Power Gem Season Updates *Updated (4/6/17)
Comments
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Adrock1020 said:morph3us said:Adrock1020 said:fmftint said:Adrock1020 said:No vitriol intended, I just think the outrage over the nerf is overblown considering there's so many other options to use. If someone has a high leveled OML, wouldn't it be reasonable to assume they have a couple of other high leveled/covered 5-stars? Use them instead. Problem solved. Honestly you're right that OML wasn't overpowered, but he was definitely overused and it made things boring in a game with a ton of diversity. The "true fan" bit came off a bit pretentious, I admit, but I guess my point was that if someone is threatening to quit playing the game altogether because of a nerf to one character, then it makes me think they don't really appreciate all the game has to offer. I'm on day 1200+ and I've spent hundreds of dollars on the game. I've read posts from people saying they're quitting because they removed environment tiles. Then they're quitting because the nerfed XFW. Then 4hor. Etc. Its an ever evolving, ever expanding game and to put all your eggs in one basket (character) is unwise. If someone unwisely did that and they want to storm off and quit, so be it. I'll keep playing and take their spot.
You're assuming averages, but when you do, you're looking at a bell-curve, and there are going to be people sitting at the wrong end of the curve. "Probably have about that many SS or Phoenix covers" doesn't hold true for a lot of people.
First off Demiurge said that Old Man Logan and other five stars were supposed to be as powerful as they were. In fact they have been working as intended. Also Demiurge promised us they won't nerf or change 5 stars. So thanks for rubbing salt into people's wounds who actually trusted Demiurge. Quit shaming or attacking the victim, because you think you are smarter than them. Demiurge has demonstrated they are not to be trusted in the past, but not on this type of scale and monetary investment.9 -
I wonder how much all of this nerfing will actually affect how much people play with OML. I mean, he's still a tank for PvE, and he hasn't been good in PvE for months anyway. For all that people are complaining, the character still looks pretty serviceable to me.
Little more shocked at the Carnage thing. I thought they had finally gotten him into a position where he was fun and competitive. I thought it was deliberate. Now he's worse than he ever was.4 -
How do I contact cs to switch my received recruits?0
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Adrock1020 said:areyes81 said:Adrock1020 said:fmftint said:You're very naive. NO having one decent level 5 star DOES NOT mean you have others as well
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carrion pigeons said:I wonder how much all of this nerfing will actually affect how much people play with OML. I mean, he's still a tank for PvE, and he hasn't been good in PvE for months anyway. For all that people are complaining, the character still looks pretty serviceable to me.
Little more shocked at the Carnage thing. I thought they had finally gotten him into a position where he was fun and competitive. I thought it was deliberate. Now he's worse than he ever was.
In PVE he is still useful as long you are not playing a 'hard' match. So for the first 2 or 3 matches of every node, he will still do his job.
Carnage is now trash tier, without a doubt he is THE WORST 4 right now. His black and green are useless and his red is much worse now. This nerf makes no sense, I really don't understand why Devs did it. Seriously, he is the worst, much much worse than Venom and Reed right now.2 -
Polares said:carrion pigeons said:I wonder how much all of this nerfing will actually affect how much people play with OML. I mean, he's still a tank for PvE, and he hasn't been good in PvE for months anyway. For all that people are complaining, the character still looks pretty serviceable to me.
Little more shocked at the Carnage thing. I thought they had finally gotten him into a position where he was fun and competitive. I thought it was deliberate. Now he's worse than he ever was.
In PVE he is still useful as long you are not playing a 'hard' match. So for the first 2 or 3 matches of every node, he will still do his job.
Carnage is now trash tier, without a doubt he is THE WORST 4 right now. His black and green are useless and his red is much worse now. This nerf makes no sense, I really don't understand why Devs did it. Seriously, he is the worst, much much worse than Venom and Reed right now.Hey...don't bully reed. He's not bad at all. Although his best partners just got nerfed (OML, Carnage)
After playing with AV on Hulk PVE I think I misjudged him, boosted he is good. Carnage is not. Eddie (Venom) is not. They are bottom tier for me now.
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I actually found myself quite liking his red during the NF pvp, it came in handy to trim down high hitpoint enemies into range of my Rulk's green and it didn't cost me a lot of health.
His green is far too reliant on teammates now, but he is now in that bland group of usable only when boosted but doesn't stand out in any way.
I can understand his passive being too annoying when his main appearances are in venom bomb alongside spammy symbiotes, but in no way is his black anything other than abysmal in this new form and needs a huge boost in the strength of the friendly tiles.3 -
I'm all for any change that reduces the endless animations that make matches long and tedious. But Carnage's black power is now useless. Doesn't matter to me, because I never use him anyway, but yeah.
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What's strange to me is that Carnage was a decent healthpack suck, and thus should have been right in line with the experience they want to keep going... but now he's only a vague threat.
