ThaRoadWarrior said: I think playing with charged tiles is a niche play style, and there weren’t a lot of options for it until that brief flurry of 4*s came out going hard on them, and now Shang-Chi leaning way into them. Not that it’s the right way to do things, but rather than looking for Negasonic shaped niches to fill, when a character like that comes out it really triggers that part of my brain that wants to start with the niche and build it out. I feel like every time I mention charge tiles being worth triple AP and doing 3x match damage there is always a “oh wow, they do that?” Response which I feel means that whole mechanic is pretty widely overlooked by the player base.incidentally, here is a thread from 2018 wherein I pitch a Flaptain based team back in my 4* days.https://forums.d3go.com/discussion/comment/820490#Comment_820490
HoundofShadow said: I was thinking how to maximise Negasonic's random destruction ability. This led me to this thought: destroy some random tiles to trigger other character's ability under x condition. Thus, C5rol/Negasonic/Polaris was created and I gave it a run. The idea was to use C5rol green to destroy charged tiles so that a random friendly strike tile gets destroyed (via Negasonic) to gain 2 yellow aps (via C5rol). I fired Photonic Rush and she didn't destroy charged tiles created by Negasonic. Experiment failed. Add Negasonic to the list of characters who can differentiate friendly charged tiles from non-friendly charged tiles.
entrailbucket said: Starlord green does the same thing with charged tiles, it's really bizarre.
HoundofShadow said: I think that every character has potential to be good and useful and I like to find synergies for all characters that I've champed or covered decently. That's what make me excited. When I used the team with Prof X/Domino against Apocalypse/Colossus/Wanda, it took more than 5 minutes to beat them due to damage reduction from both Wanda/Colossus. So, Shang Chi was put in place to reduce the effectiveness of those damage reductions and speed up the play. I would have featured Domino/Prof X if I were not dealing with defensive meta team. It's normal for SC to be near death against meta team since he's tanking every hit. If I play against non-meta team, the average health left would be 30-40k.5* Prof X should be better than SC because Wanda's repeater would have been destroyed during those cascades. There are mutiple cascades when you do a colour switch red <-> black, so Prof X Signal Boost would trigger multiple times and deal at least 8000 damage per cascades. If only I had him champed...
hothie said: I know I'm late to the party on this one, but I never realized the synergy of Be4st with BRB.Be4st's black creates protect tiles, which feeds BRB's ap generation. And Be4sts's green creates blue charged tiles, which further compounds onto the blue ap train. Add in Polaris, and in the Evergreen pvp it has been steamrolling through some very good teams. With all of the green I'm firing Be4st's green often, and I can usually get enough blue ap to stun-lock them early and roll to victory. And that's with my BRB only being 1/1/0, I don't even have his green to fire.