Strange Sights Event: The Doctor Is In The House *Updated
Comments
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JHawkInc wrote:Uber303 wrote:So basically what you're saying is this is a gambling app?
If people are spending resources and real money then it makes sense to get some kind of return for that money. 500 iso or 200hp for 350hp is not a good return, and an idea that will notcget players investing their hard earn cash into the game.
If you want players to invest money then you have to make it worth their while.
Having good vaults and good rewards costs the developers nothing except the labour in making the coding, just like any other vault, but it does (potentially) cost the player base, why not make it worth investing in rather than a 50/50 shot of spit or bust?
There is an element of chance in opening tokens or pulling from vaults, yes. It's pretty clear and upfront about that.
500 ISO isn't a good return for 350 HP, but it isn't supposed to be. I mean, that's pretty obvious. If the vault contained 10 chances at 500 ISO and that was it, would you spend 350HP on it? Hell no! That ISO isn't why ANYONE touches the vaults. They go in for the covers, and for the Legendary Tokens. That's where your value sits. And rather than selling LT's and 4* covers for 350 HP, there's a gamble involved. Some people win, some people lose, and you can keep playing, with increasingly better odds, until you're satisfied with your investment.
If you don't want 500 ISO from the Strange vaults, don't spend the HP on it! Buying the whole vault and complaining about the ISO is like buying a combo meal with fries and drink and complaining about the fries. If you don't want that part, don't buy that part.
Yes, the devs could change the rewards and make them better for free. But that's not a good business model. By the same logic, they could just give away everything for free, and everyone could have all characters at max level with max covers at all times until the end of forever. It makes far more sense for them to give back enough that people are getting their money's worth (and plenty are, willingly buying out the vaults like it's no big deal), without giving out so much for free that people stop coming back. I think they're doing fine, and grumbling about 350 HP being worth 500 ISO is completely missing the point of vaults in the first place.
Did you miss the part where 200hp for 350hp is not getting your money's worth?
As I said, if you want more people to invest in the vaults it's a better idea to make all possible outcomes equal to or above the value of that investment. Then you'll get a lot more people investing money into the game.
As things stand you have to clear the vault to actually get any value out of it. So it's the same old capitalist plan of the rich get richer and the poor get poorer. Which isn't fair imo.0 -
Uber303 wrote:Did you miss the part where 200hp for 350hp is not getting your money's worth?
As I said, if you want more people to invest in the vaults it's a better idea to make all possible outcomes equal to or above the value of that investment. Then you'll get a lot more people investing money into the game.
As things stand you have to clear the vault to actually get any value out of it. So it's the same old capitalist plan of the rich get richer and the poor get poorer. Which isn't fair imo.
You're right, in my self-editing, where I said "500 ISO isn't a good return for 350 HP, but it isn't supposed to be." I left out the part that this applied equally to the 3500 ISO, the 200 HP, and to the 3* Cover. Same concept, doesn't need covering again.
The problem is, your suggested improvement to the vault doesn't make good business sense. The current system works, so there's no reason for the devs to change it. I would argue that the investment into the vault is already worth what's in the vault because each purchase is a gamble at the contents of the vault (and if you spend 3k HP on the vault and complain about the ISO, that means you invested in a product you yourself don't think is worth the money, and that's your own fault). There's no reason for them to tinker with it when it already works. If people are satisfied with the cheesburger, putting an extra slice of cheese on it simply devalues each ingredient, which doesn't make sense to do on a whim.
Besides, if they make the contents of the vault even better, that only benefits people that can afford to invest in them anyways, and THAT is an example of the rich getting richer.0 -
^ WHAT is the point to all of this? What are you getting out of this back and forth?0
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He's a Skrull, it's the only thing that makes sense.0
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ughh that boss fight. He is scaled to 469 for me. his standard matches on color 2K a pop. Once those strikes start showing up, it's like watching a candle melt on the surface of the sun.
It only took me about 20 tries of feeding random teams to the meat grinder.
