Welcome to the new and "improved" DDQ

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Comments

  • Tryke
    Tryke Posts: 320 Mover and Shaker
    The DDQ Big Enchilada is still too overpowered, it is better but it is still a little too much. I tried 3 times first with:
    2* Storm Level 106
    2* Thor Level 109
    2* Magneto Level 106

    Made it to the second wave (to be fair I got a terrible drop with barely any purple)

    Hunting purple is not the way that team works. Hunt green and yellow for thor into storm. 20+ storm green is what makes it all work. Mags red is also great for collecting tons of ap. You should be ending waves with an ability and have large reserves of ap in multiple colours. If not, you're doing it wrong.
    I used boosts each time as well.
    I think it still needs a little more work, I don't expect to win every time but I should not use boosts and still lose out each time as well.

    Don't EVER use boosts on DDQ. NEVER.
  • HaywireII
    HaywireII Posts: 568 Critical Contributor
    "You're doing it wrong" is a terrible reply. Thormneto is a very powerful team because almost every color does something highly beneficial (poor poor black being an exception). I rely heavily on the purpink tiles to make nice 6+ tile "L" shaped matches that destroy a row that contains a countdown tile I need to get rid of. I'm sure I wouldn't do as well as I do without that color.

    When the map starts I look at what's available and try to decide what I can do to get to a safer situation. Pink tiles usually mean free blue and eliminating a countdown. Yellow means a chance at a cascade and green for Storm. Red means that Magneto is probably going to fail and put his countdown in a corner but he just might take out some countdowns and give me the AP I need. Green at 30 means I get to wipe the board with Storm and can probably afford to waste some other powers since I'm about to get 30 random AP back.

    Also important to me is knowing when I can't avoid damage and trying to decide who's going to take one in the face so I can still have all 3 characters going into the next round.
  • Lemminkäinen
    Lemminkäinen Posts: 378 Mover and Shaker
    Tryke wrote:
    The DDQ Big Enchilada is still too overpowered, it is better but it is still a little too much. I tried 3 times first with:
    2* Storm Level 106
    2* Thor Level 109
    2* Magneto Level 106

    Made it to the second wave (to be fair I got a terrible drop with barely any purple)

    Hunting purple is not the way that team works. Hunt green and yellow for thor into storm. 20+ storm green is what makes it all work. Mags red is also great for collecting tons of ap. You should be ending waves with an ability and have large reserves of ap in multiple colours. If not, you're doing it wrong.
    Exactly. Once you get to 24 green you win, simple as that. And getting to 24 green isn't as daunting as it may sound due to how you can get there by collecting red or yellow or purple as well. So look at the board and collect the colour that's plentiful.
  • HaywireII wrote:
    "You're doing it wrong" is a terrible reply. Thormneto is a very powerful team because almost every color does something highly beneficial (poor poor black being an exception). I rely heavily on the purpink tiles to make nice 6+ tile "L" shaped matches that destroy a row that contains a countdown tile I need to get rid of. I'm sure I wouldn't do as well as I do without that color.

    When the map starts I look at what's available and try to decide what I can do to get to a safer situation. Pink tiles usually mean free blue and eliminating a countdown. Yellow means a chance at a cascade and green for Storm. Red means that Magneto is probably going to fail and put his countdown in a corner but he just might take out some countdowns and give me the AP I need. Green at 30 means I get to wipe the board with Storm and can probably afford to waste some other powers since I'm about to get 30 random AP back.

    Also important to me is knowing when I can't avoid damage and trying to decide who's going to take one in the face so I can still have all 3 characters going into the next round.

    I agree, the purple helps get the stun which is great.
    I will try to focus on green and save it to a higher number to see how that helps.
    For the record that is still not that easy, Storm gets taken out easy now.
    Edit-
    Tried again-Failed again....Too much black, maybe I am just hit with a rash of bad drops today.
    It is clearly not scaled well.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    SnowcaTT wrote:
    No Ultron goons today (and two goon-only nodes); wish that would happen more often.
    It will!

