Crash of Titans Cap vs Cap
Comments
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SnowcaTT wrote:Let's sing the doom song!
https://www.youtube.com/watch?v=fqcn_TPu4qQ
2/2/0 - I guess I get more time to stockpile boost all damage for next DDQ. Not even going to try today.0 -
1/3/2, could be 1/3/3 if I blow my 89 stockpiled tacos and get lucky. Not gonna try.0
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simonsez wrote:And you STILL don't want to believe that they clump the token pulls instead of making them purely random...
I thought everybody knew going clear back to the days of nothing but Beast and Mohawk rewards...
I lose a little more interest in this game every day with the strict punishments you suffer for doing well and the staleness of it all with the same constantly recycled events and enemies. You can only get excited about fighting the Dark Avengers for so long before you realize you aren't having fun, you are slogging through for pretty mediocre rewards and that everything is working as intended. Today I lost a lot of interest with this **** match up and the fact that I will not be able to even come close with my Falcrap with 8 covers. This should have been like Prof X and Invisible Woman because he is basically in the same tier on his own, a support character with minimal offensive capabilities.
The only good thing to come out of this is now a lot more people believe me when I say 5/5/3 is the right build for Carol and when I say how underrated she is.0 -
simonsez wrote:
Because the one person who posted before me also drew the same cover? We don't have the stats from all the LTs pulled today, so how exactly would you like to prove today's LTs are giving an abnormally high percentage of Falcon covers? By looking at a handful of self-reported posts where the people most likely to mention their pull are those that find it ironic that "I won with Falc and drew Falc"? This why elementary statistics books have a chapter on biases before ever getting to any numbers.
Personally, I hadn't pulled a Falcon for several weeks. So mine have been pretty random, yes.0 -
kensterr wrote:just hope the devs take a look at the data and realise how **** their 4* Falcon is. Full wipes with any and all type of boosts. The AI keeps getting red and black no matter what - and if I had enough yellow and red, the damage isn't enough to one shot Captain Marvel.
It's less that he's so **** and more that they made the most jerkish pick possible as his opponents. Cap Marvel is perfectly tailored as a Flapcap killer since she pretty much neuters any of his abilities.0 -
scottee wrote:Because the one person who posted before me also drew the same cover?0
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this will be my third no-go at the 4* ddq nodes (4th if you count dino). when he heals i'll throw him at her again, but not spending any health packs or any premium boosts. my 2/3/1 has no chance. I might get 4 or 5 tries in after natural healing. first try didn't get her under 14K health.0
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scottee wrote:Personally, I hadn't pulled a Falcon for several weeks. So mine have been pretty random, yes.0
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simonsez wrote:scottee wrote:Because the one person who posted before me also drew the same cover?0
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random over a large enough sample size will naturally produce clumping. spikes and valleys in characters (I have spikes and valleys in several of mine - some driven by extra/no 1K awards). flip a coin enough times and you'll inevitably have a run of heads that doesn't seem random.0
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Quebbster wrote:Given how many token pulls have been posted so far...0
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snlf25 wrote:simonsez wrote:And you STILL don't want to believe that they clump the token pulls instead of making them purely random...
The only good thing to come out of this is now a lot more people believe me when I say 5/5/3 is the right build for Carol and when I say how underrated she is.
5/5/3 is not a good build. One should never, I repeat, never put more than 4 into red. Falcap,Falc, C.Mags, 2*Bullseye, and Spidey are the only ones that are putting multiple prot tiles on the board. The times thought that you really need to destroy all is very slim, even in this. A 4/5/4 gives you the most damage plus the red spam, which combined with 4 red, is enough to Blast 6 tiles. I went 4/4/5 since the damage increase from 4 black to 5 was nothing, although still wondering on the 2 turn stun. I won't get rid of 4 red though, while 3/5/5 is the most popular. In PvP that red hurts at max level as we have seen, but until I get her fully maxed I'm not sure if 4/4/5 or 4/5/4 are the strongest builds, but 4 red IMO is a given. Although as PvP 5 yellow is nice because since IMHB and JG or Iceman are the best duo. Having her jump in on yellow to generate 5 red and 3 black really helps IMHB go off sooner, hence my reasoning for 4/5/4, although by that logic I should just stay at 3/5/5. But assuming you can trigger her passive, 4/4/5 does the most damage from her0 -
Phaserhawk wrote:The only good thing to come out of this is now a lot more people believe me when I say 5/5/3 is the right build for Carol and when I say how underrated she is.
5/5/3 is not a good build. One should never, I repeat, never put more than 4 into red.
