Tatercat wrote: ... But if you're still tracking data for your proposed subscription model, its stuff like this that has convinced me not to sign up for it. Just a real bummer all around, if this wasn't just an oversight in the post.
Vhailorx wrote: Team IM may have been a bit too easy last time, but by making all of these changes together it is likely to be too hard now.
Vhailorx wrote: Round 8 cap was doing 1500+ per match 3. There is just no real way to absorb that kind of punishment for any length of time without a boosted 4* champ.
scottee wrote: Vhailorx wrote: Team IM may have been a bit too easy last time, but by making all of these changes together it is likely to be too hard now. We actually don't know if it'll be harder than Team Cap yet. I finished all of Team IM last time, but when we switched to do part of the Team Cap side, round 5 and 6 seemed more frustrating than round 8 of Team IM. This actually might just bring them in line. IMHB honestly made Team IM a cakewalk last time.
Polares wrote: scottee wrote: Vhailorx wrote: Team IM may have been a bit too easy last time, but by making all of these changes together it is likely to be too hard now. We actually don't know if it'll be harder than Team Cap yet. I finished all of Team IM last time, but when we switched to do part of the Team Cap side, round 5 and 6 seemed more frustrating than round 8 of Team IM. This actually might just bring them in line. IMHB honestly made Team IM a cakewalk last time. Yeah and now you don't have IMHB and Cap is much harder. This is why I think Vhailorx was saying that this is a case of over-correction (and I agree with him). You change one or the other but not the two of them at the same time!!! (It is like Xwolvie nerf all over again ) At least team Cap has the Thing which is one of the 4s that have 33k hitpoints and can sustain the type of damage a round 8 boss does, but Fury is not going to withstand that type of damage, more when him being mid-tier is much less leveled that other better 4s (mine as an example is just 210 and I don't want to level him more when there are a lot of 4s that are much better than him).
scottee wrote: We actually don't know if it'll be harder than Team Cap yet. I finished all of Team IM last time, but when we switched to do part of the Team Cap side, round 5 and 6 seemed more frustrating than round 8 of Team IM. This actually might just bring them in line. IMHB honestly made Team IM a cakewalk last time.
Polares wrote: At least team Cap has the Thing which is one of the 4s that have 33k hitpoints and can sustain the type of damage a round 8 boss does, but Fury is not going to withstand that type of damage, more when the fact that he is mid-tier makes him less leveled in general that other better 4s (mine as an example is just 210 and I don't want to level him more when there are a lot of 4s that are much better than him). PS: I don't know if we still have time, but I really hope we can get another buffed 4 in team IM
rkd80 wrote: Tougher cap and now IMHB when every other Iron Man variation is boosted is just D3 being annoying. Why make these rare events so hard on people...why!?
"David wrote: Moore"]I got word back from the developers and the removal of Hulkbuster is intended. There is a limited number of characters buffed in each run and he was removed to make room for War Machine.
Imatchthree wrote: "David wrote: Moore"]I got word back from the developers and the removal of Hulkbuster is intended. There is a limited number of characters buffed in each run and he was removed to make room for War Machine. Omg i cannot believe the utter ********* of developers to think we all have warmachines fully maxed out for round 8 of IM event. =.=