Progression Reward Changes in Versus Tournaments (7/20/17)
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_M4ru_ said:Borstock said:_M4ru_ said:Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling.
What I meant to say is that in the 300 pages of this thread, which I shouldn't have expected you to read because who the heck has read every page, not me, it has been explained that the PvP experience for many players is different. It's not just 22*40. In many cases, we can't get 50-70 point matches, we get attacked a million times, and 900 is often borderline impossible. Your comment that I quoted doesn't really apply to our situation.1 -
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40 fights isn't that bad. I tried S4 for th Vulture event and kept track. I hit 900 last night in 28 fights. I did hit some smaller points, then dropped down to ~600 for reasons and climbed back up to 850ish and called it a night. I was fortunate enough to have the welcoming people of S4 leave me some free Qs, and hit 1200 with 33 hours left in the event and over 40 matches2
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thisone said:Borstock said:Punter1 said:Hit 900+ in Vulture PVP in 20 fights.
Climbed to 400ish yesterday in 8 spread out fights of around 50pts, was hit once for loss of 15, no # overnight
This morning took 45 mins or so for 12 fights to get to 900. Very little line used to co-ordinate, saw an alliance mate in q and wait to hear he was # before hitting. No hits in that time.
Was using champed Wasp and Clagger, + loaner Vulture (he's better than my actual one as it has a black cover), actually a decent team.
Now # to end in S1 ,cl7. Should hit top 25 with that, no aims for 1200 as I'm busy so not too fussed on the CP there or higher placement.
The 40 fights is a massive stretch more for the same results.
Just need patience and to climb at the right times. This forum has more than enough people and information to give tips on how to climb. If you hit a load of people you need to # and preserve your points. The longer you are in the event unshielded the more you will get hit. I join at the 24 hour to go mark. Climb. Shield. Climb. Shield. Boom. Use boosts above 600 to make fights go quicker. Points will be scarce between 550-700.
The devs change the game based on everyone, not just the few people who can be bothered to crawl these forums for optimization tips.1 -
Again, give 1000 ISO per match. I wouldn't care about the 15cp for that trade. Also, no hp on shields?1
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A frustrating play style that is achievable on your own time still feels preferable to a frustrating play style that is only sometimes achievable and contingent on playing at specific times and a certain way.
For the 4* cover it might be easier for more people to get the 4* cover but it will also take a longer amount of time even for the average player. Players who go for the 40 wins will still have to grind to get the will be less frustrating for these players which is good.Borstock said:Xenoberyll said:Borstock said:Bowgentle said:Well Xeno's roster is better than yours, then.
I know that's relatively close to the top but i'd argue that's where the top rewards should be most accessible. With big groups of my mmr in one bracket it means that many of the deserving scores will lose out on the 15 cp reward. In the meantime low level players in easier brackets or fresh brackets will get the cp and end up with covers their roster won't be able to handle.
As for the 15cps, I understand why you're mad, but as a player who never reached 1200 anyway, it kinda feels like rich people complaining about higher taxes, especially since it sounds like I've been working twice as hard to get to 900 as some of you on Line have been working to get to higher than that. Deserving feels relative when I'm killing myself and you guys are teaming up to get there in half the matches.
as for the 15CP and your analogy the only advantage 5* players have is being able to get the 15CP in PVP. in this test they are not taking 5CP away from us and giving it to the lower players they are taking the CP away from players who scored 1200+ points but ended up top 25 and are giving it to players who got a better bracket but didn't score nearly as high. With this test 5* players are being significantly punished from compared to the other style of PVP. I get makeing it easier for players to progress, but it should not come at the expense of players who have spent years playing as well as real $$ on the game.
I don't think 5* players should be penalized and do think that's a mistake on the part of the devs. If I ran the game, I would regularly reward the whales for their contributions with special perks. My comment was mainly about the "deserving scores" thought. I am just seeing a picture here where I've been absolutely killing myself to sometimes get to 900 and the people complaining were regularly clearing 1200 in WAY fewer matches and MUCH less time. Feels like rich people complaining about lazy poor people who are actually busting their humps at that minimum wage job.
Except that unlike the real world where those poor people have very few options to break into the rich club it is exceedingly easy to join the Line community and not have to kill yourself to get to 900.
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Hold on now, so instead of fixing mmr, doing something about defensive losses (can get hit infinite times while you can only attack once), opening SCL9/10, etc...