Actually, once you are well into 4* land, 3*s serve only as the 3rd char in PVP's.. and when buffed, used in PVE/Heroics. 5/5/3 is fine for PVE and PVP since the AI loves to use that red, may as well make it more powerful. 3* builds matter less and less as time goes by.. 5 red and 5 black is perfect for this.. everyone knows in pvp, you kill her in 1 shot, so she doesn't generate too much ap.. so lose the yellow covers, they won't matter on defense anyway.. and the AI will use her red over even hulkbuster (just saw it multiple times) , so 5 red covers will do more damage.
There is no wrong build for anyone, as long as you use them for what you build them for.0 -
Malcrof wrote:Phaserhawk wrote:The only good thing to come out of this is now a lot more people believe me when I say 5/5/3 is the right build for Carol and when I say how underrated she is.
5/5/3 is not a good build. One should never, I repeat, never put more than 4 into red.0 -
Malcrof wrote:Phaserhawk wrote:The only good thing to come out of this is now a lot more people believe me when I say 5/5/3 is the right build for Carol and when I say how underrated she is.
5/5/3 is not a good build. One should never, I repeat, never put more than 4 into red.
Actually, once you are well into 4* land, 3*s serve only as the 3rd char in PVP's.. and when buffed, used in PVE/Heroics. 5/5/3 is fine for PVE and PVP since the AI loves to use that red, may as well make it more powerful. 3* builds matter less and less as time goes by.. 5 red and 5 black is perfect for this.. everyone knows in pvp, you kill her in 1 shot, so she doesn't generate too much ap.. so lose the yellow covers, they won't matter on defense anyway.. and the AI will use her red over even hulkbuster (just saw it multiple times) , so 5 red covers will do more damage.
There is no wrong build for anyone, as long as you use them for what you build them for.[/quote]
Agreed that 3*'s are meant to compliment 4*'s. I wonder if that will be replaced. However there is no dmg upgrade on 5 red for her. Just more shields destroyed, which as stated is a very select group of characters. Only Falcons and C.Mags can mass create them. But normally 3 destroyed is enough. Thus why I say to never, ever go past 4 red. The loss of a cover in black or yellow is worse than not blowing up all prot tiles0 -
Polares wrote:Yeah this is one of those instances. If you don't have a 200 lvl 3/5/5 CapFalcon you have to lose.
Finished and now I'm rank 8th in my bracket.
Opened 42 LT to get more fal cap covers...ended up getting 2 yellow and 1 red to make him a **** 442. I levelled him to 200 and took another 10 tries after my original 8 dismal attempts at lower levels. Was using boosted +2R/Y, +50% R/Y dmg.
Strategy (with a lot of luck):
Deny all red/black, let her match yellow.
Save up 28 Red.
Use yellow if you need to mitigate damage, but make sure you have enough yellow saved.
When she is low enough, use yellow (hope there are enough tiles) and use red twice.0 -
simonsez wrote:TxMoose wrote:flip a coin enough times and you'll inevitably have a run of heads that doesn't seem random.0
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Phaserhawk wrote:snlf25 wrote:simonsez wrote:And you STILL don't want to believe that they clump the token pulls instead of making them purely random...
The only good thing to come out of this is now a lot more people believe me when I say 5/5/3 is the right build for Carol and when I say how underrated she is.
5/5/3 is not a good build. One should never, I repeat, never put more than 4 into red. Falcap,Falc, C.Mags, 2*Bullseye, and Spidey are the only ones that are putting multiple prot tiles on the board. The times thought that you really need to destroy all is very slim, even in this. A 4/5/4 gives you the most damage plus the red spam, which combined with 4 red, is enough to Blast 6 tiles. I went 4/4/5 since the damage increase from 4 black to 5 was nothing, although still wondering on the 2 turn stun. I won't get rid of 4 red though, while 3/5/5 is the most popular. In PvP that red hurts at max level as we have seen, but until I get her fully maxed I'm not sure if 4/4/5 or 4/5/4 are the strongest builds, but 4 red IMO is a given. Although as PvP 5 yellow is nice because since IMHB and JG or Iceman are the best duo. Having her jump in on yellow to generate 5 red and 3 black really helps IMHB go off sooner, hence my reasoning for 4/5/4, although by that logic I should just stay at 3/5/5. But assuming you can trigger her passive, 4/4/5 does the most damage from her
I take a different approach. Now that I am into 4* land, I won't be playing my 3*'s unless they are required for PVE/PVP OR I need them to handle a specific threat/situation. 5 in Captain Marvels red gives you a character who can handle a **** ton of protect tiles. I won't play her outside of the requireds, so why not leave her in a build where, when I need her, she is maximum efficient.0
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