BelligerentGnu wrote: Only point I think I'd disagree on is Bullseye. At high levels his protect tiles pretty much shut down match damage. I think he rates an 'okay'.
kensterr wrote: What are your "Top of the World" levels in the main bracket? Mine has gone up from 161/162/161 to 183/184/184 overnight. I just go through the nodes once per refresh, sometimes not even completing all the nodes if i'm already in the top 10 for the sub-bracket. And I only used Spidey stunlock once, and I came out of that match without healing, with Spidey almost dead. Gah!
walkyourpath wrote: BelligerentGnu wrote: Only point I think I'd disagree on is Bullseye. At high levels his protect tiles pretty much shut down match damage. I think he rates an 'okay'. Yep. I always target Bullseye first on any node he's in. He'll draw the match out alot longer if you leave him alive, which is super frustrating when there's also a Daken there ripping you up with match damage.
daveomite wrote: kensterr wrote: What are your "Top of the World" levels in the main bracket? Mine has gone up from 161/162/161 to 183/184/184 overnight. I just go through the nodes once per refresh, sometimes not even completing all the nodes if i'm already in the top 10 for the sub-bracket. And I only used Spidey stunlock once, and I came out of that match without healing, with Spidey almost dead. Gah! I already did top of the world, so can't play it again as it's locked. Are you saying that you can replay it?
locked wrote: Mine is 137/138/138. I've been doing my best to play as little as possible. 54k in main and top 50 so far. Btw Hood/buffed cStorm/buffed MMN are effing great against anything not-UberDaken. I will never tire of saying that
kensterr wrote: Thanks to all who replied about the levels in TOTW. I think I gotta skip the hard nodes and not even bothered about boosting or using Spidey, or at the very least kamikaze on those nodes to bring down my scaling. BTW... suiciding 3 times (not retreating) didn't do anything to bring scaling down, so I suppose I need to make it more than 5 times? Anyone else sent in their teams to die and noticed a drop in levels?
Lyrian wrote: Another fun thought... There are two more laps around the entire three-sub circuit left to go. By Lap 3 around the nodes, how many more players will cave in and finish covering their Lazy Caps and Thors to be able to even have a chance against level 200+ nodes everywhere to win Falcon covers?
Lyrian wrote: You are correct in stating that Daken did not need to be more powerful than he already his. Yet, he is definitely receiving a power upgrade. Depending on what that Blue active skill actually does, Daken is either going to be extremely annoying if the Blue skill is weak, or outright torturous if his Blue skill is strong. Which one do you think would generate more cover sales for him?
daveomite wrote: I just suicided, not by choice, thanks to a one shot 4k+ photon burst from moonstone that took out my HT in one fail swoop. That was after losing both lazy Thor and obw while facing a 180+ plus venom and yelena on a cascade from hell board. Fun times.
daveomite wrote: Phantron wrote: One of the biggest problem of scaling is that this game is very poorly balanced at certain places. If you are to make a power level chart for the level 200+ DAs + affiliates, it'd probably look like this: Daken tier - Daken Broken - Juggernaut Very good - Ares, The Hood Okay - Moonstone, Venom, Ragnarok, Dr. Doom Kind of weak - Bullseye Yelena tier - Yelena The problem is that these guys are mixed assuming everyone is roughly equally powerful, so you get say a level 230 Ares/Moonstone/Bullseye which is definitely doable, and then next fight you get Juggernaut instantly killing a guy with 6 red (at least he's not a choice in this event), and he isn't even the strongest guy in the enemy list. They really need to change it so that lower * characters don't get a disproportional buff for the +level effects beyond their cap. If there was a level 300 Modern Storm running around, that'd be pretty scary too. agreed. And right, ares/yelena/bullseye at 230, probably doable...but ares/rags/daken or venom at 230+, they can all cause massive hp issues quickly.