You decide to throw ANOTHER layer onto the already convoluted mess that is MPQ's vs mode
SOMEONE GET ANOTHER BAND-AID!0 -
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revskip said:
A frustrating play style that is achievable on your own time still feels preferable to a frustrating play style that is only sometimes achievable and contingent on playing at specific times and a certain way.
For the 4* cover it might be easier for more people to get the 4* cover but it will also take a longer amount of time even for the average player. Players who go for the 40 wins will still have to grind to get the will be less frustrating for these players which is good.Borstock said:Xenoberyll said:Borstock said:Bowgentle said:Well Xeno's roster is better than yours, then.
I know that's relatively close to the top but i'd argue that's where the top rewards should be most accessible. With big groups of my mmr in one bracket it means that many of the deserving scores will lose out on the 15 cp reward. In the meantime low level players in easier brackets or fresh brackets will get the cp and end up with covers their roster won't be able to handle.
As for the 15cps, I understand why you're mad, but as a player who never reached 1200 anyway, it kinda feels like rich people complaining about higher taxes, especially since it sounds like I've been working twice as hard to get to 900 as some of you on Line have been working to get to higher than that. Deserving feels relative when I'm killing myself and you guys are teaming up to get there in half the matches.
as for the 15CP and your analogy the only advantage 5* players have is being able to get the 15CP in PVP. in this test they are not taking 5CP away from us and giving it to the lower players they are taking the CP away from players who scored 1200+ points but ended up top 25 and are giving it to players who got a better bracket but didn't score nearly as high. With this test 5* players are being significantly punished from compared to the other style of PVP. I get makeing it easier for players to progress, but it should not come at the expense of players who have spent years playing as well as real $$ on the game.
I don't think 5* players should be penalized and do think that's a mistake on the part of the devs. If I ran the game, I would regularly reward the whales for their contributions with special perks. My comment was mainly about the "deserving scores" thought. I am just seeing a picture here where I've been absolutely killing myself to sometimes get to 900 and the people complaining were regularly clearing 1200 in WAY fewer matches and MUCH less time. Feels like rich people complaining about lazy poor people who are actually busting their humps at that minimum wage job.
Except that unlike the real world where those poor people have very few options to break into the rich club it is exceedingly easy to join the Line community and not have to kill yourself to get to 900.2 -
fmftint said:
They are testing something that takes some of the sting out of defensive losses. Read the OP. Progression in the test is solely win count based. If you only care about progression (IF), you need not care about score at all. You need not worry about shielding at all. You can all have a big free for all down in the gutter, grinding out 40 wins on each others backs.Hold on now, so instead of fixing mmr, doing something about defensive losses (can get hit infinite times while you can only attack once), opening SCL9/10, etc...
You decide to throw ANOTHER layer onto the already convoluted mess that is MPQ's vs mode
SOMEONE GET ANOTHER BAND-AID!
Yep, PvP as grindy as PvE. Yay.zodiac339 said:
I'm not sure even players rocking a 500+ Thanos with BPanther or BBolt or (not Oct, Slord, or Hulk?) can do that and come out ahead.
They do, easily, every event. Play in the last hour or two. Walk right up and take it.
For the past several seasons, I played PvP almost exclusively in the last 8hrs, often in the last 2hrs. Not rocking anyone near 500. Low 450s. A lot of my 3s have been flipped and rechamped, so they're often relatively weak. Climb straight to 900, sometimes over 1K, sometimes take a hit or two.fmftint said:
So intent is play more for a less rewarding experience...._M4ru_ said:A few "interesting" comments from devs:
How dare we to optimize our play time! We should all be ashamed! Grind 8+ hours or die!
Option 1
Play more for less rewards
Option 2
Play less for less rewards (stop playing)
I'll take option 2
There you go.
MPQ is not a lifestyle. It's a game.
If you play long and hard enough, progress at first enables you to max out what can be earned in the time you're able to devote. Continued play enables to to earn that level faster and faster, to accomplish more in the same time, and then, eventually, to get everything you can out of MPQ every day in less time. Winning. Heh.
I played a long time and did just that. Could play PvE fully in 3hrs or less a day, get what I wanted from PvP in 1.5-2hrs or less (just playing to 900), and clear the DDQ in 15min. That's still a significant amount of time each day; used to take longer ... used to play PvP literally nonstop, and PvE was off and on throughout the day.
Several changes the devs made in 2016 and early 2017 were also geared at requiring less time of players to max out their daily rewards. That was nice, kept MPQ tempting in a life full of competing time pressures.
But now, MPQ is pushing back.
4s are all vaulted (or waiting to be vaulted), cutting them off at the pass. No super 4s for me, ever. 5s aren't getting stronger or even being completed. Wider, not taller. No more speed gains there.
