CaptainFreaky wrote: Skygazing wrote: "David wrote: Moore"] • Change to Steve Rogers (First Avenger) oEarth's Mightiest Heroes now creates 2 tiles instead of 1. o Shield Bash costs 7 instead of 9, deals more damage. o Coordinated Offensive now costs 9 instead of 7, deals more damage. David could you explain what you mean by creating 2 tiles instead of 1? The description makes me think you're talking about Steve Rogers (Civil War), aka the boss version, but the power and character name refer to Steve Rogers (First Avenger). Are you saying now that the playable version's yellow creates 2 tiles per character, for a total of 10? I'm pretty sure these are changes to the BOSS version of Cap. BUT this is an overreaction because in the last run Hulkbuster was boosted. I'm sure the dev's looked at the data and decided that Cap got beat at a higher % then they want. Unfortunately they gave us a DOUBLE WHAMMY by not boosting Hulkbuster AND making Cap more dangerous. While I still think our alliance will do Team Iron Man again, making Cap harder to beat to this level really wasn't necessary. Simply removing the boost to HB would have been enough. Getting that 5* IM cover is going to be a LOT harder this time around.
Skygazing wrote: "David wrote: Moore"] • Change to Steve Rogers (First Avenger) oEarth's Mightiest Heroes now creates 2 tiles instead of 1. o Shield Bash costs 7 instead of 9, deals more damage. o Coordinated Offensive now costs 9 instead of 7, deals more damage. David could you explain what you mean by creating 2 tiles instead of 1? The description makes me think you're talking about Steve Rogers (Civil War), aka the boss version, but the power and character name refer to Steve Rogers (First Avenger). Are you saying now that the playable version's yellow creates 2 tiles per character, for a total of 10?
"David wrote: Moore"] • Change to Steve Rogers (First Avenger) oEarth's Mightiest Heroes now creates 2 tiles instead of 1. o Shield Bash costs 7 instead of 9, deals more damage. o Coordinated Offensive now costs 9 instead of 7, deals more damage.
GameDemonKing wrote: I'm a little angry that the 5 star iron man cover should have been the blue cover since it would go in order from top to bottom which hopefully there will be a 3rd run so that we can complete his set
Felonius wrote: During the first CW Run, my team chose Team Cap, with full intention of doing Team IM this time. I am disappointed that you've changed the rewards. Quake covers are ok, I suppose, but was looking forward to getting some IMHB covers. Likewise, I'm disappointed that you're improving Cap, so my Boss Fights will be tougher. IM was quite difficult to beat towards the end, last time. ...And now if I understand posters, properly, IMHB is not boosted as he was last round. Again, why are you making Team IM so much harder this time? This is unfair to those who didn't run him last time.
STOPTHIS wrote: "David wrote: Moore"]• Powered-Up characters for each side: o Team Cap - Ant-Man, Sam Wilson (Falcon), Hawkeye (Modern), Steve Rogers (First Avenger), Sam Wilson (Captain America), Winter Soldier, Thing, The Punisher, Scarlet Witch, Human Torch (Classic) Iron Fist, Steve Rogers (Super Soldier), Storm (Classic), Steve Rogers (Captain America), Hawkeye (Classic), Storm (Modern) o Team Iron Man - War Machine, Vision, Black Widow (Original), Iron Man (Mark XLVI), Mr. Fantastic, Nick Fury, Quake, Black Widow (Grey Suit), Black Panther, Spider-Man (Classic), Iron Man (Model 40), Captain Marvel (Modern), Ares, Captain Marvel (Ms. Marvel), Black Widow (Modern), Iron Man (Model 35) I love how the devs finally balanced this out for round 2, but only in a way that took away the biggest hitter on Iron Man's side. Iron Man not boosted on Iron Man's side, but we still got Mr. Fantastic!
"David wrote: Moore"]• Powered-Up characters for each side: o Team Cap - Ant-Man, Sam Wilson (Falcon), Hawkeye (Modern), Steve Rogers (First Avenger), Sam Wilson (Captain America), Winter Soldier, Thing, The Punisher, Scarlet Witch, Human Torch (Classic) Iron Fist, Steve Rogers (Super Soldier), Storm (Classic), Steve Rogers (Captain America), Hawkeye (Classic), Storm (Modern) o Team Iron Man - War Machine, Vision, Black Widow (Original), Iron Man (Mark XLVI), Mr. Fantastic, Nick Fury, Quake, Black Widow (Grey Suit), Black Panther, Spider-Man (Classic), Iron Man (Model 40), Captain Marvel (Modern), Ares, Captain Marvel (Ms. Marvel), Black Widow (Modern), Iron Man (Model 35)
Azoth658 wrote: Controversial post time:The Good: 2 - Boosted characters are changed like any PVE (no relying on IMHB)
notamutant wrote: DrStrange-616 wrote: If rosters are still getting killed by the pins in round 8 this time, it will make it just that much more difficult for average alliances to compete. If you played both Cap and IM pins last time, you would notice that they had nothing to do with which round your alliance was on. The pins just got progressively harder every refresh. The pin difficulty is not tied to round number, but refresh number. So since you will get to round 8 earlier, you will have easier pins at the beginning of round 8 than last time.
DrStrange-616 wrote: If rosters are still getting killed by the pins in round 8 this time, it will make it just that much more difficult for average alliances to compete.
Azoth658 wrote: Controversial post time:The Good: 1 - Steve Rogers actually calls out two allies if both countdown tiles go off putting him more level with Iron Man difficulty 2 - Boosted characters are changed like any PVE (no relying on IMHB) 3 - Rewards are changed like any PVE 4 - Difficulty on nodes more gradual change 5 - Round 7 points reduced by 700,000 6 - Progression reward lowered at all tiers 7 - Steve Rogers blue increased by 2 APThe Bad 1 - Steve Rogers now has two allies instead of one 2 - The four star covers for both sides aren't particularly excitingThe Ugly 1 - Steve Rogers shield bash does more damage 2 - Steve Rogers shield bash costs two less 3 - Steve Rogers will use shield bash 4 - Steve Rogers blue does more damage Whilst I appreciate that nobody really like difficulty to increase, I don't have a problem with actual issues being fixed such as the two allies. After starting with IM last time I did find it odd fighting a ridiculously easy Cap because he only had one ally out at a time. My problem is that his other powers were boosted alongside bringing out two allies with active powers. Also it's a shame to see such lame 4*s for both sides. Surely if you are going to pick a character people have hardly any covers for (Quake) for one side you would have just done Winter Soldier and War Machine who fit thematically on it would have made picking sides a Sophies choice Last note, I do understand why Quake is IM reward those as she ties in with Shield right?
zodiac339 wrote: The overreaction isn't to Hulkbuster. I mean, maybe in round 8 HB really mattered, but Cap only needed the buff to combat Falcon users from being able to beat him. That buff is entirely unnecessary when you're pretty much guaranteeing him an ally to activate the generating passive.
BlackSheep101 wrote: Folks shouldn't poo-poo Nick Fury's usefulness on team IM. After all, you only need to take down Cap to win the boss fights...
Quebbster wrote: Team Iron Man also has Iron Man 40 to accelerate Demolition...