Kavosseay wrote: Is there any reason why this feature is specific to SCL8 and above? Seems like I'm in the minority on these forums as an SCL7 but without the Bonus Heroes, a lot of the 3* heroes are now almost inaccessible. While the 4* tier (usually SCL8 peeps) seem to have the most need for new ways to get covers, as a LVL 48 3-4* transitioner, I basically need to hoard every token for the next 4 shield levels for what seems like no reason. Otherwise, I get all the downside of "vaulting" covers and none of the upside of Bonus Heroes. Thoughts?
sinnerjfl wrote: nick_chicane wrote: We wont really know how this change will work until a few weeks down the line, but if they have plans to rotate the charcters in packs every few weeks, I think its a great system. Any characters I particularly want covers for who aren't in this rotation (Iceman), I've added to my bonus list. The point to the bonus list is to add characters you really, really want. You'd think most would just add the ones who are best on their roster. Clearly, if you add everyone, you aren't changing your chances much from the previous system. Its about being selective now, so select the best guys that are going to help your roster needs the most right now. There is no plan to rotate the characters, all that's planned is vaulting older 4*'s when new 4*'s are added.
nick_chicane wrote: We wont really know how this change will work until a few weeks down the line, but if they have plans to rotate the charcters in packs every few weeks, I think its a great system. Any characters I particularly want covers for who aren't in this rotation (Iceman), I've added to my bonus list. The point to the bonus list is to add characters you really, really want. You'd think most would just add the ones who are best on their roster. Clearly, if you add everyone, you aren't changing your chances much from the previous system. Its about being selective now, so select the best guys that are going to help your roster needs the most right now.
DrDevilDinosaur wrote: I understand that they'd finally released way too many 4*'s for odds to remain even remotely "viable" and the choice was either something which greatly benefits the players or this system (which still benefits players, but only slightly). My take from this is that Demiurge really just don't know what to do next or where to go. However, something that did draw my attention is that token odds are now given in the form 1 in X, rather than a percentage chance. This change in wording can be construed to mean that if I open, say, 20 Classic Legendary Tokens, I will get 1 of the selected Bonus Heroes. It's semantics, I know, but this definitely opens the door for people to spend big, buy a lot of tokens, and then ask for refunds when the results do not match the published odds.
zodiac339 wrote: Okay, good with bad. Bad: 1/20 chance IF you get the 1/4 chance of available rares. So, 1 in 80 chance basically.
nick_chicane wrote: I've seen nothing that says the older 3* and 4*s will never appear in packs again. Clearly, that would be ridiculous. What I'm expecting to see is that all the items will get rotated at various intervals. Until I see that doesn't happen I'm not going to jump to conclusions.
Newest Characters in Packs: Also, starting with Bonus Heroes, packs will contain the newest characters. In packs that have 4-Stars, you will be able to get the 12 latest 4-Stars that have been released. For 3-Stars, you will be able to get 20 3-Stars chosen by the Design team at Demiurge Studios. Whenever a new character is introduced into these packs, the oldest character will be rotated out of the pack.
astrp3 wrote: Previously, you had around a 1/8 chance (don't know the actual #s but basing it on their claim that the new rate is over 2X the old rate) for getting a 3*. Now, you have a 1/4 chance of getting one of the 20 selected 3*s
nick_chicane wrote: People just love to complain. Before, packs were becoming too diluted so they could never draw the character they wanted. Now, with packs watered down, people complain that they cant get a specific character. How do they win? We wont really know how this change will work until a few weeks down the line, but if they have plans to rotate the charcters in packs every few weeks, I think its a great system. Any characters I particularly want covers for who aren't in this rotation (Iceman), I've added to my bonus list. The point to the bonus list is to add characters you really, really want. You'd think most would just add the ones who are best on their roster. Clearly, if you add everyone, you aren't changing your chances much from the previous system. Its about being selective now, so select the best guys that are going to help your roster needs the most right now.
broll wrote: Lukoil wrote: sinnerjfl wrote: Vaulting a ton of characters and making them unavailable is a lot more important. You've basically killed your champions system with this vaulting stuff, way to go! But you can make them available just by selecting all of them as favorites So instead of RNG they are now an RNG to an RNG to an RNG. I'm thrilled.
Lukoil wrote: sinnerjfl wrote: Vaulting a ton of characters and making them unavailable is a lot more important. You've basically killed your champions system with this vaulting stuff, way to go! But you can make them available just by selecting all of them as favorites
sinnerjfl wrote: Vaulting a ton of characters and making them unavailable is a lot more important. You've basically killed your champions system with this vaulting stuff, way to go!
fmftint wrote: The 5 star odds on Latests now displays 1/7, is that a solid 1/7 or an ambiguous 1/7?
Tilesmasher wrote: So I'm 1 cover away from maxing OML, my best odds are now to favorite him and him only and pull from the 25cp store yes? It's really just a question of which store gives the best odds of pulling a 5 period.. And then hoping the bonus kicks in?
Vhailorx wrote: I think people are being a bit conspiratorial about the ~1:7 thing. They put the tilde in there, and 1:7 is the closest interger ratio (with 1 as a numerator) to 15%. Rounding to a nice even ratio seems more likely than stralth nerfing the 5* drop rate. This is why switching to ratios was stupid. It's less precise than percentages (which were already rounded themselves). But at least on the plus side. . .nope i honestly can't think of one thing about using ratios that is an improvement for players. Maybe the inscrutability is a perceivrd benefit for demi/d3? Since fewer players will understand how bad the odds are?