Progression Reward Changes in Versus Tournaments (7/20/17)

1151618202132

Comments

  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
    _M4ru_ said:
    Borstock said:
    _M4ru_ said:
    broll said:

    Also not suprised the 40 number is low. I've easily played 35 matches in Junkyard to only get slightly over 800 and hit a glass ceiling. 
    That would mean that on average your opponents were worth only 22pts each, which is kinda, well, not optimal. Hitting anyone worth less than 38pts is a waste of time and effort (and healthpacks).
    You're not paying attention. 
    ???
    I apologize. In retrospect, I worded that rudely.

    What I meant to say is that in the 300 pages of this thread, which I shouldn't have expected you to read because who the heck has read every page, not me, it has been explained that the PvP experience for many players is different. It's not just 22*40. In many cases, we can't get 50-70 point matches, we get attacked a million times, and 900 is often borderline impossible. Your comment that I quoted doesn't really apply to our situation. 
  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
  • Punter1
    Punter1 Posts: 729 Critical Contributor
  • thisone
    thisone Posts: 655 Critical Contributor
  • Maceo511
    Maceo511 Posts: 67 Match Maker
    40 fights isn't that bad.  I tried S4 for th Vulture event and kept track.  I hit 900 last night in 28 fights.  I did hit some smaller points, then dropped down to ~600 for reasons and climbed back up to 850ish and called it a night.  I was fortunate enough to have the welcoming people of S4 leave me some free Qs, and hit 1200 with 33 hours left in the event and over 40 matches
  • thisone
    thisone Posts: 655 Critical Contributor
  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
    edited July 2017
    thisone said:
    Borstock said:
    Punter1 said:
    Hit 900+ in Vulture PVP in 20 fights. 

    Climbed to 400ish yesterday in 8 spread out fights of around 50pts, was hit once for loss of 15, no # overnight

    This morning took 45 mins or so for 12 fights to get to 900.  Very little line used to co-ordinate, saw an alliance mate in q and wait to hear he was # before hitting.  No hits in that time. 

    Was using champed Wasp and Clagger, + loaner Vulture (he's better than my actual one as it has a black cover), actually a decent team.

    Now # to end in S1 ,cl7.  Should hit top 25 with that, no aims for 1200 as I'm busy so not too fussed on the CP there or higher placement. 

    The 40 fights is a massive stretch more for the same results.
    This has never been possible for me in any PvP ever. Day 800. 
    It's really not that tough. I was hitting 1k for the 4* with 3* teams. They had to be buffed, but still. I am only about 50 days played more than you. I have LINE but find using it for PVP a bit of a headache.

    Just need patience and to climb at the right times. This forum has more than enough people and information to give tips on how to climb. If you hit a load of people you need to # and preserve your points. The longer you are in the event unshielded the more you will get hit. I join at the 24 hour to go mark. Climb. Shield. Climb. Shield. Boom. Use boosts above 600 to make fights go quicker. Points will be scarce between 550-700.
    I got attacked 8 times in the last half hour with 25 hrs to go while simultaneously being unable to skip to a matchup greater than 38 pts. 

    The devs change the game based on everyone, not just the few people who can be bothered to crawl these forums for optimization tips. 
  • FokaiHI
    FokaiHI Posts: 272 Mover and Shaker
    Again, give 1000 ISO per match. I wouldn't care about the 15cp for that trade. Also, no hp on shields? 
  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
  • zodiac339
    zodiac339 Posts: 1,948 Chairperson of the Boards
  • Doc L
    Doc L Posts: 279 Mover and Shaker
  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
  • Doc L
    Doc L Posts: 279 Mover and Shaker
  • revskip
    revskip Posts: 1,019 Chairperson of the Boards
    Borstock said:
    Borstock said:
    Bowgentle said:
    Well Xeno's roster is better than yours, then.
    If his roster is better than thirty-six champed 4* characters plus everything that goes with it, that's fine, but he's also going to be better than a lot of rosters and so he's talking to fewer people than he thinks he is.
    Raising you 45 champ 4s and 6 champ 5s.

    I know that's relatively close to the top but i'd argue that's where the top rewards should be most accessible. With big groups of my mmr in one bracket it means that many of the deserving scores will lose out on the 15 cp reward. In the meantime low level players in easier brackets or fresh brackets will get the cp and end up with covers their roster won't be able to handle.
    Yeah, I don't buy it. This makes it easier for what I would assume is a larger section of the player base to grab 4* covers they weren't getting to before. If these are vaulted characters, it's a chance at a character they might not have, but rosters like yours do. If its a current 12, then they absolutely should have a roster spot to devote to that character, since that's where their power is going to come from.

