Your latest fun team combination
Comments
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bbigler said:Kitty really is great and it looks like people are starting to realize what I predicted months ago.
Her special tile denial at full covers is better than gambits. Killing goon countdowns for free every turn is amazing.1 -
Boosted Cage, Mr F, and Suri. I’m sure it has been mentioned before, but with 4Cage I was one shoting 28K Mindless ones. So many fortified tiles.0
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tiomono said:bbigler said:Kitty really is great and it looks like people are starting to realize what I predicted months ago.
Her special tile denial at full covers is better than gambits. Killing goon countdowns for free every turn is amazing.
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Being stuck with Colossus as an essential (in wave nodes, no less) I actually found him quite fun and useful with Level 255 5* Thor (I know... he’s on all my fun teams lately) and Valkyrie.
The key is Thor removing three colors from the board leaves tons of black for Fastball Special. Thor passively fuels Dragonfang Fury (red) while you actively chase Fastball Special (black) so Valkyrie can strike ten times in a row. It’s fun on lengthier wave nodes to watch her mow down opponents with her dagger of death. Fastball is only 2 AP more (and a one turn delay at 5 covers) but the fact that you are guaranteed to activate her only active power and get an additional 3600 damage makes it totally worth it.
As an added bonus you can use the Yellow to ensure Colossus tanks. and of course if you dagger the right goon first with Fastball you get even more red from the bounty.
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Daredevil217 said:Being stuck with Colossus as an essential (in wave nodes, no less) I actually found him quite fun and useful with Level 255 5* Thor (I know... he’s on all my fun teams lately) and Valkyrie.
I've frequently wondered how to make better use of Okoye & Valkyrie. Supports don't boost Okoye's red enough to be the strongest color to speed things up, but Colossus takes advantage of that black ap to send Val airborne. The hard wave nodes in EotS were a breeze. it'll just get better when Valkyrie isn't boosted to lower the threshold for the bounty & strike tiles.0 -
Against Ultron on dazzlers side node, i have been having fun using her with im40 and 5* hawkeye. If you get all of iron mans recharge tiles to survive, you generate about 20 red ap between him and hawkeye, plus enough green to fire off dazzlers green after you lay down a million strike tiles. Its probably not the greatest team ever, but it definitely classes as fun2
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Not one I would run under general circumstances, but since they're all boosted in DPvMPQ, I've been doing most of the heavy lifting with Green Goblin, Hulkbuster, and Mordo. Little use for yellow and none for green, but solid nukes in the other 4 colours, HB's got health for days, and good match damage from the gobbo.
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Not the fastest, but I was having a blast running Prowler, Medusa, and boosted Doc Ock on Prowler's Required node in DPvVillains. Just total chaos. Attack tiles everywhere, at least one, and often as many as three passives triggering each time one is matched, two board shake powers that also mess with the Attack tiles. One particular firing of Manipulation took several minutes to resolve, there was so much going on.In Venom Bomb, I'm tackling the goon fights with Eddie, America, and Strange. Eddie and America both have good match damage, further multiplied by all the crit tiles, the downside of Give & Take is meaningless against goons, and I don't have to care how many times the Carriers manage to buff their Protect tiles with Critical Mass, they're still all just strength 1.I kind of wish the Featured 3* had been switched between DPvMPQ and Venom Bomb. It would be amusing to have both Eddie and Ock Featured in Venom Bomb.3
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I have had a ton of fun with Domino Goblin Thor in PvE. Thor cascades more black on to the board. Gliders hit then gg yellow gets the cd back ready for the next cascade. With gg and domino boosted it was as easy as both of these DP v MPQ 5e nodes have ever been.
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Probably old news but R&G with Milano support, St4rlord with Element guns and Drax with Vintage shield is great against goons. Boosted strikes and countdown mayhem. Drax will do damage everytime a cd resolves.0
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Val/Dusa/IF for PVP.... So much green in so little time. Heals, AP gen. If you end up with a red board Val's red will do bonkers damage with all the strike tiles that will be out there.
One of my favorite teams. We all know how good Dusa is, but not-boosted Val is really great with the right team.1 -
TPF Alexis said:Not the fastest, but I was having a blast running Prowler, Medusa, and boosted Doc Ock on Prowler's Required node in DPvVillains.
I used to think it should be a law that Ock (and possibly Teen Jean) should be boosted for every run of Venom Bomb! Of course, that was before the arrival of Dr. Strange during the roster-based scaling days of PvE. Now there are so many more options (especially in the 4-star tier) for dealing with tile-spamming goons that Venom Bomb isn't quite the menacing event it once was.I kind of wish the Featured 3* had been switched between DPvMPQ and Venom Bomb. It would be amusing to have both Eddie and Ock Featured in Venom Bomb.1 -
I've been using Spidergwen in the 3* Spiderman event along with Vulture, and the team is really fun.
Start by focusing on black and purple and you'll get everything you need for this team. Firing Gwen's purple will create two web tiles, making Spidey's blue stun an enemy for 3 turns right away. You'll be firing Gwen's red at 6~8 AP most of the time, and you can wear the opponent team down with Vulture's green AOE.
When things go well, I barely lose any health with this team with all the protect tiles you'll make from chasing purple AP.0 -
Mr. Fantastic/Shuri/Valkyrie. With my current levels, bounties generate blue, which lets you drop fortified tiles, stun, and (assuming you're making matches) collect AP while adding damage from Shuri's passive. Eventually you'll drop Imaginaut which makes bounty collecting (and adding more stuns/fortified tiles) easier. Which eventually triggers Shuri's other passive to drop your AP costs, etc. etc.0
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Do you think I have enough black?
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shardwick said:Do you think I have enough black?
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OJSP said:TPF Alexis said:shardwick said:Do you think I have enough black?
https://forums.d3go.com/discussion/comment/402254/#Comment_402254said:43, I think
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I've played DocOk, Vulture and 3* Iron fist. (Not enough covers to Domino to replace Iron fist)Aim for black to start the Vulture magic. Combine blue passive effect to manage the board of any ennemi's special tiles while doing massive damage. Doc is here to tank and use his reactor to heal constantly your team. If your reactor is matched, you probably wipe all enemies. Iron fist is here to help to start Vulture and use left overs green.This trio was unexpected before Doc rework. Funny one.0
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shardwick said:Do you think I have enough black?
Also, that red is a beast of a nuke of surgical strike proportions isn’t it? I ranked Domino #1 in my new character rankings and so far she’s living up to the title imo. She’s not only the best but has a real “fun factor” going for her with her unique mechanics (ala Nightcrawler... who coincidentally could make a fun pairing).
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Daredevil217 said:shardwick said:Do you think I have enough black?
Also, that red is a beast of a nuke of surgical strike proportions isn’t it? I ranked Domino #1 in my new character rankings and so far she’s living up to the title imo. She’s not only the best but has a real “fun factor” going for her with her unique mechanics (ala Nightcrawler... who coincidentally could make a fun pairing).
I thought about Dom with NC.... You want black out there, so if you fire NC's purple you are going to create a monster cascade. Now, that might not be a BAD thing, especially if you have a good use for all of that black. I guess you could spam Gam's TDW.0
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