Power Gem Season Updates *Updated (4/6/17)
Comments
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areyes81 said:You are naive and clearly don't have a max 5* my oml is lvl 462, that comes from that hard work you spoke of before the 5* pool was diluted and given horrible odds. My next 2 closest is 454 PHX and 451 SS, no other 5* is over 9 covers. Classics are so diluted that I only pull from latest in hopes of covering one before a new one comes out and they get regulated. It took me 1yr to cover 3 5* and at this rate will be 2 yrs before another one is. A diluted pool with horrible draw rates is why OML is popular even though he isn't the best. It's because at that level and MMR and a diluted pool, he is all folks have to survive. Otherwise they sell a max 5* and negate all the effort (and yes for some money) put into having a toon that helps against MMR where 70k Juggernauts in pve with cheap powers and against other OP 5*2
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morph3us said:There are three people in my alliance for whom OML is the only championed, or near championed 5* that they have available. The OML nerf basically throws them all back into 4* land, and they've all been working really hard over the last year to finish off a 5*. One of them spent 1440CP recently to finish off his OML.
You're assuming averages, but when you do, you're looking at a bell-curve, and there are going to be people sitting at the wrong end of the curve. "Probably have about that many SS or Phoenix covers" doesn't hold true for a lot of people.1 -
As @aesthetocyst has shown in several forum posts, Demiurge is REALLY bad at data analysis, especially when applied to the 5 star tier. These changes and their reasons for them only confirm it2
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Adrock1020 said: knowYou're confusing naivety with me being unsympathetic. You're right, I don't have a champed 5-star. That doesn't even matter. I do have a bunch of champed 4-stars. If one of them got nerfed, I wouldn't being throwing an online hissy fit demanding compensation and threatening to quit the game. I would just move on to the next character. So....move on to the next character.2
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Adrock1020 said:You're confusing naivety with me being unsympathetic. You're right, I don't have a champed 5-star. That doesn't even matter. I do have a bunch of champed 4-stars. If one of them got nerfed, I wouldn't being throwing an online hissy fit demanding compensation and threatening to quit the game. I would just move on to the next character. So....move on to the next character.2
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fmftint said:As @aesthetocyst has shown in several forum posts, Demiurge is REALLY bad at data analysis, especially when applied to the 5 star tier. These changes and their reasons for them only confirm it
It's not really pretty picture either way; either they know what they are doing and cynically use bad data for PR, or they really have no idea what their data is telling them.
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To me the term "buff" implies that the character will be doing more damage. AP stealing is cool and all, but I was really hoping that they were going to make her black and red and do more damage. I'll take it obviously, but this isn't necessarily going to make me want to use her more often. It didn't say it explicitly, but if her purple no longer gives enemy strike tiles, then the PX crash against her is seriously going to be a very long and annoying game of hide and match her to death because you have absolutely no way of getting special tiles on the board.
As for Carnage, I can understand the frustration with his black passive. However this deals a major blow to the people that learned how to use it to their benefit both with him on their team, and against him (Medusa, Ock, Invisible Woman, PX, Sam Wilson (both), Venom). I suppose at the end of the day there's probably more people having a tough time against him than there are people loving him, but being part of the latter group I was looking forward to a change that AGAIN, would make me want to use him more often. At least his crash against Ock should be easier now, so yay?0 -
fmftint said:So used in greater than 10% of all matches won... Who'll be on that list next month? And can we expect a nerf there too? Or was that just a convenient metric to force a change that was originally pitched last September?3
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Brigby said:Yes. Per the current policy, if you pull a Latest Legends cover from the store, then CS can swap it for you.
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I understand the frustration at the nerf, but I just do not understand the "they are doing this to sell more health packs" conspiracy at all. There would be dozens of better ways to motivate those sales.0
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Incorrect tokens from sell back, terms state 1 at 255, second at 300, additional every 30 levels. My 420 only gives 5, should be
1 255
2 300
3 330
4 360
5 390
6 4200 -
ll should be how many covers u had not how much iso u put in it.
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Crowl said:It is possible that Carnage's red might allow him to be more useful in general if the damage is a suitable level for a single target nuke since he won't be hammering his team.
For it not to be a total nerf, his black needs to seriously widen the gap in strength between the friendly and enemy tiles, it is one thing for the opposing team to get something for free, but if you are having to spend ap to produce these tiles then they need to be strongly in your favour or it will just be easier to ignore the power entirely. Two uses of this power will cost more than Storm's black and the same as blade's purple so with him also creating enemy tiles, him being a 4* vs those being 3*s his should be noticeably improved.
The change to black is a real problem, though. If the issue was the number of animations, they could have made it cost like 1 or 2 AP so people could still spam it (if they wanted to) in order to use him in the unique combinations he was well-suited for. 5 AP doesn't sound like a lot, but it generally takes two turns to accrue 5 AP; Alien Instincts could previously fire multiple times per turn. Unless, as you noted, the friendly attack tiles are significantly strengthened, the revised version sounds like a terrible use of your black AP.