PvE offers more rewards now ... for a significant increase in play time ... which means another pass or two at superscaled DAs. Fighting them over and over and longer and longer isn't getting more entertaining each time. PvE is only bearable as a means to an end. And if the ends run out ... hmm.
Now we're suggesting improving PvP for most players will make it longer for advanced players ... and even less rewarding for some.
Not only has progress stopped, under the recent design direction, I'm going backwards in MPQ. In ways that, as a player, are beyond my control.
The recent direction does (or should....) benefit new, casual, midgame, and up-and-coming competitive players. That's great. But the decision to offer more at the costs of more time in PvE, the test of requiring more time for the same (or less) in PvP, the decision to vault / delay the endgame, and the notion expressed by Demi that MPQ is a lifestyle not to be minmax'd (LOLz), are a challenge for the old hands: keep putting in more for less. If it's gonna be life or MPQ, MPQ has to go
The cover queue ran out over a week ago. I "saved" em all, whee. And promptly damn near quit. Hit the seeds in a few LRs, the trivials in a few subs, played a PvP to the usual 900, then less. This week, finished Sim, since I was close, put up a few points in a PvP to make 10K on the season. Played DDQ. Scraped the app off phone, and off 2 PCs. Playing other games and pursuing other hobbies, as apparently, I "finished" MPQ. Got to the end of the progress. Roster getting wider, but hasn't gotten any taller, for 6mos now. No prospect that it will. It seems I'm done! Reached the end. Hooray.
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Hey, at least there's an alliance event. That's cake. I'll play that.
Enjoy the test, y'all. I hear crashes count as wins11 -
Borstock said:revskip said:
A frustrating play style that is achievable on your own time still feels preferable to a frustrating play style that is only sometimes achievable and contingent on playing at specific times and a certain way.
For the 4* cover it might be easier for more people to get the 4* cover but it will also take a longer amount of time even for the average player. Players who go for the 40 wins will still have to grind to get the will be less frustrating for these players which is good.Borstock said:Xenoberyll said:Borstock said:Bowgentle said:Well Xeno's roster is better than yours, then.
I know that's relatively close to the top but i'd argue that's where the top rewards should be most accessible. With big groups of my mmr in one bracket it means that many of the deserving scores will lose out on the 15 cp reward. In the meantime low level players in easier brackets or fresh brackets will get the cp and end up with covers their roster won't be able to handle.
As for the 15cps, I understand why you're mad, but as a player who never reached 1200 anyway, it kinda feels like rich people complaining about higher taxes, especially since it sounds like I've been working twice as hard to get to 900 as some of you on Line have been working to get to higher than that. Deserving feels relative when I'm killing myself and you guys are teaming up to get there in half the matches.
as for the 15CP and your analogy the only advantage 5* players have is being able to get the 15CP in PVP. in this test they are not taking 5CP away from us and giving it to the lower players they are taking the CP away from players who scored 1200+ points but ended up top 25 and are giving it to players who got a better bracket but didn't score nearly as high. With this test 5* players are being significantly punished from compared to the other style of PVP. I get makeing it easier for players to progress, but it should not come at the expense of players who have spent years playing as well as real $$ on the game.
I don't think 5* players should be penalized and do think that's a mistake on the part of the devs. If I ran the game, I would regularly reward the whales for their contributions with special perks. My comment was mainly about the "deserving scores" thought. I am just seeing a picture here where I've been absolutely killing myself to sometimes get to 900 and the people complaining were regularly clearing 1200 in WAY fewer matches and MUCH less time. Feels like rich people complaining about lazy poor people who are actually busting their humps at that minimum wage job.
Except that unlike the real world where those poor people have very few options to break into the rich club it is exceedingly easy to join the Line community and not have to kill yourself to get to 900.
I traded shots with you for instance a few events ago (think it was Most Wanted?). I actively check names since joining Line and am able to quickly climb even though I play in slice 5 which is one of the drier slices in terms of points. I know for a fact that if you joined a check room it would be much easier for you since our rosters are pretty similar.
I just finished climbing to my first shield at 818 points in Junkyard Wars on 18 fights. I will get to 900 in 2 or 3 fights at the most and to 1200 in about 30 max. The test seems tuned way too high at 40 fights especially when considering that the CP won't even be there.0 -
I'm definitely open to the possibility that 40 is just too high. But the people who think it should be 15 because that's what they can get when they basically game the system using LINE... I don't know. That doesn't feel like a puddle of tears I should care about.6
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