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I would love to use Shuri and Heimdall together again but my game will slow down a lot and it happens when there are a lot of fortified tiles, like at least 60-70% of the board fortified. Strangely, it happens only with Shuri and Heimdall when I'm spamming their fortification powers. I suspect that the game is running the code to check for Heimdall's ap cost reduction for every single action taken.0
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Shang Chi, Rescue and I think Wanda against a kitty polaris and brb.
I couldn't get blue AP quick enough to stop the board from being flooded with protects. BUT. I did manage to fire rescue's blue after most of the board was enemy protects. They had 15k or 150k worth of protect tiles out after the board settled. But I had 28+ red AP and shang just rekt at that point.
Very satisfying to win that match.6 -
With Hydra Stomper and Peggy both boosted for the Guardians pvp, I've tried out some different dance partners for them, and I'm settling on Mantis. (Morbius is good, too.)
It's got a winning record against Polaris teams, having faced them almost exclusively. I've even beaten Polaris/R4G/Juggs, which is the threesome I run in pve because they are so good together. But this team has some tools to handle them.
Having HS and Peggy together makes them both immune to stun, which has come up often enough to matter. HS is a battery, so you have to decide which power to fire first.
I usually fire HS yellow first, which puts shields on the board, for a couple of reasons:
1. Juggs likes nothing less than to see his AoE damage reduced to 1 via shields.
2. It gives me a special tile to have on the board for when I fire Mantis yellow next. Then when I do fire Mantis yellow, I usually match it right away, so I heal, and then stun the enemy next turn because of that due to Mantis purple passive.
The green AP is situational. I usually fire Mantis green first for a stun-lock on someone, then can fire HS green later for damage.
Obviously Mantis stuns, but Peggy's blue does as well, so that's not to be discounted. And Peggy's Red is often a finisher. It's surprisingly good in this event, so we'll see how far I can go with it.
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With Juggernaut powered up this week, and Quake being the CotT required 4*, I've been bringing Quake in PvP today because she has been effectively neutralizing Juggs in every match.
I've been alternating between Polaris/Juggs/Quake and Polaris/Juggs/Mantis depending on if they have Juggs on their team or not. And Quake has been doing really well for me.5 -
Powered up Juggs is a beast, but I've been running a couple of teams against him with great success:
Polaris/BRB/Quake
Polaris/BRB/5Witch
Juggs/Quake/5Witch
Against other teams, one of my favorites has been Juggs/Ragnarok/Throg. Juggs tanks on all but yellow so his matches on red power Rag's blue tile generation and his matches on blue and green fuel Throg's charge tile generation. Occasionally, I have to match a yellow which puts Throg out in front for damage, but it's made up for when Throg sends everyone airborne.0 -
I have been testing Th4nos, C4rnage, and Vulture in Nefarious foes against some Polaris teams to good results. Thanos resetting the board for huge damage is pretty awesome and he and Carnage work in tandem as a green battery so Vulture doesn’t have to do all the heavy lifting. I wish the team had some healing though.1
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***Trigger warning for Cyclop5 haters***
This may be a serious meta team. I'm thinking of calling it Red Tide for the rush of red that hits the field. Although Shang-Chi is the focal character, this team works because of... <gasp> ... Cyclop5. I wish I had more resources to go for Shang-Chi. Not only that, but the RNG was horrible when I was pulling during Cyclop5's run. I don't have any of these champed with 2 of them being far from being champed. I'm sharing this in hopes that others can give it a try to validate this build for me. If you try it, let me know how it turns out.
Shang-Chi (2/1/1)
Cyclop5 (1/2/5)
5witch (3/5/5)-soft capped
*This is a semi-slow, offensive team in regards to time. The number of turns is average. The defensive capacity of this team is almost non-existent. This team shines in S.H.I.E.L.D. Simulator and PvE single wave nodes. It may not do well against waves as it builds to a climax and may not have the resources to fend off additional enemies depending on RNG.
Early game
Starting with 5witch, match purple and select red for her power. Match red and purple primarily to fill up the AP bars, but keep the combo points up, if possible. If there is a lot of green, match it before you start racking up red and purple.
Mid-game
If Cyclop5 has enough yellow and/or green, fire them in that order. The yellow will further boost Shang-Chi's match damage and, luck permitting, creates an additional match or two. If you have enough to fire yellow again, keep firing it. Next, fire green to flood the field with red tiles. Try to get all of the available purple matches out of the way before firing Cyclop5's green, but it's not necessary.
