Your latest fun team combination

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  • Daniel2121Daniel2121 Posts: 133 Tile Toppler
    I used Agent Venom with Domino before They feed on each other passive ability. I'll throw in Silk for passive healing and let Silk use black aps. Every web tiles destroyed or matched by you heals the lowest health ally.
    But all Domino does is to drop more black tiles... this would create more black matches, more black AP gain. If you're not spending the black AP into Military Might then you'd create the same scenario I had with Polaris + BRB where Flash gathers too much AP (black AP) and then he keeps shaking the board and hurting himself...
  • ThaRoadWarriorThaRoadWarrior Posts: 7,062 Chairperson of the Boards
    edited 4 January 2022, 21:02
    5* Panther's Move or Be Moved is most commonly associated with 5* Thanos's Court Death, but it can be triggered by both returning from Stun as well as returning from Inivisibility. So Agent Venom's yellow will make his allies invisible for the low, low price of 11 ap

  • MoosePrimeMoosePrime Posts: 550 Critical Contributor
    I always wanted to use Flash with 5* Panther. I have him nearly done, so I’ll be able to report back on that in another ~16 LT pulls. But I can confirm BRB doesn’t create protects off of self harm.
    How would these two guys work together?
    When 5* Panther returns from being invisible, he does damage.  Agent Venom yellow makes his teammates invisible for a few turns.
  • entrailbucketentrailbucket Posts: 1,600 Chairperson of the Boards
    Invisible Woman can do it for 7ap!
  • ThaRoadWarriorThaRoadWarrior Posts: 7,062 Chairperson of the Boards
    Does it do everyone? I feel like it does one or the other usually. But if it’s everyone, I guess Agent Venom is still dead to me
  • entrailbucketentrailbucket Posts: 1,600 Chairperson of the Boards
    edited 4 January 2022, 22:04
    Does it do everyone? I feel like it does one or the other usually. But if it’s everyone, I guess Agent Venom is still dead to me
    Have I got a deal for you! 

    At 5 yellow covers, for 7AP, she not only turns both allies invisible for 2 turns, she creates an invisibility tile for herself, and *2* bonus protect tiles!

    (I had to look up what that power actually did, because I think it's changed more times than any other power over the years.  In its current form...that's actually not a terrible power?  It's not good, really, but it does a lot of kind of useful stuff for 7.  At 370 you get almost 1000 in protect tiles.)
  • ThaRoadWarriorThaRoadWarrior Posts: 7,062 Chairperson of the Boards
    Ah, I see the problem. I keep her at 3/5/5 and that build just does a random ally. The only added benefit of Agent Venom is that he has that board shake, which I feel can be used to….shake the board some kind of useful way.
  • HoundofShadowHoundofShadow Posts: 5,530 Chairperson of the Boards
    That's where Silk comes in to spend those black aps to create more web tiles and then heal Agent Venom, unless you want to use specifically BRB/Agent Venom and a third.

    Come to think of it, if you have Supports that give 3-6 yellow aps at the start of the game, and you use +2/+4 yellow aps,
     boost, you can turn your team invisible for 2 turns at the start of the game. I remember some players having problems with Carnage/Sabretooth/Kraven. Maybe pairing her with BRB and Polaris might help some players in this node.
  • GlockomaGlockoma Posts: 268 Mover and Shaker
    All 5* team with a great balance all the way around:

    Left: Ultron (5/3/5)
    Center: Daredevil (5/3/5)
    Right: Captain America (First Avenger) (5/3/5)

    ******************
    Rainbow coverage, Rainbow outlets

    3 colors of stuns (Black, Yellow, Purple)

    Assuming all levels equal, decent healthpack saver in all colors covered by Daredevil or Ultron (3/3+1 including teamups). Cap is “hidden”

    Pretty effective special tile focused team.

    Ultron plays very well with Daredevil. Since finally champing old Cap, he’s just a great third wheel with a classic feel. Nothing is too flashy about this team, but they shine with their sheer balance in mechanics.

    Strikes can stay flush for full Daredevil healing with Ultron’s passive. Cap’s two decent powers can actually shine early with a spammable blue and better AOE buffed by heavy strikes. One of the only damaging yellows in 5* tier to add a nice outlet for the color. Ultron can spam his red as well, though not as rewarding. And of course, Daredevil does Daredevil things and remains one of my favorite designs.

    This team can actually take down most any meta with their collective stuns, albeit slow. These are more of the fun matches as you grab a cup of coffee and just puzzle to puzzle. Some challenge nodes can be take with this setup. 
    Obviously, this is just a fun team as I seek new uses for underused 5*’s.


  • entrailbucketentrailbucket Posts: 1,600 Chairperson of the Boards
    Cap and Daredevil are an awesome pair because they cover 4 colors with good active powers (Cap's red is not good) and they synergize almost perfectly.  Cap's stun helps Daredevil go off, and his blue gets pretty good with Daredevil's strike tile spamming.  The attack tiles created by Cap's yellow give Daredevil's passive an extra trigger which stacks with his green.

    There are a lot of good 3rds with those two!  You want someone with an active red and/or black, who can create tiles or stun.  I like Jessica Jones or Deadpool for that but the possibilities are almost endless.  I didn't even think of trying Ultron there but I can definitely see how he'd work.
  • ThaRoadWarriorThaRoadWarrior Posts: 7,062 Chairperson of the Boards
    edited 15 January 2022, 14:49
    Can’t recall if I pitched this one or not, but I started this simulator season with XFDP/Ronan/Hawkeye and if it weren’t for Hawkeye’s very dated health pool it would probably be pretty fearsome. I’ve taken 4 hits so far, and my defense record is 2 wins 2 losses for a mostly neutral point hold which is kind of cool. Basically you do a thing, enemy team does a thing, and XFDP’s 1 turn CDs all resolve meaning you generally have 12-16 blue at the start of every turn for firing off Ronan’s blue and then a slightly lesser amount of red to fire off Hawkeye’s. It picks up steam quite fast offensively considering the characters involved.
  • Tiger_WongTiger_Wong Posts: 645 Critical Contributor
    Sersi 3/5/5
    Jean Grey(Phoenix 5/5/3
    Valkyrie 3/5/5

    I’m really feeling this team. I just champed Sersi. My Jean is at lvl 460 so the strongest color is green. Jean is so much better reworked. She tanks better and isn’t as easy to kill but she hits hard. You actually want her dying because her green hits so hard and you’re gonna have a lot of it. Until she dies, you use Sersi’s green and hunt for match 5s. Often I’ll select purple and wait until I have 14 to double cast Jean’s purple. 

    Funny thing I’ll do is cast Sersi’s purple on black so when Jean casts her red, there aren’t any black tiles for her put enemy attack tiles on if there are more than 4 strikes on the field. 
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