Welcome to the new and "improved" DDQ
Comments
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The DDQ was much better balanced, today. I enjoy the recent change to the DDQ, but it was a bit too hard with all those Ultron goons.. today felt better balanced. It was still a bit tougher than it used to be, so I'm interested to hear what others thought.
I'm running level 166 - 175 champed 3*, for reference.0 -
LambadaDave wrote:
I'm running level 166 - 175 champed 3*, for reference.
Which 3 Stars?
I didn't have a issue with it even harder with Storm Mags and Thor. But 3 stars it's easy as ever. In fact I find it easier than before with my normal team of Patch Daken and Loki because they were throwing out more tiles to convert. Get Loki black and it's game over. I'm rarely finishing with any match damage at all with that team of 3 stars.0 -
It felt better balanced for the 2* rosters. Because it is still mostly random with very specific rules they've introduced, it'll take the full cycle to get the true feel for it. Was much easier for my usual 3* team than before these tweaks that took effect today.
The 2* transitioners will find it challenging but not impossible.0 -
I used the same team as I did yesterday, lvl 112 Beast - lvl 112 Doc Ock - lvl 111 2* black widow. Yesterday I needed a really good board to get past round 1. Today I got through on the first try. Felt challenged but never overwhelmed. If the difficulty stays around this lvl I think it will be good.0
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Today's bottom essential node looked so much like the pre-"enhanced" DDQ that I thought this new cycle went back to the old DDQ.
But then I got that particular rug pulled out from underneath me....
:tears:0 -
Monday, my team of kk, magneto, bullseye ( all around lvl 149) breezed thru with little damage. In today's NEW new and improved version, I lost bullseye in first round, and only survived the node thanks to kk's heals.
THIS WAS NOT AN IMPROVEMENT.
I'll say it again: they took the ONLY part of the game that wasn't a stress-inducing grindfest and made it like every other part of the game. Why? Why can't we have one part of the game that is relaxing to play? Pvp and pve provide plenty of challenge to the 'bored' player!0 -
The DDQ Big Enchilada is still too overpowered, it is better but it is still a little too much. I tried 3 times first with:
2* Storm Level 106
2* Thor Level 109
2* Magneto Level 106
Made it to the second wave (to be fair I got a terrible drop with barely any purple)
The second 2 times I made it to the last wave but lost with:
2* Thor Level 109
2* Magneto Level 106
2* OBW Level 117
I used boosts each time as well.
I think it still needs a little more work, I don't expect to win every time but I should not use boosts and still lose out each time as well.
Before this change I was slowing making the 2 to 3 transition, this nearly puts it at a halt.0 -
CaptainFrugal wrote:The DDQ Big Enchilada is still too overpowered, it is better but it is still a little too much. I tried 3 times first with:
2* Storm Level 106
2* Thor Level 109
2* Magneto Level 106
Made it to the second wave (to be fair I got a terrible drop with barely any purple)
Hunting purple is not the way that team works. Hunt green and yellow for thor into storm. 20+ storm green is what makes it all work. Mags red is also great for collecting tons of ap. You should be ending waves with an ability and have large reserves of ap in multiple colours. If not, you're doing it wrong.I used boosts each time as well.
I think it still needs a little more work, I don't expect to win every time but I should not use boosts and still lose out each time as well.
Don't EVER use boosts on DDQ. NEVER.0 -
"You're doing it wrong" is a terrible reply. Thormneto is a very powerful team because almost every color does something highly beneficial (poor poor black being an exception). I rely heavily on the purpink tiles to make nice 6+ tile "L" shaped matches that destroy a row that contains a countdown tile I need to get rid of. I'm sure I wouldn't do as well as I do without that color.
When the map starts I look at what's available and try to decide what I can do to get to a safer situation. Pink tiles usually mean free blue and eliminating a countdown. Yellow means a chance at a cascade and green for Storm. Red means that Magneto is probably going to fail and put his countdown in a corner but he just might take out some countdowns and give me the AP I need. Green at 30 means I get to wipe the board with Storm and can probably afford to waste some other powers since I'm about to get 30 random AP back.
