*** Captain America (Super Soldier) ***
Comments
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Saint Matthew wrote:Cap prefers to take it nice and slow. he's a good partner with Hood who excels at doing just that. And a third cover...would probably be something Green and purple. So far I don't think anyone does green and purple except for grey suit bw....that's not a bad team tbh.
way too slow though. I'd rather have Patch, skip the Purple0 -
Phaserhawk wrote:Saint Matthew wrote:Cap prefers to take it nice and slow. he's a good partner with Hood who excels at doing just that. And a third cover...would probably be something Green and purple. So far I don't think anyone does green and purple except for grey suit bw....that's not a bad team tbh.
way too slow though. I'd rather have Patch, skip the Purple
Cap/Hood/Patch should be an incredibly dangerous team to face as you can't really afford to leave any of them alone for too long. Hood will drain your AP if you leave him too long, Cap can just smash through your team, and if you leave Patch his Berserker Rage or Best There Is can rip through people in a few turns. That's definitely a team I'm considering myself when I get a few more Yellow Hood covers.0 -
DaveyPitch wrote:Phaserhawk wrote:Saint Matthew wrote:Cap prefers to take it nice and slow. he's a good partner with Hood who excels at doing just that. And a third cover...would probably be something Green and purple. So far I don't think anyone does green and purple except for grey suit bw....that's not a bad team tbh.
way too slow though. I'd rather have Patch, skip the Purple
Cap/Hood/Patch should be an incredibly dangerous team to face as you can't really afford to leave any of them alone for too long. Hood will drain your AP if you leave him too long, Cap can just smash through your team, and if you leave Patch his Berserker Rage or Best There Is can rip through people in a few turns. That's definitely a team I'm considering myself when I get a few more Yellow Hood covers.
It's not bad, both offensively and defensively. On defense the player will go after hood, and the AI will terribly place red and blue cap shields but it leaves the player a tough decision once Hood is down. Do they focus down Cap knowing it could lead into a potential TBTI of massive proportions? Or do they target Patch and hope the Cap is too slow to get going?0 -
Phaserhawk wrote:DaveyPitch wrote:Phaserhawk wrote:Saint Matthew wrote:Cap prefers to take it nice and slow. he's a good partner with Hood who excels at doing just that. And a third cover...would probably be something Green and purple. So far I don't think anyone does green and purple except for grey suit bw....that's not a bad team tbh.
way too slow though. I'd rather have Patch, skip the Purple
Cap/Hood/Patch should be an incredibly dangerous team to face as you can't really afford to leave any of them alone for too long. Hood will drain your AP if you leave him too long, Cap can just smash through your team, and if you leave Patch his Berserker Rage or Best There Is can rip through people in a few turns. That's definitely a team I'm considering myself when I get a few more Yellow Hood covers.
It's not bad, both offensively and defensively. On defense the player will go after hood, and the AI will terribly place red and blue cap shields but it leaves the player a tough decision once Hood is down. Do they focus down Cap knowing it could lead into a potential TBTI of massive proportions? Or do they target Patch and hope the Cap is too slow to get going?
Thats the great thing about a Patch/Hood team they essentially guarntee that the last man standing will be whoever you add to the team. Save maybe LT. I mean Hood/Patch/LT for me = Skip.0 -
^ If no Spidey, I'd run Pun/oBW/Hood against these. Down the Hood, start chipping away at Patch since LT is safe to leave for last. If a Rage is about to be eaten, make Punisher take it (and Rage is the only ability having at least a chance of firing). If he dies, no biggy, Twin Pistols should be ready by then to take care of the enemy strike tiles, and Patch-provided friendly tiles along with Punisher's will call it a game.0
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locked wrote:^ If no Spidey, I'd run Pun/oBW/Hood against these. Down the Hood, start chipping away at Patch since LT is safe to leave for last. If a Rage is about to be eaten, make Punisher take it (and Rage is the only ability having at least a chance of firing). If he dies, no biggy, Twin Pistols should be ready by then to take care of the enemy strike tiles, and Patch-provided friendly tiles along with Punisher's will call it a game.