End game
Shang-Chi should have enough red and purple AP to fire each one once with enough red tiles on the board after any cascades to end the game during the current or next turn.
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Tried the 5e (Ultron/Daken/Sentry) in Wakanda with Shang-Chi (lvl255 3/0/3), Riri (216, 3/5/5), and Icem4n (211 5/5/3). The first time the winfinite got rolling early so had no trouble. The second time poor Shang died horribly to Daken lucking into blue and spamming it relentlessly. If I could champ and respec the 4*s (damn the iso deficit to tinykitty) this might be a pretty fun alternative to the Medusa/Magneto winfinite that doesn't always seem to get going.
mmmm, I wonder what this team would look like with Valkyrie in place of Iceman... Stay tuned.1 -
Akoni said:***Trigger warning for Cyclop5 haters***
This may be a serious meta team. I'm thinking of calling it Red Tide for the rush of red that hits the field. Although Shang-Chi is the focal character, this team works because of... <gasp> ... Cyclop5. I wish I had more resources to go for Shang-Chi. Not only that, but the RNG was horrible when I was pulling during Cyclop5's run. I don't have any of these champed with 2 of them being far from being champed. I'm sharing this in hopes that others can give it a try to validate this build for me. If you try it, let me know how it turns out.
Shang-Chi (2/1/1)
Cyclop5 (1/2/5)
5witch (3/5/5)-soft capped
*This is a semi-slow, offensive team in regards to time. The number of turns is average. The defensive capacity of this team is almost non-existent. This team shines in S.H.I.E.L.D. Simulator and PvE single wave nodes. It may not do well against waves as it builds to a climax and may not have the resources to fend off additional enemies depending on RNG.
Early game
Starting with 5witch, match purple and select red for her power. Match red and purple primarily to fill up the AP bars, but keep the combo points up, if possible. If there is a lot of green, match it before you start racking up red and purple.
Mid-game
If Cyclop5 has enough yellow and/or green, fire them in that order. The yellow will further boost Shang-Chi's match damage and, luck permitting, creates an additional match or two. If you have enough to fire yellow again, keep firing it. Next, fire green to flood the field with red tiles. Try to get all of the available purple matches out of the way before firing Cyclop5's green, but it's not necessary.
End game
Shang-Chi should have enough red and purple AP to fire each one once with enough red tiles on the board after any cascades to end the game during the current or next turn.1 -
I've been trying to find interesting Ronan teams to use when he isn't boosted, and some of the ones I've been messing with so far are:
Odin/Ronan/Goblin - the gimmick here is to get Ronan's repeaters out as early as possible, followed by using Goblin's purple on blue for a full team stun shortly after. Then you'll want to do what you can to keep Odin in front, which for me at the levels I have these characters means matching yellow tiles lol. But that way, Goblin will do the fortification for you as Ronan's repeaters proliferate around the board, and you can use Goblin's Yellow to fast track Ronan's CD for good damage when you get enough yellow. This team falls flat on its face against Kitty based teams generally, but is otherwise pretty fun. Marvel at your basic match damages doing laughable amounts of damage, double dipping on fortified repeaters, while taking 1pt of damage if you can keep Odin out front.
Colossus/Ronan/Killmonger - similar to above, but with more criticals and more basic match reduction.
Wanda/Ronan/Killmonger - similar to above but with the ability to add blue to the board for you to help the Uncompromising Power tiles along on their journey
Heimdall/Ronan/Goblin - Same-ish as Odin, except you eventually get the AP cost reduction. Not as auto-pilot as Odin since Heimdall is kind of fiddly, but his red is a significant nuke once there are enough fortifications out in addion to the stuff Ronan gets up to.
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I’ve been saying Cyclops has got dirt for awhile now. I run Cyclops/America Chavez/Colossus to wreck Brb/polaritty teams. Cyclops/America is a great duo to help pump up 1 hard-hitting, + match damage character or 1 buffed character.3
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Cyclops is definitely the best partner for Shang-Chi. A lot of different guys can work as the third, but those two are the core of the team.0
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Sekilicious said:Tried the 5e (Ultron/Daken/Sentry) in Wakanda with Shang-Chi (lvl255 3/0/3), Riri (216, 3/5/5), and Icem4n (211 5/5/3). The first time the winfinite got rolling early so had no trouble. The second time poor Shang died horribly to Daken lucking into blue and spamming it relentlessly. If I could champ and respec the 4*s (damn the iso deficit to tinykitty) this might be a pretty fun alternative to the Medusa/Magneto winfinite that doesn't always seem to get going.
mmmm, I wonder what this team would look like with Valkyrie in place of Iceman... Stay tuned.