Also important to me is knowing when I can't avoid damage and trying to decide who's going to take one in the face so I can still have all 3 characters going into the next round.0 -
Tryke wrote:CaptainFrugal wrote:The DDQ Big Enchilada is still too overpowered, it is better but it is still a little too much. I tried 3 times first with:
2* Storm Level 106
2* Thor Level 109
2* Magneto Level 106
Made it to the second wave (to be fair I got a terrible drop with barely any purple)
Hunting purple is not the way that team works. Hunt green and yellow for thor into storm. 20+ storm green is what makes it all work. Mags red is also great for collecting tons of ap. You should be ending waves with an ability and have large reserves of ap in multiple colours. If not, you're doing it wrong.0 -
Kaazz wrote:Monday, my team of kk, magneto, bullseye ( all around lvl 149) breezed thru with little damage. In today's NEW new and improved version, I lost bullseye in first round, and only survived the node thanks to kk's heals.
THIS WAS NOT AN IMPROVEMENT.
I'll say it again: they took the ONLY part of the game that wasn't a stress-inducing grindfest and made it like every other part of the game. Why? Why can't we have one part of the game that is relaxing to play? Pvp and pve provide plenty of challenge to the 'bored' player!
So because you can't breeze through something it's not enjoyable? What enjoyment is there is breezing through every single dqq? You may as well play the easiest prologue mission over and over (until they locked it). The whole point is that team you used needed tweaking, it's making you look for other ways to finish the round, so it's not the same every day for you.
If the Devs changed it back, same rewards and then threw in another node with a 3k award at the higher level you would all whinge that was too hard too and was missing out on a reward. I like they refresh these things, I like they tweak characters. If the last node causes you too much stress, don't play it. What possible fun can you get from playing a round you are never ever going to lose?0 -
HaywireII wrote:"You're doing it wrong" is a terrible reply. Thormneto is a very powerful team because almost every color does something highly beneficial (poor poor black being an exception). I rely heavily on the purpink tiles to make nice 6+ tile "L" shaped matches that destroy a row that contains a countdown tile I need to get rid of. I'm sure I wouldn't do as well as I do without that color.
When the map starts I look at what's available and try to decide what I can do to get to a safer situation. Pink tiles usually mean free blue and eliminating a countdown. Yellow means a chance at a cascade and green for Storm. Red means that Magneto is probably going to fail and put his countdown in a corner but he just might take out some countdowns and give me the AP I need. Green at 30 means I get to wipe the board with Storm and can probably afford to waste some other powers since I'm about to get 30 random AP back.
Also important to me is knowing when I can't avoid damage and trying to decide who's going to take one in the face so I can still have all 3 characters going into the next round.
I agree, the purple helps get the stun which is great.
I will try to focus on green and save it to a higher number to see how that helps.
For the record that is still not that easy, Storm gets taken out easy now.
Edit-
Tried again-Failed again....Too much black, maybe I am just hit with a rash of bad drops today.
It is clearly not scaled well.0 -
SnowcaTT wrote:No Ultron goons today (and two goon-only nodes); wish that would happen more often.
Subject: Regarding Deadpool's Daily Quests* Updated (02/19/16)"David wrote:Moore"]*Update (02/19/16)*
Hello,
Here's an update from Demiurge regarding Deadpool's Daily Quest:
Quote:
"After looking into how people were doing with the new Deadpool's Daily Quest missions we saw a few areas that were more difficult than what we were aiming for. Starting with the next Deadpool's Daily Quest (Tuesday, Feb. 23) we have made the following changes:-
- Ultron Sentries and Symbiote minions will appear less.
- Enemies in missions that have at least 1 Ultron Sentry or Symbiote minion are easier (each enemy has up to 10 less levels).
- Ultron can never turn up in the first 3 waves of The Big Enchilada mission."