I fear leaving Thor last. I would get Hood yes, but I think I would go Thor second, because a luckly cascade is only going to cost me one guy if I leave patch last, a lucky cascade with Thor is end game. Not to mention if you leave Wolvie, the AI will cast Berserker Rage when it can helping you maybe avoid a Call of the Storm also, if I have a Hood and they have a Hood, I'll leave him sometimes since it will generaly be a wash AP wise, then I will go after the main damage dealer. On a team of Hood, Patch, LT. I would run Hood/Punisher/Cap. I can make quick work of Thor, Molotov Cocktail will hopefully have weakened hood, that he only needs a couple hits, and by then I should have my blue for cap, keeping patch locked down and not healing for a quicker win0 -
Phaserhawk wrote:locked wrote:^ If no Spidey, I'd run Pun/oBW/Hood against these. Down the Hood, start chipping away at Patch since LT is safe to leave for last. If a Rage is about to be eaten, make Punisher take it (and Rage is the only ability having at least a chance of firing). If he dies, no biggy, Twin Pistols should be ready by then to take care of the enemy strike tiles, and Patch-provided friendly tiles along with Punisher's will call it a game.
I fear leaving Thor last. I would get Hood yes, but I think I would go Thor second, because a luckly cascade is only going to cost me one guy if I leave patch last, a lucky cascade with Thor is end game. Not to mention if you leave Wolvie, the AI will cast Berserker Rage when it can helping you maybe avoid a Call of the Storm also, if I have a Hood and they have a Hood, I'll leave him sometimes since it will generaly be a wash AP wise, then I will go after the main damage dealer. On a team of Hood, Patch, LT. I would run Hood/Punisher/Cap. I can make quick work of Thor, Molotov Cocktail will hopefully have weakened hood, that he only needs a couple hits, and by then I should have my blue for cap, keeping patch locked down and not healing for a quicker win
Locked:
I get where you going its strickly a prevent enemy ap strategy but like Phaserhawk said one miracle cascade and thats match. Not to mention the overly lengthy match. The strategy will work but with the time it takes I would rather skip.
Phaserhawk:
How do you make quick work of Thor. I get that you can kill him out right at 40% but how do you quickly remove the 5,220 Hp to get him to 40%. Two Caps shields would do it but your talking about at least 4 turns to get the AP for the first then 3 turns then second then 3 turns then you can finish with punisher. Thats at least 13 turns. Certianly faster and less squishy then using OBW.
Personally I think I would just go high HP and try to out damage them. Hood/BP/LT. Hood is portected by BP. 12-14 AP of Yellow-Green or Black and the enemy Hood is probably dead. Then enough whole team damage to just about take Patch and LT at the same time. IE Target LT drop a Thunder Strike, Call the Storm and Rage of the Panther and finish things off.0 -
But you cannot get to 11-12 AP yourself with two opposing Hoods. That's why you need someone with cheap attacks, like Punisher or Psylocke. Even without Punisher, I didn't find it too long to take down maxed LT/BP. If they can't fire their abilities after their pesky thief is down, it's like punching a fat baby. (Disclaimer: I never punched a baby, fat or not.)
Cascades can make you lose to oBW or mStorm (if they have heavy hitters along) so not considering those much. At least I always try to have enemy AP levels as low as possible. Do I lose on offense? Sure, to miracle cascades or my own stupid mistakes. But a big pile of HP is only dangerous when it's the Hulk and you don't have a way to counter Anger.
Edit: Hood/BP/LT is quite, quite slow with no strike tiles out (BP can only reliably feed off crit env or mStorm, and have you got this here? Nope). I would only take these on offense to throw a defense team but I don't have usable LT/BP lol.0 -
Rorex wrote:Phaserhawk wrote:locked wrote:^ If no Spidey, I'd run Pun/oBW/Hood against these. Down the Hood, start chipping away at Patch since LT is safe to leave for last. If a Rage is about to be eaten, make Punisher take it (and Rage is the only ability having at least a chance of firing). If he dies, no biggy, Twin Pistols should be ready by then to take care of the enemy strike tiles, and Patch-provided friendly tiles along with Punisher's will call it a game.
