Emeryt wrote: the scAvengers just broke 1kk http://cloud-4.steampowered.com/ugc/615 ... 089B2B885/ time to bed. good night.
Phantron wrote: daveomite wrote: great. I have level 180 goon only nodes right now, and lucky if any DA nodes are less than 180 at all. Can only imagine what will happen once i get my first refresh. So does than mean if I deleted my 1/0/5 spidey that my nodes would reduce? I really doubt it would. But would consider it that would actually work. The scaling goes up quickly if you're winning fights unreasonable successfully, which is almost always tied to the presence of Spiderman. But whatever scaling you already had is going to stick with you. Keep in mind they're trying to make nodes, especially the hardest one, not reliably beatable so that there can actually be some separation between the players, so just because some missions seems unbeatable doesn't mean it's broken. A mission like Bullseye 3 is probably not meant to be beatable for the vast majority of players. Now if every mission is unbeatable then we got a problem, but from what I can tell this time around there's a pretty good mix of relatively easy nodes with the hard nodes.
daveomite wrote: great. I have level 180 goon only nodes right now, and lucky if any DA nodes are less than 180 at all. Can only imagine what will happen once i get my first refresh. So does than mean if I deleted my 1/0/5 spidey that my nodes would reduce? I really doubt it would. But would consider it that would actually work.
daveomite wrote: Phantron wrote: daveomite wrote: great. I have level 180 goon only nodes right now, and lucky if any DA nodes are less than 180 at all. Can only imagine what will happen once i get my first refresh. So does than mean if I deleted my 1/0/5 spidey that my nodes would reduce? I really doubt it would. But would consider it that would actually work. The scaling goes up quickly if you're winning fights unreasonable successfully, which is almost always tied to the presence of Spiderman. But whatever scaling you already had is going to stick with you. Keep in mind they're trying to make nodes, especially the hardest one, not reliably beatable so that there can actually be some separation between the players, so just because some missions seems unbeatable doesn't mean it's broken. A mission like Bullseye 3 is probably not meant to be beatable for the vast majority of players. Now if every mission is unbeatable then we got a problem, but from what I can tell this time around there's a pretty good mix of relatively easy nodes with the hard nodes. I don't even use spiderman at all in any of the main/sub of this event, up until the last couple of matches I did because obw was downed and I was out of health packs. so...If nodes are meant to be somewhat passable, true, possibly...once. sounds like more separation for the top groups, meaning the rest of us, especially those under 60 days, basically have no chance to place that high as that is apparently "reserved" for the "elite". Just like the separation between the rich and poor. There's something inherently wrong with that. I should, as anyone should, be able to play all nodes as part of each players progression; not be faced with the sky high mount st. Helens that they would have to try to scale with an ice pick instead of the proper tools. sorry, but none of that makes any real sense to me whatsoever. All players should be treated equally, all facing their challenges as they can. If a level is too hard, they train/upgrade until they can beat that level; instead of not being able to beat a level, train, then find that level is now harder because you trained, you bought upgrades, and because other people in your bracket are trying to make their alliance #1 pushing up scaling for everyone. again, sorry...D3, that is one really screwed up way of trying to have the perfect system that allows those who have played longer, that were able to get better covers on pulls before there were so many new characters, before all the alliance stuff started.... that the system allows them to excel rather than allowing new players the same opportunities you may have all had. I'm fine with the challenge. I fight and match for hours a day. I've won brackets and matches that I barely walked out of. I may not have every 3 star character leveled up yet, but I can still hold my own in most situations. My problem is the over abundance of 3 star characters that I have managed to get a cover for, then paid to add them, that I never get another cover for. Why? More characters since you originally started...meaning less and less chance on any cover pull. Less rewards for single players...less covers available unless you have paid through the nose to have an elite 20 person alliance, or manage to get on one. All that does is boost said strong alliances, and limits growth of newer players overall, period. You can see it happening the more you read on this forum, or talk to other players. There is a clear line being drawn between the select few and the rest of us. That is what is so disappointing about a game that I found, dove into, spent money on, only to realize that no matter what I do or how hard/good I may play... that I will still be confined in my choices, and facing walls that some elite player put in front of me with their 5 or 6 3 star characters that they have maxed out. And yes, I honestly hope that someone like icex reads this and can understand. Maybe I wound up in this gray area because of some transition tatic, whatever it is, let me play how I play when I want to play. I have only just now become outspoken about it as I been watching this steady change happen. It is what it is, I'll just have to decide if I'm really willing to even care about my placement anymore, regardless of what rewards I may win for placing higher.
daveomite wrote: sounds like more separation for the top groups, meaning the rest of us, especially those under 60 days, basically have no chance to place that high as that is apparently "reserved" for the "elite". Just like the separation between the rich and poor. There's something inherently wrong with that. I should, as anyone should, be able to play all nodes as part of each players progression; not be faced with the sky high mount st. Helens that they would have to try to scale with an ice pick instead of the proper tools.
daveomite wrote: But being a player on day 59 facing nodes that, unless I win a cascade landslide, I have very little shot of winning unless I max boost everything and have an absolutely perfect board with exactly what I need on the spot.
