Unusable covers for characters at less than 13 covers

245678

Comments

  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    TxMoose wrote:
    I still don't think we know what the requirements are for dupe deconstruct.
    As best as I can tell, they consult a magic 8-ball...
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    It's happening again.

    My last three 5* pulls have all been Silver Surfer black. My Silver Surfer just hit five black covers. In three days, the daily rewards are going to feed me a free Silver Surfer cover, which is pre-set to be black. Because of the way the RNG fed me SS covers, that guaranteed black cover just stopped being something I'm looking forward to and instead feels like a kick in the gut. If the 5* cover I'd pulled had been literally any other 5* cover, including SS red or blue, I'd still be looking forward to that coveted 5* daily reward. Instead, I'll end up sitting on it for two weeks (and making sale of my other waste covers more complicated), waiting on the extremely unlikely chance that I'll get enough other SS covers to champ him before it expires.
  • veny
    veny Posts: 834 Critical Contributor
    edited March 2016
    3 Blue mr. fantastic in one week (i maxed him weeks ago)... i love this idea. Hell, i would even welcome the reroll color for 1CP/25HP.
    Edit: I got another blue one today :/
  • DeNappa
    DeNappa Posts: 1,398 Chairperson of the Boards
    I'd really like to see this problem addressed. My roster is still relying on 3*'s but I've got 23 4* characters with about 60 covers between them. One of them is XFW with 5 covers in black... which is nice! Until I pulled another XFW black, which is utterly useless.. Well, it will buy him a level, I guess...

    I can only imagine how much worse this must be for 5* covers.
  • Crowl
    Crowl Posts: 1,581 Chairperson of the Boards
    They should just unlock the colour of a cover when you have maxed one so when you have for example 5 black covers on SS, your 6th black could be used as a red or blue.
  • Spiritclaw
    Spiritclaw Posts: 397 Mover and Shaker
    When the number of characters available grows overwhelming, I'd like to see them add some sort of player choice for random rewards. Instead of saying "you won this specific three star cover" I'd like to see "Choose your reward: either of these two three star covers." That would somewhat mitigate the problem you mention, and would also help with the more general problem of finding enough covers for a particular character in a rapidly expanding pool of possibilities.
  • donietsche
    donietsche Posts: 279 Mover and Shaker
    simonsez wrote:
    I would be satisfied if they added a "disassemble" option to characters. This way when you get a cover you can't use right now, roster a dupe, and then add it back when you champ the character, without having to beg for scraps from customer service.

    I can't upvote this enough: it would be the best solution for everyone:

    1) it will save up CS manpower and resources;
    2) it will give players a sense of progression, even when RNGesus isn't on their side for the time being (dupe characters will turn out to be useful... eventually); besides, it will allow different strategies in relation to the micromanagement part of the game: you want to sell this 4* cover, and get iso right away, or hold on until you feel like championing the character? immediate gain vs medium/long-term investment, etc. In my opinion, this is the fundamental aspect of the issue: the new feature will still slow down the progression of "unlucky" players (or anyway force players to sacrifice immediate benefits for future ones), but will provide them with a failsafe, so to speak.
    3) it will grant some additional revenue for the game, w/o any drawback (except introducing a fairly small new feature): people will have to buy additional rosters.

    As I suggested in the past, the only potential problems and doubts connected to the new feature would be easily solved with a clear disclaimer: the deconstruction is irreversible, and the player will lose the iso invested in dupe characters, which is 100% fair (and won't get iso/hp from deconstructing).