I fear leaving Thor last. I would get Hood yes, but I think I would go Thor second, because a luckly cascade is only going to cost me one guy if I leave patch last, a lucky cascade with Thor is end game. Not to mention if you leave Wolvie, the AI will cast Berserker Rage when it can helping you maybe avoid a Call of the Storm also, if I have a Hood and they have a Hood, I'll leave him sometimes since it will generaly be a wash AP wise, then I will go after the main damage dealer. On a team of Hood, Patch, LT. I would run Hood/Punisher/Cap. I can make quick work of Thor, Molotov Cocktail will hopefully have weakened hood, that he only needs a couple hits, and by then I should have my blue for cap, keeping patch locked down and not healing for a quicker win
Locked:
I get where you going its strickly a prevent enemy ap strategy but like Phaserhawk said one miracle cascade and thats match. Not to mention the overly lengthy match. The strategy will work but with the time it takes I would rather skip.
Phaserhawk:
How do you make quick work of Thor. I get that you can kill him out right at 40% but how do you quickly remove the 5,220 Hp to get him to 40%. Two Caps shields would do it but your talking about at least 4 turns to get the AP for the first then 3 turns then second then 3 turns then you can finish with punisher. Thats at least 13 turns. Certianly faster and less squishy then using OBW.
Personally I think I would just go high HP and try to out damage them. Hood/BP/LT. Hood is portected by BP. 12-14 AP of Yellow-Green or Black and the enemy Hood is probably dead. Then enough whole team damage to just about take Patch and LT at the same time. IE Target LT drop a Thunder Strike, Call the Storm and Rage of the Panther and finish things off.
In tile damage alone you are gonna get 540 dmg to get enough to cast Judgement. Now you have an extra 304 damage per match. lets say you go for red next, thats another 1380 dmg assuming no strike tiles gone. You only have another 1500 hp left on him to get him within Retribution range, if you go for molotov next just getting there and using it will net you 1160 dmg not even taking into account strike tiles. So in essence, if you just run through punisher's skills you pretty much have enought to take him down.0 -
locked wrote:But you cannot get to 11-12 AP yourself with two opposing Hoods. That's why you need someone with cheap attacks, like Punisher or Psylocke. Even without Punisher, I didn't find it too long to take down maxed LT/BP. If they can't fire their abilities after their pesky thief is down, it's like punching a fat baby. (Disclaimer: I never punched a baby, fat or not.)
Cascades can make you lose to oBW or mStorm (if they have heavy hitters along) so not considering those much. At least I always try to have enemy AP levels as low as possible. Do I lose on offense? Sure, to miracle cascades or my own stupid mistakes. But a big pile of HP is only dangerous when it's the Hulk and you don't have a way to counter Anger.
Edit: Hood/BP/LT is quite, quite slow with no strike tiles out (BP can only reliably feed off crit env or mStorm, and have you got this here? Nope). I would only take these on offense to throw a defense team but I don't have usable LT/BP lol.
Im not sure why you think you can't get to 11-12 Ap. IMO Hood vs Hood should essentially net to zero; either there are or aren't 10 of the color your matching on the board. If there are you get stolen from then steal right back unless the AI matched that color lowering the # of tiles on the board (not going to happen every turn). If there aren't then their is no effect. So essentially it comes down to a race to match 12-14 AP. Your also fighting Hood so you should be looking at the board seeing of the Yellow, Black, or Green which is easiest to match and get 12-14 AP, then going almost strictly for that color which would mean that rather quickly you can drop either Thunder Strike (2121 Damage + resulting match damage), Call the Storm (3856 Damage), or Rage of the Panther (3162 Damage). Again on Offense my Hood is at no risk as he is completely protected by BP.0 -
Phaserhawk wrote:In tile damage alone you are gonna get 540 dmg to get enough to cast Judgement. Now you have an extra 304 damage per match. lets say you go for red next, thats another 1380 dmg assuming no strike tiles gone. You only have another 1500 hp left on him to get him within Retribution range, if you go for molotov next just getting there and using it will net you 1160 dmg not even taking into account strike tiles. So in essence, if you just run through punisher's skills you pretty much have enought to take him down.
It works but thats a total of 23Ap amongst the three colors which will take around 8 turns to generate which is quite a while. Using BP/LT/Hood 12-14 Ap of one color of either black, green, yellow will likely be gathered faster. Its going to come down to who is more of a liability on defense Cap or BP (which won't be using Rage of the Panther until Hood is dead)0 -
Rorex, point taken, I'd love to see that team sometime, as BP/LT pose no threat to AP denial by themselves.0
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Rorex wrote:Phaserhawk wrote:In tile damage alone you are gonna get 540 dmg to get enough to cast Judgement. Now you have an extra 304 damage per match. lets say you go for red next, thats another 1380 dmg assuming no strike tiles gone. You only have another 1500 hp left on him to get him within Retribution range, if you go for molotov next just getting there and using it will net you 1160 dmg not even taking into account strike tiles. So in essence, if you just run through punisher's skills you pretty much have enought to take him down.