    Subject: Regarding Deadpool's Daily Quests* Updated (02/19/16)
    "David wrote:
    Moore"]*Update (02/19/16)*

    Hello,

    Here's an update from Demiurge regarding Deadpool's Daily Quest:

    Quote:
    "After looking into how people were doing with the new Deadpool's Daily Quest missions we saw a few areas that were more difficult than what we were aiming for. Starting with the next Deadpool's Daily Quest (Tuesday, Feb. 23) we have made the following changes:
      - Ultron Sentries and Symbiote minions will appear less. - Enemies in missions that have at least 1 Ultron Sentry or Symbiote minion are easier (each enemy has up to 10 less levels). - Ultron can never turn up in the first 3 waves of The Big Enchilada mission."
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    and today 2/24 there are 2 waves of ultron goons? "will appear less" - I guess this is a Bill Clinton definition of "less"? at least there were no greenies - those are total ****. these were not impossible, but still way higher difficulty than originally. really glad I knew IW was coming or I may have let her inviz someone.
  • ArcanaMoon
    ArcanaMoon Posts: 72 Match Maker
    I think we should rename this to Ultron Daily Quest. HELL the numbers of ultrons i battle every other day is just ridiculos!
  • ArcanaMoon wrote:
    I think we should rename this to Ultron Daily Quest. HELL the numbers of ultrons i battle every other day is just ridiculos!

    Agreed.
    I think this update needs more updates icon_e_biggrin.gif
  • Warbringa
    Warbringa Posts: 1,301 Chairperson of the Boards
    Tony Foot wrote:
    Kaazz wrote:
    Monday, my team of kk, magneto, bullseye ( all around lvl 149) breezed thru with little damage. In today's NEW new and improved version, I lost bullseye in first round, and only survived the node thanks to kk's heals.

    THIS WAS NOT AN IMPROVEMENT.

    I'll say it again: they took the ONLY part of the game that wasn't a stress-inducing grindfest and made it like every other part of the game. Why? Why can't we have one part of the game that is relaxing to play? Pvp and pve provide plenty of challenge to the 'bored' player!

    So because you can't breeze through something it's not enjoyable? What enjoyment is there is breezing through every single dqq? You may as well play the easiest prologue mission over and over (until they locked it). The whole point is that team you used needed tweaking, it's making you look for other ways to finish the round, so it's not the same every day for you.

    If the Devs changed it back, same rewards and then threw in another node with a 3k award at the higher level you would all whinge that was too hard too and was missing out on a reward. I like they refresh these things, I like they tweak characters. If the last node causes you too much stress, don't play it. What possible fun can you get from playing a round you are never ever going to lose?

    Tony you don't get it. This game already is challenging if you play PvP or PvE and it already eats up enough time. DDQ is really a tool to help players transition to 3* and gain ISO. It shouldn't be challenging in the same way PvP or PvE is nor should it prevent players still developing their rosters from being able to do so. The recent changes did that. I agree, changing things up to keep them fresh is good however not at the cost of added difficulty, more time and frustration and at the cost to people who need DDQ, 2* to 3* transitioners. This change hasn't really impacted me because I am beyond that stage (other than a few healthpacks) but I can see where it is going to kill players that really need it.
  • bOmbast
    bOmbast Posts: 45 Just Dropped In
    It's definitely more diffucult than it used to be, but not impossible.

    I guess I'm in the bracket of players that have the most use for DDQ/TBE - 115 days playing, with a championed 2* roster, with many 3* characters but just a handful of them covered well enough to be useful.

    I've gotten through well enough so far, with a preferred team of OBW, 2* Wolverine and either 2* Thor (all those at around lvl 115) or 3* Cyclops (only lvl 91, but with fully covered black).
    OBW is a necessity though (didn't use to be), without her the ultron goons just rack up so much AP that I get wiped pretty instantly on the last wave, when I get 2-3 abilites thrown at me each turn. I could probably get far with OBW/Wolfie alone - he throws down cheap strike tiles that combines very well with OBW's black - doing great match damage (600-1000 hp each turn) along the way as I collect purple and blue for OBW's AP stealing and healing.

