Polares wrote: I think it is obvious for everyone that devs have ruined the event with this stupid difficulty for the nodes. In my alliance we defeated all rounds for team IM and we are doing some work now for team Cap, but NOBODY is having fun, this looks like work, not a game. Devs have soaked out all fun off this event. They deserve kudos, it is really hard to completely ruin a possibly fantastic event so much. A real pity. I think there is nothing else to say.
nick_chicane wrote: That Human Torch wave just highlights how little thought has gone into this event. In what universe can a 2* with a maximum health of 6K stand any chance against 6 opponents with levels of 246? You've lost before you've even started.
Bowgentle wrote: nick_chicane wrote: That Human Torch wave just highlights how little thought has gone into this event. In what universe can a 2* with a maximum health of 6K stand any chance against 6 opponents with levels of 246? You've lost before you've even started. Use his 3* version, then.
revskip wrote: I'm actually enjoying the hell out of this event. I don't really get the complaints. It was super easy day 1, still pretty easy day 2 and now on day 3 moderately difficult.
Bryan Lambert wrote: revskip wrote: I'm actually enjoying the hell out of this event. I don't really get the complaints. It was super easy day 1, still pretty easy day 2 and now on day 3 moderately difficult. Surely you can see that not everyone is having the same experience as you, which is part of the problem? If I had a dime for every problem I had with the idea of eventually being scaled out of progression and getting suitable rewards for the level I hit, I would have zero dimes. But that's not what we have here. You happened to hit on a combination of roster and play time where the scheduled difficulty increases coincided with your progress, and never got higher than you could handle, but that's not design, that's coincidence. The difficulty would have increased whether you made progress or not, and if you tap out on one side and switch sides, the difficulty becomes way out of scale with the rewards. Before we gave up, my alliance was fighting L320 nodes to knock down a boss for a token for a vault riddled with 2* covers. Any difficulty increase that isn't tied to p layer progress is inherently arbitrary and unfair and will leave a bad taste in player's mouths. And of course there's the ongoing issue where the underlying structure of the game means that tough wins actually feel like losses, so as the difficulty increases, even making slow progress feels miserable.
revskip wrote: I'm actually enjoying the hell out of this event. I don't really get the complaints. It was super easy day 1, still pretty easy day 2 and now on day 3 moderately difficult. I've gotten to try a bunch of combinations that I would ordinarily not have thought of, got good use out of my 5* Iron Man that I got for my alliance finishing the Cap side last run since he's boosted to 345 and as long as you pair him with team Iron Man characters he does a nice 6k red attack along with massive match damage. Even found uses for those critical boosts (IM46, GSBW and Black Panther are all-stars when they are all boosted). Day 3 is tough as it should be since otherwise everyone would get every reward, but the matches are still beatable. I've even able to beat the wave nodes although they have wiped me once or twice. Plus the rewards are better than anything I can usually get in 3 days especially since they lowered the personal progression significantly. All told I will have gotten six 4* covers (including some Quake covers that will make her useable for me) one legendary token (possibly a second but I am not quite sure I can get enough points today for max progression) one 5* cover, some CP and a bunch of tokens which netted me another legendary token and some 3* covers that were useable along with some other covers that were sold for ISO. My only complaint is that this event is a little ISO light but otherwise this is the most fun I've ever had with this game. Kudos developers.
OJSP wrote: Azoth658 wrote: I know the nodes scale with each refresh but is it tied to how many total rounds you've beaten as well? My alliance finished 6 on Iron Man and we've just finished 4 on Cap and I'm only fighting 230 people. It's possible, but I think it's scaling based on our roster more. Our alliance is in the same position as yours, slightly further: Nearly beating round 7 on Ironman and round 5 on Cap. I was fighting lvl 300 (Normal) enemies, now they're around 310 (Hard).
Azoth658 wrote: I know the nodes scale with each refresh but is it tied to how many total rounds you've beaten as well? My alliance finished 6 on Iron Man and we've just finished 4 on Cap and I'm only fighting 230 people.
sinnerjfl wrote: Cap in round 8 does seem to do a lot more match damage, it's kind of crazy. Overall, terrible idea to lower his freaking which goes off almost constantly because he's getting free AP! 2 fortified tiles? really? They're basically impossible to remove in 4 turns, at least you could have removed the fortification.