It works but thats a total of 23Ap amongst the three colors which will take around 8 turns to generate which is quite a while. Using BP/LT/Hood 12-14 Ap of one color of either black, green, yellow will likely be gathered faster. Its going to come down to who is more of a liability on defense Cap or BP (which won't be using Rage of the Panther until Hood is dead)
I don't disagree but he was asking how to take down a Hood/L.Thor/Patch team efficently. I think Cap/Hood/Punisher is most effective. I also seem to be lucky with my Judgements as I usually net some decent black and red from the cascade. I've actually gotten the full Punisher rotation on turn 6 thanks to good matches and great hood leeches and no boosts, however it wasn't enough to down a L.Thor as I didn't have enough tile damage, but that being said, the Hood can relatively keep you safe from Lazy Thor and Panther, and any other high AP costed characters because of that leech. Sometimes just one AP buys you a turn. In fact recently I was going against a L.Thor who was quickly at 12 Green AP due to cascade and Mtn. Enviro tiles, I played dilligently and made sure no easy matches or cascades were available and left enough green on the board to leech, and I kid you not, he never got that CoTS off, after 3 turns he was down to 9, made a 4 tile, up to 13, leeched to 10, got to 13, and then I killed him. It was nerve racking but shows the power of The Hood with dilligent play and board awareness.0 -
Phaserhawk wrote:Hood can relatively keep you safe from Lazy Thor and Panther, and any other high AP costed characters because of that leech. Sometimes just one AP buys you a turn. In fact recently I was going against a L.Thor who was quickly at 12 Green AP due to cascade and Mtn. Enviro tiles, I played dilligently and made sure no easy matches or cascades were available and left enough green on the board to leech, and I kid you not, he never got that CoTS off, after 3 turns he was down to 9, made a 4 tile, up to 13, leeched to 10, got to 13, and then I killed him. It was nerve racking but shows the power of The Hood with dilligent play and board awareness.
Hood is one of my favorite characters post Ragnarok nerf. Before that Rags would just destroy him, but then again Rags would destroy anyone! He is also a must if your running Cap. He slows the enemy down and feeds Cap as well as reduces the CDs. Its a match made in heaven. Makes me wonder if the developers planned it or if it was by accident that perhaps the most "good" good guy matches up so well with the bad guy using demonic memorabilia and making pacts with demons. In the comic book world you likely are not going to see these two working together but MPQ anything goes!
If only they would improve Intimidation. Seriously is it to much to ask that they remove the damage and change it at lvl 5 to reduce the CDs by 2. Then Cap and Hood could be a real power couple. Currently I feel like it doesn't matter who your running with Hood you only use his Intimidation if you happen to unintenional get to 9 black AP. Even with Cap why match 9 black ap (3 Matches) when with 11 red AP / 12 blue AP (4 matches) you could get a second shield going?0 -
Rorex wrote:Phaserhawk wrote:Hood can relatively keep you safe from Lazy Thor and Panther, and any other high AP costed characters because of that leech. Sometimes just one AP buys you a turn. In fact recently I was going against a L.Thor who was quickly at 12 Green AP due to cascade and Mtn. Enviro tiles, I played dilligently and made sure no easy matches or cascades were available and left enough green on the board to leech, and I kid you not, he never got that CoTS off, after 3 turns he was down to 9, made a 4 tile, up to 13, leeched to 10, got to 13, and then I killed him. It was nerve racking but shows the power of The Hood with dilligent play and board awareness.
Hood is one of my favorite characters post Ragnarok nerf. Before that Rags would just destroy him, but then again Rags would destroy anyone! He is also a must if your running Cap. He slows the enemy down and feeds Cap as well as reduces the CDs. Its a match made in heaven. Makes me wonder if the developers planned it or if it was by accident that perhaps the most "good" good guy matches up so well with the bad guy using demonic memorabilia and making pacts with demons. In the comic book world you likely are not going to see these two working together but MPQ anything goes!
