Your latest fun team combination
Comments
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Captain_Trips88 said:Keep the Shang-Chi teams coming! I have him at 2/5/5 and using him all the time, but because you actually have to think during fights its not the same as just passively floating through matches.
Had a lot of fun in Sim using Shang-Chi, Kitty and Morbius to take out all of Polaris/BRB/Kitty teams without taking any damage due to the true heal0 -
sorry for repeated attacks - I never pay attention to names, just try to get up to 1000 as soon as possible then shield. Shang-Chi is so good for quick matches you can just fly through them
Obviously not much going on defensively as the AI doesn't play him optimally.0 -
Nowhere near meta but I was having fun running boosted Ronan with Knull and C4rol. Knulls putting out strikes all the time and C4rol helps him there with her black. Once you get 5 yellow you have your choice of CD tiles to pop. Ronans for the damage? Knulls for the AOE or attack tiles? C4rols own for damage as well? Take your pick!
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Sekilicious said:Sekilicious said:Tried the 5e (Ultron/Daken/Sentry) in Wakanda with Shang-Chi (lvl255 3/0/3), Riri (216, 3/5/5), and Icem4n (211 5/5/3). The first time the winfinite got rolling early so had no trouble. The second time poor Shang died horribly to Daken lucking into blue and spamming it relentlessly. If I could champ and respec the 4*s (damn the iso deficit to tinykitty) this might be a pretty fun alternative to the Medusa/Magneto winfinite that doesn't always seem to get going.
mmmm, I wonder what this team would look like with Valkyrie in place of Iceman... Stay tuned.
Hmmmmm, Riri and Vulture might be fun and effective. God I love Shang-Chi.
This team might be the winner but I will try it a few more times to see how easy it is to get to winfinite.2 -
Sekilicious said:Sekilicious said:Sekilicious said:Tried the 5e (Ultron/Daken/Sentry) in Wakanda with Shang-Chi (lvl255 3/0/3), Riri (216, 3/5/5), and Icem4n (211 5/5/3). The first time the winfinite got rolling early so had no trouble. The second time poor Shang died horribly to Daken lucking into blue and spamming it relentlessly. If I could champ and respec the 4*s (damn the iso deficit to tinykitty) this might be a pretty fun alternative to the Medusa/Magneto winfinite that doesn't always seem to get going.
mmmm, I wonder what this team would look like with Valkyrie in place of Iceman... Stay tuned.
Hmmmmm, Riri and Vulture might be fun and effective. God I love Shang-Chi.
This team might be the winner but I will try it a few more times to see how easy it is to get to winfinite.
While it might not be winfinite per se. I think Wanda and IMHB is the best with Shangchi.
Put IMHB as 3 5 5. Wanda as 5 3 5 and my shang was at 5 3 5.
Go for pink first, take a +2 and a +1 boost if you so wish. Use wandas pink on a red basic tile, then just try and match reds. When you get enough red ap to fire shang's red, either line it up to get good blue and black cascades, or line it up so you can not lose pink and red matches the following turn. Boosted baby champed shang (458 pre boost) gets like 16k red match damage at 10 combo points, it's awesome. But there aren't any enemies I have found in scl9 pve that live beyond 6 combo points yet
I did almost all of the current PVE (scl9) with half thor, W5nda and Shangchi. It worked quite well, but was difficult to keep combo points up sometimes. Wanda after halfthor for the passive effects that destroy or change tiles.2 -
Srheer0 said:Sekilicious said:Sekilicious said:Sekilicious said:Tried the 5e (Ultron/Daken/Sentry) in Wakanda with Shang-Chi (lvl255 3/0/3), Riri (216, 3/5/5), and Icem4n (211 5/5/3). The first time the winfinite got rolling early so had no trouble. The second time poor Shang died horribly to Daken lucking into blue and spamming it relentlessly. If I could champ and respec the 4*s (damn the iso deficit to tinykitty) this might be a pretty fun alternative to the Medusa/Magneto winfinite that doesn't always seem to get going.
mmmm, I wonder what this team would look like with Valkyrie in place of Iceman... Stay tuned.
Hmmmmm, Riri and Vulture might be fun and effective. God I love Shang-Chi.
This team might be the winner but I will try it a few more times to see how easy it is to get to winfinite.
While it might not be winfinite per se. I think Wanda and IMHB is the best with Shangchi.
Put IMHB as 3 5 5. Wanda as 5 3 5 and my shang was at 5 3 5.
Go for pink first, take a +2 and a +1 boost if you so wish. Use wandas pink on a red basic tile, then just try and match reds. When you get enough red ap to fire shang's red, either line it up to get good blue and black cascades, or line it up so you can not lose pink and red matches the following turn. Boosted baby champed shang (458 pre boost) gets like 16k red match damage at 10 combo points, it's awesome. But there aren't any enemies I have found in scl9 pve that live beyond 6 combo points yet
I did almost all of the current PVE (scl9) with half thor, W5nda and Shangchi. It worked quite well, but was difficult to keep combo points up sometimes. Wanda after halfthor for the passive effects that destroy or change tiles.1 -
I really like Shang with onslaught, after a match4 combos are easier to keep up without tu tiles, and depending on the enemies colors his blue can be a combo safer.
