Knull/Pirate Kitty/Polaris is scary good. I've played several matches with it, but this last battle took the cake. I just hit a first turn cascade that enabled Polaris to stun all three enemies, fire Kitty's yellow twice, and fire Knull's black twice to spam the field with strikes and protects. I had enough to fire Kitty's red and Knull's purple, but the enemies were stunned for 3 turns and wouldn't survive the next turn. Originally, I wasn't too impressed with Kitty, but now I'm all on board.Right now Knull is soft capped at 4/5/4, Kitty is 1/1/1, and Polaris is at 3/5/5. Once Knull is champed, I think he'll be best at 4/4/5 for this team. Once Kitty is champed, I'll put her at 5/3/5 for this combo to work best.I think I'm actually excited for this one.
I have run Knull/Kitty/Grocket. They are all champed. I have never seen goons melt that fast, so it's hard to see what is going on.
I'm not really seeing anything too earth shattering with this team in Webbed Wonder SCL10 on the Doc Oc/Lieutenant/Demolisher challenge node. My Knull is 5/5/2 lvl 453 just waiting on WW to finish to be champable from shards, my Polaris is lvl 296, and my 4ocket is lvl 331, and it all seems like it's just sort of working like it should as best I can figure. The board is completely flooded with strikes to the point I can't add anything else to it, and when Summon Dragons goes off, it's just doing ~8k to the enemy team like you'd expect. This is decidedly less reliable than a Hulkoye-based AOE so far...I mean cascades hit hard, but that's really a Polaris thing I think. The best I can figure is that Knull has a bunch of little ways to trigger passive damage, so you're getting a nice chunk of damge on every little thing you do. I'll try it with Kitty instead of 4ocket and see what happens.