rixmith wrote: This change looks great for me. I have all the older 4*'s champed, and now I can easily get the newer ones up to the level where they can win their DDQ and get champed. I've spend a couple hundred CP and pulled a bonus 5* and a bonus 4*, and gotten a bonus 3* from a LR Standard Token. So far it looks great to me.
Vhailorx wrote: rixmith wrote: This change looks great for me. I have all the older 4*'s champed, and now I can easily get the newer ones up to the level where they can win their DDQ and get champed. I've spend a couple hundred CP and pulled a bonus 5* and a bonus 4*, and gotten a bonus 3* from a LR Standard Token. So far it looks great to me. Have you ever seen a 370 cyclops or Rulk? And when devastating at that level. Amd whem boosted FROM 370, they are easily better than any 5* in the game. Now even fewer players will ever have a chance to see a champ 4* above level 320, let alone 370. That is the downside to this change, and it's a very big one. Now there are clearly some upsides to this change too.
Pylgrim wrote: whycantwesyncpc wrote: Pylgrim wrote: whycantwesyncpc wrote: I'm just about to go into the 4* transition, and of the ones I have rostered none of them are fully covered let alone champed. Taking them away is completely 100% unacceptable. Solution: pick one of the characters that are closer to be max-covered and you look the most forward to play with and make it a favourite. So instead of getting a smattering of 4*s that you may or may not care for, who are close or not to be max-covered, you get a good 4* of your choice max covered and champed much more quickly than you would have before. Then pick the next one you'd like to champ and so on. This will increase your competitiveness at much higher rates that complete randomness allowed in the past. All while getting more quickly fully covered the newer 4*s which include some of the best characters in the game! The closest I have is maybe 6 covers. I have almost none of the twelve chosen ones rostered and 100hp. I'm going to hit that progression brick wall really fast. Unbreaking the game would be a far better solution If this is the case, your complaint makes even less sense. If the highest 4* you have has 6 covers, (and assuming a somewhat even distribution for sake of the argument), you'd first get one cover of every 4* in the game (an ever-increasing number), before you'd get the second of any given character. Meaning that to get your 6-covered 4* to 13 covers, it would take you a theoretical 315 or so 4* pulls or almost 4,500 heroic tokens (I'm also assuming that you don't get that many Legendary tokens at your roster current status). Obviously, randomness doesn't work like that and you could get it much earlier or much later, but the mean is good enough to draw conclusions. On the other hand, under current circumstances, you could make that 6-covered character your favourite and get 7 covers from only 140 4* pulls or less than 2,000 heroic tokens. As for roster slots for newer characters... well that always has been an issue and all I can tell you is that once you become more competitive (by, for example, champing more quickly some good 4*s) your HP flow will greatly increase to the point that you will actually start coming head. EDIT: With Anthony's new clarification things look even better. It's not 5% of your 3* or 4* pulls but 5% of all your pulls, so, according to Anthony, more like 17% of your 3* and 4* pulls. With that figure, you'd get your 7 covers from only ~700 heroic tokens.
whycantwesyncpc wrote: Pylgrim wrote: whycantwesyncpc wrote: I'm just about to go into the 4* transition, and of the ones I have rostered none of them are fully covered let alone champed. Taking them away is completely 100% unacceptable. Solution: pick one of the characters that are closer to be max-covered and you look the most forward to play with and make it a favourite. So instead of getting a smattering of 4*s that you may or may not care for, who are close or not to be max-covered, you get a good 4* of your choice max covered and champed much more quickly than you would have before. Then pick the next one you'd like to champ and so on. This will increase your competitiveness at much higher rates that complete randomness allowed in the past. All while getting more quickly fully covered the newer 4*s which include some of the best characters in the game! The closest I have is maybe 6 covers. I have almost none of the twelve chosen ones rostered and 100hp. I'm going to hit that progression brick wall really fast. Unbreaking the game would be a far better solution
Pylgrim wrote: whycantwesyncpc wrote: I'm just about to go into the 4* transition, and of the ones I have rostered none of them are fully covered let alone champed. Taking them away is completely 100% unacceptable. Solution: pick one of the characters that are closer to be max-covered and you look the most forward to play with and make it a favourite. So instead of getting a smattering of 4*s that you may or may not care for, who are close or not to be max-covered, you get a good 4* of your choice max covered and champed much more quickly than you would have before. Then pick the next one you'd like to champ and so on. This will increase your competitiveness at much higher rates that complete randomness allowed in the past. All while getting more quickly fully covered the newer 4*s which include some of the best characters in the game!
whycantwesyncpc wrote: I'm just about to go into the 4* transition, and of the ones I have rostered none of them are fully covered let alone champed. Taking them away is completely 100% unacceptable.
iron-n-wine wrote: Interesting - looks like I may be better off selling my 1-cover Eddie Brock Venom, Carnage, Mr F & Invisible Woman, which would give me 4 roster slots for the 4 4* I dont currently have (Wasp/Riri/Blade/Agent Venom) and then go crazy (for me) opening up 30 Classic Legends (I have about 600 CP) At least until I pull a 5* I dont own - but then I just wouldnt roster Wasp etc Any thoughts on this approach on cutting my losses with 4*'s that are 'out of the pool', and focusing on these latest 12?https://mpq.gamependium.com/rosters/iron-n-wine/
Brigby wrote: *Updated post with an exclusive drop-rate breakdown from Demiurge's developer, Anthony.