If only they would improve Intimidation. Seriously is it to much to ask that they remove the damage and change it at lvl 5 to reduce the CDs by 2. Then Cap and Hood could be a real power couple. Currently I feel like it doesn't matter who your running with Hood you only use his Intimidation if you happen to unintenional get to 9 black AP. Even with Cap why match 9 black ap (3 Matches) when with 11 red AP / 12 blue AP (4 matches) you could get a second shield going?
While I agree it would be cool, you also have to think of the complete brokeness it would create. Everyone would run Cap/Hood just like everyone used to run Thorverine, you would create Captain Hood. You would begin to create such an unfair advantage it would warp the game. General balance issues, if you really want it to be something, but you are okay with where it is at, it's probably balanced. Like Hood's intimidation you wish it was 2, but your fine with it being 1, chances are it's balanced. Like Lazy Thor's yellow, I love the damage it deals, but I could live if it dealt less so long as I got the tiles, generally speaking Thor's yellow is overpowered. Captain America's yellow, I love the shield extra, but it costs waay to much and I never use it, chances are it's underpowered. Now you do have to look at the overall character in addition to the skills which is why Captain is fairly balanced.0 -
Phaserhawk wrote:While I agree it would be cool, you also have to think of the complete brokeness it would create. Everyone would run Cap/Hood just like everyone used to run Thorverine, you would create Captain Hood. You would begin to create such an unfair advantage it would warp the game. General balance issues, if you really want it to be something, but you are okay with where it is at, it's probably balanced. Like Hood's intimidation you wish it was 2, but your fine with it being 1, chances are it's balanced. Like Lazy Thor's yellow, I love the damage it deals, but I could live if it dealt less so long as I got the tiles, generally speaking Thor's yellow is overpowered. Captain America's yellow, I love the shield extra, but it costs waay to much and I never use it, chances are it's underpowered. Now you do have to look at the overall character in addition to the skills which is why Captain is fairly balanced.
I agree Captian Hood would be a regularly used team however I am not sure its overpowered. Props for the name by the way.
It really comes down to what the value is of reducing a CD by 2 multiplied by the number of CDs. In Cap's case you're likely only going 1 CD till at least turn 8, then 2 CDs at the same time and wont get your third CD down at the same time till at earliest turn 15. So till turn 8, intimidation isn't worth it as 9 Ap is almost another shield and unlike with shields you don't get the AP back. Between turn 8 and 15 is where its likely worth using intimidation but its still not that much better. Then by turn 15 where you will, assuming your main priority is red, be dropping your 4th Star-Spangled Avenger (1st turn 4, second turn 7, third turn 11, fourth turn 15 (3439x4=13,756 damage)) and so you will likely have only one opponent left. At this point I would argue that Peacemaker is more valuble as it will stun the last oppenent which has the same effect as reducing by two and you can still generate AP and you get the majority of the AP back for the shield not to mention the protect tile.
So IMO there is a small window of about seven turns where, even a 2 turn CD reduction, is worth it. Early on a new shield is more valuable due to AP recovery and in late game stunning has the same effect but allows for matches and AP recovery.
Now it could be OP with other characters, I really have thought this out that far. Right away it strikes me that Hood / IM40 is much more viable but given how bad IM40 is right now that might actually fix him. Drop three tiles use intimidation instant return of AP.0 -
Yea, IM40/LazySteve/Hood seems like a winner to me. Need to be maxed though. I wish I could drop IM40's yellow back down to 2 covers again. I don't have any real use for him as a green battery anymore with LT around.0
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Capt/Hood/OBW has been an entertaining team. I've played teams with 3 141 Chars where they never got off a power move, I had full health at the end and they'd be sitting with 1 or 2 AP at the end. C Mags will still tear you up if you let him get Red though which usually lead to enough cascades to get a move or two off.0
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Hey, I just noticed this but Steve Rogers looks to be anatomically correct. Good job, artist(s)!0
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Toxicadam wrote:Yea, IM40/LazySteve/Hood seems like a winner to me. Need to be maxed though. I wish I could drop IM40's yellow back down to 2 covers again. I don't have any real use for him as a green battery anymore with LT around.
IM40 is pretty scary with that combo, or if you want Green, throw Patch in there0
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