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Heimdall 5/3/5
5* Deadpool 5/3/5
Odin 5/3/5
this has become my go-to team vs Scarlet Steel w/Apoc. I didn’t understand Odin before but I see now that he’s a support character. And him with Heimdall they form a duo that does well at protecting, enhancing, speeding up, and healing one character. In this case, I chose Deadpool because he’s got some really good tool vs Scarlet Steel w/Apoc.Crucial to get those fortified tiles out as quick as you can to help everything. Starting off with +2 blue is recommended. If not, I do my best to make an Odin match in anticipation of Colossus matching yellow/black or a match 4 to get a couple forts out. Match blue as soon as you can early, fire heimdall’s blue, and put them on red, black, and yellow.Kill Wanda first. Ghostpool’s black will be your major damage dealer. Wanda will be hitting you the most early. Wait on Wanda a little until you can one shot her. Then use Ghostpool’s red on Colossus and then kill him with black but this time instead of selecting black, select purple or yellow for extra damage.During the match you want to keep Apoc from using his cheap powers, especially his yellow. So what you want to do is match yellow but against colossus to steal a yellow and keep that AP low. The same with black but you match it and target Apoc to steal black.With one of Heimdall’s CDs on the field, Ghostpool turns into a 5/5/5 character and should be getting healed the most since he’s doing most of the attacking (well he does on my team cuz he’s my highest level character of the 3).Also, when you fire ghostpool’s black, you usually want to pick purple or black and not yellow unless it’s a sure fire kill. Why? Because you wanna be able to have Heimdall send ghostpool and Odin airborne to avoid a big power like Apoc’s red (which will hit no one) or black or colossus’ black which will be mitigated significantly because Heimdall’s yellow is at 5.This team isn’t fast but the 2 gods protect and enhance Ghostpool pretty well to do his thing.4 -
I just ran the obnoxious defense team of Odin/Wanda/Colossus in Simulator. i set Wanda to generate red for Odin, though it is probably offensively superior to create black for Cyclops. It is a huge damage sponge, I guess we will see how resilient it is defensively after it hangs out in there awhile. Odin actually resolves his CDs into some good sized strikes (680pts at 450), maybe I can fit him into my Rebalanced Ghost Rider + C4rol rotation.0
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@Tiger_Wong I like Ghostpool, but why didn't I think to use him against 5Witch before? It seems like such an obvious solution. smh2
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For PVE vs a team with goons
Shang-Chi, Black Bolt and 4* Starlord
As soon as the goons start dropping their countdowns, SC's powers are down to costing 5AP. combined with the charged tiles from BB as well as purple SC power there is some serious match damage once the combo is going. Added bonus of random AP gain from Starlord CDs expiring.
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ammenell said:I really like Shang with onslaught, after a match4 combos are easier to keep up without tu tiles, and depending on the enemies colors his blue can be a combo safer.
didn't have such a fun run in simulator in a long time0 -
I know they’re boosted right now but GRRR, Domino, and Kate Bishop are pretty awesome together. Hell Ride and Not Just Luck pair up pretty well for all sorts of shenanigans. KB is champed, while I’m using the token 1/1/1 of GRRR so her black is just a better outlet for this event. There is normally enough black to match her countdown. Maybe if GRRR was a higher level I would use Cloak and Dagger to access my inner teenager just judge everyone.2
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Just discovered AChavez/SC/BlackBolt. That right now is just a blast to play with.... probably late to the party on the team but it is a ton of fun.0
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Sekilicious said:I know they’re boosted right now but GRRR, Domino, and Kate Bishop are pretty awesome together. Hell Ride and Not Just Luck pair up pretty well for all sorts of shenanigans. KB is champed, while I’m using the token 1/1/1 of GRRR so her black is just a better outlet for this event. There is normally enough black to match her countdown. Maybe if GRRR was a higher level I would use Cloak and Dagger to access my inner teenager just judge everyone.0
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I've been running SC/SW/Thor in PvE. SW purple makes red. Thor collects red. SC goes winfinite. A fun diversion from Apoc or Okoye centered teams.0
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Ghost Rider (reworked) 5/3/5
Agent Coulson 4/5/4
somebody who generates green
Lolol. I’m sorry but Agent Coulson + Ghost Rider (Robbie Reyes) is funny as heck when you put Hell Ride on the field and have 6 or more TUP.- Hell Ride destroys the tiles around it
- Hell Ride reappears somewhere on the board
- a match/cascade happens from the resulting Hell Ride destruction
- 2 TUP is drained
- Hell Ride that just reappeared destroys the tiles around it
- Hell Ride reappears somewhere on the board
- a match/cascade happens from the Hell Ride destruction
with enough TUP, Hell Ride just loops itself on the same turn, destroying tiles, causing cascades, and just creating havoc. With a green AP generator, you can get 2 or even 3 Hell Ride tiles out and it’s so hilariously chaotic.1 -
Use 4* Carol as a third so enemy strong color matches make green for you and all those additional CDs will pump strikes when they get made.0
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ThaRoadWarrior said:Use 4* Carol as a third so enemy strong color matches make green for you and all those additional CDs will pump strikes when they get made.0
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I ran Coulson/GRRR/C4rol against the Space for Brains challenge node in Honor Among Thieves for all 4 clears. Coulson does advance Photonic Barrage when you make matches, but only if you are chasing Team Up tiles for him to burn. I also keep forgetting that this game has Supports in it, so I put a 4* Quinjet on GRRR that will increase base green damage by a trivial amount, and have a ~26% chance to create a strength 226 strike tile when the equipped character matches the teams strongest color to help alleviate some of the burden on C4rol for strike creation. You really have to be careful to manage the Eye Beam tiles with a team like this, but assuming you don't eat a 60k AOE attack to the face this team slaps pretty hard. It is very amusing once you have a Hell Ride or two out, and you end up in a cascade scenario where it is constantly getting advanced by coulson and blasting out the board buffing your strikes.2
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