Wumpushunter wrote: So everyone so far that thinks this is a good idea has already championed a ton of characters but those who just started will almost never champion certain great characters. This is an unnecessary change and hurts my interest in continuing with this game.
whycantwesyncpc wrote: Wumpushunter wrote: So everyone so far that thinks this is a good idea has already championed a ton of characters but those who just started will almost never champion certain great characters. This is an unnecessary change and hurts my interest in continuing with this game. The sad thing is that they could have so easily done this in a way that would have made everyone happy. Guess greed screws with judgement
Vhailorx wrote: whycantwesyncpc wrote: Wumpushunter wrote: So everyone so far that thinks this is a good idea has already championed a ton of characters but those who just started will almost never champion certain great characters. This is an unnecessary change and hurts my interest in continuing with this game. The sad thing is that they could have so easily done this in a way that would have made everyone happy. Guess greed screws with judgement well, if by everyone you don't count the accountants at demi and d3 (and to be fair, the game does need to make $ to stay live). and wumpushunter, fwiw, I have a bunch of 4* champs and am still pretty skeptical of this change overall. . . (#notallvets? )
Nepenthe wrote: Wumpushunter wrote: So everyone so far that thinks this is a good idea has already championed a ton of characters but those who just started will almost never champion certain great characters. This is an unnecessary change and hurts my interest in continuing with this game. I have championed a lot of characters (all 3*s, 36 4*s) and I don't think the limited character pool part of it is a good idea at all. I think most of the people who are defending that part of the change are severely overestimating how much the 5% bonus hero will compensate for older heroes not being in tokens anymore. And underestimating the value in pulling champ rewards for all those older heroes we already championed, even if they weren't the ones we would have picked as favorites.
zulux21 wrote: Wumpushunter wrote: So everyone so far that thinks this is a good idea has already championed a ton of characters but those who just started will almost never champion certain great characters. This is an unnecessary change and hurts my interest in continuing with this game. I'm a person without a single 4 star champ (to be fair I do have like 6 of them I have the covers I could champ) that finds this to be a great change as I will be able to get the characters I want much faster now *shrugs* I'll take 1 in 20 odds I get a cover for the character I want to build over them being included in the normal draw at 1 in 40+ odds any day. it's win win to me, better odds I get a cover for my most wanted character and better odds of being able to build up the new characters. with my two star farm HP for roster space isn't an issue, and I am the type that tries to roster everyone anyways as the game from day one has always been roster everyone if you play PVE.
whycantwesyncpc wrote: The thing is that there are different player in the game. Some are big marvel fans and want to play their favorite characters. Some enjoy the game itself more and just want to have the best characters whoever they are. Locking out characters is good for the first group and bad for the first. It has nothing to do with who is in your roster. This is bad for those of us who aren't in the rush to the end. I didn't even roster a since 4* until I actually had every 3* rostered. Hey, why care about those of us taking it slow when they can try and force us to buy roster slots.
Vhailorx wrote: zulux21 wrote: Wumpushunter wrote: So everyone so far that thinks this is a good idea has already championed a ton of characters but those who just started will almost never champion certain great characters. This is an unnecessary change and hurts my interest in continuing with this game. I'm a person without a single 4 star champ (to be fair I do have like 6 of them I have the covers I could champ) that finds this to be a great change as I will be able to get the characters I want much faster now *shrugs* I'll take 1 in 20 odds I get a cover for the character I want to build over them being included in the normal draw at 1 in 40+ odds any day. it's win win to me, better odds I get a cover for my most wanted character and better odds of being able to build up the new characters. with my two star farm HP for roster space isn't an issue, and I am the type that tries to roster everyone anyways as the game from day one has always been roster everyone if you play PVE. And greater odds of maxing new characters faster than you can champ them. And then having to sell covers instead of enjoying delicious 4* champ rewards. There are a lot of costs to this change that arent immediately obvious but will add up in the long run. And this game is all about the long run, so this stuff matters. . .
zulux21 wrote: So, champ the new characters before focusing on champing all of the old?
Vhailorx wrote: And greater odds of maxing new characters faster than you can champ them. And then having to sell covers instead of enjoying delicious 4* champ rewards. There are a lot of costs to this change that arent immediately obvious but will add up in the long run. And this game is all about the long run, so this stuff matters. . .