A couple thoughts on the design/communication.
I like the idea but why the heck make it strike tiles? That just makes life hell. Make it protect tiles since he already can't be damaged. It actually gives us a chance to work on the puzzle part and not get punished when those first couple strike get stuck in the corners. He got out 5 strike tiles in one match and had a super cascade that ate my champ phoenix, 390 OML and champed Chulk in one turn.
Why scale him at all? I mean seriously, he gives 200 points and 1 CP. Make it a *gasp* fun puzzle fight like the old season fights we could do. Why must everything be a kick to a sensitive area on our bodies?
If they did design it so that the fight gets easier further into the event, why not tell us that ahead of time. What would they lose by giving us a rough outline of how the event should play out. I'll hold out a small hope for this, but our history makes me believe he will somehow get even stronger as we go along. I can't wait to fight the level 999 version on day 3.
I thought some of the sub nodes (Doom) were a pain but this fight actually had me longing to fight those over-scaled nodes again instead.0 -
"David wrote:Moore"]
Event Structure
At the end of each Sub-Chapter is a one-time mission where you take on the leader of that reality and reclaim one of Doctor Strange’s artifacts. Once you complete this mission, you will receive a token for that artifact that unlocks a limited vault.
Rewards
Strange Sights will have similar mission, progression, and placement rewards to other 3-day events. During the initial run, there will be 3 limited vaults (one for each of the artifacts) and a special Legendary Store.
Once you obtain one of Doctor Strange’s artifacts, you will gain access to a 10-item limited vault. You will receive one token for obtaining the artifact and you will be able to purchase 9 additional pulls from the vault.
I believe I've encountered a bug. When I opened up the game this morning, the event was still not available to me for a few hours, but I had access to the Orb of Agamotto and Book of the Vishanti vaults. I decided to spend my HP and grabbed 6 pulls from Orb of Agamotto and 3 from Book of the Vishanti. I was fortunate enough to land the 3-star Doctor Strange from one and the Sanctum Santorum token from the other... which got me a 5-star Strange! I'm pleased.
But now that the event has started, I'm thinking I shouldn't have been able to purchase from those vaults yet without the earned artifacts. I can now see the Wand of Watoomb vault as well, which still requires an artifact before I can spend HP in the vault. Furthermore, the Orb of Agamotto token I've now earned by clearing the appropriate mission seems to be between worlds; it appears as a '1' on the 'Recruit Heroes' tab, and when cycling through the various vaults the upper arrow navigation shows the existence of a token no matter what side I approach the Orb of Agamotto vault from... but when I'm on the actual Orb of Agamotto vault page it doesn't exist and I can only buy a pull for 350 HP. I was wondering if the resets that occur at midnight would trigger its appearance, but that was not the case.0 -
I'm having the same issue, the token apparently exists, but I can't use it?0
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JHawkInc wrote:Uber303 wrote:Did you miss the part where 200hp for 350hp is not getting your money's worth?
As I said, if you want more people to invest in the vaults it's a better idea to make all possible outcomes equal to or above the value of that investment. Then you'll get a lot more people investing money into the game.
As things stand you have to clear the vault to actually get any value out of it. So it's the same old capitalist plan of the rich get richer and the poor get poorer. Which isn't fair imo.
You're right, in my self-editing, where I said "500 ISO isn't a good return for 350 HP, but it isn't supposed to be." I left out the part that this applied equally to the 3500 ISO, the 200 HP, and to the 3* Cover. Same concept, doesn't need covering again.
The problem is, your suggested improvement to the vault doesn't make good business sense. The current system works, so there's no reason for the devs to change it. I would argue that the investment into the vault is already worth what's in the vault because each purchase is a gamble at the contents of the vault (and if you spend 3k HP on the vault and complain about the ISO, that means you invested in a product you yourself don't think is worth the money, and that's your own fault). There's no reason for them to tinker with it when it already works. If people are satisfied with the cheesburger, putting an extra slice of cheese on it simply devalues each ingredient, which doesn't make sense to do on a whim.