Edit: Changes are live in-game and the friendly black tiles are NOT significantly stronger. We have a new contender for worst power in the 4* tier!
Given the nerf to his black, green is primarily reduced to a random board shake power. Yes, it's cheaper, but without a high chance of many special tiles on the board, who cares?
I was one of the people who recently prioritized champing Medusa to use with my champed Carnage; it's really been a lot of fun using them together. It didn't seem overpowered at all; yes, it was effective, but it was also very slow - I certainly wouldn't have used it to climb in PVP or when trying to clear nodes quickly in PVE. It's unfortunate they are making this change now AFTER releasing Medusa.
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You still don't get it. I have most 4* champ, but with MMR and 3 champ 5* that aren't even the best anymore it is near impossible to just switch to a next one or use just 4*. I don't see 4* teams in PvP. MMR in pve is ridiculously high and the game set up to clear fast to get the best rewards that even my boosted 4* alone can't do that. 5* can't be compared to 4* because it is so much easier to fully cover and max them. A new 4* can be fully covered and max within 2 weeks without spending a dime, yet it takes at least 6 months to a year or more to get the same result with 5* unless you spend money. For those who have spent little and worked hard to max 5* the nerf is a HUGE blow. Not everyone put their eggs in one basket for the sake of doing it. MMR forces you to utilize the best option available and for many, due to how long he's been out, that's OML. The issue isn't the character, it's the game setup
Which is why the nerf isn't the problem. It's only highlighting the problem that's been there since 5* characters were introduced.
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Does anyone else feel like overall they just nerfed Carnage too? Because I have a champed Carnage that I don't feel so good about anymore.2
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The carnage change was a huge nerf, no question.
It was so completely unnecessary. I don't have a huge problem with his red, but his black needs to keep its passive. Maybe make it to where there's an AP threshold, like if you have 18ap it changes it to passive. Or if you down a character it just starts spamming the board with them like 3* Bullseye.
But they have removed what made Carnage unique. Yeah a lot of people didn't like it, but that was more due to animation hell than anything else. He was dangerous to use and dangerous to fight against - it was in keeping with his character. Now he is safe. It doesn't make sense.5 -
DapperChewie said:The carnage change was a huge nerf, no question.
It was so completely unnecessary. I don't have a huge problem with his red, but his black needs to keep its passive. Maybe make it to where there's an AP threshold, like if you have 18ap it changes it to passive. Or if you down a character it just starts spamming the board with them like 3* Bullseye.
But they have removed what made Carnage unique. Yeah a lot of people didn't like it, but that was more due to animation hell than anything else.
Agreed. So my opinion has always been that PvP sucks. There is basically no defense. And that's been stated before. People will challenge you regardless of who you have on your team and at what level. Mostly because the AI is stupid and can't play. So you can almost always win. But Carnage was probably the biggest detour to any aggressive play style because players who fired lots of powers didn't want to spend the extra time playing against Carnage. The power animation alone added more seconds than I was willing to deal with. SO if I could avoid Carnage, I would! Now, well now I just care. Carnage is just like every other character.
In my opinion this is the worse NERF. I didn't play OML, I respected players choice to use him, but his nerf just doesn't affect me as much. In regards to PvP seeing OML on a team didn't matter, not like Carnage did. I could win matches against OML 90% of the time. I could win those matches quickly.
But yeah nerfing OML probably slowed games down for players who had enough covers. And well that is ****.
Nice job guys, you're making your product worse. This is the Pepsi Clear of updates.
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Adrock1020 said:I have less than zero sympathy for anyone that spends 1440 CP on one character. Back to my original point, it's unwise to put all your eggs (CP) into one basket (character). If you're even capable of hoarding that much CP, you should know by now that this game changes pretty often, and you shouldn't be spending CP on individual covers. It's a horrible ROI.
First off Demiurge said that Old Man Logan and other five stars were supposed to be as powerful as they were. In fact they have been working as intended. Also Demiurge promised us they won't nerf or change 5 stars. So thanks for rubbing salt into people's wounds who actually trusted Demiurge. Quit shaming or attacking the victim, because you think you are smarter than them. Demiurge has demonstrated they are not to be trusted in the past, but not on this type of scale and monetary investment.4 -
whitecat31 said:Also Demiurge promised us they won't nerf or change 5 stars.
@ Brigby
Can we get the new numbers for OMLs alternate powers? They're pretty hard (impossible, even) to get in game, especially for cover levels you don't have.0 -
Has the conditional part of Elektras Double-Double Cross, to steal an extra tile if you have a trap, been removed? I don't see it mentioned in-game in the powers description.
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