    As for the 15cps, I understand why you're mad, but as a player who never reached 1200 anyway, it kinda feels like rich people complaining about higher taxes, especially since it sounds like I've been working twice as hard to get to 900 as some of you on Line have been working to get to higher than that. Deserving feels relative when I'm killing myself and you guys are teaming up to get there in half the matches. 
    For the 4* cover it might be easier for more people to get the 4* cover but it will also take a longer amount of time even for the average player.  Players who go for the 40 wins will still have to grind to get the will be less frustrating for these players which is good.

    as for the 15CP and your analogy the only advantage 5* players have is being able to get the 15CP in PVP.  in this test they are not taking 5CP away from us and giving it to the lower players they are taking the CP away from players who scored 1200+ points but ended up top 25 and are giving it to players who got a better bracket but didn't score nearly as high.   With this test 5* players are being significantly punished from compared to the other style of PVP.  I get makeing it easier for players to progress, but it should not come at the expense of players who have spent years playing as well as real $$ on the game.
    A frustrating play style that is achievable on your own time still feels preferable to a frustrating play style that is only sometimes achievable and contingent on playing at specific times and a certain way.

    I don't think 5* players should be penalized and do think that's a mistake on the part of the devs. If I ran the game, I would regularly reward the whales for their contributions with special perks. My comment was mainly about the "deserving scores" thought. I am just seeing a picture here where I've been absolutely killing myself to sometimes get to 900 and the people complaining were regularly clearing 1200 in WAY fewer matches and MUCH less time. Feels like rich people complaining about lazy poor people who are actually busting their humps at that minimum wage job. 

    Except that unlike the real world where those poor people have very few options to break into the rich club it is exceedingly easy to join the Line community and not have to kill yourself to get to 900.  
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Hold on now,  so instead of fixing mmr,  doing something about defensive losses (can get hit infinite times while you can only attack once), opening SCL9/10, etc...

    You decide to throw ANOTHER layer onto the already convoluted mess that is MPQ's vs mode


    SOMEONE GET ANOTHER BAND-AID!
  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
    revskip said:
    Borstock said:
    Borstock said:
    Bowgentle said:
    Well Xeno's roster is better than yours, then.
    If his roster is better than thirty-six champed 4* characters plus everything that goes with it, that's fine, but he's also going to be better than a lot of rosters and so he's talking to fewer people than he thinks he is.
    Raising you 45 champ 4s and 6 champ 5s.

    I know that's relatively close to the top but i'd argue that's where the top rewards should be most accessible. With big groups of my mmr in one bracket it means that many of the deserving scores will lose out on the 15 cp reward. In the meantime low level players in easier brackets or fresh brackets will get the cp and end up with covers their roster won't be able to handle.
    Yeah, I don't buy it. This makes it easier for what I would assume is a larger section of the player base to grab 4* covers they weren't getting to before. If these are vaulted characters, it's a chance at a character they might not have, but rosters like yours do. If its a current 12, then they absolutely should have a roster spot to devote to that character, since that's where their power is going to come from.

    As for the 15cps, I understand why you're mad, but as a player who never reached 1200 anyway, it kinda feels like rich people complaining about higher taxes, especially since it sounds like I've been working twice as hard to get to 900 as some of you on Line have been working to get to higher than that. Deserving feels relative when I'm killing myself and you guys are teaming up to get there in half the matches. 
    For the 4* cover it might be easier for more people to get the 4* cover but it will also take a longer amount of time even for the average player.  Players who go for the 40 wins will still have to grind to get the will be less frustrating for these players which is good.

    as for the 15CP and your analogy the only advantage 5* players have is being able to get the 15CP in PVP.  in this test they are not taking 5CP away from us and giving it to the lower players they are taking the CP away from players who scored 1200+ points but ended up top 25 and are giving it to players who got a better bracket but didn't score nearly as high.   With this test 5* players are being significantly punished from compared to the other style of PVP.  I get makeing it easier for players to progress, but it should not come at the expense of players who have spent years playing as well as real $$ on the game.
    A frustrating play style that is achievable on your own time still feels preferable to a frustrating play style that is only sometimes achievable and contingent on playing at specific times and a certain way.