Besides, if they make the contents of the vault even better, that only benefits people that can afford to invest in them anyways, and THAT is an example of the rich getting richer.0 -
Thoughts on day one: this has the potential to be a good event. It suffers though from stupidly hard scaling, vaults with worse expected value than just plain daily deals, and a boss fight too reliant on lucky tile placement. It's frustrating to see a good concept buried under poor implementation.0
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kobu wrote:Thoughts on day one: this has the potential to good event. It suffers though from stupidly hard scaling, vaults with worse expected value than just plain daily deals, and a boss fight too reliant on lucky tile placement. It's frustrating to see a good concept buried under poor implementation.
#everypuzzlequestevent
I've never seen a "game" where everything looks fun but it is both crazy hard and not rewarding enough for the challenge. I could live with one or the other. Crazy hard but with great rewards or fun but with junk rewards. When it's both, I just don't see the point. The developers of this are so far detached from reality there just are not enough words to describe.
I'd just assume blow my money at a real casino, I certainly won't blow it with a fake gambling app.0 -
Further to the scaling...in my 3rd slice SCL 7 bracket, I'm at #15. I have the waves and up to node 4 on reset. One clear on node 5. I've done the 2* essential twice (wiped twice for the third clear (really?!)), and have not touched the other two essentials. Let me repeat, I am in 15th place. There are 8 hours to go. What's wrong with this picture?0
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ClydeFrog76 wrote:He's a Skrull, it's the only thing that makes sense.
Hey! If he was one of us, you'd know.
Or would you? ....0 -
How do you beat the Nova mission in the first sub?? Kingpin and his two Maggia friends are so annoying... They are feeding him with yellow and black like crazy Maggia Pawns and Gambit almost every round! Can´t take him out with Nove because I have no chance to collect enough yellow/black and red AP.
Thought about my 1/1/5 Quake, but she has only ~5k HP, so she would die very quickly. My 1/4/2 level 135 Ant-Man maybe? To steal the swords from the muscle CD tiles?
I don´t have any other usable 4*, how can I beat this node? Any ideas?0 -
SeraphimLP wrote:How do you beat the Nova mission in the first sub?? Kingpin and his two Maggia friends are so annoying... They are feeding him with yellow and black like crazy Maggia Pawns and Gambit almost every round! Can´t take him out with Nove because I have no chance to collect enough yellow/black and red AP.
Thought about my 1/1/5 Quake, but she has only ~5k HP, so she would die very quickly. My 1/4/2 level 135 Ant-Man maybe? To steal the swords from the muscle CD tiles?
I don´t have any other usable 4*, how can I beat this node? Any ideas?
Do you have 1 yellow cover for Peggy? That might make difference to slow them down. Otherwise in the 3* tier, maybe try Hood to steal AP every round? Maybe with a quick stunner like the boosted Spidey to stun Kingpin until you can get Nova's strike tiles out?
Alternately, maybe boosted Kamala in that mix for some constant healing? Or maybe Luke Cage, respeced so his black is 5 (giving you a stun on secondary hits of black?)0 -
SeraphimLP wrote:How do you beat the Nova mission in the first sub?? Kingpin and his two Maggia friends are so annoying... They are feeding him with yellow and black like crazy Maggia Pawns and Gambit almost every round! Can´t take him out with Nove because I have no chance to collect enough yellow/black and red AP.
Thought about my 1/1/5 Quake, but she has only ~5k HP, so she would die very quickly. My 1/4/2 level 135 Ant-Man maybe? To steal the swords from the muscle CD tiles?
I don´t have any other usable 4*, how can I beat this node? Any ideas?