    I mean that if a player decides to deconstruct, he/she will have a new option, different than the "sell" one (and will only get the covers, nothing else).
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    this would make merging/purchasing much more easily exploitable. as it is now, they may not catch all the roster purchasing, but any dupe deconstruct requests get reviewed, which gives them additional chances to look closer at things.

    now, personally, I'd love an automatic deconstruct button. they'd sell lots of slots initially but then those slots would be used for new characters later once the dupe's main was champed. so its just an acceleration of the hp spend, not really a long-term increase. of course by the time I get dupes champed, i'll have other dupes to start, so maybe it does increase hp spend some. I'm for it, but there may be reasons...
  • donietsche
    donietsche Posts: 279 Mover and Shaker
    TxMoose wrote:
    this would make merging/purchasing much more easily exploitable. as it is now, they may not catch all the roster purchasing, but any dupe deconstruct requests get reviewed, which gives them additional chances to look closer at things.

    now, personally, I'd love an automatic deconstruct button. they'd sell lots of slots initially but then those slots would be used for new characters later once the dupe's main was champed. so its just an acceleration of the hp spend, not really a long-term increase. of course by the time I get dupes champed, i'll have other dupes to start, so maybe it does increase hp spend some. I'm for it, but there may be reasons...

    The problem with merging/purchasing arise when people are using covers coming from a different account (and I agree that it's something that should be carefully monitored...): in this case, we are simply talking about covers pulled with the very same account and placed in the same roster.

    I added the increased revenues as a possible element that should lead to see this as a positive change: I agree that in some cases, it can be only an acceleration, but if they want to make sure that unlucky players pay a price to keep up with the luckier ones, they can also make sure that the "deconstruct" option destroys the slot, costing up to 1k. Or they can add a fee (let say 500 hp).

    I believe that this is unnecessary (and kinda unfair, in a sense), but it would definitely solve the issue that you mentioned.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    RNG has put me to 1/5/1 Phoenix and a 5/0/0 SS...along with a 1/0/0 SS. That's right, SIX blue covers in a row, such ****.

    I'd even modify my first suggestion - don't let players choose which cover to put in, take your RNG in order. So your characters would level like this:

    1/0/0
    1/1/0
    1/1/1
    2/1/1

    In such a way you could also design so the higher number of covers do a vastly greater effect, rather than having a 2/2/2 OML rule the world.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    SnowcaTT wrote:
    ...rather than having a 2/2/2 OML rule the world.
    while a 2/-/5 OML barely makes it through LR seeds, and sometimes doesn't.
  • whitecat31
    whitecat31 Posts: 579 Critical Contributor
    I love this idea. For some reason, I keep getting only green or red Jean Grey covers for my 5 star Jean Grey in my last 15 or so pulls. It is the only five star character I have pulled for months. Jean Grey sits at 5/1/5 and I have three green or red covers of Jean Grey in my inventory. Something like this would make the pain of this astronomical odds bug I am suffering seem less painful.
  • madok
    madok Posts: 905 Critical Contributor
    It would be nice if there was a feature where if you have a color maxed, you could pay a fee in CP or HP to move that color to another cover. So when you get that 6th color, you can move the 5th to another color and then train the 5th spot again.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    madok wrote:
    It would be nice if there was a feature where if you have a color maxed, you could pay a fee in CP or HP to move that color to another cover. So when you get that 6th color, you can move the 5th to another color and then train the 5th spot again.
    If they want a cost-based system, they could add a small cost to change the cover of a cover not yet applied. Say 200HP for a four-star cover, or 10CP for a 5*.
  • Crowl
    Crowl Posts: 1,581 Chairperson of the Boards
    DayvBang wrote:
    madok wrote:
    It would be nice if there was a feature where if you have a color maxed, you could pay a fee in CP or HP to move that color to another cover. So when you get that 6th color, you can move the 5th to another color and then train the 5th spot again.
    If they want a cost-based system, they could add a small cost to change the cover of a cover not yet applied. Say 200HP for a four-star cover, or 10CP for a 5*.

