Linkster79 wrote: Player heal before matches finish so they can play for longer, sure the developers want people to play for longer don't they?
soenottelling wrote: I've opened 5 tokens this week (this was my first sub, I got the others from alliance) and I've drawn 2 yellow l.thor, 1 red l.thor, and 2 random 2**.
wharrrgarbl wrote: Older player returning to the game; this is my first event since December. Taking a moment of silence for my old MVP Thor... His yellow just isn't as impressive these days. Anyway, I'm not sure on how this scaling works... Do I get harder enemies because I joined the event later? Or is it tied to my ranking? Because right now all my event nodes are deadly halfway through my first run through. Since I'm not grinding, I'm not sure what's triggering the scaling. Am I doing something "wrong" (finishing too quick? Using OBW to heal?). From the comments on this thread, it sounds like the expected thing to do is suicide your characters every now and then? I'd like to run through each subevent at least once, but obviously I'm not going to burn all my health packs on it when there's PvP finishing up. Sorry for all the questions, I just feel completely lost about a mechanic that sounds intended to be transparent...
wharrrgarbl wrote: Since I'm not grinding, I'm not sure what's triggering the scaling. Am I doing something "wrong" (finishing too quick? Using OBW to heal?). From the comments on this thread, it sounds like the expected thing to do is suicide your characters every now and then? I'd like to run through each subevent at least once, but obviously I'm not going to burn all my health packs on it when there's PvP finishing up. Sorry for all the questions, I just feel completely lost about a mechanic that sounds intended to be transparent...
gobstopper wrote: If you're looking for transparency you've come to the wrong game
HailMary wrote: Being utterly lost about scaling is the general state of affairs here. OBW healing does increase your scaling, because we're fairly certain that the scaling algorithm compares starting health and ending health for each fight. I don't think it factors in completion time. Suiciding (not retreating) several sets of characters in a node seems to have some nonzero effect on scaling. Also, community scaling is a minikitten, and runs the gamut from "seriously not cool" to "Technicolor Russian roulette."
Lyrian wrote: What you are seeing is community scaling. While you were away, D3 implemented a mechanic that changed nodes from being fixed levels to dynamic based upon both your own personal performance as well as those of everyone else playing the same nodes. As the community completes nodes successfully, the levels of all nodes in events rise accordingly until, in theory, no one can complete them. Healing in battle will raise your personal scaling, especially if you heal to full before exiting battles. If the game sees that you are leaving fights with full health, then it concludes that the fight was far too easy and will raise the level of the nodes in response. Suiciding works to a limited degree, but often community scaling will outpace any limited benefits gained from suiciding rosters. The problem on this event, if you are just starting, is that this is the 6th sub in the event, so scaling has been building for multiple days. The scaling is only going to get worse (short of dev intervention) as there are 5 more days of this event left to go.
Phantron wrote: Bullseye 3 is level 370 for me. Surprisingly easy other than taking 8000 damage in one round from Symbiotic Snare -> Onslaught combo. Now, if Daken was part of the mix... well, let's just not think about that.
Ghast wrote: Punisher just one-shotted Venom with 10,000 HP left. 3/5/5 debate over.
Chimaera wrote: Ghast wrote: Punisher just one-shotted Venom with 10,000 HP left. 3/5/5 debate over. Quick someone won a match, up the levels by 20 for everyone. Scaling increased! I want one complete wipe for every win, balance must be achieved.