    Will try the Thormneto team, though!
  • Uthgarprime
    Uthgarprime Posts: 202 Tile Toppler
    We need to be punished more for succeeding, I was able to do the whole DDQ today clearly its not hard enough cause I earned the 2k ISO. Haha I don't have to spend money in the store yet another day.
  • Today was the most interesting Big Enchilada layout that I have seen so far.

    1 - Kingpin and Goons
    2 - Scarlet Witch and Goons
    3 - Baglady and Goons
    4 - Storm, Baglady and Beast

    I might be slightly out of sync with the characters and their respective nodes, but the point is that there was a live user in every node of action. And the goons were not slouches either. I know there was a Clatrops droppin' SOB in their somewhere.

    I was able to beat it very easily with the go-to win team of CMags/XFW/Loki, but this would be a tough, tough win for people who are in the transition stage. Wow. Granted, it's a little bit front loaded in terms of tougher characters, but still. Whatever you do, don't let all that built up AP get used at the beginning of any of the rounds.
  • HaywireII
    HaywireII Posts: 568 Critical Contributor
    This was probably the easiest Big Enchilada all week. Get Kingpin down, build AP and power to finish the round and stun the active character for the next round and repeat. 4th round usual Double Storm blue and Double Thor green and get my Blade.

    Kishu with Caltrops was in round 3. That round was Storm blue to stun IW, move tiles to damage Kishu then Storm Green followed by Thor yellow to kill Kishu then back to collecting AP.
  • Jam_Adams
    Jam_Adams Posts: 486 Mover and Shaker
    I wasn't a fan of seeing baglady twice. consecutive nodes even
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    Jam_Adams wrote:
    I wasn't a fan of seeing baglady twice. consecutive nodes even

    Yeah, she had enough ap built up to go invisible immediately both times for me. Better than ultrons, but still super annoying and worse than the old days.

    Condolences again to people who actually need this for 2 to 3 star.png transition. Four rounds of board movers, three with 4 star.png opponents.
  • Tatercat
    Tatercat Posts: 930 Critical Contributor
    I got through today's surprisingly fine with champed #* team of Thor, Hulk, and Cap. None of them got under 10,000, which is odd even considering how Hulk usually loses half his health charging up Thor. But still, three 4*'s to get through for a 3* cover? I still don't get it who this aimed to "challenge".

    Still, if it was planned that way, Kingpin in the first wave was an interesting choice. Had he showed up in a later wave with his black stored up and his countdown spawning goons by his side, D3 would have literally been giving 2->3*'s players the finger. If it was planned like that, not just random, I admit I kinda of like that situational challenge part of it. That aspect feels doable for a 2* team. Work in progress, lets see where it goes the rest of the week.
  • Warbringa
    Warbringa Posts: 1,301 Chairperson of the Boards
    Yeah, the second IW almost caught me because the AI still had tons of yellow saved up. I try to make sure now that I take out the last member of wave with a power or match 5 just to make sure. My go to team of 3* DP/Switch/Cage still has relatively no difficulty with beating the new changes as I can whale at least two of the waves completely although a few of the matches have cost me health packs whereas they never did before (expect the Hand waves at times). I would not relish facing the new changes with a 2* team though as it would be much more difficult and take a whole lot longer.
  • Got to the last wave two times, both times Invs Woman went invisible and I lost.

    This is still too tough for 2* characters at my current level. It is better, but it is still a little overpowered.
  • firethorne wrote:
    Jam_Adams wrote:
    I wasn't a fan of seeing baglady twice. consecutive nodes even

    Yeah, she had enough ap built up to go invisible immediately both times for me. Better than ultrons, but still super annoying and worse than the old days.

    Condolences again to people who actually need this for 2 to 3 star.png transition. Four rounds of board movers, three with 4 star.png opponents.


    That is me, it sucks.
    I suggest lowering the difficulty more. Possibly add a new section for higher level characters as well. icon_e_biggrin.gif
  • an1979
    an1979 Posts: 463 Mover and Shaker
    DDQ is simply for 2*OBW+2*Magneto+2*Storm.

    Like the first node is for 1*Juggernaught.