    It seems excessive to have more than a nominal fee to rectify the rng **** you over, unlocking the colour once you hit 5 covers seems much fairer given that covers are not simply handed out for nothing anyway.
  • Pogo
    Pogo Posts: 185 Tile Toppler
    Crowl wrote:
    DayvBang wrote:
    madok wrote:
    It would be nice if there was a feature where if you have a color maxed, you could pay a fee in CP or HP to move that color to another cover. So when you get that 6th color, you can move the 5th to another color and then train the 5th spot again.
    If they want a cost-based system, they could add a small cost to change the cover of a cover not yet applied. Say 200HP for a four-star cover, or 10CP for a 5*.
    It seems excessive to have more than a nominal fee to rectify the rng tinykitty you over, unlocking the colour once you hit 5 covers seems much fairer given that covers are not simply handed out for nothing anyway.
    Making it a currency sink would give them a reason to change the existing system whatsoever. 200HP or 10CP to guarantee your cover turns into something useful instead of a handful of ISO? I wouldn't be thrilled to part with the currency, but it's better than the existing setup. Repurposing a cover gives you one less need to roll the dice with a token, so you're paying for the privilege of not having to deal with probability & more shenanigans. Getting screwed by RNG is a core concept of this game.
  • madok
    madok Posts: 905 Critical Contributor
    Pogo wrote:
    Making it a currency sink would give them a reason to change the existing system whatsoever. 200HP or 10CP to guarantee your cover turns into something useful instead of a handful of ISO? I wouldn't be thrilled to part with the currency, but it's better than the existing setup. Repurposing a cover gives you one less need to roll the dice with a token, so you're paying for the privilege of not having to deal with probability & more shenanigans. Getting screwed by RNG is a core concept of this game.

    That was my exact reasoning. It would provide monetary motivation for them to give us the feature. It all comes back to the bottom line. It would only help us for those initial 13 covers but I would love to at least have the option to do something with the 2 Fury yellows sitting in my queue for my 5/5/1 Fury.
  • Pongie
    Pongie Posts: 1,412 Chairperson of the Boards
    The game can already differentiate the levels from ISO and champion levels, so I think the better idea is to allow champion for non maxed levels.

    In your example, your 5/1/5 Antman will simply gain a level if championed was allowed. Why does the champion level rewards should be limited to max levels only? Does it matter that the champion fee be paid upfront rather than later?

    Perhaps leave the respec ability till you hit 13 covers, but at least this way, the covers aren't wasted.
  • I can't up vote this enough. I've drawn a 6th cover for two 5* now, when pretty much every 5* I have is unusable. I'm begging for a way to swap or trade for a useable 5* cover instead. My draw rate is ****, and I play constantly. It's killing me that after all the time I spend in the game I'll have to sell this 6th SS black token for... 2000iso. Meanwhile I still haven't drawn a single oml black or a JG purple/green to save my life. Aaaaargh...

    Hate this icon_e_sad.gif
  • Knaaks
    Knaaks Posts: 40 Just Dropped In
    I created an account here just to throw my support in to this. I would pay so much to swap the color of a cover once you have 5. I would pay HP, CP, ISO, hell, if they wanted, I would even swap the dupe cover AND another 4 Star cover (it would actually make Mr. Fantastic useful for something!) to be able to get the color I need.

    I got 13 blue Ant Man covers before I had gotten a single yellow, and still only have 1 in yellow. You know, blue, the cover that does not help him at all in his Crash of the Titans. I also had 8 blue Hulkbusters before I got my first and only red.

    I have 3 4 Star heroes that are covered enough to be usable, Nick Fury, X-Force Wolverine, and Invisible Woman, yet I have sold, I would guess, probably around 15-20 4 Star covers because I already had 5 in the power. This is a huge problem, makes the game not fun, makes me not want to grind for CP or Legendary Tokens, and makes me not want to spend any more money on it.

    If anything, not being able to change the color of a cover you get when you are maxed on one color is hurting the amount of money they are making. I will never, ever, EVER spend money to buy packs of covers, because if I dropped 100 dollars and got nothing but dupes and I had to sell them for the, lets be completely honest here, downright insulting amount of ISO you get, I would probably uninstall the game immediately. If I could swap the color and actually be able to use it, I would be much more inclined to spend money on ISO to help get characters up to max level as well.