New Feature: Bonus Heroes! *Updated (3/1/17)
Comments
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This this improves my chances at getting my last OML cover, so I'm happy.
Been pulling 5-10 classics a week since October.. Anything is better than that.0 -
Still mixed feelings about this. I have this fix:
1. Odds of BH at 10% (can be 12-15 in 10 and 40 packs)
2. Vault 4* in legendary pulls (preferably keep all in the classic pulls but I could live with the vault in both). That way you discourage hoarding in a way
3. Restore all 3 and 4* in every other type of token.
I say this change with the above details would be close to a home run. What devs gave is now is not even close.0 -
Honestly for where I'm at with my roster (needing mostly newer 4*s) this feature is great.
However, for players who are still working out their 4* roster, even with the bonus heroes feature, this vaulting forces players to roster newer champions and therefore spend HP.0 -
aergia wrote:Honestly for where I'm at with my roster (needing mostly newer 4*s) this feature is great.
However, for players who are still working out their 4* roster, even with the bonus heroes feature, this vaulting forces players to roster newer champions and therefore spend HP.
Of course, got to try and squeeze every penny out of the playerbase that you can!0 -
whycantwesyncpc wrote:aergia wrote:Honestly for where I'm at with my roster (needing mostly newer 4*s) this feature is great.
However, for players who are still working out their 4* roster, even with the bonus heroes feature, this vaulting forces players to roster newer champions and therefore spend HP.
Of course, got to try and squeeze every penny out of the playerbase that you can!0 -
I don't mind the 3* vaulting so much. It's (almost) a straight 50% in and out - and it's not like we'll never see the other 22 again, they'll still be in Vaults (including Taco vaults), progression and placement rewards, and the DDQ Big Enchilada rotation will (hopefully) continue as normal.
The 4* situation, though, is terrible. 12 out of 45 means that almost 75% of some of the most hyped characters in the game are basically inaccessible outside of the Bonus Hero feature - and as before, placement/progression rewards and Vaults, although there are typically far fewer 4*s in most Vaults compared to 3* and below. This is ill-advised and won't endear Demiurge to players who've spent their entire MPQ career trying desperately to collect 13 covers for one of the classic 4* powerhouses like Hulkbuster, Iceman or Deadpool, and now find their task that much harder (and with more RNG hoops to jump through).0 -
My token luck sucks. This feature only increases the already huge gap between the lucky and the unlucky.
Since 5stars are next to worthless unless you have them maxed, i hoarded almost 250 latest legend pulls so far. While hoarding i also champed as many 4stars as possible, so the covers i'd pull would not be useless.
Since the older 4stars are out now all that effort is now wasted, my champs won't get any champ levels and i won't have the iso to champ the new guys I'll inevitably have extra covers on.
Since the bonus 5% will only apply to 5stars if i pull one already, the real number is ridiculously low. If i keep pulling at <9% i'll have a bogus percentage of less than 0.5%
And here you thought we'd all be exited..0 -
New McG wrote:whycantwesyncpc wrote:aergia wrote:Honestly for where I'm at with my roster (needing mostly newer 4*s) this feature is great.
However, for players who are still working out their 4* roster, even with the bonus heroes feature, this vaulting forces players to roster newer champions and therefore spend HP.
Of course, got to try and squeeze every penny out of the playerbase that you can!
You'll get more money from a long term happy player than one you've just alienated. My VIP expired today, and it shall remain that way until they come up with a better solution. I know I can be a bit of a curmudgeon. But, I've now seen forum mods saying this as well. That's got to raise some eyebrows.0 -
I understand that they'd finally released way too many 4*'s for odds to remain even remotely "viable" and the choice was either something which greatly benefits the players or this system (which still benefits players, but only slightly). My take from this is that Demiurge really just don't know what to do next or where to go.
