Upcoming Feature: Tournament Seasons Discussion
Comments
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IceIX, what do the rewards look like?0
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Chimaera wrote:You know I like playing games but I hate going to work. Both give me rewards for showing up and participating. I starting to think my job is more fun and easier... At least at work I can easily be the best, in MPQ the top rewards only go to one team.
Maybe they are finally trying to beat it out of us that any of us should expect top rewards for anything and just take what we can get and be happy with it...0 -
Team_Xtreme wrote:
First Avenger is an example of one.0 -
As cool as a meta-score adding feature to give more rewards for doing nothing additional sounds, it will also be harder to put the damn game down for a few days, and it's already a little too addicting
I also think this shouldn't involve alliances in any way, shape, or form and I think the alliance inclusion in almost everything is going overboard a bit0 -
Team_Xtreme wrote:
Versus Tournaments are the PvP events that aren't Lightning Rounds (or the buy-in PvP events). They last 2.5 days and are bracketed. There's almost always one running at any given time.0 -
*Sarcasm mode engaged*
Excellent ! Exactly what this game needed!
A meta-PvP system ! And another free reward for the big 20-member alliances !
All we need now is that new Jubilee character and we will all be sitting on the 2014 mobile Game o/t Year !
*Sarcasm mode deactivated*
Now excuse me while I go tank the ShieldBro event.0 -
jozier wrote:Team_Xtreme wrote:
First Avenger is an example of one.
So that means only the 3 weekly PvP tournaments count towards season score?0 -
Phantron wrote:NorthernPolarity wrote:Phantron wrote:I don't see the point of this feature other than double counting the existing tournament results and encourage even more tanking.
If the tournament season is instead based on say the sum of your MMR at the end of each event that'd actually be different enough.
Wait, how would this feature encourage tanking more than it's already being encouraged?
Because now there's even more prizes given for tanking well from the prizes on the season event
The tournament season should measure MMR, not PvP rating, since it's well known that you have to have a relatively low MMR to have a high PvP rating, and yet by definition the people with the highest MMR are supposed to be the best players so that makes no sense.
I feel like MMR is too volatile of a stat to be used to determine event placement. It would completely get rid of tanking, but I can see a lot of other issues associated with it, such as making it so that lower tiered players are completely screwed out of placement awards (which isn't necessarily a bad thing, but completely against D3s strategy of making anyone able to place in any event).0 -
TheFallen wrote:IceIX, what do the rewards look like?
Relatively standard rewards for progression (Iso-8, Health Packs, a couple Boosts, Tokens) but on a longer tail than a normal event.
Agent placement rewards are a bunch of Heroic Tokens (maybe a 10 pack token?), some Iso-8 and Hero Points.
Alliance rewards are similar to Agent rewards.0 -
Tokens are good, better than expected.
For some reason I was expecting to read 1 of every cover to each shield member, second place through 50 gets some hp and iso.0 -
It's something new and they gave us an announcement ahead of time, so props to the devs on that.0
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IceIX wrote:TheFallen wrote:IceIX, what do the rewards look like?
Relatively standard rewards for progression (Iso-8, Health Packs, a couple Boosts, Tokens) but on a longer tail than a normal event.
Agent placement rewards are a bunch of Heroic Tokens (maybe a 10 pack token?), some Iso-8 and Hero Points.
Alliance rewards are similar to Agent rewards.
ooh cool! progression rewards too! I really like this idea! So we basically don't really do anything different? we just get extra rewards for competing in vs tourneys (which I do already!) Hope it's as cool as it sounds! Are there brackets? or is it everyone on the same leaderboards?0 -
NorthernPolarity wrote:I feel like MMR is too volatile of a stat to be used to determine event placement. It would completely get rid of tanking, but I can see a lot of other issues associated with it, such as making it so that lower tiered players are completely screwed out of placement awards (which isn't necessarily a bad thing, but completely against D3s strategy of making anyone able to place in any event).
There's nothing volatile about MMR other than your ability to lose a ton of games on purpose to lose it quickly. I have gone through a month basically seeing the same 15 guys on my matchup list.
If the season event is supposed to be a more prestigious event, why shouldn't it be harder for lower tier people to do well? And it'd create a much needed separation, because for people trying to do well in the more prestigious season ladder, you'd have to keep your MMR and not tank, which means your PvP rating is likely lower, so a lower tier player with a low MMR would have a better chance at winning the actual tournaments while the higher tier players battle for the season rewards. Of course, I am assuming the season rewards are substantial. If they're not, then I don't really care.0 -
Great, another event IceIX can let us down in. Time to pull your finger out :-p
Just kidding........not really0 -
Also, how does tanking affect this? Does it encourage/discourage it more? Are my nipples supposed to be green?0
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Phantron wrote:NorthernPolarity wrote:I feel like MMR is too volatile of a stat to be used to determine event placement. It would completely get rid of tanking, but I can see a lot of other issues associated with it, such as making it so that lower tiered players are completely screwed out of placement awards (which isn't necessarily a bad thing, but completely against D3s strategy of making anyone able to place in any event).
There's nothing volatile about MMR other than your ability to lose a ton of games on purpose to lose it quickly. I have gone through a month basically seeing the same 15 guys on my matchup list.
If the season event is supposed to be a more prestigious event, why shouldn't it be harder for lower tier people to do well? And it'd create a much needed separation, because for people trying to do well in the more prestigious season ladder, you'd have to keep your MMR and not tank, which means your PvP rating is likely lower, so a lower tier player with a low MMR would have a better chance at winning the actual tournaments while the higher tier players battle for the season rewards. Of course, I am assuming the season rewards are substantial. If they're not, then I don't really care.
based off of the awards that iceIX mentioned, seems like this is just another minor carrot to incentivize people to play tournaments that they wouldn't have otherwise: I doubt we're getting a huge 5k hp reward for first (although I would probably expect 1-2k hp).0 -
Phantron wrote:NorthernPolarity wrote:I feel like MMR is too volatile of a stat to be used to determine event placement. It would completely get rid of tanking, but I can see a lot of other issues associated with it, such as making it so that lower tiered players are completely screwed out of placement awards (which isn't necessarily a bad thing, but completely against D3s strategy of making anyone able to place in any event).
There's nothing volatile about MMR other than your ability to lose a ton of games on purpose to lose it quickly. I have gone through a month basically seeing the same 15 guys on my matchup list.
If the season event is supposed to be a more prestigious event, why shouldn't it be harder for lower tier people to do well? And it'd create a much needed separation, because for people trying to do well in the more prestigious season ladder, you'd have to keep your MMR and not tank, which means your PvP rating is likely lower, so a lower tier player with a low MMR would have a better chance at winning the actual tournaments while the higher tier players battle for the season rewards. Of course, I am assuming the season rewards are substantial. If they're not, then I don't really care.
wait so MMR isn't volatile, but the only way to win tournaments is to have a low MMR, which you wouldnt have because of all the people you beat to win the tournament (IF MMR isnt volatile, that is)
you're drunk phantron0 -
TheUnwiseOne wrote:Are my nipples supposed to be green?
Only if they were bitten by a radioactive spider. But you really should have waited for the newer genetically engineered models. You are 3 times as likely to develop super powers from those.
It's still a 3% chance.0 -
Any chance we can know when this will be implemented? Beginning of may?0
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