Phantron wrote: One of the biggest problem of scaling is that this game is very poorly balanced at certain places. If you are to make a power level chart for the level 200+ DAs + affiliates, it'd probably look like this: Daken tier - Daken Broken - Juggernaut Very good - Ares, The Hood Okay - Moonstone, Venom, Ragnarok, Dr. Doom Kind of weak - Bullseye Yelena tier - Yelena The problem is that these guys are mixed assuming everyone is roughly equally powerful, so you get say a level 230 Ares/Moonstone/Bullseye which is definitely doable, and then next fight you get Juggernaut instantly killing a guy with 6 red (at least he's not a choice in this event), and he isn't even the strongest guy in the enemy list. They really need to change it so that lower * characters don't get a disproportional buff for the +level effects beyond their cap. If there was a level 300 Modern Storm running around, that'd be pretty scary too.
reckless442 wrote: 308 Ares -- has 18705 health; does match damage of 136 yellow, 156 red, and 175 green; onslaught does 728 damage per green AP (i.e., at least 4368 damage); rampage does 2644 to each team member; and sunder does 6998. 309 Venom -- has 18780 health, does match damage of 137 purple, 157 black, and 176 green; devour does 5868 damage. 309 Daken -- has 1252 health; does match damage of 137 purple, 157 black, and 176 green; and each strike tile does 164 damage.
HailMary wrote: Yep, we're already seeing Russian-roulette scaling, and we still have 6 days left. Your assessment of the purpose of scaling makes a scary amount of sense. I'm seriously considering buying a LThor G for PVP purposes (currently 3/5/3), but I'm aiming to hold off on that until the end of Falcon Hunt in case I get lucky pulls from sub tokens. I've got a 3/5/5 Mr. Rogers, but I'm stockpiling my Iso for pending LThor & BP leveling, so he's staying put at L41. We'll see how long I can stick to that plan. TOTW levels: 85/86/86
reckless442 wrote: And the devs wonder why I use boosts and Classic Mags to control the board and prevent my opponent from accumulating AP and triggering powers?
reckless442 wrote: Try 308/309, which is my Ares node in Florida -- a node I haven't even attempted yet. Here are some stats. 308 Ares -- has 18705 health; does match damage of 136 yellow, 156 red, and 175 green; onslaught does 728 damage per green AP (i.e., at least 4368 damage); rampage does 2644 to each team member; and sunder does 6998. 309 Venom -- has 18780 health, does match damage of 137 purple, 157 black, and 176 green; devour does 5868 damage. 309 Daken -- has 1252 health; does match damage of 137 purple, 157 black, and 176 green; and each strike tile does 164 damage. I tossed in tank team 141 Hulk, 141 Psylocke, and 128 IM40 to see what would happen. Within three moves from each side, there were seven Daken strike tiles on the board. I actually managed to get some good cascades off of thunderclap and did a second thunderclap, 1 psychic knife and 2 psi-katanas in my next turn, but then Ares got a mini-cascade of two matches) and Psylocke took over 4000 in damage. I matched yellow in the hope of doing an IM40 recharge, but Ares used onslaught and did over 6000 damage, finishing off IM40's remaining 38 points with a match. Another thunderclap and a match took out Ares (b/c of my attack tiles), but the next match removed Pyslocke. So now I had nearly full-strength Daken and Venom and Hulk with 6567 left. Hulk managed to survive two turns and get off another thunderclap to drop Daken to 7000 health before dying. And the devs wonder why I use boosts and Classic Mags to control the board and prevent my opponent from accumulating AP and triggering powers?
BelligerentGnu wrote: reckless442 wrote: 308 Ares -- has 18705 health; does match damage of 136 yellow, 156 red, and 175 green; onslaught does 728 damage per green AP (i.e., at least 4368 damage); rampage does 2644 to each team member; and sunder does 6998. 309 Venom -- has 18780 health, does match damage of 137 purple, 157 black, and 176 green; devour does 5868 damage. 309 Daken -- has 1252 health; does match damage of 137 purple, 157 black, and 176 green; and each strike tile does 164 damage. ....I'm honestly not sure if there is *any* way to beat that outside of infinite turn/stunlock combos. Maybe some kind of Patch shenanigans? Ye flippin' gods.
HailMary wrote: Yep, Moonstone is preceded only by Ares and Bullseye on my "super-leveled PVE hellions" kill priority list. I've seemingly been subject to cascades from hell within 4 turns on just about 30% of my villain fights, which sometimes leads to Biggie Ares pulling out Onslaught + Sunder + Onslaught over three turns, which then brings great shame upon my family.
reckless442 wrote: Try 308/309, which is my Ares node in Florida --
RichHurtz wrote: Welp... This event is going from "challenging but fun" to "annoyingly difficult". A majority of my missions are hard and Deadly, and playing the few missions that aren't either of those are just going to make the rest of the event even worse. And even if I could manage to win one of those missions, I've have to quickly use up any health packs to keep going. With the scaling like this, it feels almost pointless to have this be a nine day event since, at this rate, it'll be damn near unplayable with at least what... 3 days left?