    I don't think 5* players should be penalized and do think that's a mistake on the part of the devs. If I ran the game, I would regularly reward the whales for their contributions with special perks. My comment was mainly about the "deserving scores" thought. I am just seeing a picture here where I've been absolutely killing myself to sometimes get to 900 and the people complaining were regularly clearing 1200 in WAY fewer matches and MUCH less time. Feels like rich people complaining about lazy poor people who are actually busting their humps at that minimum wage job. 

    Except that unlike the real world where those poor people have very few options to break into the rich club it is exceedingly easy to join the Line community and not have to kill yourself to get to 900.  
    I think you over estimate the percentage of people who come on these forums on a regular basis relative to the number of people who play this game. So while what you say may apply to me personally, it doesn't in general. 
  • revskip
    revskip Posts: 1,019 Chairperson of the Boards
    edited July 2017
    Borstock said:
    revskip said:
    Borstock said:
    Borstock said:
    Bowgentle said:
    Well Xeno's roster is better than yours, then.
    If his roster is better than thirty-six champed 4* characters plus everything that goes with it, that's fine, but he's also going to be better than a lot of rosters and so he's talking to fewer people than he thinks he is.
    Raising you 45 champ 4s and 6 champ 5s.

    I know that's relatively close to the top but i'd argue that's where the top rewards should be most accessible. With big groups of my mmr in one bracket it means that many of the deserving scores will lose out on the 15 cp reward. In the meantime low level players in easier brackets or fresh brackets will get the cp and end up with covers their roster won't be able to handle.
    Yeah, I don't buy it. This makes it easier for what I would assume is a larger section of the player base to grab 4* covers they weren't getting to before. If these are vaulted characters, it's a chance at a character they might not have, but rosters like yours do. If its a current 12, then they absolutely should have a roster spot to devote to that character, since that's where their power is going to come from.

    As for the 15cps, I understand why you're mad, but as a player who never reached 1200 anyway, it kinda feels like rich people complaining about higher taxes, especially since it sounds like I've been working twice as hard to get to 900 as some of you on Line have been working to get to higher than that. Deserving feels relative when I'm killing myself and you guys are teaming up to get there in half the matches. 
    For the 4* cover it might be easier for more people to get the 4* cover but it will also take a longer amount of time even for the average player.  Players who go for the 40 wins will still have to grind to get the will be less frustrating for these players which is good.

    as for the 15CP and your analogy the only advantage 5* players have is being able to get the 15CP in PVP.  in this test they are not taking 5CP away from us and giving it to the lower players they are taking the CP away from players who scored 1200+ points but ended up top 25 and are giving it to players who got a better bracket but didn't score nearly as high.   With this test 5* players are being significantly punished from compared to the other style of PVP.  I get makeing it easier for players to progress, but it should not come at the expense of players who have spent years playing as well as real $$ on the game.
    A frustrating play style that is achievable on your own time still feels preferable to a frustrating play style that is only sometimes achievable and contingent on playing at specific times and a certain way.

    I don't think 5* players should be penalized and do think that's a mistake on the part of the devs. If I ran the game, I would regularly reward the whales for their contributions with special perks. My comment was mainly about the "deserving scores" thought. I am just seeing a picture here where I've been absolutely killing myself to sometimes get to 900 and the people complaining were regularly clearing 1200 in WAY fewer matches and MUCH less time. Feels like rich people complaining about lazy poor people who are actually busting their humps at that minimum wage job. 

    Except that unlike the real world where those poor people have very few options to break into the rich club it is exceedingly easy to join the Line community and not have to kill yourself to get to 900.  
    I think you over estimate the percentage of people who come on these forums on a regular basis relative to the number of people who play this game. So while what you say may apply to me personally, it doesn't in general. 
    Not at all.  I imagine the vast majority of users never come to the forum and don't use Line.  They also aren't generally pushing super high in PVP.  I know that is a fact since I see about 90% of the same names once I move past around 500 points in PVP.  

    I traded shots with you for instance a few events ago (think it was Most Wanted?).  I actively check names since joining Line and am able to quickly climb even though I play in slice 5 which is one of the drier slices in terms of points.  I know for a fact that if you joined a check room it would be much easier for you since our rosters are pretty similar.  

    I just finished climbing to my first shield at 818 points in Junkyard Wars on 18 fights.  I will get to 900 in 2 or 3 fights at the most and to 1200 in about 30 max.  The test seems tuned way too high at 40 fights especially when considering that the CP won't even be there.