sinnerjfl wrote: gentgeen wrote: I think the part I dislike the most ... I don't know WHO I am going to go up against -- so I don't know who in my roster to pick. People are keeping track of who you're fighting each round in this thread https://d3go.com/forums/viewtopic.php?style=1&f=20&t=53225 Just hit round 4, that round is just bonkers and anything less than a 5* roster will not beat it. Something is seriously wrong with this event. Also, thanks for the **** list of boosted characters I have ever seen against an event where the difficulty is quite insane. Im getting flashbacks of Galactus run no. 1 and that famous quote.
gentgeen wrote: I think the part I dislike the most ... I don't know WHO I am going to go up against -- so I don't know who in my roster to pick.
CyberVenom2001 wrote: Okay. After getting through the second unlock, here's my updated thoughts. I made it to Round 5. It wasn't easy at all and I didn't win every Boss Rush. And I think that is the proper strategy. While I DO agree that the info on the event could have been given out better, and some of the scaling has been crazy high, I don't see this event as a total loss. If the intention is to have friendly rivalry, the Bosses should be a group effort, yet keep the prizes for individual score. I've been playing since near the first day of release, so I'm easily the top of my alliance (that's not saying I'm doing it alone. My guys are immensely helpful and do a great job!). I have 3 Champed 4*, every 5* with at least 1 cover and all champed 3*. It feels like this event is geared more towards the long term player. It needs to be better accessible to all players. I'm not expecting to win every Boss Rush. I really think the point is to try to get as far as possible. Overall, just better tweaking, coverage for all players, and communication
Hey everyone, we are really excited about the upcoming Boss Rush event, and we hope you will enjoy playing it just as much as we enjoyed designing it! We are triyng something different for this event, so we think a that players should have some additional information before starting this event. (1) This event will have individual scoring. Each player will unlock each round individually. But don't worry, we have also included an alliance element to the event by introducing intra-alliance placement awards, so you can compete for your own rewards and engage in some friendly competition with your alliance mates. And there are also inter-alliance rewards so you can continue your traditional rivalries! (2) These boss fights are really hard. These boss characters are some of the most powerful characters in the Marvel universe, so fighting three of them in a row should be hard. But don't worry, the event is designed with this fact in mind, so dedicated players of all levels should be able to get great rewards even if they can't beat every boss fight. We will be closely monitoring player performance to make sure that the results match our expectations and the event is fun for everyone. (3) Because we don't expect players to win every boss fight, we have disabled post-match health loss for the Boss pins. So when you lose a boss fight, you will still be locked out of that pin just like in normal boss events, but your characters will be fully healthy and ready for the next fight. (Health loss will operate normally for the sub-pins.) (4) We know that we are doing something new with this event during our anniversary celebration. So as a thank you, everyone who plays at least 2 boss fights during the event, win or lose, will receive a Legendary Token and 10,000 iso after the event ends! And everyone who plays at least 12 boss fights, win or lose, will receive a Peggy Carter cover too (in addition to the individual and alliance performance rewards for the event)! (5) This is a new event, so we would appreciate player feedback even more than we already do. So please let us know you think about this event; what you enjoyed and what we could improve.
"David wrote: Moore"] Pylgrim wrote: could we please get /at least/ a pre-fab corporate "we're sorry for the inconvenience, we're looking at it"? Or, I guess, the "working as intended, carry on" that some dread? Any kind of ackowledgement would be nice, preferibly before you all go out for the weekend. It's Thursday. But, the vitriol is noted.
Pylgrim wrote: could we please get /at least/ a pre-fab corporate "we're sorry for the inconvenience, we're looking at it"? Or, I guess, the "working as intended, carry on" that some dread? Any kind of ackowledgement would be nice, preferibly before you all go out for the weekend.
mooken wrote: The Round 4 Bosses seem a bit wonky as well, stats-wise. Round 4 Green Goblin and Round 4 OML had 274 damage for all 7 colours (so "yellow" was strongest colour). Round 4 IM in the middle had proper damage distribution. Worth noting, as that has impact on the difficulty as well.
pheregas wrote: I'd like to point out that some people are reporting fighting round 5 bosses. I only just unlocked round 5 and am locked out. I didn't wipe, I didn't lose anything. I even waited for the bonus boss attack. This is an issue that needs addressing.