4. Top score was over 4000. Under the new system, I would not get the 10 cp? Not entirely sure how this helps. According to the comments above from D3, me buying 30 health packs and pushing hard against champed 5* teams, because I started late, meant that I didn't *deserve* the cp, because I didn't spend 3 days playing 3 hours a day.
What percentage of the above ideas, will be implemented, or even considered?
We all know the answer to this question.0 -
_M4ru_ said:Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling.0
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Borstock said:_M4ru_ said:Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling.0
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_M4ru_ said:Borstock said:_M4ru_ said:Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling.
"Ohh my gawd, you guys stop hitting me"
If you make 40 fights. Guess how many retal nodes you leave?
"Ohh my gawd. Why do I keep losing points? IT'S NOT FAIR!!!"
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