daveomite wrote: Why? More characters since you originally started...meaning less and less chance on any cover pull. Less rewards for single players...less covers available unless you have paid through the nose to have an elite 20 person alliance, or manage to get on one. ... That is what is so disappointing about a game that I found, dove into, spent money on, only to realize that no matter what I do or how hard/good I may play... that I will still be confined in my choices, and facing walls that some elite player put in front of me with their 5 or 6 3 star characters that they have maxed out. And yes, I honestly hope that someone like icex reads this and can understand. Maybe I wound up in this gray area because of some transition tatic, whatever it is, let me play how I play when I want to play. I have only just now become outspoken about it as I been watching this steady change happen. It is what it is, I'll just have to decide if I'm really willing to even care about my placement anymore, regardless of what rewards I may win for placing higher.
daveomite wrote: So, sorry if my post offended any long time, higher level player...believe me, it was not at all meant that way.
Phantron wrote: They really need to balance Daken for these high level scaling. The enemy teams that don't have Daken actually need the level 230+ stuff. Daken, on the other hand, most certainly doesn't need any more help.
Lyrian wrote: Phantron wrote: They really need to balance Daken for these high level scaling. The enemy teams that don't have Daken actually need the level 230+ stuff. Daken, on the other hand, most certainly doesn't need any more help. Sure, Daken will be balanced... ... to require a whole new set of characters at higher power/ability levels to combat him effectively. Daken will be the new Patch and will change the meta accordingly.
HailMary wrote: I hear ya about the reduced cover rewards and cover pull probabilities. I want to see the 2-3 2* cover reward tiers reinstituted, and maybe a modification to tokens, esp. a return to guaranteed featured covers in 10-packs. I don't buy them, but it's a bit ridiculous for people to pay 3800 HP for no guarantee. However, if you want to play in a significantly suboptimal way, that's entirely your choice. There seems to be a basic contradiction between your "no matter what I do or how hard/good I may play" statement and your "let me play how I play when I want to play" statement. The game still gives you rewards for playing suboptimally. Criticizing the game for not allowing a suboptimal player to progress as quickly as a near-optimal player is a bit silly.
walkyourpath wrote: I wasn't at all offended!
walkyourpath wrote: I think players at all levels are experiencing a little (or a LOT) of consternation at PvE scaling.
walkyourpath wrote: ...it's my job to fire sub-atomic Spider-Men at nodes at velocities approaching the speed of light and see what happens at the quantum level.
walkyourpath wrote: We've come up with bupkus so far. Reckless is running the same team with the same number of clears and similar timing to other members in our group, and her levels are scaling above 230 while others with the same approach are getting 130s. I think that's the biggest frustration point for me - it feels like it pulls individual player agency out of the game design.
walkyourpath wrote: ...but I'mma get my Falcon
Lyrian wrote: Fun thought... Savage Lands round 2 doesn't start until Alaska ends, which should show the full effects of a few extra days of scaling. That round should knock out everyone short of well-rostered players, as at current pacing, nodes there should start in the 120s and only go up from there for the 2** and transition crowd. Another fun thought... There are two more laps around the entire three-sub circuit left to go. By Lap 3 around the nodes, how many more players will cave in and finish covering their Lazy Caps and Thors to be able to even have a chance against level 200+ nodes everywhere to win Falcon covers?
Phantron wrote: Lyrian wrote: Phantron wrote: They really need to balance Daken for these high level scaling. The enemy teams that don't have Daken actually need the level 230+ stuff. Daken, on the other hand, most certainly doesn't need any more help. Sure, Daken will be balanced... ... to require a whole new set of characters at higher power/ability levels to combat him effectively. Daken will be the new Patch and will change the meta accordingly. Daken has always been way stronger than the rest of the DAs, sometimes combined, at high levels. I don't think there's any secret plan to make a special character that can handle Daken. At level 280, a lot of the time it feels like you just got hit by a Berserker Rage, except there are no strike tiles for you.
Phantron wrote: One of the biggest problem of scaling is that this game is very poorly balanced at certain places. If you are to make a power level chart for the level 200+ DAs + affiliates, it'd probably look like this: Daken tier - Daken Broken - Juggernaut Very good - Ares, The Hood Okay - Moonstone, Venom, Ragnarok, Dr. Doom Kind of weak - Bullseye Yelena tier - Yelena The problem is that these guys are mixed assuming everyone is roughly equally powerful, so you get say a level 230 Ares/Moonstone/Bullseye which is definitely doable, and then next fight you get Juggernaut instantly killing a guy with 6 red (at least he's not a choice in this event), and he isn't even the strongest guy in the enemy list. They really need to change it so that lower * characters don't get a disproportional buff for the +level effects beyond their cap. If there was a level 300 Modern Storm running around, that'd be pretty scary too.
Phantron wrote: One of the biggest problem of scaling is that this game is very poorly balanced at certain places. If you are to make a power level chart for the level 200+ DAs + affiliates, it'd probably look like this: Daken tier - Daken Broken - Juggernaut Very good - Ares, The Hood Okay - Moonstone, Venom, Ragnarok, Dr. Doom Kind of weak - Bullseye Yelena tier - Yelena