However, something that did draw my attention is that token odds are now given in the form 1 in X, rather than a percentage chance. This change in wording can be construed to mean that if I open, say, 20 Classic Legendary Tokens, I will get 1 of the selected Bonus Heroes. It's semantics, I know, but this definitely opens the door for people to spend big, buy a lot of tokens, and then ask for refunds when the results do not match the published odds.0 -
Just in case they are taking tallies, not a fan +1.0
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Is there any reason why this feature is specific to SCL8 and above? Seems like I'm in the minority on these forums as an SCL7 but without the Bonus Heroes, a lot of the 3* heroes are now almost inaccessible. While the 4* tier (usually SCL8 peeps) seem to have the most need for new ways to get covers, as a LVL 48 3-4* transitioner, I basically need to hoard every token for the next 4 shield levels for what seems like no reason. Otherwise, I get all the downside of "vaulting" covers and none of the upside of Bonus Heroes.
Thoughts?0 -
Kavosseay wrote:Is there any reason why this feature is specific to SCL8 and above? Seems like I'm in the minority on these forums as an SCL7 but without the Bonus Heroes, a lot of the 3* heroes are now almost inaccessible. While the 4* tier (usually SCL8 peeps) seem to have the most need for new ways to get covers, as a LVL 48 3-4* transitioner, I basically need to hoard every token for the next 4 shield levels for what seems like no reason. Otherwise, I get all the downside of "vaulting" covers and none of the upside of Bonus Heroes.
Thoughts?
It is shield rank 8, not shield clearance level 8. You are included in this.0 -
I'll admit, things were becoming quite saturated. I thought they would do something along the lines of waiting until there was 20 or so 5 star guys in game and then split the two vaults. 20 cp/leg tokens for 4 stars and 100 or 200 cp/new epic token for 5s.
I was wrong.0 -
Pylgrim wrote:I emphasise the choice aspect of it, because in the past, for every "lucky" draw of Iceman or one of the other staple characters, you drew lots of Mr Fs and V4nom and the such. Such waste of a draw won't happen ever again.
I cannot decide if I feel like they actually planned a bait & switch on me (you need to champ all the old fours, so you stop wasting covers and the champion system really gives you an incentive to do that, so I did it) or if circumstance just fell that this really moved the goal line even further away for me. I can't open my tokens now b/c I simply do not have enough iso to champ the 9 4stars which remain in tokens that I do not have covered/champed. I guess this gives me a real incentive to champ the new 4s, but I feel like a fool for buying into the champ system and champing the dud old fours, thinking their champ levels would pay off down the line. Sounds like I'll never be getting those champ levels for the old 4s now.
TLDR = this only forces me to hoard more and progress less and I really wish they had explained it longer in advance of pushing it through so I could have cracked my legendaries and spent my CP on further progressing the roster I already chose to progress rather than the 12 newest I am left with now.0 -
Kavosseay wrote:Is there any reason why this feature is specific to SCL8 and above? Seems like I'm in the minority on these forums as an SCL7 but without the Bonus Heroes, a lot of the 3* heroes are now almost inaccessible. While the 4* tier (usually SCL8 peeps) seem to have the most need for new ways to get covers, as a LVL 48 3-4* transitioner, I basically need to hoard every token for the next 4 shield levels for what seems like no reason. Otherwise, I get all the downside of "vaulting" covers and none of the upside of Bonus Heroes.
Thoughts?
Well, the advantage to lower SCL players is that it will be easier to get championed 3*s, for the 20 that are in the tokens. I've outlined the mix a few pages back and it seems... ok.
For players who have gotten a bunch of 3*s already and are looking to start into 4*s but aren't quite in SCL8 yet... I don't know. It seems like it could be an advantage to have 10 3*s champed at level 186 than 20 champed at level 176, as the rewards get better the further you go, but... on the other hand champ scaling is pretty flat so the power advantages you get from those extra 10 levels isn't huge. And it'll also be super frustrating if those vaulted characters are also required characters in events. I guess you'll get a cover or two for them in the event, but after that...
