Chaos League alliance chat

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  • I'm trying to have more of a forum presence I'm just mobile mostly so it's tough to type on this thing. My name in game is soirswritten due to a typo but it's close enough? And I'm glad you guys suggested classic mags to level as killing it with him, doom/BP and Thor.

    And mischief I'll be sending a request when I get a chance for that.
  • Pretty sure you can't change your in-game name.
  • I simply have too many characters to level up at this point :/

    At the pace that better and better characters keep being released, there will never be time to raise one or two of them to 141.

    Six of them are now at 100, with three more waiting in the wings at 85 (that's 25k each to raise them to 100; 75k total to make them "playable" outside of roadkill). Sadly, 100 is only halfway to 141 in terms of ISO spend. Great for PvE (worked wonders in the Simulator in terms of teams being playable while absorbing massing amounts of damage to keep scaling low), but hideous (or at least getting there) for PvP.

    Sigh, first world MPQ problems for sure.
  • Lyrian wrote:
    Sigh, first world MPQ problems

    HA, I just got my first level 85's a couple weeks ago. I'm happy to take your problems off your hands. icon_e_biggrin.gif
  • The universe of characters is still decently small... imagine building a 3 star character with 2-3 times as many characters. New players of the future have a long road of heroic token bagman pulls ahead of them.
  • Speedy0307 wrote:
    Lyrian wrote:
    Sigh, first world MPQ problems

    HA, I just got my first level 85's a couple weeks ago. I'm happy to take your problems off your hands. icon_e_biggrin.gif


    MPQ life was much simpler when the goal was a team of 3 x 2** 85s. With the significant ISO explosion over the last few weeks (or as I call it on another thread, the start of the 3rd generation of MPQ with the release of "gold" characters), reaching 85 with 2**s is nowhere near as hard as it used to be.

    A 3*** character requires 172,764 ISO to max out.
    A 2** character requires 69,524 ISO to max out.

    You can level 2 and 1/2 (2.485 technically) 2** characters for the cost of a single 3*** character. And a new 3*** comes out every two weeks, like clockwork, that is "that much better" than the 3***s a player has already invested ISO into.

    It is a very frustrating situation, but one I am most sure is exactly as designed. After all, the problem can easily be resolved with repeated visits to the cash shop.
  • I suppose it's all relative to how much you make. How much is your time worth? Do you make $100 an hour? $100 a day? $100 a week? How much ISO do you earn an hour playing MPQ? Is that time better spent working IRL? If so, then dig into your pockets. If not, then take this game for what it is. A fun match 3 game you can play indefinitely and have something to shoot for.

    A 2** character roster will almost never be a threat to a 3*** roster and even if it was, they can turn around and hit you right back. Unless of course your team has a OBW!. If you don't have Spidey, get her to 85. If you do have a Spidey, get her to 85. She's a beast.
  • Everything in this game is transient. How long will the ISO boom last? I know that as long as it does it will continue to increasingly favor high level rosters. I can't completely disagree with the theory of leveling the bulk of your 3* squad to 100. It's frustrating getting those first 3* guys leveled to max and ignoring the rest...it's boring even. I think now is the time to do it though. Make sure those 3000 ISO PvP rewards are still easy to come by three times a week while they last...it will benefit your team in the long run.
  • slarti
    slarti Posts: 16 Just Dropped In
    I expect that they have to keep the ISO flow high for some time. The reason is that many players still have to make the transition from 2* to 3*. If this takes far too long, players might get frustrated and quit the game....

    Going forward my goal will also be to level several 3* characters to around lvl 110 as at this level they are better than the 2*. I will only level the characters higher that I regularly use (e.g. Patch, cMags, ...).
    My issue at the moment is more that I don't know which character I should level next - The ones I would like to level, I am still missing the covers (:
  • Lightning Rounds are on... time to commence MMR tanking. The least exciting but maybe most rewarding part of the game.
  • Der_Lex
    Der_Lex Posts: 1,035 Chairperson of the Boards
    Well, with his buff in the Red Iso event and the upcoming best there is I'm biting the bullet and pouring some levels into Patch.

    Human Torch looks like a lot of fun too, though!
  • Buffed patch is fun. Queue up his green with a complimentary attack all skill (like Ares red or C Storms blue) and some attack tiles. Triple dip those strike tiles.
  • Der_Lex
    Der_Lex Posts: 1,035 Chairperson of the Boards
    Lol at the april fools filter shenanigans.
  • I've updated the strategy doc with a guide to tanking and a guide to pvp. Enjoy!
  • I've updated the strategy doc with a guide to tanking and a guide to pvp. Enjoy!

    Good stuff. Tanking is crucial to maximizing winnings. I wait until I have a conference call, and either take how you described or just tank 80% of my roster in the current lightning tourney by resigning matches over and over. I also have a hunch tanking in PvP impacts PvE.
  • Speedy0307 wrote:
    I also have a hunch tanking in PvP impacts PvE.
    Pretty sure IceIX said PvE scaling is only affected by wins and performance in wins (and judging from the last event, the former heavily swamps the latter), plus community scaling (how well everyone else is doing on the same node).
  • Speedy0307 wrote:
    I also have a hunch tanking in PvP impacts PvE.
    Pretty sure IceIX said PvE scaling is only affected by wins and performance in wins (and judging from the last event, the former heavily swamps the latter), plus community scaling (how well everyone else is doing on the same node).