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jackstar0 said:What's strange to me is that Carnage was a decent healthpack suck, and thus should have been right in line with the experience they want to keep going... but now he's only a vague threat.0
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Nerfing carnage now, 22 months after his release is kinda crazy. They must have seen a proliferation of usage after they reworked mr. F and introduced medusa. Those two characters added a new mechanic that really leveraged the presence of special tiles, and carnage flooded the board with specials like nobody else. So chock it up to the mystique nerf phenomenon: character 1 had to be nerfed because character 2 was introduced and they had an interaction that was too good for players in demi's opinion.3
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BoyWonder1914 said:
The damage is poor, but the potential to steal three, non-random AP per turn is pretty strong. She's far from top tier, but she looks improved based on these changes...at least on first glance without trying her out, yet.0 -
I don't understand the Carnage changes at all. By making the black non-passive, you totally wrecked his green, which wasn't that great to begin with. It's a weird sideways-slight-nerf move and I don't get why they bothered.1
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udonomefoo said:I don't understand the Carnage changes at all. By making the black non-passive, you totally wrecked his green, which wasn't that great to begin with. It's a weird sideways-slight-nerf move and I don't get why they bothered.
But with his new skillset they ruined him for teams that made use of his passive (no, I'm not paying 5ap to give the enemy free attack tiles) while leaving him as a rather weak character that can easily be replaced by dozens of better characters.0 -
Starfury said:udonomefoo said:I don't understand the Carnage changes at all. By making the black non-passive, you totally wrecked his green, which wasn't that great to begin with. It's a weird sideways-slight-nerf move and I don't get why they bothered.
But with his new skillset they ruined him for teams that made use of his passive (no, I'm not paying 5ap to give the enemy free attack tiles) while leaving him as a rather weak character that can easily be replaced by dozens of better characters.2 -
Not counting the bonus tiles for downed characters, it has a worse total strength-to-AP ratio than:
One turn of Pym Particles
A single Detonator trap matched by the enemy
Keep Your Enemies Closer
Summon Demons
3* Acid Arrow
3* Inferno
3* Hailstorm
I'd be willing to give Alien Instincts a slight benefit because Carnage Rules! does care about enemy tiles as well as friendly. EXCEPT that Hailstorm creates, for only 4 AP more, more tiles than Carnage could ever hope to create on his own, AND that's comparing Storm at 166 to Carnage at 270. So its a pretty terrible deal.
Not since (new) Bird Strike vs Coercive field have we seen such a ridiculous delta.1 -
the changes arent that bad except for his healing .
he still does damage but his healing is just bad now , just played him in pvp and i cant remember when the last time was when my oml died so many times.
Got a lv 457 oml so only thing im seeing are 5* teams and with the healing abilities oml has now he just doesnt survive that long0 -
I've been avoiding the new forum because it hurts my eyes and offends my sensibilities, and discovered the Carnage nerf when playing my first match in the new season's simulator.
Carnage / Medusa / Wasp are now 57% less powerful, and 94% less fun.1 -
A depiction of recent events over the last month or so starting with "Bonus Heroes."
D3: "Here is a great new feature for you called 'bonus heroes!'"
Mostly our response:
D3's Vingate Heroic Vault "solution" to the problem they created:
Forum response to that:
OML nerf:
Us:
With all these perceived mistakes it'd be funny if this was happening in the background:
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I wanted to get my thoughts out on the nerf, but couldn't stand the new forum format enough to read the whole thread, so sorry if this has already been beaten to death......
Personally I spent for OML, not as much as some, but probably more than most. I got what I paid for. I feel like I spent close to a year running OML/PHX only in every event and using the rewards from those events to slowly build up my roster to the much more usable state that it is currently in. He has suffered from power creep though and so now I hardly ever use him, and consequently this nerf really doesn't have much of an impact on my play.
For many though this change is devastating. Many have put in a lot of time and effort to perhaps have just finally gotten their OML to a competitive level only to have it torn from them. That's a huge bummer and they should be compensated, and here is where my beef is - the compensation is complete and total tinykitty. I hate to use the term "slap in the face" but honestly that's exactly what this is, and I'll explain why.....
A champed or high-level 5* character adds value to your roster. Those unfortunate souls that managed to pull Banner covers champed him, and use him from time to time because even at the bottom of the 5* barrel he still brings something to the table. Nerfed OML is no different - he isn't what he was, but he still adds value. So his value has been reduced, but not completely eliminated. D3's compensation for the nerf is incredibly juvenile basically making the assertion that if you don't like the changes you must think OML is either worthless and you can sell him for compensation, or totally fine and so you get next to nothing. Half as many random 5* covers doesn't come close to reflecting the value of your OML should you choose to sell, and the single random 5* cover to everyone doesn't do a great job reflecting the diminished value should you choose to keep him either. So it's a very all or nothing, take it or leave it type of approach that I find rather offensive and feel was handled very poorly.
......And all for a misguided nerf to a mid-tier character than only sees so much play due to a shoddy RNG-based progression system that can't effectively deal with dilution over time.
*Removed profanity - Ducky11
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