Champ Jean, and Switch did it. Cheap, but efficient. Takes out piles of CD's and it makes most of life better. And really All you have to do is kill KP. The don's aren't really a threat, unless there are literally only one or two black tiles on the board somewhere, with Traps on them.0 -
Thanks for the idea, but I don´t have Peggy. Kamala is useless, because my characters are not able to fire any power (missing AP), so no healing. I tried Luke Cage, but he was at the half of his HP before he had 6 black AP and I need the black AP for Nova Bullseye is useless too, Kingpin´s Defence is stealing my purple AP. Hood also has only 5300 HP, so I have the same problem like with Kamala, he will die very quickly...
2400 damage almost every round from the Gambit and AP stealing from the Defence and the tinykitty Maggias, it´s really horrible.
@Ctenko
Did you read that I have no other usable 4*? My Jean is 0/1/3. Champ her? Nice joke Also I don´t have any 5*.0 -
Positives
1. New goons are fairly well designed: By this, I mean the new goons don't detract from how you play the game. In comparison the symbiotes and their blinking lights really disrupted game play and game flow. I'll reserve comment on whether I think the new goons are too OP or under powered.
2. Thanks for not enforcing a 8 hr refresh cycle. Specifically, while 8hr refreshes cycles are reasonable during the day, the boss events typically create a weird situation where players sometimes have to play in the middle of the night.
3. Thanks for allowing multiple attempts at the boss! Perhaps the worst part of the Boss nodes is the 3rd day scaling and the 1 try only per side node clear. because the Boss node isn't under time or a 1 and done pressure, people can experiment across the width of their roster. New play mechanics encourage new character combos. But some real thought needs to be applied to scaling.
----Specifically, the boss is getting scaled to your strongest chars (but the 5* tier doesn't feature the same level of board manipulation that the 3* tier offers). While this issue has happened in every PVE event. Its particularly glaring in Boss events because Players at different tiers must take fundamentally different approaches to solve the boss puzzle.
Fundamentally, Is it appropriate to ask different tiers of players to solve the puzzle in very different ways? Shouldn't all tiers have access to the same strategies (Specifically, a high level 5* roster should have the same chances of sucess as a 3* roster using a board control strategy vs. a 5* strong meat shield approach?)
I would fundametally suggest that Boss nodes should be scaled off the team you actually use vs the strongest team in your roster because typically Boss nodes wins emphasize a tactic vs fast high damage.0 -
SeraphimLP wrote:How do you beat the Nova mission in the first sub?? Kingpin and his two Maggia friends are so annoying... They are feeding him with yellow and black like crazy Maggia Pawns and Gambit almost every round! Can´t take him out with Nove because I have no chance to collect enough yellow/black and red AP.
Thought about my 1/1/5 Quake, but she has only ~5k HP, so she would die very quickly. My 1/4/2 level 135 Ant-Man maybe? To steal the swords from the muscle CD tiles?
I don´t have any other usable 4*, how can I beat this node? Any ideas?
How is your Nova's red? I ended up finding success continually knocking those guys airborne with my 1/0/3 Nova. I alternated between using IM40 and 3*Cyke to help power his red and then just kept knocking them into the sky.0 -
Phumade wrote:3. Thanks for allowing multiple attempts at the boss! Perhaps the worst part of the Boss nodes is the 3rd day scaling and the 1 try only per side node clear. because the Boss node isn't under time or a 1 and done pressure, people can experiment across the width of their roster. New play mechanics encourage new character combos. But some real thought needs to be applied to scaling.
----Specifically, the boss is getting scaled to your strongest chars (but the 5* tier doesn't feature the same level of board manipulation that the 3* tier offers). While this issue has happened in every PVE event. Its particularly glaring in Boss events because Players at different tiers must take fundamentally different approaches to solve the boss puzzle.
Fundamentally, Is it appropriate to ask different tiers of players to solve the puzzle in very different ways? Shouldn't all tiers have access to the same strategies (Specifically, a high level 5* roster should have the same chances of sucess as a 3* roster using a board control strategy vs. a 5* strong meat shield approach?)
I would fundametally suggest that Boss nodes should be scaled off the team you actually use vs the strongest team in your roster because typically Boss nodes wins emphasize a tactic vs fast high damage.0
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