    As a level 3,516 Grandmaster(tm) tanker, I can pretty much assure you that PvP does not affect PvE in any meaningful way, with the only remotely possible exception being reading an approximate PvP MMR to gauge the opening levels of encounters at the beginning of the tourney. After that, it is all PvE performance.

    WIth recent changes, you cannot tank your PvE MMR. It can only go "up", again with the possible exception that a player performs so consistently horribly that a downgrade might occur on the next sub refresh. At best, realistically, a player can only hope to try to neutralize the level increase by winning very poorly/sloppily in each encounter.
  • Lyrian wrote:
    As a level 3,516 Grandmaster(tm) tanker, I can pretty much assure you that PvP does not affect PvE in any meaningful way, with the only remotely possible exception being reading an approximate PvP MMR to gauge the opening levels of encounters at the beginning of the tourney.

    HAHA "level 3,516 Grandmaster(tm) tanker" hilarious.

    Yeah, I feel like it impacts my opening level. I consistently do well in PvE. I used to tank when it mattered. Now I leave fights tattered or throw the occasional match to help minimize scaling should it matter. The one thing I noticed, when I enter a new PvE tournaments I have managed to stay at an entry level of 30-50 pretty consistently which is pretty low considering my regular Top 10 placements.
  • Ding! Level 3,517!

    After enjoying the Hood tourneys as of late, with Hood transitioning from a personal "white whale" to a nearly complete build, I decided that I was going to attempt the unthinkable (at least for me). I was going to build up the courage to seriously attempt a Hood lightning round.

    Finished a light tap on the Iso-8 nodes to reach 5,000 points, wrecked all of my characters on the nodes (ROFL at the 220s in Venezuela), and exited the event to wait for the next lightning round to start to do the usual 100 points and tank.

    Saw the lightning round was Hood, swore some tinykittys about my roster being 90% downed or crippled, and started to commit to the 100 point run with about 40 minutes in the round left.

    Cleared to 100 casually in about 10 minutes with my awkward team of whoever was left standing still and thought to myself... "what the heck, everyone is dead... why not?"

    So... My awkward team of 85 Hood + 85 CMags + 100 Hulk started stumbling up the ladder rather painfully to watch. After some cumulative damage, I took a gamble and swapped out the Hulk with my crippled OBW in the hopes to pull off AGD a few times to heal up the wounded. Got lucky on the gamble and was able to heal up completely.

    Sat at around 200 with 20 minutes left. Thought about the OBW + Hood combo from the last Hood tourney and again said "what the heck not?"

    Pushed on with my three 85s.... the teams seemed really easy to beat. With OBW, the pace quickened and all of the 10-15 pointers started adding up. Wasn't running into any serious 2** teams at all yet. Thought that was odd.

    Reached 300 with about 15 minutes left. Started seriously thinking about actually placing in the round as a reality. Kept waiting for the attacks to start, as I rode up the ladder without a scratch from anyone.

    Finally started seeing some 2** teams in the 300 range, but only in the 50-60 range. No problem. Started worrying about the top of the food chain catching wind of me.

    Reached 350 with 10 minutes left. Passed Diabolical range and into cover range. Top of the food chain started appearing on the nodes. Still managed to dodge them enough to find easier targets. Wondered if I should shield or keep pressing on in case a retaliation finally occurred. Decided to press on.

    Slowed down considerably in the hopes of still evading the top of the ladder. Stopped at 400, almost in the top 8, but didn't need the Hood black, only the blue.

    Walked away with a very easy Hood blue cover. icon_e_biggrin.gif

    I know I've read some threads about the lack of activity on lightning rounds on the boards, but umm..... I think there might have been 5 people (at most) in the whole round that had serious rosters. The rest of the top 10 were packing 2**s, and not all of them were even 85s. I know the removal of HP from the covers to prevent farming really took away much of the reason for the long-term players to engage in the events (I'm more than sure all of them have all of the covers from the villain rounds at this point), but I really didn't think that the LRs were really abandoned to the 2** players... icon_eek.gif
  • Congrats, nice work!

    I suspect that some combination of a lot of older players having max or near-max covers, plus the increased pace of events (LRs now almost always compete with both a PvP and a PvE, whereas in the past it was just PvP), has made the competition a lot more lax. In the Doom round that followed yours, I noticed with 10 minutes to go that something like 380 was good enough for top 10, and Twysta (who has a maxed doom) was sitting at the top with about 540. Pretty sure the last time I played Doom it was a dogfight at the top at around 600, and you needed 500+ to make the top 10, but then that was a morning round, when there are more east coast people awake.

    Moral of the story: tank early, tank often, and if you don't have your villains maxed, now's a great time to jump in there and get them some covers!