Hmmmmm, Riri and Vulture might be fun and effective. God I love Shang-Chi.0 -
Keep the Shang-Chi teams coming! I have him at 2/5/5 and using him all the time, but because you actually have to think during fights its not the same as just passively floating through matches.
Had a lot of fun in Sim using Shang-Chi, Kitty and Morbius to take out all of Polaris/BRB/Kitty teams without taking any damage due to the true heal3 -
Captain_Trips88 said:Keep the Shang-Chi teams coming! I have him at 2/5/5 and using him all the time, but because you actually have to think during fights its not the same as just passively floating through matches.
Had a lot of fun in Sim using Shang-Chi, Kitty and Morbius to take out all of Polaris/BRB/Kitty teams without taking any damage due to the true heal0 -
Captain_Trips88 said:Keep the Shang-Chi teams coming! I have him at 2/5/5 and using him all the time, but because you actually have to think during fights its not the same as just passively floating through matches.
Had a lot of fun in Sim using Shang-Chi, Kitty and Morbius to take out all of Polaris/BRB/Kitty teams without taking any damage due to the true heal0 -
sorry for repeated attacks - I never pay attention to names, just try to get up to 1000 as soon as possible then shield. Shang-Chi is so good for quick matches you can just fly through them
Obviously not much going on defensively as the AI doesn't play him optimally.0 -
Nowhere near meta but I was having fun running boosted Ronan with Knull and C4rol. Knulls putting out strikes all the time and C4rol helps him there with her black. Once you get 5 yellow you have your choice of CD tiles to pop. Ronans for the damage? Knulls for the AOE or attack tiles? C4rols own for damage as well? Take your pick!
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Sekilicious said:Sekilicious said:Tried the 5e (Ultron/Daken/Sentry) in Wakanda with Shang-Chi (lvl255 3/0/3), Riri (216, 3/5/5), and Icem4n (211 5/5/3). The first time the winfinite got rolling early so had no trouble. The second time poor Shang died horribly to Daken lucking into blue and spamming it relentlessly. If I could champ and respec the 4*s (damn the iso deficit to tinykitty) this might be a pretty fun alternative to the Medusa/Magneto winfinite that doesn't always seem to get going.
mmmm, I wonder what this team would look like with Valkyrie in place of Iceman... Stay tuned.
Hmmmmm, Riri and Vulture might be fun and effective. God I love Shang-Chi.
This team might be the winner but I will try it a few more times to see how easy it is to get to winfinite.2 -
Sekilicious said:Sekilicious said:Sekilicious said:Tried the 5e (Ultron/Daken/Sentry) in Wakanda with Shang-Chi (lvl255 3/0/3), Riri (216, 3/5/5), and Icem4n (211 5/5/3). The first time the winfinite got rolling early so had no trouble. The second time poor Shang died horribly to Daken lucking into blue and spamming it relentlessly. If I could champ and respec the 4*s (damn the iso deficit to tinykitty) this might be a pretty fun alternative to the Medusa/Magneto winfinite that doesn't always seem to get going.
mmmm, I wonder what this team would look like with Valkyrie in place of Iceman... Stay tuned.
Hmmmmm, Riri and Vulture might be fun and effective. God I love Shang-Chi.
This team might be the winner but I will try it a few more times to see how easy it is to get to winfinite.
While it might not be winfinite per se. I think Wanda and IMHB is the best with Shangchi.
Put IMHB as 3 5 5. Wanda as 5 3 5 and my shang was at 5 3 5.
Go for pink first, take a +2 and a +1 boost if you so wish. Use wandas pink on a red basic tile, then just try and match reds. When you get enough red ap to fire shang's red, either line it up to get good blue and black cascades, or line it up so you can not lose pink and red matches the following turn. Boosted baby champed shang (458 pre boost) gets like 16k red match damage at 10 combo points, it's awesome. But there aren't any enemies I have found in scl9 pve that live beyond 6 combo points yet
I did almost all of the current PVE (scl9) with half thor, W5nda and Shangchi. It worked quite well, but was difficult to keep combo points up sometimes. Wanda after halfthor for the passive effects that destroy or change tiles.2
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