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and today 2/24 there are 2 waves of ultron goons? "will appear less" - I guess this is a Bill Clinton definition of "less"? at least there were no greenies - those are total ****. these were not impossible, but still way higher difficulty than originally. really glad I knew IW was coming or I may have let her inviz someone.0
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I think we should rename this to Ultron Daily Quest. HELL the numbers of ultrons i battle every other day is just ridiculos!0
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ArcanaMoon wrote:I think we should rename this to Ultron Daily Quest. HELL the numbers of ultrons i battle every other day is just ridiculos!
Agreed.
I think this update needs more updates0 -
Tony Foot wrote:Kaazz wrote:Monday, my team of kk, magneto, bullseye ( all around lvl 149) breezed thru with little damage. In today's NEW new and improved version, I lost bullseye in first round, and only survived the node thanks to kk's heals.
THIS WAS NOT AN IMPROVEMENT.
I'll say it again: they took the ONLY part of the game that wasn't a stress-inducing grindfest and made it like every other part of the game. Why? Why can't we have one part of the game that is relaxing to play? Pvp and pve provide plenty of challenge to the 'bored' player!
So because you can't breeze through something it's not enjoyable? What enjoyment is there is breezing through every single dqq? You may as well play the easiest prologue mission over and over (until they locked it). The whole point is that team you used needed tweaking, it's making you look for other ways to finish the round, so it's not the same every day for you.
If the Devs changed it back, same rewards and then threw in another node with a 3k award at the higher level you would all whinge that was too hard too and was missing out on a reward. I like they refresh these things, I like they tweak characters. If the last node causes you too much stress, don't play it. What possible fun can you get from playing a round you are never ever going to lose?
Tony you don't get it. This game already is challenging if you play PvP or PvE and it already eats up enough time. DDQ is really a tool to help players transition to 3* and gain ISO. It shouldn't be challenging in the same way PvP or PvE is nor should it prevent players still developing their rosters from being able to do so. The recent changes did that. I agree, changing things up to keep them fresh is good however not at the cost of added difficulty, more time and frustration and at the cost to people who need DDQ, 2* to 3* transitioners. This change hasn't really impacted me because I am beyond that stage (other than a few healthpacks) but I can see where it is going to kill players that really need it.0 -
It's definitely more diffucult than it used to be, but not impossible.
I guess I'm in the bracket of players that have the most use for DDQ/TBE - 115 days playing, with a championed 2* roster, with many 3* characters but just a handful of them covered well enough to be useful.
I've gotten through well enough so far, with a preferred team of OBW, 2* Wolverine and either 2* Thor (all those at around lvl 115) or 3* Cyclops (only lvl 91, but with fully covered black).
OBW is a necessity though (didn't use to be), without her the ultron goons just rack up so much AP that I get wiped pretty instantly on the last wave, when I get 2-3 abilites thrown at me each turn. I could probably get far with OBW/Wolfie alone - he throws down cheap strike tiles that combines very well with OBW's black - doing great match damage (600-1000 hp each turn) along the way as I collect purple and blue for OBW's AP stealing and healing.
Will try the Thormneto team, though!0 -
We need to be punished more for succeeding, I was able to do the whole DDQ today clearly its not hard enough cause I earned the 2k ISO. Haha I don't have to spend money in the store yet another day.0
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Today was the most interesting Big Enchilada layout that I have seen so far.
1 - Kingpin and Goons
2 - Scarlet Witch and Goons
3 - Baglady and Goons
4 - Storm, Baglady and Beast
I might be slightly out of sync with the characters and their respective nodes, but the point is that there was a live user in every node of action. And the goons were not slouches either. I know there was a Clatrops droppin' SOB in their somewhere.
I was able to beat it very easily with the go-to win team of CMags/XFW/Loki, but this would be a tough, tough win for people who are in the transition stage. Wow. Granted, it's a little bit front loaded in terms of tougher characters, but still. Whatever you do, don't let all that built up AP get used at the beginning of any of the rounds.0
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