"David wrote: Moore"]Difficulty The surrounding mission pins should have a more gradual ramp in difficulty in this run.
_RiO_ wrote: "David wrote: Moore"]Difficulty The surrounding mission pins should have a more gradual ramp in difficulty in this run. Except they didn't and they're still set on a broken as [censored] daily-rollover. I went straight from Lvl 50/60 -> lvl 160 on round 2 when the day rolled over. No ramp-up. Nadda.
SnowcaTT wrote: I may have been a bit early for this praise....I assumed scaling would go up every 24 hours (I thought that's how it worked before?) - it scaled all day yesterday. I'm not sure if it's based on total number of levels you have cleared? We're on 5 and 8, is it just adding them and saying we're on level 13? Yesterday morning (4th refresh, 24 hours into it) when I wrote this the subs were something like level 150 (alliance on something like 2/7). This morning (not yet 7th refresh, less than 48 hours into it) the subs are level 300's! Wave nodes significantly lower, thankfully.
nick_chicane wrote: Did somebody turn up the damage Cap does too? Since this latest refresh, he's wiped me both times with me barely taking 10K health off him. Previously, I was beating him comfortably. EDIT: 3rd try, wiped taking only 15K off him. This is really fishy, its almost like D3 decided we were doing too well too quickly and have moved the goal posts to slow us down. Can anyone else comment on whether the Cap fight has just got insanely more difficult?
RoboDuck wrote: nick_chicane wrote: Did somebody turn up the damage Cap does too? Since this latest refresh, he's wiped me both times with me barely taking 10K health off him. Previously, I was beating him comfortably. EDIT: 3rd try, wiped taking only 15K off him. This is really fishy, its almost like D3 decided we were doing too well too quickly and have moved the goal posts to slow us down. Can anyone else comment on whether the Cap fight has just got insanely more difficult? What round are you on? Round 8 Cap does stupid high match damage. 1 bad cascade can take out a character like nothing.
Kaazz wrote: Our alliance is in round 6 vs. cap and round 3 vs. ironman - and the subnodes ARE THE SAME FOR BOTH, at just under 200 for me (I have no in boosted chars greater than 157.) These levels jumped about 120 points overnight, even tho the rounds didn't change. It makes NO sense that the subnode difficulty is not tied to boss strength!! At this point, the subnodes are WAY harder than the boss, especially vs. ironman in round 3. What kind of screwy game design is that?!? Bosses are ALWAYS supposed to be harder! D3 has succeeded in stopping me from playing the rest of the event, because of the insane subnode difficulty. Sheesh.
nick_chicane wrote: We've been in Round 8 since yesterday evening, and I was still clearing Cap most times. When the refresh hit 3 hours ago, he wiped me 3 out of the 4 times with me taking a maximum 15K off him in the 3 times he killed my team. Its definitely changed. I just dont get D3's thinking. They see us having fun, and see it as a bad thing.