Oh, shield rank 8. Well that seems soon enough. I think the above is still applicable to some, however.0 -
The change in legendary tokens for me is perfect. I've all the old 4s fully covered and only need newer ones. I was holding my LTs until something changed. Now just opened 55 got 8 5 star covers and filled out most of the newer 4s.
Of course now how do I get champ levels in the older ones, I just got 5 with Peggy as she is in the newest. Bonus heroes are supposed to be the answer, but out of 55 pulls I got 1 and that was Thora and of course blue that I have 5 in, I want to finish her but this did not help at all.
Good change but I like the idea that was posted about the older 4s going into classics with the older 5s. Rotate them out each season or every 2 weeks or so. Then we can get champ levels and finish other 4s if we save up the CP.0 -
I get the idea behind this. Everyone complains the pools are too diluted, and they addressed that by shrinking them dramatically, at least for 3* and 4*. Everyone says it takes too long to cover the new 4*'s, so now that isn't as true. And now you can fave oml and get covers specifically for him at random intervals. The thing that wasn't taken into account is that this is pretty discouraging to people like me with a bunch of 4 to 8 cover older 4*'s that now appear impossible to fully cover.0
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sinnerjfl wrote:nick_chicane wrote:We wont really know how this change will work until a few weeks down the line, but if they have plans to rotate the charcters in packs every few weeks, I think its a great system. Any characters I particularly want covers for who aren't in this rotation (Iceman), I've added to my bonus list. The point to the bonus list is to add characters you really, really want. You'd think most would just add the ones who are best on their roster. Clearly, if you add everyone, you aren't changing your chances much from the previous system. Its about being selective now, so select the best guys that are going to help your roster needs the most right now.
There is no plan to rotate the characters, all that's planned is vaulting older 4*'s when new 4*'s are added.
I've seen nothing that says the older 3* and 4*s will never appear in packs again. Clearly, that would be ridiculous. What I'm expecting to see is that all the items will get rotated at various intervals. Until I see that doesn't happen I'm not going to jump to conclusions.0 -
Reading all this and some of the reactions, the positives seem to be free covers at a drop rate of somewhere between 1% (Heroics) and 5% (Legendaries), a little bit of choice on the older 4* covers you get (or more importantly, the ones you don't get), and it's now easier to cover newer 4* characters. The primary negative is the significant slowing of getting older 4* covers and non-selected 3* (basically just progressions, placements, champ levels and vaults now). If I were them, I'd basically handle this 2 ways:
1.) Do the same thing with classic/latest 4* in legendaries that they do with 5* (i.e. the Latest Legends continues to have the newest 12 4*, and classic legends contains everyone else). So that if you want to, you still have some way to directly RNG yourself into useful older 4*.
2.) Now would be the best time to open up placement rewards in PvP and PvE. Give people more covers there (especially 4*) to counteract the fact that they're getting less of the older covers from tokens directly. Throw 4* into alliance rewards and extend how far covers go down in them for events (say, top 50 alliances now get 4* covers each event, and top 250 get 3*), and extend them down in each Clearance Level above 6 (so, let's say, 4* for top 20 for CL6, top 50 in CL7, and top 100 in CL8, and extending the 2+ 3* covers to top 100 in CL6, top 200 in CL7, and top 300 in CL8).0 -
DrDevilDinosaur wrote:I understand that they'd finally released way too many 4*'s for odds to remain even remotely "viable" and the choice was either something which greatly benefits the players or this system (which still benefits players, but only slightly). My take from this is that Demiurge really just don't know what to do next or where to go.
However, something that did draw my attention is that token odds are now given in the form 1 in X, rather than a percentage chance. This change in wording can be construed to mean that if I open, say, 20 Classic Legendary Tokens, I will get 1 of the selected Bonus Heroes. It's semantics, I know, but this definitely opens the door for people to spend big, buy a lot of tokens, and then ask for refunds when the results do not match the published odds.
Very good point and that makes this "level up for $99 button" scam 2.0.0
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